mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-14 20:24:57 +00:00
refactor: rearrange and add solution for 4-series
This commit is contained in:
@@ -0,0 +1,546 @@
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extern alias Full;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.Scheduler;
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using Full.Newtonsoft.Json;
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using Full.Newtonsoft.Json.Linq;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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using PepperDash.Essentials.Core.Config;
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using PepperDash.Essentials.Core.Devices;
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namespace PepperDash.Essentials.Core
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{
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/// <summary>
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/// A device that when linked to a room can power the room on when enabled during scheduled hours.
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/// </summary>
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public class RoomOnToDefaultSourceWhenOccupied : ReconfigurableDevice
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{
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RoomOnToDefaultSourceWhenOccupiedConfig PropertiesConfig;
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public bool FeatureEnabled { get; private set; }
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public DateTime FeatureEnabledTime { get; private set; }
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ScheduledEvent FeatureEnableEvent;
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const string FeatureEnableEventName = "EnableRoomOnToDefaultSourceWhenOccupied";
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public DateTime FeatureDisabledTime { get; private set; }
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ScheduledEvent FeatureDisableEvent;
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const string FeatureDisableEventName = "DisableRoomOnToDefaultSourceWhenOccupied";
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ScheduledEventGroup FeatureEventGroup;
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public IEssentialsRoom Room { get; private set; }
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private Fusion.EssentialsHuddleSpaceFusionSystemControllerBase FusionRoom;
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public RoomOnToDefaultSourceWhenOccupied(DeviceConfig config) :
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base (config)
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{
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PropertiesConfig = JsonConvert.DeserializeObject<RoomOnToDefaultSourceWhenOccupiedConfig>(config.Properties.ToString());
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FeatureEventGroup = new ScheduledEventGroup(this.Key);
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FeatureEventGroup.RetrieveAllEvents();
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// Add to the global class for tracking
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Scheduler.AddEventGroup(FeatureEventGroup);
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AddPostActivationAction(() =>
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{
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// Subscribe to room event to know when RoomOccupancy is set and ready to be subscribed to
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if (Room != null)
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Room.RoomOccupancyIsSet += new EventHandler<EventArgs>(RoomOccupancyIsSet);
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else
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Debug.Console(1, this, "Room has no RoomOccupancy object set");
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var fusionRoomKey = PropertiesConfig.RoomKey + "-fusion";
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FusionRoom = DeviceManager.GetDeviceForKey(fusionRoomKey) as Core.Fusion.EssentialsHuddleSpaceFusionSystemControllerBase;
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if (FusionRoom == null)
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Debug.Console(1, this, "Unable to get Fusion Room from Device Manager with key: {0}", fusionRoomKey);
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});
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}
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public override bool CustomActivate()
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{
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SetUpDevice();
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return base.CustomActivate();
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}
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/// <summary>
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/// Sets up device based on config values
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/// </summary>
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void SetUpDevice()
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{
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Room = DeviceManager.GetDeviceForKey(PropertiesConfig.RoomKey) as IEssentialsRoom;
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if (Room != null)
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{
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try
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{
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FeatureEnabledTime = DateTime.Parse(PropertiesConfig.OccupancyStartTime);
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if (FeatureEnabledTime != null)
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{
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Debug.Console(1, this, "Enabled Time: {0}", FeatureEnabledTime.ToString());
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}
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else
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Debug.Console(1, this, "Unable to parse {0} to DateTime", PropertiesConfig.OccupancyStartTime);
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}
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catch (Exception e)
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{
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Debug.Console(1, this, "Unable to parse OccupancyStartTime property: {0} \n Error: {1}", PropertiesConfig.OccupancyStartTime, e);
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}
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try
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{
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FeatureDisabledTime = DateTime.Parse(PropertiesConfig.OccupancyEndTime);
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if (FeatureDisabledTime != null)
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{
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Debug.Console(1, this, "Disabled Time: {0}", FeatureDisabledTime.ToString());
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}
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else
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Debug.Console(1, this, "Unable to parse {0} to DateTime", PropertiesConfig.OccupancyEndTime);
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}
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catch (Exception e)
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{
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Debug.Console(1, this, "Unable to parse a DateTime config value \n Error: {1}", e);
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}
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if (!PropertiesConfig.EnableRoomOnWhenOccupied)
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FeatureEventGroup.ClearAllEvents();
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else
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{
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AddEnableEventToGroup();
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AddDisableEventToGroup();
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FeatureEventGroup.UserGroupCallBack += new ScheduledEventGroup.UserEventGroupCallBack(FeatureEventGroup_UserGroupCallBack);
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FeatureEventGroup.EnableAllEvents();
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}
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FeatureEnabled = CheckIfFeatureShouldBeEnabled();
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}
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else
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Debug.Console(1, this, "Unable to get room from Device Manager with key: {0}", PropertiesConfig.RoomKey);
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}
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protected override void CustomSetConfig(DeviceConfig config)
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{
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var newPropertiesConfig = JsonConvert.DeserializeObject<RoomOnToDefaultSourceWhenOccupiedConfig>(config.Properties.ToString());
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if(newPropertiesConfig != null)
