Merge with feature/cisco-spark

This commit is contained in:
Heath Volmer
2017-09-12 11:12:52 -06:00
15 changed files with 3731 additions and 275 deletions

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@@ -1,128 +1,127 @@
using Crestron.SimplSharpPro;
namespace PepperDash.Essentials.Core
{
public static class CommonBoolCue
{
public static readonly Cue Power = new Cue("Power", 101, eCueType.Bool);
public static readonly Cue PowerOn = new Cue("PowerOn", 102, eCueType.Bool);
public static readonly Cue PowerOff = new Cue("PowerOff", 103, eCueType.Bool);
public static readonly Cue HasPowerFeedback = new Cue("HasPowerFeedback", 101, eCueType.Bool);
public static readonly Cue PowerOnFeedback = new Cue("PowerOnFeedback", 102, eCueType.Bool);
public static readonly Cue IsOnlineFeedback = new Cue("IsOnlineFeedback", 104, eCueType.Bool);
public static readonly Cue IsWarmingUp = new Cue("IsWarmingUp", 105, eCueType.Bool);
public static readonly Cue IsCoolingDown = new Cue("IsCoolingDown", 106, eCueType.Bool);
public static readonly Cue Dash = new Cue("Dash", 109, eCueType.Bool);
public static readonly Cue Digit0 = new Cue("Digit0", 110, eCueType.Bool);
public static readonly Cue Digit1 = new Cue("Digit1", 111, eCueType.Bool);
public static readonly Cue Digit2 = new Cue("Digit2", 112, eCueType.Bool);
public static readonly Cue Digit3 = new Cue("Digit3", 113, eCueType.Bool);
public static readonly Cue Digit4 = new Cue("Digit4", 114, eCueType.Bool);
public static readonly Cue Digit5 = new Cue("Digit5", 115, eCueType.Bool);
public static readonly Cue Digit6 = new Cue("Digit6", 116, eCueType.Bool);
public static readonly Cue Digit7 = new Cue("Digit7", 117, eCueType.Bool);
public static readonly Cue Digit8 = new Cue("Digit8", 118, eCueType.Bool);
public static readonly Cue Digit9 = new Cue("Digit9", 119, eCueType.Bool);
public static readonly Cue KeypadMisc1 = new Cue("KeypadMisc1", 120, eCueType.Bool);
public static readonly Cue KeypadMisc2 = new Cue("KeypadMisc2", 121, eCueType.Bool);
public static readonly Cue NumericEnter = new Cue("Enter", 122, eCueType.Bool);
public static readonly Cue ChannelUp = new Cue("ChannelUp", 123, eCueType.Bool);
public static readonly Cue ChannelDown = new Cue("ChannelDown", 124, eCueType.Bool);
public static readonly Cue Last = new Cue("Last", 125, eCueType.Bool);
public static readonly Cue OpenClose = new Cue("OpenClose", 126, eCueType.Bool);
public static readonly Cue Subtitle = new Cue("Subtitle", 127, eCueType.Bool);
public static readonly Cue Audio = new Cue("Audio", 128, eCueType.Bool);
public static readonly Cue Info = new Cue("Info", 129, eCueType.Bool);
public static readonly Cue Menu = new Cue("Menu", 130, eCueType.Bool);
public static readonly Cue DeviceMenu = new Cue("DeviceMenu", 131, eCueType.Bool);
public static readonly Cue Return = new Cue("Return", 132, eCueType.Bool);
public static readonly Cue Back = new Cue("Back", 133, eCueType.Bool);
public static readonly Cue Exit = new Cue("Exit", 134, eCueType.Bool);
public static readonly Cue Clear = new Cue("Clear", 135, eCueType.Bool);
public static readonly Cue List = new Cue("List", 136, eCueType.Bool);
public static readonly Cue Guide = new Cue("Guide", 137, eCueType.Bool);
public static readonly Cue Am = new Cue("Am", 136, eCueType.Bool);
public static readonly Cue Fm = new Cue("Fm", 137, eCueType.Bool);
public static readonly Cue Up = new Cue("Up", 138, eCueType.Bool);
public static readonly Cue Down = new Cue("Down", 139, eCueType.Bool);
public static readonly Cue Left = new Cue("Left", 140, eCueType.Bool);
