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https://github.com/ICDSystems/ICD.Common.Utils.git
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Removing Utils directory to better match namespaces
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166
ICD.Common.Utils/Timers/IcdTimer.cs
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166
ICD.Common.Utils/Timers/IcdTimer.cs
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using System;
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using ICD.Common.EventArguments;
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using ICD.Common.Utils.Extensions;
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namespace ICD.Common.Utils.Timers
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{
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/// <summary>
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/// IcdTimer provides events for time increments as well as timer elapsed.
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/// </summary>
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public sealed class IcdTimer : IDisposable
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{
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private const long DEFAULT_HEARTBEAT_INTERVAL = 500;
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/// <summary>
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/// Called when the timer is restarted/stopped.
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/// </summary>
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public event EventHandler<BoolEventArgs> OnIsRunningChanged;
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/// <summary>
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/// Called when the timer has elapsed.
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/// </summary>
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public event EventHandler OnElapsed;
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/// <summary>
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/// Called when the milliseconds count changes. Useful for updating UIs.
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/// </summary>
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public event EventHandler OnMillisecondsChanged;
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private readonly IcdStopwatch m_Stopwatch;
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private readonly SafeTimer m_Heartbeat;
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private long m_LastHeartbeatMilliseconds;
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#region Properties
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/// <summary>
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/// Returns true if the timer is stopped.
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/// </summary>
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public bool IsStopped { get { return !m_Stopwatch.IsRunning; } }
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/// <summary>
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/// Returns true if the timer is running.
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/// </summary>
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public bool IsRunning { get { return m_Stopwatch.IsRunning; } }
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/// <summary>
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/// Returns true if the timer has elapsed.
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/// </summary>
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public bool IsElapsed { get { return Milliseconds > Length; } }
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/// <summary>
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/// Returns the number of milliseconds that have passed since the timer started.
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/// </summary>
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public long Milliseconds { get { return m_Stopwatch.ElapsedMilliseconds; } }
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/// <summary>
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/// The number of milliseconds before the timer is elapsed.
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/// </summary>
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public long Length { get; private set; }
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/// <summary>
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/// Gets the remaining number of milliseconds until the timer is elapsed. Returns 0 if the timer has elapsed.
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/// </summary>
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public long Remaining { get { return Math.Max(Length - Milliseconds, 0); } }
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/// <summary>
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/// Gets the remaining number of seconds until the timer is elapsed. Returns 0 if the timer has elapsed.
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/// </summary>
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public long RemainingSeconds { get { return (long)Math.Ceiling(Remaining / 1000.0f); } }
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#endregion
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#region Constructors
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/// <summary>
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/// Constructor.
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/// </summary>
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public IcdTimer()
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: this(DEFAULT_HEARTBEAT_INTERVAL)
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{
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}
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/// <summary>
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/// Creates an IcdTimer with the specified heartbeat interval for the internal timer.
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/// This allows a finer resolution for timing than the default 500ms.
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/// </summary>
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/// <param name="heartbeatInterval"></param>
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public IcdTimer(long heartbeatInterval)
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{
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m_Heartbeat = new SafeTimer(HeartbeatCallback, heartbeatInterval, heartbeatInterval);
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m_Stopwatch = new IcdStopwatch();
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Stop();
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}
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#endregion
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#region Methods
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/// <summary>
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/// Release resources.
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/// </summary>
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public void Dispose()
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{
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OnIsRunningChanged = null;
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OnElapsed = null;
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OnMillisecondsChanged = null;
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m_Stopwatch.Stop();
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m_Heartbeat.Dispose();
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}
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/// <summary>
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/// Restarts the timer.
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/// </summary>
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public void Restart(long length)
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{
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Length = length;
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m_Stopwatch.Reset();
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m_Stopwatch.Start();
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RaiseOnIsRunningChanged();
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}
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/// <summary>
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/// Stops the timer.
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/// </summary>
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public void Stop()
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{
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m_Stopwatch.Stop();
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RaiseOnIsRunningChanged();
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}
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#endregion
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#region Private Methods
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/// <summary>
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/// Called when the heartbeat timer elapses.
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/// </summary>
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private void HeartbeatCallback()
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{
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if (Milliseconds == m_LastHeartbeatMilliseconds)
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return;
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OnMillisecondsChanged.Raise(this);
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if (m_LastHeartbeatMilliseconds <= Length && IsElapsed)
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OnElapsed.Raise(this);
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m_LastHeartbeatMilliseconds = Milliseconds;
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}
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/// <summary>
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/// Raises the OnIsRunningChanged event.
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/// </summary>
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private void RaiseOnIsRunningChanged()
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{
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OnIsRunningChanged.Raise(this, new BoolEventArgs(IsRunning));
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}
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#endregion
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}
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}
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