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PropertiesConfig = newPropertiesConfig;
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ConfigWriter.UpdateDeviceConfig(config);
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SetUpDevice();
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}
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/// <summary>
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/// Subscribe to feedback from RoomIsOccupiedFeedback on Room
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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void RoomOccupancyIsSet(object sender, EventArgs e)
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{
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if (Room.RoomOccupancy != null)
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{
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Room.RoomOccupancy.RoomIsOccupiedFeedback.OutputChange -= RoomIsOccupiedFeedback_OutputChange;
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Room.RoomOccupancy.RoomIsOccupiedFeedback.OutputChange += new EventHandler<FeedbackEventArgs>(RoomIsOccupiedFeedback_OutputChange);
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Debug.Console(1, this, "Subscribed to RoomOccupancy status from: '{0}'", Room.Key);
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}
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}
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void FeatureEventGroup_UserGroupCallBack(ScheduledEvent SchEvent, ScheduledEventCommon.eCallbackReason type)
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "{0}:{1} @ {2}", SchEvent.Name, type, DateTime.Now);
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if (type == ScheduledEventCommon.eCallbackReason.NormalExpiration)
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{
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SchEvent.Acknowledge();
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if (SchEvent.Name == FeatureEnableEventName)
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{
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if (PropertiesConfig.EnableRoomOnWhenOccupied)
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FeatureEnabled = true;
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Debug.Console(1, this, "*****Feature Enabled by event.*****");
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}
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else if (SchEvent.Name == FeatureDisableEventName)
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{
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FeatureEnabled = false;
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Debug.Console(1, this, "*****Feature Disabled by event.*****");
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}
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}
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}
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/// <summary>
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/// Checks if the feature should be currently enabled. Used on startup if processor starts after start time but before end time
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/// </summary>
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/// <returns></returns>
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bool CheckIfFeatureShouldBeEnabled()
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{
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bool enabled = false;
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if(PropertiesConfig.EnableRoomOnWhenOccupied)
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{
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Debug.Console(1, this, "Current Time: {0} \n FeatureEnabledTime: {1} \n FeatureDisabledTime: {2}", DateTime.Now, FeatureEnabledTime, FeatureDisabledTime);
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if (DateTime.Now.TimeOfDay.CompareTo(FeatureEnabledTime.TimeOfDay) >= 0 && FeatureDisabledTime.TimeOfDay.CompareTo(DateTime.Now.TimeOfDay) > 0)
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{
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if (SchedulerUtilities.CheckIfDayOfWeekMatchesRecurrenceDays(DateTime.Now, CalculateDaysOfWeekRecurrence()))
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{
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enabled = true;
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}
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}
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}
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if(enabled)
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Debug.Console(1, this, "*****Feature Enabled*****");
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else
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Debug.Console(1, this, "*****Feature Disabled*****");
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return enabled;
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}
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/// <summary>
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/// Respond to Occupancy status event
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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void RoomIsOccupiedFeedback_OutputChange(object sender, FeedbackEventArgs e)
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{
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Debug.Console(1, this, "RoomIsOccupiedFeeback.OutputChange event fired. e.BoolValue: {0}", e.BoolValue);
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if(e.BoolValue)
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{
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// Occupancy detected
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if (FeatureEnabled)
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{
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// Check room power state first
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if (!Room.OnFeedback.BoolValue)
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{
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Debug.Console(1, this, "Powering Room on to default source");
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Room.RunDefaultPresentRoute();
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}
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}
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}
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}
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void CreateEvent(ScheduledEvent schEvent, string name)
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{
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Debug.Console(1, this, "Adding Event: '{0}'", name);
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// Create the event
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if (schEvent == null)
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schEvent = new ScheduledEvent(name, FeatureEventGroup);
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// Set up its initial properties
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schEvent.Acknowledgeable = false;
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if(!schEvent.Persistent)
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schEvent.Persistent = true;
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schEvent.DateAndTime.SetFirstDayOfWeek(ScheduledEventCommon.eFirstDayOfWeek.Sunday);
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// Set config driven properties
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if (schEvent.Name == FeatureEnableEventName)
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{
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schEvent.Description = "Enables the RoomOnToDefaultSourceWhenOccupiedFeature";
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var eventRecurrennce = CalculateDaysOfWeekRecurrence();
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var eventTime = new DateTime();
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// Check to make sure the date for this event is in the future
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if (DateTime.Now.CompareTo(FeatureEnabledTime) > 0)
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eventTime = FeatureEnabledTime.AddDays(1);
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else
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eventTime = FeatureEnabledTime;
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Debug.Console(1, this, "eventTime (before recurrence check): {0}", eventTime);
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// Check day of week against recurrence days and move date ahead as necessary to avoid throwing an exception by trying to set the event
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// start date on a day of the week that doesn't match teh recurrence values
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while(!SchedulerUtilities.CheckIfDayOfWeekMatchesRecurrenceDays(eventTime, eventRecurrennce))
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{
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eventTime = eventTime.AddDays(1);
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Debug.Console(1, this, "eventTime does not fall on a recurrence weekday. eventTime: {0}", eventTime);