public static readonly Cue Right = new Cue("Right", 141, eCueType.Bool);
public static readonly Cue Select = new Cue("Select", 142, eCueType.Bool);
public static readonly Cue SmartApps = new Cue("SmartApps", 143, eCueType.Bool);
public static readonly Cue Dvr = new Cue("Dvr", 144, eCueType.Bool);
public static readonly Cue Play = new Cue("Play", 145, eCueType.Bool);
public static readonly Cue Pause = new Cue("Pause", 146, eCueType.Bool);
public static readonly Cue Stop = new Cue("Stop", 147, eCueType.Bool);
public static readonly Cue ChapNext = new Cue("ChapNext", 148, eCueType.Bool);
public static readonly Cue ChapPrevious = new Cue("ChapPrevious", 149, eCueType.Bool);
public static readonly Cue Rewind = new Cue("Rewind", 150, eCueType.Bool);
public static readonly Cue Ffwd = new Cue("Ffwd", 151, eCueType.Bool);
public static readonly Cue Replay = new Cue("Replay", 152, eCueType.Bool);
public static readonly Cue Advance = new Cue("Advance", 153, eCueType.Bool);
public static readonly Cue Record = new Cue("Record", 154, eCueType.Bool);
public static readonly Cue Red = new Cue("Red", 155, eCueType.Bool);
public static readonly Cue Green = new Cue("Green", 156, eCueType.Bool);
public static readonly Cue Yellow = new Cue("Yellow", 157, eCueType.Bool);
public static readonly Cue Blue = new Cue("Blue", 158, eCueType.Bool);
public static readonly Cue Home = new Cue("Home", 159, eCueType.Bool);
public static readonly Cue PopUp = new Cue("PopUp", 160, eCueType.Bool);
public static readonly Cue PageUp = new Cue("PageUp", 161, eCueType.Bool);
public static readonly Cue PageDown = new Cue("PageDown", 162, eCueType.Bool);
public static readonly Cue Search = new Cue("Search", 163, eCueType.Bool);
public static readonly Cue Setup = new Cue("Setup", 164, eCueType.Bool);
public static readonly Cue RStep = new Cue("RStep", 165, eCueType.Bool);
public static readonly Cue FStep = new Cue("FStep", 166, eCueType.Bool);
public static readonly Cue IsConnected = new Cue("IsConnected", 281, eCueType.Bool);
public static readonly Cue IsOk = new Cue("IsOk", 282, eCueType.Bool);
public static readonly Cue InWarning = new Cue("InWarning", 283, eCueType.Bool);
public static readonly Cue InError = new Cue("InError", 284, eCueType.Bool);
public static readonly Cue StatusUnknown = new Cue("StatusUnknown", 285, eCueType.Bool);
public static readonly Cue VolumeUp = new Cue("VolumeUp", 401, eCueType.Bool);
public static readonly Cue VolumeDown = new Cue("VolumeDown", 402, eCueType.Bool);
public static readonly Cue MuteOn = new Cue("MuteOn", 403, eCueType.Bool);
public static readonly Cue MuteOff = new Cue("MuteOff", 404, eCueType.Bool);
public static readonly Cue MuteToggle = new Cue("MuteToggle", 405, eCueType.Bool);
public static readonly Cue ShowVolumeButtons = new Cue("ShowVolumeButtons", 406, eCueType.Bool);
public static readonly Cue ShowVolumeSlider = new Cue("ShowVolumeSlider", 407, eCueType.Bool);
public static readonly Cue Hdmi1 = new Cue("Hdmi1", 451, eCueType.Bool);
public static readonly Cue Hdmi2 = new Cue("Hdmi2", 452, eCueType.Bool);
public static readonly Cue Hdmi3 = new Cue("Hdmi3", 453, eCueType.Bool);
public static readonly Cue Hdmi4 = new Cue("Hdmi4", 454, eCueType.Bool);
public static readonly Cue Hdmi5 = new Cue("Hdmi5", 455, eCueType.Bool);
public static readonly Cue Hdmi6 = new Cue("Hdmi6", 456, eCueType.Bool);
public static readonly Cue DisplayPort1 = new Cue("DisplayPort1", 457, eCueType.Bool);
public static readonly Cue DisplayPort2 = new Cue("DisplayPort2", 458, eCueType.Bool);
public static readonly Cue Dvi1 = new Cue("Dvi1", 459, eCueType.Bool);
