refactor: rearrange and add solution for 4-series

This commit is contained in:
Andrew Welker
2023-02-07 15:45:01 -07:00
parent 7a9f76ee12
commit 0d515e5f0a
649 changed files with 45907 additions and 105752 deletions

View File

@@ -0,0 +1,137 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
namespace PepperDash.Essentials.Core
{
public abstract class BoolFeedbackLogic
{
/// <summary>
/// Output representing the "and" value of all connected inputs
/// </summary>
public BoolFeedback Output { get; private set; }
/// <summary>
/// List of all connected outputs
/// </summary>
protected List<BoolFeedback> OutputsIn = new List<BoolFeedback>();
protected bool ComputedValue;
protected BoolFeedbackLogic()
{
Output = new BoolFeedback(() => ComputedValue);
}
public void AddOutputIn(BoolFeedback output)
{
// Don't double up outputs
if(OutputsIn.Contains(output)) return;
OutputsIn.Add(output);
output.OutputChange += AnyInput_OutputChange;
Evaluate();
}
public void AddOutputsIn(List<BoolFeedback> outputs)
{
foreach (var o in outputs.Where(o => !OutputsIn.Contains(o)))
{
OutputsIn.Add(o);
o.OutputChange += AnyInput_OutputChange;
}
Evaluate();
}
public void RemoveOutputIn(BoolFeedback output)
{
// Don't double up outputs
if (!OutputsIn.Contains(output)) return;
OutputsIn.Remove(output);
output.OutputChange -= AnyInput_OutputChange;
Evaluate();
}
public void RemoveOutputsIn(List<BoolFeedback> outputs)
{
foreach (var o in outputs)
{
OutputsIn.Remove(o);
o.OutputChange -= AnyInput_OutputChange;
}
Evaluate();
}
public void ClearOutputs()
{
OutputsIn.Clear();
Evaluate();
}
void AnyInput_OutputChange(object sender, EventArgs e)
{
Evaluate();
}
protected abstract void Evaluate();
}
public class BoolFeedbackAnd : BoolFeedbackLogic
{
protected override void Evaluate()
{
var prevValue = ComputedValue;
var newValue = OutputsIn.All(o => o.BoolValue);
if (newValue == prevValue)
{
return;
}
ComputedValue = newValue;
Output.FireUpdate();
}
}
public class BoolFeedbackOr : BoolFeedbackLogic
{
protected override void Evaluate()
{
var prevValue = ComputedValue;
var newValue = OutputsIn.Any(o => o.BoolValue);
if (newValue == prevValue)
{
return;
}
ComputedValue = newValue;
Output.FireUpdate();
}
}
public class BoolFeedbackLinq : BoolFeedbackLogic
{
readonly Func<IEnumerable<BoolFeedback>, bool> _predicate;
public BoolFeedbackLinq(Func<IEnumerable<BoolFeedback>, bool> predicate)
: base()
{
_predicate = predicate;
}
protected override void Evaluate()
{
var prevValue = ComputedValue;
var newValue = _predicate(OutputsIn);
if (newValue == prevValue)
{
return;
}
ComputedValue = newValue;
Output.FireUpdate();
}
}
}