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}
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schEvent.DateAndTime.SetAbsoluteEventTime(eventTime);
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Debug.Console(1, this, "Event '{0}' Absolute time set to {1}", schEvent.Name, schEvent.DateAndTime.ToString());
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//CalculateAndSetAcknowledgeExpirationTimeout(schEvent, FeatureEnabledTime, FeatureDisabledTime);
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schEvent.Recurrence.Weekly(eventRecurrennce);
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}
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else if (schEvent.Name == FeatureDisableEventName)
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{
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schEvent.Description = "Disables the RoomOnToDefaultSourceWhenOccupiedFeature";
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// Check to make sure the date for this event is in the future
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if (DateTime.Now.CompareTo(FeatureDisabledTime) > 0)
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schEvent.DateAndTime.SetAbsoluteEventTime(FeatureDisabledTime.AddDays(1));
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else
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schEvent.DateAndTime.SetAbsoluteEventTime(FeatureDisabledTime);
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Debug.Console(1, this, "Event '{0}' Absolute time set to {1}", schEvent.Name, schEvent.DateAndTime.ToString());
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CalculateAndSetAcknowledgeExpirationTimeout(schEvent, FeatureDisabledTime, FeatureEnabledTime);
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schEvent.Recurrence.Daily();
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}
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}
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void CalculateAndSetAcknowledgeExpirationTimeout(ScheduledEvent schEvent, DateTime time1, DateTime time2)
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{
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Debug.Console(1, this, "time1.Hour = {0}", time1.Hour);
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Debug.Console(1, this, "time2.Hour = {0}", time2.Hour);
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Debug.Console(1, this, "time1.Minute = {0}", time1.Minute);
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Debug.Console(1, this, "time2.Minute = {0}", time2.Minute);
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// Calculate the Acknowledge Expiration timer to be the time between the enable and dispable events, less one minute
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var ackHours = time2.Hour - time1.Hour;
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if(ackHours < 0)
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ackHours = ackHours + 24;
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var ackMinutes = time2.Minute - time1.Minute;
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Debug.Console(1, this, "ackHours = {0}, ackMinutes = {1}", ackHours, ackMinutes);
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var ackTotalMinutes = ((ackHours * 60) + ackMinutes) - 1;
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var ackExpHour = ackTotalMinutes / 60;
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var ackExpMinutes = ackTotalMinutes % 60;
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Debug.Console(1, this, "Acknowledge Expiration Timeout: {0} hours, {1} minutes", ackExpHour, ackExpMinutes);
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schEvent.AcknowledgeExpirationTimeout.Hour = (ushort)(ackHours);
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schEvent.AcknowledgeExpirationTimeout.Minute = (ushort)(ackExpMinutes);
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}
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/// <summary>
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/// Checks existing event to see if it matches the execution time
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/// </summary>
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/// <param name="existingEvent"></param>
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/// <returns></returns>
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bool CheckExistingEventTimeForMatch(ScheduledEvent existingEvent, DateTime newTime)
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{
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bool isMatch = true;
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// Check to see if hour and minute match
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if (existingEvent.DateAndTime.Hour != newTime.Hour || existingEvent.DateAndTime.Minute != newTime.Minute)
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return false;
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return isMatch;
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}
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/// <summary>
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/// Checks existing event to see if it matches the recurrence days
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/// </summary>
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/// <param name="existingEvent"></param>
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/// <param name="eWeekdays"></param>
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/// <returns></returns>
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bool CheckExistingEventRecurrenceForMatch(ScheduledEvent existingEvent, ScheduledEventCommon.eWeekDays eWeekdays)
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{
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bool isMatch = true;
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// Check to see if recurrence matches
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if (eWeekdays != existingEvent.Recurrence.RecurrenceDays)
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return false;
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return isMatch;
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}
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/// <summary>
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/// Adds the Enable event to the local event group and sets its properties based on config
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/// </summary>
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void AddEnableEventToGroup()
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{
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if (!FeatureEventGroup.ScheduledEvents.ContainsKey(FeatureEnableEventName))
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{
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CreateEvent(FeatureEnableEvent, FeatureEnableEventName);
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}
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else
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{
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// Check if existing event has same time and recurrence as config values
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FeatureEnableEvent = FeatureEventGroup.ScheduledEvents[FeatureEnableEventName];
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Debug.Console(1, this, "Enable event already found in group");
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// Check config times and days against DateAndTime of existing event. If different, delete existing event and create new event
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if(!CheckExistingEventTimeForMatch(FeatureEnableEvent, FeatureEnabledTime) || !CheckExistingEventRecurrenceForMatch(FeatureEnableEvent, CalculateDaysOfWeekRecurrence()))
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{
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Debug.Console(1, this, "Existing event does not match new config properties. Deleting exisiting event: '{0}'", FeatureEnableEvent.Name);
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FeatureEventGroup.DeleteEvent(FeatureEnableEvent);
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FeatureEnableEvent = null;
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CreateEvent(FeatureEnableEvent, FeatureEnableEventName);
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}
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}
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|
||||
}
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/// <summary>
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/// Adds the Enable event to the local event group and sets its properties based on config
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/// </summary>
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void AddDisableEventToGroup()
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{
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if (!FeatureEventGroup.ScheduledEvents.ContainsKey(FeatureDisableEventName))
|
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{
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CreateEvent(FeatureDisableEvent, FeatureDisableEventName);
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}
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else
