moves several bridges out of extension methods

This commit is contained in:
Andrew Welker
2020-04-13 17:11:32 -06:00
parent 1db9e2cc8c
commit 04bbcd1d31
19 changed files with 485 additions and 72 deletions

View File

@@ -3,18 +3,21 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro.DeviceSupport;
using PepperDash.Core;
using PepperDash.Essentials.Core;
using System.Text.RegularExpressions;
using Crestron.SimplSharp.Net.Http;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using PepperDash.Essentials.Core.Bridges;
using PepperDash_Essentials_Core.Devices;
namespace PepperDash.Essentials.Devices.Common
{
public class DigitalLogger : Device
public class DigitalLogger : EssentialsBridgeableDevice
{
public IBasicCommunication Communication { get; private set; }
public CommunicationGather PortGather { get; private set; }
@@ -134,6 +137,31 @@ namespace PepperDash.Essentials.Devices.Common
return true;
}
public override void LinkToApi(BasicTriList trilist, uint joinStart, string joinMapKey, EiscApi bridge)
{
var joinMap = new DigitalLoggerJoinMap();
var joinMapSerialized = JoinMapHelper.GetSerializedJoinMapForDevice(joinMapKey);
if (!string.IsNullOrEmpty(joinMapSerialized))
joinMap = JsonConvert.DeserializeObject<DigitalLoggerJoinMap>(joinMapSerialized);
joinMap.OffsetJoinNumbers(joinStart);
Debug.Console(1, this, "Linking to Trilist '{0}'", trilist.ID.ToString("X"));
for (uint i = 1; i <= CircuitCount; i++)
{
var circuit = i;
CircuitNameFeedbacks[circuit - 1].LinkInputSig(trilist.StringInput[joinMap.CircuitNames + circuit]);
CircuitIsCritical[circuit - 1].LinkInputSig(trilist.BooleanInput[joinMap.CircuitIsCritical + circuit]);
CircuitState[circuit - 1].LinkInputSig(trilist.BooleanInput[joinMap.CircuitState + circuit]);
trilist.SetSigTrueAction(joinMap.CircuitCycle + circuit, () => CycleCircuit(circuit - 1));
trilist.SetSigTrueAction(joinMap.CircuitOnCmd + circuit, () => TurnOnCircuit(circuit - 1));
trilist.SetSigTrueAction(joinMap.CircuitOffCmd + circuit, () => TurnOffCircuit(circuit - 1));
}
}
void socket_ConnectionChange(object sender, GenericSocketStatusChageEventArgs e)
{
Debug.Console(2, this, "Socket Status Change: {0}", e.Client.ClientStatus.ToString());