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refactor: rearrange and add solution for 4-series
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Core;
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namespace PepperDash.Essentials.Core
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{
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/// <summary>
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/// Describes the functionality for an EssentailsRoomCombiner device
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/// </summary>
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public interface IEssentialsRoomCombiner : IKeyed
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{
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/// <summary>
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/// Indicates that the room combination scenario has changed
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/// </summary>
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event EventHandler<EventArgs> RoomCombinationScenarioChanged;
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/// <summary>
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/// The current room combination scenario
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/// </summary>
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IRoomCombinationScenario CurrentScenario { get; }
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/// <summary>
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/// When true, indicates the current mode is auto mode
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/// </summary>
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BoolFeedback IsInAutoModeFeedback {get;}
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/// <summary>
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/// Sets auto mode
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/// </summary>
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void SetAutoMode();
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/// <summary>
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/// Sets manual mode
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/// </summary>
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void SetManualMode();
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/// <summary>
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/// Toggles the current mode between auto and manual
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/// </summary>
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void ToggleMode();
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/// <summary>
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/// The available room combinatino scenarios
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/// </summary>
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List<IRoomCombinationScenario> RoomCombinationScenarios { get; }
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/// <summary>
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/// The partition
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/// </summary>
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List<IPartitionController> Partitions { get; }
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/// <summary>
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/// Toggles the state of a manual partition sensor
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/// </summary>
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/// <param name="partitionKey"></param>
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void TogglePartitionState(string partitionKey);
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/// <summary>
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/// Sets the room combination scenario (if in manual mode)
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/// </summary>
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/// <param name="scenarioKey"></param>
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void SetRoomCombinationScenario(string scenarioKey);
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}
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public interface IRoomCombinationScenario : IKeyName
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{
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/// <summary>
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/// When true, indicates that this room combination scenario is active
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/// </summary>
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BoolFeedback IsActiveFeedback { get; }
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/// <summary>
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/// Activates this room combination scenario
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/// </summary>
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void Activate();
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/// <summary>
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/// Deactivates this room combination scenario
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/// </summary>
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void Deactivate();
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/// <summary>
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/// The state of the partitions that would activate this scenario
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/// </summary>
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List<PartitionState> PartitionStates { get; }
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/// <summary>
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/// The mapping of UIs by key to rooms by key
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/// </summary>
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Dictionary<string, string> UiMap { get; set; }
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}
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}
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