|
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{
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FeatureDisableEvent = FeatureEventGroup.ScheduledEvents[FeatureDisableEventName];
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Debug.Console(1, this, "Disable event already found in group");
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|
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// Check config times against DateAndTime of existing event. If different, delete existing event and create new event
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if(!CheckExistingEventTimeForMatch(FeatureDisableEvent, FeatureDisabledTime))
|
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{
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Debug.Console(1, this, "Existing event does not match new config properties. Deleting exisiting event: '{0}'", FeatureDisableEvent.Name);
|
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|
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FeatureEventGroup.DeleteEvent(FeatureDisableEvent);
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|
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FeatureDisableEvent = null;
|
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|
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CreateEvent(FeatureDisableEvent, FeatureDisableEventName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the correct bitfield enum value for the event recurrence based on the config values
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
ScheduledEventCommon.eWeekDays CalculateDaysOfWeekRecurrence()
|
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{
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ScheduledEventCommon.eWeekDays value = new ScheduledEventCommon.eWeekDays();
|
||||
|
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if (PropertiesConfig.EnableSunday)
|
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value = value | ScheduledEventCommon.eWeekDays.Sunday;
|
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if (PropertiesConfig.EnableMonday)
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value = value | ScheduledEventCommon.eWeekDays.Monday;
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if (PropertiesConfig.EnableTuesday)
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value = value | ScheduledEventCommon.eWeekDays.Tuesday;
|
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if (PropertiesConfig.EnableWednesday)
|
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value = value | ScheduledEventCommon.eWeekDays.Wednesday;
|
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if (PropertiesConfig.EnableThursday)
|
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value = value | ScheduledEventCommon.eWeekDays.Thursday;
|
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if (PropertiesConfig.EnableFriday)
|
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value = value | ScheduledEventCommon.eWeekDays.Friday;
|
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if (PropertiesConfig.EnableSaturday)
|
||||
value = value | ScheduledEventCommon.eWeekDays.Saturday;
|
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|
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return value;
|
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}
|
||||
|
||||
/// <summary>
|
||||
/// Callback for event that enables feature. Enables feature if config property is true
|
||||
/// </summary>
|
||||
/// <param name="SchEvent"></param>
|
||||
/// <param name="type"></param>
|
||||
void FeatureEnableEvent_UserCallBack(ScheduledEvent SchEvent, ScheduledEventCommon.eCallbackReason type)
|
||||
{
|
||||
if (type == ScheduledEventCommon.eCallbackReason.NormalExpiration)
|
||||
{
|
||||
if(PropertiesConfig.EnableRoomOnWhenOccupied)
|
||||
FeatureEnabled = true;
|
||||
|
||||
Debug.Console(1, this, "RoomOnToDefaultSourceWhenOccupied Feature Enabled.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback for event that enables feature. Disables feature
|
||||
/// </summary>
|
||||
/// <param name="SchEvent"></param>
|
||||
/// <param name="type"></param>
|
||||
void FeatureDisableEvent_UserCallBack(ScheduledEvent SchEvent, ScheduledEventCommon.eCallbackReason type)
|
||||
{
|
||||
if (type == ScheduledEventCommon.eCallbackReason.NormalExpiration)
|
||||
{
|
||||
FeatureEnabled = false;
|
||||
|
||||
Debug.Console(1, this, "RoomOnToDefaultSourceWhenOccupied Feature Disabled.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class RoomOnToDefaultSourceWhenOccupiedConfig
|
||||
{
|
||||
[JsonProperty("roomKey")]
|
||||
public string RoomKey { get; set; }
|
||||
|
||||
[JsonProperty("enableRoomOnWhenOccupied")]
|
||||
public bool EnableRoomOnWhenOccupied { get; set; }
|
||||
|
||||
[JsonProperty("occupancyStartTime")]
|
||||
public string OccupancyStartTime { get; set; }
|
||||
|
||||
[JsonProperty("occupancyEndTime")]
|
||||
public string OccupancyEndTime { get; set; }
|
||||
|
||||
[JsonProperty("enableSunday")]
|
||||
public bool EnableSunday { get; set; }
|
||||
|
||||
[JsonProperty("enableMonday")]
|
||||
public bool EnableMonday { get; set; }
|
||||
|
||||
[JsonProperty("enableTuesday")]
|
||||
public bool EnableTuesday { get; set; }
|
||||
|
||||
[JsonProperty("enableWednesday")]
|
||||
public bool EnableWednesday { get; set; }
|
||||
|
||||
[JsonProperty("enableThursday")]
|
||||
public bool EnableThursday { get; set; }
|
||||
|
||||
[JsonProperty("enableFriday")]
|
||||
public bool EnableFriday { get; set; }
|
||||
|
||||
[JsonProperty("enableSaturday")]
|
||||
public bool EnableSaturday { get; set; }
|
||||
}
|
||||
|
||||
public class RoomOnToDefaultSourceWhenOccupiedFactory : EssentialsDeviceFactory<RoomOnToDefaultSourceWhenOccupied>
|
||||
{
|
||||
public RoomOnToDefaultSourceWhenOccupiedFactory()
|
||||
{
|
||||
TypeNames = new List<string>() { "roomonwhenoccupancydetectedfeature" };
|
||||
}
|
||||
|
||||
public override EssentialsDevice BuildDevice(DeviceConfig dc)
|
||||
{
|
||||
Debug.Console(1, "Factory Attempting to create new RoomOnToDefaultSourceWhenOccupied Device");
|
||||
return new RoomOnToDefaultSourceWhenOccupied(dc);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,297 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
|
||||
using PepperDash.Core;
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
public class EssentialsRoomCombiner : EssentialsDevice, IEssentialsRoomCombiner
|
||||
{
|
||||
private EssentialsRoomCombinerPropertiesConfig _propertiesConfig;
|
||||
|
||||
private IRoomCombinationScenario _currentScenario;
|
||||
|
||||
private List<IEssentialsRoom> _rooms;
|
||||
|
||||
private bool isInAutoMode;
|
||||
|
||||
private CTimer _scenarioChangeDebounceTimer;
|
||||
|
||||
private int _scenarioChangeDebounceTimeSeconds = 10; // default to 10s
|
||||
|
||||
public EssentialsRoomCombiner(string key, EssentialsRoomCombinerPropertiesConfig props)
|
||||
: base(key)
|
||||
{
|
||||
_propertiesConfig = props;
|
||||
|
||||
Partitions = new List<IPartitionController>();
|
||||
RoomCombinationScenarios = new List<IRoomCombinationScenario>();
|
||||
|
||||
if (_propertiesConfig.ScenarioChangeDebounceTimeSeconds > 0)
|
||||
{
|
||||
_scenarioChangeDebounceTimeSeconds = _propertiesConfig.ScenarioChangeDebounceTimeSeconds;
|
||||
}
|
||||
|
||||
IsInAutoModeFeedback = new BoolFeedback(() => isInAutoMode);
|
||||
|
||||
// default to auto mode
|
||||
isInAutoMode = true;
|
||||
|
||||
if (_propertiesConfig.defaultToManualMode)
|
||||
{
|
||||
isInAutoMode = false;
|
||||
}
|
||||
|
||||
IsInAutoModeFeedback.FireUpdate();
|
||||
|
||||
CreateScenarios();
|
||||
|
||||
AddPostActivationAction(() =>
|
||||
{
|
||||
SetupPartitionStateProviders();
|
||||
|
||||
SetRooms();
|
||||
|
||||
if (isInAutoMode)
|
||||
{
|
||||
DetermineRoomCombinationScenario();
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRoomCombinationScenario(_propertiesConfig.defaultScenarioKey);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void CreateScenarios()
|
||||
{
|
||||
foreach (var scenarioConfig in _propertiesConfig.Scenarios)
|
||||
{
|
||||
var scenario = new RoomCombinationScenario(scenarioConfig);
|
||||
RoomCombinationScenarios.Add(scenario);
|
||||
}
|
||||
}
|
||||
|
||||
void SetRooms()
|
||||
{
|
||||
_rooms = new List<IEssentialsRoom>();
|
||||
|
||||
foreach (var roomKey in _propertiesConfig.RoomKeys)
|
||||
{
|
||||
var room = DeviceManager.GetDeviceForKey(roomKey) as IEssentialsRoom;
|
||||
if (room != null)
|
||||
{
|
||||
_rooms.Add(room);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetupPartitionStateProviders()
|
||||
{
|
||||
foreach (var pConfig in _propertiesConfig.Partitions)
|
||||
{
|
||||
var sensor = DeviceManager.GetDeviceForKey(pConfig.DeviceKey) as IPartitionStateProvider;
|
||||
|
||||
var partition = new EssentialsPartitionController(pConfig.Key, pConfig.Name, sensor, _propertiesConfig.defaultToManualMode, pConfig.AdjacentRoomKeys);
|
||||
|
||||
partition.PartitionPresentFeedback.OutputChange += PartitionPresentFeedback_OutputChange;
|
||||
|
||||
Partitions.Add(partition);
|
||||
}
|
||||
}
|
||||
|
||||
void PartitionPresentFeedback_OutputChange(object sender, FeedbackEventArgs e)
|
||||
{
|
||||
StartDebounceTimer();
|
||||
}
|
||||
|
||||
void StartDebounceTimer()
|
||||
{
|
||||
var time = _scenarioChangeDebounceTimeSeconds * 1000;
|
||||
|
||||
if (_scenarioChangeDebounceTimer == null)
|
||||
{
|
||||