public static readonly Cue Dvi2 = new Cue("Dvi2", 460, eCueType.Bool);
public static readonly Cue Video1 = new Cue("Video1", 461, eCueType.Bool);
public static readonly Cue Video2 = new Cue("Video2", 462, eCueType.Bool);
public static readonly Cue Component1 = new Cue("Component1", 463, eCueType.Bool);
public static readonly Cue Component2 = new Cue("Component2", 464, eCueType.Bool);
public static readonly Cue Vga1 = new Cue("Vga1", 465, eCueType.Bool);
public static readonly Cue Vga2 = new Cue("Vga2", 466, eCueType.Bool);
public static readonly Cue Rgb1 = new Cue("Rgb1", 467, eCueType.Bool);
public static readonly Cue Rgb2 = new Cue("Rgb2", 468, eCueType.Bool);
public static readonly Cue Antenna = new Cue("Antenna", 469, eCueType.Bool);
}
public static class CommonIntCue
{
public static readonly Cue MainVolumeLevel = new Cue("MainVolumeLevel", 401, eCueType.Int);
public static readonly Cue MainVolumeLevelFeedback = new Cue("MainVolumeLevelFeedback", 401, eCueType.Int);
}
public static class CommonStringCue
{
public static readonly Cue IpConnectionsText = new Cue("IpConnectionsText", 9999, eCueType.String);
}
using Crestron.SimplSharpPro;
namespace PepperDash.Essentials.Core
{
public static class CommonBoolCue
{
public static readonly Cue Power = new Cue("Power", 101, eCueType.Bool);
public static readonly Cue PowerOn = new Cue("PowerOn", 102, eCueType.Bool);
public static readonly Cue PowerOff = new Cue("PowerOff", 103, eCueType.Bool);
public static readonly Cue HasPowerFeedback = new Cue("HasPowerFeedback", 101, eCueType.Bool);
public static readonly Cue PowerOnFeedback = new Cue("PowerOnFeedback", 102, eCueType.Bool);
public static readonly Cue IsOnlineFeedback = new Cue("IsOnlineFeedback", 104, eCueType.Bool);
public static readonly Cue IsWarmingUp = new Cue("IsWarmingUp", 105, eCueType.Bool);
public static readonly Cue IsCoolingDown = new Cue("IsCoolingDown", 106, eCueType.Bool);
public static readonly Cue Dash = new Cue("Dash", 109, eCueType.Bool);
public static readonly Cue Digit0 = new Cue("Digit0", 110, eCueType.Bool);
public static readonly Cue Digit1 = new Cue("Digit1", 111, eCueType.Bool);
public static readonly Cue Digit2 = new Cue("Digit2", 112, eCueType.Bool);
public static readonly Cue Digit3 = new Cue("Digit3", 113, eCueType.Bool);
public static readonly Cue Digit4 = new Cue("Digit4", 114, eCueType.Bool);
public static readonly Cue Digit5 = new Cue("Digit5", 115, eCueType.Bool);
public static readonly Cue Digit6 = new Cue("Digit6", 116, eCueType.Bool);
public static readonly Cue Digit7 = new Cue("Digit7", 117, eCueType.Bool);
public static readonly Cue Digit8 = new Cue("Digit8", 118, eCueType.Bool);
public static readonly Cue Digit9 = new Cue("Digit9", 119, eCueType.Bool);
public static readonly Cue KeypadMisc1 = new Cue("KeypadMisc1", 120, eCueType.Bool);
public static readonly Cue KeypadMisc2 = new Cue("KeypadMisc2", 121, eCueType.Bool);
public static readonly Cue NumericEnter = new Cue("Enter", 122, eCueType.Bool);
public static readonly Cue ChannelUp = new Cue("ChannelUp", 123, eCueType.Bool);
public static readonly Cue ChannelDown = new Cue("ChannelDown", 124, eCueType.Bool);
public static readonly Cue Last = new Cue("Last", 125, eCueType.Bool);
public static readonly Cue OpenClose = new Cue("OpenClose", 126, eCueType.Bool);
public static readonly Cue Subtitle = new Cue("Subtitle", 127, eCueType.Bool);
public static readonly Cue Audio = new Cue("Audio", 128, eCueType.Bool);
public static readonly Cue Info = new Cue("Info", 129, eCueType.Bool);
public static readonly Cue Menu = new Cue("Menu", 130, eCueType.Bool);
