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https://github.com/PepperDash/Essentials.git
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cleaned out framework files; added framework submodule; referneced p.core to reference in framework; moved essentials.sln; changed paths in sln to match; test build
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129
PepperDashEssentials/UIDrivers/JoinedSigInterlock.cs
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129
PepperDashEssentials/UIDrivers/JoinedSigInterlock.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro.DeviceSupport;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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namespace PepperDash.Essentials
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{
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public class JoinedSigInterlock
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{
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public uint CurrentJoin { get; private set; }
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BasicTriList TriList;
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public BoolFeedback IsShownFeedback;
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bool _IsShown;
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public bool IsShown
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{
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get
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{
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return _IsShown;
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}
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private set
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{
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_IsShown = value;
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IsShownFeedback.FireUpdate();
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}
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}
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//public BoolFeedback ShownFeedback { get; private set; }
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public JoinedSigInterlock(BasicTriList triList)
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{
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TriList = triList;
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IsShownFeedback = new BoolFeedback(new Func<bool>( () => _IsShown));
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}
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/// <summary>
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/// Hides CurrentJoin and shows join. Will check and re-set signal if join
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/// equals CurrentJoin
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/// </summary>
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public void ShowInterlocked(uint join)
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{
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Debug.Console(2, "Trilist {0:X2}, interlock swapping {1} for {2}", TriList.ID, CurrentJoin, join);
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if (CurrentJoin == join && TriList.BooleanInput[join].BoolValue)
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return;
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SetButDontShow(join);
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TriList.SetBool(CurrentJoin, true);
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IsShown = true;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="join"></param>
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public void ShowInterlockedWithToggle(uint join)
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{
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Debug.Console(2, "Trilist {0:X2}, interlock swapping {1} for {2}", TriList.ID, CurrentJoin, join);
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if (CurrentJoin == join)
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HideAndClear();
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else
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{
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if (CurrentJoin > 0)
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TriList.BooleanInput[CurrentJoin].BoolValue = false;
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CurrentJoin = join;
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TriList.BooleanInput[CurrentJoin].BoolValue = true;
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IsShown = true;
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}
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}
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/// <summary>
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/// Hides current join and clears CurrentJoin
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/// </summary>
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public void HideAndClear()
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{
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Debug.Console(2, "Trilist {0:X2}, interlock hiding {1}", TriList.ID, CurrentJoin);
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Hide();
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CurrentJoin = 0;
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}
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/// <summary>
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/// Hides the current join but does not clear the selected join in case
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/// it needs to be reshown
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/// </summary>
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public void Hide()
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{
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Debug.Console(2, "Trilist {0:X2}, interlock hiding {1}", TriList.ID, CurrentJoin);
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if (CurrentJoin > 0)
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{
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TriList.BooleanInput[CurrentJoin].BoolValue = false;
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IsShown = false;
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}
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}
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/// <summary>
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/// If CurrentJoin is set, it restores that join
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/// </summary>
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public void Show()
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{
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Debug.Console(2, "Trilist {0:X2}, interlock showing {1}", TriList.ID, CurrentJoin);
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if (CurrentJoin > 0)
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{
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TriList.BooleanInput[CurrentJoin].BoolValue = true;
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IsShown = true;
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}
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}
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/// <summary>
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/// Useful for pre-setting the interlock but not enabling it. Sets CurrentJoin
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/// </summary>
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/// <param name="join"></param>
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public void SetButDontShow(uint join)
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{
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if (CurrentJoin > 0)
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{
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TriList.BooleanInput[CurrentJoin].BoolValue = false;
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IsShown = false;
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}
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CurrentJoin = join;
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}
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}
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}
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