_scenarioChangeDebounceTimer = new CTimer((o) => DetermineRoomCombinationScenario(), time);
|
||||
}
|
||||
else
|
||||
{
|
||||
_scenarioChangeDebounceTimer.Reset(time);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines the current room combination scenario based on the state of the partition sensors
|
||||
/// </summary>
|
||||
void DetermineRoomCombinationScenario()
|
||||
{
|
||||
if (_scenarioChangeDebounceTimer != null)
|
||||
{
|
||||
_scenarioChangeDebounceTimer.Dispose();
|
||||
_scenarioChangeDebounceTimer = null;
|
||||
}
|
||||
|
||||
var currentScenario = RoomCombinationScenarios.FirstOrDefault((s) =>
|
||||
{
|
||||
// iterate the partition states
|
||||
foreach (var partitionState in s.PartitionStates)
|
||||
{
|
||||
// get the partition by key
|
||||
var partition = Partitions.FirstOrDefault((p) => p.Key.Equals(partitionState.PartitionKey));
|
||||
|
||||
if (partition != null && partitionState.PartitionPresent != partition.PartitionPresentFeedback.BoolValue)
|
||||
{
|
||||
// the partition can't be found or the state doesn't match
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// if it hasn't returned false by now we have the matching scenario
|
||||
return true;
|
||||
});
|
||||
|
||||
if (currentScenario != null)
|
||||
{
|
||||
CurrentScenario = currentScenario;
|
||||
}
|
||||
}
|
||||
|
||||
#region IEssentialsRoomCombiner Members
|
||||
|
||||
public event EventHandler<EventArgs> RoomCombinationScenarioChanged;
|
||||
|
||||
public IRoomCombinationScenario CurrentScenario
|
||||
{
|
||||
get
|
||||
{
|
||||
return _currentScenario;
|
||||
}
|
||||
private set
|
||||
{
|
||||
if (value != _currentScenario)
|
||||
{
|
||||
// Deactivate the old scenario first
|
||||
if (_currentScenario != null)
|
||||
{
|
||||
_currentScenario.Deactivate();
|
||||
}
|
||||
|
||||
_currentScenario = value;
|
||||
|
||||
// Activate the new scenario
|
||||
if (_currentScenario != null)
|
||||
{
|
||||
_currentScenario.Activate();
|
||||
|
||||
Debug.Console(1, this, "Current Scenario: {0}", _currentScenario.Name);
|
||||
}
|
||||
|
||||
var handler = RoomCombinationScenarioChanged;
|
||||
if (handler != null)
|
||||
{
|
||||
handler(this, new EventArgs());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public BoolFeedback IsInAutoModeFeedback { get; private set; }
|
||||
|
||||
public void SetAutoMode()
|
||||
{
|
||||
isInAutoMode = true;
|
||||
IsInAutoModeFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
public void SetManualMode()
|
||||
{
|
||||
isInAutoMode = false;
|
||||
IsInAutoModeFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
public void ToggleMode()
|
||||
{
|
||||
isInAutoMode = !isInAutoMode;
|
||||
IsInAutoModeFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
public List<IRoomCombinationScenario> RoomCombinationScenarios { get; private set; }
|
||||
|
||||
public List<IPartitionController> Partitions { get; private set; }
|
||||
|
||||
public void TogglePartitionState(string partitionKey)
|
||||
{
|
||||
var partition = Partitions.FirstOrDefault((p) => p.Key.Equals(partitionKey)) as IPartitionController;
|
||||
|
||||
if (partition != null)
|
||||
{
|
||||
partition.ToggglePartitionState();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetRoomCombinationScenario(string scenarioKey)
|
||||
{
|
||||
if (isInAutoMode)
|
||||
{
|
||||
Debug.Console(0, this, "Cannot set room combination scenario when in auto mode. Set to auto mode first.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the scenario
|
||||
var scenario = RoomCombinationScenarios.FirstOrDefault((s) => s.Key.Equals(scenarioKey));
|
||||
|
||||
|
||||
// Set the parition states from the scenario manually
|
||||
if (scenario != null)
|
||||
{
|
||||
Debug.Console(0, this, "Manually setting scenario to '{0}'", scenario.Key);
|
||||
foreach (var partitionState in scenario.PartitionStates)
|
||||
{
|
||||
var partition = Partitions.FirstOrDefault((p) => p.Key.Equals(partitionState.PartitionKey));
|
||||
|
||||
if (partition != null)
|
||||
{
|
||||
if (partitionState.PartitionPresent)
|
||||
{
|
||||
Debug.Console(0, this, "Manually setting state to Present for: '{0}'", partition.Key);
|
||||
partition.SetPartitionStatePresent();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Console(0, this, "Manually setting state to Not Present for: '{0}'", partition.Key);
|
||||
partition.SetPartitionStateNotPresent();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Console(1, this, "Unable to find partition with key: '{0}'", partitionState.PartitionKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Console(1, this, "Unable to find scenario with key: '{0}'", scenarioKey);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class EssentialsRoomCombinerFactory : EssentialsDeviceFactory<EssentialsRoomCombiner>
|
||||
{
|
||||
public EssentialsRoomCombinerFactory()
|
||||
{
|
||||
TypeNames = new List<string> { "essentialsroomcombiner" };
|
||||
}
|
||||
|
||||
public override EssentialsDevice BuildDevice(PepperDash.Essentials.Core.Config.DeviceConfig dc)
|
||||
{
|
||||
Debug.Console(1, "Factory Attempting to create new EssentialsRoomCombiner Device");
|
||||
|
||||
var props = dc.Properties.ToObject<EssentialsRoomCombinerPropertiesConfig>();
|
||||
|
||||
return new EssentialsRoomCombiner(dc.Key, props);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
extern alias Full;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
|
||||
using PepperDash.Core;
|
||||
|
||||
using Full.Newtonsoft.Json;
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// Config properties for an EssentialsRoomCombiner device
|
||||
/// </summary>
|
||||
public class EssentialsRoomCombinerPropertiesConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// The list of partitions that device the rooms
|
||||
/// </summary>
|
||||
[JsonProperty("partitions")]
|
||||
public List<PartitionConfig> Partitions {get; set;}
|
||||
|
||||
/// <summary>
|
||||
/// The list of combinations scenarios for the rooms
|
||||
/// </summary>
|
||||
[JsonProperty("scenarios")]
|
||||
public List<RoomCombinationScenarioConfig> Scenarios { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The list of rooms keys that can be combined
|
||||
/// </summary>
|
||||
[JsonProperty("roomKeys")]
|
||||
public List<string> RoomKeys {get; set;}
|
||||
|
||||
/// <summary>
|
||||
/// Set to true to default to manual mode
|
||||
/// </summary>
|
||||
[JsonProperty("defaultToManualMode")]
|
||||
public bool defaultToManualMode { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The key of the scenario to default to at system startup if in manual mode
|
||||
/// </summary>
|
||||
[JsonProperty("defaultScenarioKey")]
|
||||
public string defaultScenarioKey { get; set; }
|
||||
|
||||
[JsonProperty("scenarioChangeDebounceTimeSeconds")]
|
||||
public int ScenarioChangeDebounceTimeSeconds { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Config properties for a partition that separates rooms
|
||||
/// </summary>
|
||||
public class PartitionConfig : IKeyName
|
||||
{
|
||||
[JsonProperty("key")]
|
||||
public string Key { get; set; }
|
||||
|
||||
[JsonProperty("name")]
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Key of the device that implements IPartitionStateProvider to provide the state of the partition
|
||||
/// </summary>
|
||||
[JsonProperty("deviceKey")]
|
||||
public string DeviceKey { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Keys of the rooms that this partion would be located between
|
||||
/// </summary>
|
||||
[JsonProperty("adjacentRoomKeys")]
|
||||
public List<string> AdjacentRoomKeys { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Config propeties for a room combination scenario
|
||||
/// </summary>
|
||||
public class RoomCombinationScenarioConfig : IKeyName
|
||||
{
|
||||
[JsonProperty("key")]
|
||||
public string Key { get; set; }
|
||||
|
||||
[JsonProperty("name")]
|
||||
public string Name { get; set; }
|
||||
|
||||
[JsonProperty("partitionStates")]
|
||||
public List<PartitionState> PartitionStates { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Determines which UI devices get mapped to which room in this scenario. The Key should be the key of the UI device and the Value should be the key of the room to map to
|
||||
/// </summary>
|
||||
[JsonProperty("uiMap")]
|
||||
public Dictionary<string, string> UiMap { get; set; }
|
||||
|
||||
[JsonProperty("activationActions")]
|
||||
public List<DeviceActionWrapper> ActivationActions { get; set; }
|
||||
|
||||
[JsonProperty("deactivationActions")]
|
||||
public List<DeviceActionWrapper> DeactivationActions { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Config properties to represent the state of a partition sensor in a RoomCombinationScenario
|
||||
/// </summary>
|
||||
public class PartitionState
|
||||
{
|
||||
[JsonProperty("partitionKey")]
|
||||
public string PartitionKey { get; set; }
|
||||
|
||||
[JsonProperty("partitionSensedState")]
|
||||
public bool PartitionPresent { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
|
||||
using PepperDash.Core;
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// Describes the functionality for an EssentailsRoomCombiner device
|
||||
/// </summary>
|
||||
public interface IEssentialsRoomCombiner : IKeyed
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates that the room combination scenario has changed
|
||||
/// </summary>
|
||||
event EventHandler<EventArgs> RoomCombinationScenarioChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The current room combination scenario
