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https://github.com/ICDSystems/ICD.Common.Utils.git
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feat: Added RateLimitedEventQueue collection for throttling events
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182
ICD.Common.Utils/Collections/RateLimitedEventQueue.cs
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182
ICD.Common.Utils/Collections/RateLimitedEventQueue.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using ICD.Common.Utils.EventArguments;
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using ICD.Common.Utils.Extensions;
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using ICD.Common.Utils.Timers;
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namespace ICD.Common.Utils.Collections
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{
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/// <summary>
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/// RateLimitedEventQueue provides features for enqueing items to be raised via an event at a controlled interval.
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/// </summary>
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public sealed class RateLimitedEventQueue<T> : IEnumerable<T>, ICollection, IDisposable
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{
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/// <summary>
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/// Raised to handle to the next item in the queue.
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/// </summary>
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public event EventHandler<GenericEventArgs<T>> OnItemDequeued;
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private readonly SafeTimer m_DequeueTimer;
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private readonly Queue<T> m_Queue;
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private readonly SafeCriticalSection m_QueueSection;
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#region Properties
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/// <summary>
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/// Gets/sets the time between dequeues in milliseconds.
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/// </summary>
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public long BetweenMilliseconds { get; set; }
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public int Count { get { return m_QueueSection.Execute(() => m_Queue.Count); } }
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bool ICollection.IsSynchronized { get { return true; } }
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object ICollection.SyncRoot { get { return this; } }
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#endregion
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/// <summary>
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/// Constructor.
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/// </summary>
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public RateLimitedEventQueue()
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{
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m_Queue = new Queue<T>();
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m_QueueSection = new SafeCriticalSection();
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m_DequeueTimer = SafeTimer.Stopped(DequeueTimerCallback);
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}
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#region Methods
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/// <summary>
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/// Release resources.
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/// </summary>
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public void Dispose()
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{
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OnItemDequeued = null;
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m_DequeueTimer.Dispose();
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}
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/// <summary>
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/// Enqueues the given item.
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/// </summary>
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/// <param name="item"></param>
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public void Enqueue(T item)
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{
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m_QueueSection.Enter();
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try
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{
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m_Queue.Enqueue(item);
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if (m_Queue.Count == 1)
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SendNext();
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}
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finally
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{
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m_QueueSection.Leave();
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}
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}
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/// <summary>
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/// Clears the queued items.
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/// </summary>
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public void Clear()
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{
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m_QueueSection.Enter();
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try
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{
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m_DequeueTimer.Stop();
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m_Queue.Clear();
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}
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finally
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{
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m_QueueSection.Leave();
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}
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}
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#endregion
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#region Private Methods
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/// <summary>
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/// Sends the next pulse in the queue.
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/// </summary>
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private void SendNext()
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{
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if (!m_QueueSection.TryEnter())
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return;
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try
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{
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if (m_Queue.Count == 0)
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return;
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T item = m_Queue.Peek();
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OnItemDequeued.Raise(this, new GenericEventArgs<T>(item));
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m_DequeueTimer.Reset(BetweenMilliseconds);
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}
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finally
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{
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m_QueueSection.Leave();
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}
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}
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/// <summary>
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/// Called when the dequeue timer elapses.
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/// </summary>
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private void DequeueTimerCallback()
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{
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m_QueueSection.Enter();
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try
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{
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m_Queue.Dequeue();
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SendNext();
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}
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finally
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{
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m_QueueSection.Leave();
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}
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}
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#endregion
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#region IEnumerable/ICollection
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public IEnumerator<T> GetEnumerator()
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{
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return m_QueueSection.Execute(() => m_Queue.ToList(m_Queue.Count).GetEnumerator());
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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void ICollection.CopyTo(Array array, int index)
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{
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m_QueueSection.Enter();
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try
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{
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foreach (T item in this)
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{
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array.SetValue(item, index);
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index++;
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}
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}
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finally
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{
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m_QueueSection.Leave();
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}
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}
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#endregion
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}
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}
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