remove unnecessary debug statements

This commit is contained in:
Andrew Welker
2021-01-29 14:18:48 -07:00
parent 864c8ddf77
commit 1228431bc2

View File

@@ -149,7 +149,7 @@ namespace PepperDash.Essentials.Devices.Displays
public override bool CustomActivate()
{
Communication.Connect();
CommunicationMonitor.StatusChange += (o, a) => { Debug.Console(2, this, "Communication monitor state: {0}", CommunicationMonitor.Status); };
CommunicationMonitor.StatusChange += (o, a) => Debug.Console(2, this, "Communication monitor state: {0}", CommunicationMonitor.Status);
CommunicationMonitor.Start();
return true;
}
@@ -188,9 +188,6 @@ namespace PepperDash.Essentials.Devices.Displays
IncomingBuffer.CopyTo(newBytes, 0);
e.Bytes.CopyTo(newBytes, IncomingBuffer.Length);
if (Debug.Level == 2) // This check is here to prevent following string format from building unnecessarily on level 0 or 1
Debug.Console(2, this, "Received:{0}", ComTextHelper.GetEscapedText(newBytes));
// Need to find AA FF and have
for (int i = 0; i < newBytes.Length; i++)
{
@@ -364,8 +361,6 @@ namespace PepperDash.Essentials.Devices.Displays
}
checksum = checksum & 0x000000FF; // mask off MSBs
b[b.Length - 1] = (byte)checksum;
if(Debug.Level == 2) // This check is here to prevent following string format from building unnecessarily on level 0 or 1
Debug.Console(2, this, "Sending:{0}", ComTextHelper.GetEscapedText(b));
if (b[1] == 0x12)
LastCommandSentWasVolume = true;