|
||||
/// </summary>
|
||||
IRoomCombinationScenario CurrentScenario { get; }
|
||||
|
||||
/// <summary>
|
||||
/// When true, indicates the current mode is auto mode
|
||||
/// </summary>
|
||||
BoolFeedback IsInAutoModeFeedback {get;}
|
||||
|
||||
/// <summary>
|
||||
/// Sets auto mode
|
||||
/// </summary>
|
||||
void SetAutoMode();
|
||||
|
||||
/// <summary>
|
||||
/// Sets manual mode
|
||||
/// </summary>
|
||||
void SetManualMode();
|
||||
|
||||
/// <summary>
|
||||
/// Toggles the current mode between auto and manual
|
||||
/// </summary>
|
||||
void ToggleMode();
|
||||
|
||||
/// <summary>
|
||||
/// The available room combinatino scenarios
|
||||
/// </summary>
|
||||
List<IRoomCombinationScenario> RoomCombinationScenarios { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The partition
|
||||
/// </summary>
|
||||
List<IPartitionController> Partitions { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Toggles the state of a manual partition sensor
|
||||
/// </summary>
|
||||
/// <param name="partitionKey"></param>
|
||||
void TogglePartitionState(string partitionKey);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the room combination scenario (if in manual mode)
|
||||
/// </summary>
|
||||
/// <param name="scenarioKey"></param>
|
||||
void SetRoomCombinationScenario(string scenarioKey);
|
||||
}
|
||||
|
||||
public interface IRoomCombinationScenario : IKeyName
|
||||
{
|
||||
/// <summary>
|
||||
/// When true, indicates that this room combination scenario is active
|
||||
/// </summary>
|
||||
BoolFeedback IsActiveFeedback { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Activates this room combination scenario
|
||||
/// </summary>
|
||||
void Activate();
|
||||
|
||||
/// <summary>
|
||||
/// Deactivates this room combination scenario
|
||||
/// </summary>
|
||||
void Deactivate();
|
||||
|
||||
/// <summary>
|
||||
/// The state of the partitions that would activate this scenario
|
||||
/// </summary>
|
||||
List<PartitionState> PartitionStates { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The mapping of UIs by key to rooms by key
|
||||
/// </summary>
|
||||
Dictionary<string, string> UiMap { get; set; }
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
extern alias Full;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
|
||||
using PepperDash.Core;
|
||||
|
||||
using Full.Newtonsoft.Json;
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a room combination scenario
|
||||
/// </summary>
|
||||
public class RoomCombinationScenario: IRoomCombinationScenario
|
||||
{
|
||||
private RoomCombinationScenarioConfig _config;
|
||||
|
||||
public string Key { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public List<PartitionState> PartitionStates { get; private set; }
|
||||
|
||||
public Dictionary<string, string> UiMap { get; set; }
|
||||
|
||||
private bool _isActive;
|
||||
|
||||
public BoolFeedback IsActiveFeedback { get; private set; }
|
||||
|
||||
private List<DeviceActionWrapper> activationActions;
|
||||
|
||||
private List<DeviceActionWrapper> deactivationActions;
|
||||
|
||||
public RoomCombinationScenario(RoomCombinationScenarioConfig config)
|
||||
{
|
||||
Key = config.Key;
|
||||
|
||||
Name = config.Name;
|
||||
|
||||
PartitionStates = config.PartitionStates;
|
||||
|
||||
UiMap = config.UiMap;
|
||||
|
||||
activationActions = config.ActivationActions;
|
||||
|
||||
deactivationActions = config.DeactivationActions;
|
||||
|
||||
_config = config;
|
||||
|
||||
IsActiveFeedback = new BoolFeedback(() => _isActive);
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
{
|
||||
Debug.Console(1, "Activating Scenario: '{0}' with {1} action(s) defined", Name, activationActions.Count);
|
||||
|
||||
if (activationActions != null)
|
||||
{
|
||||
foreach (var action in activationActions)
|
||||
{
|
||||
DeviceJsonApi.DoDeviceAction(action);
|
||||
}
|
||||
}
|
||||
|
||||
_isActive = true;
|
||||
IsActiveFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
{
|
||||
Debug.Console(1, "Deactivating Scenario: '{0}' with {1} action(s) defined", Name, deactivationActions.Count);
|
||||
|
||||
if (deactivationActions != null)
|
||||
{
|
||||
foreach (var action in deactivationActions)
|
||||
{
|
||||
DeviceJsonApi.DoDeviceAction(action);
|
||||
}
|
||||
}
|
||||
|
||||
_isActive = false;
|
||||
IsActiveFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
extern alias Full;
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Crestron.SimplSharp.Scheduler;
|
||||
using Full.Newtonsoft.Json;
|
||||
using Full.Newtonsoft.Json.Converters;
|
||||
using PepperDash.Essentials.Core;
|
||||
|
||||
namespace PepperDash.Essentials.Room.Config
|
||||
{
|
||||
public class EssentialsRoomScheduledEventsConfig
|
||||
{
|
||||
[JsonProperty("scheduledEvents")]
|
||||
public List<ScheduledEventConfig> ScheduledEvents;
|
||||
}
|
||||
|
||||
public class ScheduledEventConfig
|
||||
{
|
||||
[JsonProperty("key")]
|
||||
public string Key;
|
||||
|
||||
[JsonProperty("name")]
|
||||
public string Name;
|
||||
|
||||
[JsonProperty("days")]
|
||||
public ScheduledEventCommon.eWeekDays Days;
|
||||
|
||||
[JsonProperty("time")]
|
||||
public string Time;
|
||||
|
||||
[JsonProperty("actions")]
|
||||
public List<DeviceActionWrapper> Actions;
|
||||
|
||||
[JsonProperty("persistent")]
|
||||
public bool Persistent;
|
||||
|
||||
[JsonProperty("acknowledgeable")]
|
||||
public bool Acknowledgeable;
|
||||
|
||||
[JsonProperty("enable")]
|
||||
public bool Enable;
|
||||
}
|
||||
}
|
||||
415
src/PepperDash.Essentials.Core/Room/EssentialsRoomBase.cs
Normal file
415
src/PepperDash.Essentials.Core/Room/EssentialsRoomBase.cs
Normal file
@@ -0,0 +1,415 @@
|
||||
extern alias Full;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharp.Scheduler;
|
||||
|
||||
using PepperDash.Core;
|
||||
using PepperDash.Essentials.Core;
|
||||
using PepperDash.Essentials.Core.Config;
|
||||
using PepperDash.Essentials.Core.Devices;
|
||||
using PepperDash.Essentials.Core.DeviceTypeInterfaces;
|
||||
|
||||
using Full.Newtonsoft.Json;
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public abstract class EssentialsRoomBase : ReconfigurableDevice, IEssentialsRoom
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public BoolFeedback OnFeedback { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Fires when the RoomOccupancy object is set
|
||||
/// </summary>
|
||||
public event EventHandler<EventArgs> RoomOccupancyIsSet;
|
||||
|
||||
public BoolFeedback IsWarmingUpFeedback { get; private set; }
|
||||
public BoolFeedback IsCoolingDownFeedback { get; private set; }
|
||||
|
||||
public IOccupancyStatusProvider RoomOccupancy { get; private set; }
|
||||
|
||||
public bool OccupancyStatusProviderIsRemote { get; private set; }
|
||||
|
||||
public List<EssentialsDevice> EnvironmentalControlDevices { get; protected set; }
|
||||
|
||||
public bool HasEnvironmentalControlDevices
|
||||
{
|
||||
get
|
||||
{
|
||||
return EnvironmentalControlDevices != null && EnvironmentalControlDevices.Count > 0;
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract Func<bool> IsWarmingFeedbackFunc { get; }
|
||||
protected abstract Func<bool> IsCoolingFeedbackFunc { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if this room is Mobile Control Enabled
|
||||
/// </summary>
|
||||
public bool IsMobileControlEnabled { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The bridge for this room if Mobile Control is enabled
|
||||
/// </summary>
|
||||
public IMobileControlRoomBridge MobileControlRoomBridge { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The config name of the source list
|
||||
/// </summary>
|
||||
///
|
||||
protected string _SourceListKey;
|
||||
public string SourceListKey {
|
||||
get
|
||||
{
|
||||
return _SourceListKey;
|
||||
}
|
||||
private set
|
||||
{
|
||||
if (value != _SourceListKey)
|
||||
{
|
||||
_SourceListKey = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected const string _defaultSourceListKey = "default";
|
||||
|
||||
/// <summary>
|
||||
/// Timer used for informing the UIs of a shutdown
|
||||
/// </summary>
|
||||
public SecondsCountdownTimer ShutdownPromptTimer { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int ShutdownPromptSeconds { get; set; }
|
||||
public int ShutdownVacancySeconds { get; set; }
|
||||
public eShutdownType ShutdownType { get; private set; }
|
||||
|
||||
public EssentialsRoomEmergencyBase Emergency { get; set; }
|
||||
|
||||
public Core.Privacy.MicrophonePrivacyController MicrophonePrivacy { get; set; }
|
||||
|
||||
public string LogoUrlLightBkgnd { get; set; }
|
||||
|
||||
public string LogoUrlDarkBkgnd { get; set; }
|
||||
|
||||
protected SecondsCountdownTimer RoomVacancyShutdownTimer { get; private set; }
|
||||
|
||||
public eVacancyMode VacancyMode { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Seconds after vacancy prompt is displayed until shutdown
|
||||
/// </summary>
|
||||
protected int RoomVacancyShutdownSeconds;
|
||||
|
||||
/// <summary>
|
||||
/// Seconds after vacancy detected until prompt is displayed
|
||||
/// </summary>
|
||||
protected int RoomVacancyShutdownPromptSeconds;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected abstract Func<bool> OnFeedbackFunc { get; }
|
||||
|
||||
protected Dictionary<IBasicVolumeWithFeedback, uint> SavedVolumeLevels = new Dictionary<IBasicVolumeWithFeedback, uint>();
|
||||
|
||||
/// <summary>
|
||||
/// When volume control devices change, should we zero the one that we are leaving?
|
||||
/// </summary>
|
||||
public bool ZeroVolumeWhenSwtichingVolumeDevices { get; private set; }
|
||||
|
||||
|
||||
public EssentialsRoomBase(DeviceConfig config)
|
||||
: base(config)
|
||||
{
|
||||
EnvironmentalControlDevices = new List<EssentialsDevice>();
|
||||
|
||||
// Setup the ShutdownPromptTimer
|
||||
ShutdownPromptTimer = new SecondsCountdownTimer(Key + "-offTimer");
|
||||
ShutdownPromptTimer.IsRunningFeedback.OutputChange += (o, a) =>
|
||||
{
|
||||
if (!ShutdownPromptTimer.IsRunningFeedback.BoolValue)
|
||||
ShutdownType = eShutdownType.None;
|
||||
};
|
||||
ShutdownPromptTimer.HasFinished += (o, a) => Shutdown(); // Shutdown is triggered
|
||||
|
||||
ShutdownPromptSeconds = 60;
|
||||
ShutdownVacancySeconds = 120;
|
||||
|
||||
ShutdownType = eShutdownType.None;
|
||||
|
||||
RoomVacancyShutdownTimer = new SecondsCountdownTimer(Key + "-vacancyOffTimer");
|
||||
//RoomVacancyShutdownTimer.IsRunningFeedback.OutputChange += (o, a) =>
|
||||
//{
|
||||
// if (!RoomVacancyShutdownTimer.IsRunningFeedback.BoolValue)
|
||||
// ShutdownType = ShutdownType.Vacancy;
|
||||
//};
|
||||
RoomVacancyShutdownTimer.HasFinished += new EventHandler<EventArgs>(RoomVacancyShutdownPromptTimer_HasFinished); // Shutdown is triggered
|
||||
|
||||
RoomVacancyShutdownPromptSeconds = 1500; // 25 min to prompt warning
|
||||
RoomVacancyShutdownSeconds = 240; // 4 min after prompt will trigger shutdown prompt
|
||||
VacancyMode = eVacancyMode.None;
|
||||
|
||||
OnFeedback = new BoolFeedback(OnFeedbackFunc);
|
||||
|
||||
IsWarmingUpFeedback = new BoolFeedback(IsWarmingFeedbackFunc);
|
||||
IsCoolingDownFeedback = new BoolFeedback(IsCoolingFeedbackFunc);
|
||||
|
||||
AddPostActivationAction(() =>
|
||||
{
|
||||
if (RoomOccupancy != null)
|
||||
OnRoomOccupancyIsSet();
|
||||
});
|
||||
}
|
||||
|
||||
public override bool CustomActivate()
|
||||
{
|
||||
SetUpMobileControl();
|
||||
|
||||
return base.CustomActivate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the SourceListKey property to the passed in value or the default if no value passed in
|
||||
/// </summary>
|
||||
/// <param name="sourceListKey"></param>
|
||||
protected void SetSourceListKey(string sourceListKey)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(sourceListKey))
|
||||
{
|
||||
SourceListKey = sourceListKey;
|
||||
}
|
||||
else
|
||||
{
|
||||
sourceListKey = _defaultSourceListKey;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If mobile control is enabled, sets the appropriate properties
|
||||
/// </summary>
|
||||
void SetUpMobileControl()
|
||||
{
|
||||
var mcBridgeKey = string.Format("mobileControlBridge-{0}", Key);
|
||||
var mcBridge = DeviceManager.GetDeviceForKey(mcBridgeKey);
|
||||
if (mcBridge == null)
|
||||
{
|
||||
Debug.Console(1, this, "*********************Mobile Control Bridge Not found for this room.");
|
||||
IsMobileControlEnabled = false;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
MobileControlRoomBridge = mcBridge as IMobileControlRoomBridge;
|
||||
Debug.Console(1, this, "*********************Mobile Control Bridge found and enabled for this room");
|
||||
IsMobileControlEnabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void RoomVacancyShutdownPromptTimer_HasFinished(object sender, EventArgs e)
|
||||
{
|
||||
switch (VacancyMode)
|
||||
{
|
||||
case eVacancyMode.None:
|
||||
StartRoomVacancyTimer(eVacancyMode.InInitialVacancy);
|
||||
break;
|
||||
case eVacancyMode.InInitialVacancy:
|
||||
StartRoomVacancyTimer(eVacancyMode.InShutdownWarning);
|
||||
break;
|
||||
case eVacancyMode.InShutdownWarning:
|
||||
{
|
||||
StartShutdown(eShutdownType.Vacancy);
|
||||
Debug.Console(0, this, Debug.ErrorLogLevel.Notice, "Shutting Down due to vacancy.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
public void StartShutdown(eShutdownType type)
|
||||
{
|
||||
// Check for shutdowns running. Manual should override other shutdowns
|
||||
|
||||
if (type == eShutdownType.Manual)
|
||||
ShutdownPromptTimer.SecondsToCount = ShutdownPromptSeconds;
|
||||
else if (type == eShutdownType.Vacancy)
|
||||
ShutdownPromptTimer.SecondsToCount = ShutdownVacancySeconds;
|
||||
ShutdownType = type;
|
||||
ShutdownPromptTimer.Start();
|
||||
|
||||
Debug.Console(0, this, Debug.ErrorLogLevel.Notice, "ShutdownPromptTimer Started. Type: {0}. Seconds: {1}", ShutdownType, ShutdownPromptTimer.SecondsToCount);
|
||||
}
|
||||
|
||||
public void StartRoomVacancyTimer(eVacancyMode mode)
|
||||
{
|
||||
if (mode == eVacancyMode.None)
|
||||
RoomVacancyShutdownTimer.SecondsToCount = RoomVacancyShutdownPromptSeconds;
|
||||
else if (mode == eVacancyMode.InInitialVacancy)
|
||||
RoomVacancyShutdownTimer.SecondsToCount = RoomVacancyShutdownSeconds;
|
||||
else if (mode == eVacancyMode.InShutdownWarning)
|
||||
RoomVacancyShutdownTimer.SecondsToCount = 60;
|
||||
VacancyMode = mode;
|
||||
RoomVacancyShutdownTimer.Start();
|
||||
|
||||
Debug.Console(0, this, Debug.ErrorLogLevel.Notice, "Vacancy Timer Started. Mode: {0}. Seconds: {1}", VacancyMode, RoomVacancyShutdownTimer.SecondsToCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the vacancy mode and shutsdwon the room
|
||||
/// </summary>
|
||||
public void Shutdown()
|
||||
{
|
||||
VacancyMode = eVacancyMode.None;
|
||||
EndShutdown();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is for the derived class to define it's specific shutdown
|
||||
/// requirements but should not be called directly. It is called by Shutdown()
|
||||
/// </summary>
|
||||
protected abstract void EndShutdown();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Override this to implement a default volume level(s) method
|
||||
/// </summary>
|
||||
public abstract void SetDefaultLevels();
|
||||
|
||||
/// <summary>
|
||||
/// Sets the object to be used as the IOccupancyStatusProvider for the room. Can be an Occupancy Aggregator or a specific device
|
||||
/// </summary>
|
||||
/// <param name="statusProvider"></param>
|
||||
public void SetRoomOccupancy(IOccupancyStatusProvider statusProvider, int timeoutMinutes)
|
||||
{
|
||||
if (statusProvider == null)
|
||||
{
|
||||
Debug.Console(0, this, "ERROR: Occupancy sensor device is null");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Console(0, this, Debug.ErrorLogLevel.Notice, "Room Occupancy set to device: '{0}'", (statusProvider as Device).Key);
|
||||
Debug.Console(0, this, Debug.ErrorLogLevel.Notice, "Timeout Minutes from Config is: {0}", timeoutMinutes);
|
||||
|
||||
// If status provider is fusion, set flag to remote
|
||||
if (statusProvider is Core.Fusion.EssentialsHuddleSpaceFusionSystemControllerBase)
|
||||
OccupancyStatusProviderIsRemote = true;
|
||||
|
||||
if(timeoutMinutes > 0)
|
||||
RoomVacancyShutdownSeconds = timeoutMinutes * 60;
|
||||
|
||||
Debug.Console(0, this, Debug.ErrorLogLevel.Notice, "RoomVacancyShutdownSeconds set to {0}", RoomVacancyShutdownSeconds);
|
||||
|
||||
RoomOccupancy = statusProvider;
|
||||
|
||||
RoomOccupancy.RoomIsOccupiedFeedback.OutputChange -= RoomIsOccupiedFeedback_OutputChange;
|
||||
RoomOccupancy.RoomIsOccupiedFeedback.OutputChange += RoomIsOccupiedFeedback_OutputChange;
|
||||
|
||||
OnRoomOccupancyIsSet();
|
||||
}
|
||||
|
||||
void OnRoomOccupancyIsSet()
|
||||
{
|
||||
var handler = RoomOccupancyIsSet;
|
||||
if (handler != null)
|
||||
handler(this, new EventArgs());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// To allow base class to power room on to last source
|
||||
/// </summary>
|
||||
public abstract void PowerOnToDefaultOrLastSource();
|
||||
|
||||
/// <summary>
|
||||
/// To allow base class to power room on to default source
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public abstract bool RunDefaultPresentRoute();
|
||||
|
||||
void RoomIsOccupiedFeedback_OutputChange(object sender, EventArgs e)
|
||||
{
|
||||
if (RoomOccupancy.RoomIsOccupiedFeedback.BoolValue == false && AllowVacancyTimerToStart())
|
||||
{
|
||||
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Notice: Vacancy Detected");
|
||||
// Trigger the timer when the room is vacant
|
||||
StartRoomVacancyTimer(eVacancyMode.InInitialVacancy);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Notice: Occupancy Detected");
|
||||
// Reset the timer when the room is occupied
|
||||
RoomVacancyShutdownTimer.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Executes when RoomVacancyShutdownTimer expires. Used to trigger specific room actions as needed. Must nullify the timer object when executed
|
||||
/// </summary>
|
||||
/// <param name="o"></param>
|
||||
public abstract void RoomVacatedForTimeoutPeriod(object o);
|
||||
|
||||
/// <summary>
|
||||
/// Allow the vacancy event from an occupancy sensor to turn the room off.
|
||||
/// </summary>
|
||||
/// <returns>If the timer should be allowed. Defaults to true</returns>
|
||||
protected virtual bool AllowVacancyTimerToStart()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// To describe the various ways a room may be shutting down
|
||||
/// </summary>
|
||||
public enum eShutdownType
|
||||
{
|
||||
None = 0,
|
||||
External,
|
||||
Manual,
|
||||
Vacancy
|
||||
}
|
||||
|
||||
public enum eVacancyMode
|
||||
{
|
||||
None = 0,
|
||||
InInitialVacancy,
|
||||
InShutdownWarning
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public enum eWarmingCoolingMode
|
||||
{
|
||||
None,
|
||||
Warming,
|
||||
Cooling
|
||||
}
|
||||
|
||||
public abstract class EssentialsRoomEmergencyBase : IKeyed
|
||||
{
|
||||
public string Key { get; private set; }
|
||||
|
||||
public EssentialsRoomEmergencyBase(string key)
|
||||
{
|
||||
Key = key;
|
||||
}
|
||||
}
|
||||
}
|
||||
65
src/PepperDash.Essentials.Core/Room/IEssentialsRoom.cs
Normal file
65
src/PepperDash.Essentials.Core/Room/IEssentialsRoom.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
|
||||
using PepperDash.Essentials.Core.DeviceTypeInterfaces;
|
||||
using PepperDash.Essentials.Room.Config;
|
||||
using PepperDash.Essentials.Core.Devices;
|
||||
|
||||
using PepperDash.Core;
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// Describes the basic functionality of an EssentialsRoom
|
||||
/// </summary>
|
||||
public interface IEssentialsRoom : IKeyName, IReconfigurableDevice, IRunDefaultPresentRoute, IEnvironmentalControls
|
||||
{
|
||||
BoolFeedback OnFeedback { get; }
|
||||
|
||||
event EventHandler<EventArgs> RoomOccupancyIsSet;
|
||||
|
||||
BoolFeedback IsWarmingUpFeedback { get; }
|
||||
BoolFeedback IsCoolingDownFeedback { get; }
|
||||
|
||||
IOccupancyStatusProvider RoomOccupancy { get; }
|
||||
bool OccupancyStatusProviderIsRemote { get; }
|
||||
|
||||
bool IsMobileControlEnabled { get; }
|
||||
IMobileControlRoomBridge MobileControlRoomBridge { get; }
|
||||
|
||||
string SourceListKey { get; }
|
||||
|
||||
SecondsCountdownTimer ShutdownPromptTimer { get; }
|
||||
int ShutdownPromptSeconds { get; }
|
||||
int ShutdownVacancySeconds { get; }
|
||||
eShutdownType ShutdownType { get; }
|
||||
|
||||
EssentialsRoomEmergencyBase Emergency { get; }
|
||||
|
||||
Core.Privacy.MicrophonePrivacyController MicrophonePrivacy { get; }
|
||||
|
||||
string LogoUrlLightBkgnd { get; }
|
||||
string LogoUrlDarkBkgnd { get; }
|
||||
|
||||
eVacancyMode VacancyMode { get; }
|
||||
|
||||
bool ZeroVolumeWhenSwtichingVolumeDevices { get; }
|
||||
|
||||
void StartShutdown(eShutdownType type);
|
||||
void StartRoomVacancyTimer(eVacancyMode mode);
|
||||
|
||||
void Shutdown();
|
||||
|
||||
void SetRoomOccupancy(IOccupancyStatusProvider statusProvider, int timeoutMinutes);
|
||||
|
||||
void PowerOnToDefaultOrLastSource();
|
||||
|
||||
void SetDefaultLevels();
|
||||
|
||||
void RoomVacatedForTimeoutPeriod(object o);
|
||||
}
|
||||
|
||||
}
|
||||
81
src/PepperDash.Essentials.Core/Room/Interfaces.cs
Normal file
81
src/PepperDash.Essentials.Core/Room/Interfaces.cs
Normal file
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
|
||||
using PepperDash.Core;
|
||||
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// For rooms with in call feedback
|
||||
/// </summary>
|
||||
public interface IHasInCallFeedback
|
||||
{
|
||||
BoolFeedback InCallFeedback { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// For rooms with a single display
|
||||
/// </summary>
|
||||
public interface IHasDefaultDisplay
|
||||
{
|
||||
IRoutingSinkWithSwitching DefaultDisplay { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// For rooms with multiple displays
|
||||
/// </summary>
|
||||
public interface IHasMultipleDisplays
|
||||
{
|
||||
Dictionary<eSourceListItemDestinationTypes, IRoutingSinkWithSwitching> Displays { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// For rooms with routing
|
||||
/// </summary>
|
||||
public interface IRunRouteAction
|
||||
{
|
||||
void RunRouteAction(string routeKey, string sourceListKey);
|
||||
|
||||
void RunRouteAction(string routeKey, string sourceListKey, Action successCallback);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Simplified routing direct from source to destination
|
||||
/// </summary>
|
||||
public interface IRunDirectRouteAction
|
||||
{
|
||||
void RunDirectRoute(string sourceKey, string destinationKey);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// For rooms that default presentation only routing
|
||||
/// </summary>
|
||||
public interface IRunDefaultPresentRoute
|
||||
{
|
||||
bool RunDefaultPresentRoute();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// For rooms that have default presentation and calling routes
|
||||
/// </summary>
|
||||
public interface IRunDefaultCallRoute : IRunDefaultPresentRoute
|
||||
{
|
||||
bool RunDefaultCallRoute();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Describes environmental controls available on a room such as lighting, shades, temperature, etc.
|
||||
/// </summary>
|
||||
public interface IEnvironmentalControls
|
||||
{
|
||||
List<EssentialsDevice> EnvironmentalControlDevices { get; }
|
||||
|
||||
bool HasEnvironmentalControlDevices { get; }
|
||||
}
|
||||
|
||||
}
|
||||
56
src/PepperDash.Essentials.Core/Room/Room.cs
Normal file
56
src/PepperDash.Essentials.Core/Room/Room.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharpPro;
|
||||
|
||||
using PepperDash.Core;
|
||||
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
//***************************************************************************************************
|
||||
|
||||
public abstract class Room : Device, IHasFeedback
|
||||
{
|
||||
public abstract BoolFeedback RoomIsOnFeedback { get; protected set; }
|
||||
public abstract BoolFeedback IsCoolingDownFeedback { get; protected set; }
|
||||
public abstract BoolFeedback IsWarmingUpFeedback { get; protected set; }
|
||||
|
||||
// In concrete classes, these should be computed from the relevant devices
|
||||
public virtual uint CooldownTime { get { return 10000; } }
|
||||
public virtual uint WarmupTime { get { return 5000; } }
|
||||
|
||||
public string Description { get; set; }
|
||||
public string HelpMessage { get; set; }
|
||||
|
||||
public Room(string key, string name)
|
||||
: base(key, name)
|
||||
{
|
||||
Description = "";
|
||||
HelpMessage = "";
|
||||
}
|
||||
|
||||
public virtual void RoomOn() { }
|
||||
|
||||
public virtual void RoomOff() { }
|
||||
|
||||
#region IDeviceWithOutputs Members
|
||||
|
||||
public virtual FeedbackCollection<Feedback> Feedbacks
|
||||
{
|
||||
get
|
||||
{
|
||||
return new FeedbackCollection<Feedback>
|
||||
{
|
||||
RoomIsOnFeedback,
|
||||
IsCoolingDownFeedback,
|
||||
IsWarmingUpFeedback
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
|
||||
using PepperDash.Essentials.Core;
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
public interface IOccupancyStatusProvider
|
||||
{
|
||||
BoolFeedback RoomIsOccupiedFeedback { get; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user