public static readonly Cue DeviceMenu = new Cue("DeviceMenu", 131, eCueType.Bool);
public static readonly Cue Return = new Cue("Return", 132, eCueType.Bool);
public static readonly Cue Back = new Cue("Back", 133, eCueType.Bool);
public static readonly Cue Exit = new Cue("Exit", 134, eCueType.Bool);
public static readonly Cue Clear = new Cue("Clear", 135, eCueType.Bool);
public static readonly Cue List = new Cue("List", 136, eCueType.Bool);
public static readonly Cue Guide = new Cue("Guide", 137, eCueType.Bool);
public static readonly Cue Am = new Cue("Am", 136, eCueType.Bool);
public static readonly Cue Fm = new Cue("Fm", 137, eCueType.Bool);
public static readonly Cue Up = new Cue("Up", 138, eCueType.Bool);
public static readonly Cue Down = new Cue("Down", 139, eCueType.Bool);
public static readonly Cue Left = new Cue("Left", 140, eCueType.Bool);
public static readonly Cue Right = new Cue("Right", 141, eCueType.Bool);
public static readonly Cue Select = new Cue("Select", 142, eCueType.Bool);
public static readonly Cue SmartApps = new Cue("SmartApps", 143, eCueType.Bool);
public static readonly Cue Dvr = new Cue("Dvr", 144, eCueType.Bool);
public static readonly Cue Play = new Cue("Play", 145, eCueType.Bool);
public static readonly Cue Pause = new Cue("Pause", 146, eCueType.Bool);
public static readonly Cue Stop = new Cue("Stop", 147, eCueType.Bool);
public static readonly Cue ChapNext = new Cue("ChapNext", 148, eCueType.Bool);
public static readonly Cue ChapPrevious = new Cue("ChapPrevious", 149, eCueType.Bool);
public static readonly Cue Rewind = new Cue("Rewind", 150, eCueType.Bool);
public static readonly Cue Ffwd = new Cue("Ffwd", 151, eCueType.Bool);
public static readonly Cue Replay = new Cue("Replay", 152, eCueType.Bool);
public static readonly Cue Advance = new Cue("Advance", 153, eCueType.Bool);
public static readonly Cue Record = new Cue("Record", 154, eCueType.Bool);
public static readonly Cue Red = new Cue("Red", 155, eCueType.Bool);
public static readonly Cue Green = new Cue("Green", 156, eCueType.Bool);
public static readonly Cue Yellow = new Cue("Yellow", 157, eCueType.Bool);
public static readonly Cue Blue = new Cue("Blue", 158, eCueType.Bool);
public static readonly Cue Home = new Cue("Home", 159, eCueType.Bool);
public static readonly Cue PopUp = new Cue("PopUp", 160, eCueType.Bool);
public static readonly Cue PageUp = new Cue("PageUp", 161, eCueType.Bool);
public static readonly Cue PageDown = new Cue("PageDown", 162, eCueType.Bool);
public static readonly Cue Search = new Cue("Search", 163, eCueType.Bool);
public static readonly Cue Setup = new Cue("Setup", 164, eCueType.Bool);
public static readonly Cue RStep = new Cue("RStep", 165, eCueType.Bool);
public static readonly Cue FStep = new Cue("FStep", 166, eCueType.Bool);
public static readonly Cue IsConnected = new Cue("IsConnected", 281, eCueType.Bool);
public static readonly Cue IsOk = new Cue("IsOk", 282, eCueType.Bool);
public static readonly Cue InWarning = new Cue("InWarning", 283, eCueType.Bool);
public static readonly Cue InError = new Cue("InError", 284, eCueType.Bool);
public static readonly Cue StatusUnknown = new Cue("StatusUnknown", 285, eCueType.Bool);
public static readonly Cue VolumeUp = new Cue("VolumeUp", 401, eCueType.Bool);
public static readonly Cue VolumeDown = new Cue("VolumeDown", 402, eCueType.Bool);
public static readonly Cue MuteOn = new Cue("MuteOn", 403, eCueType.Bool);
public static readonly Cue MuteOff = new Cue("MuteOff", 404, eCueType.Bool);
public static readonly Cue MuteToggle = new Cue("MuteToggle", 405, eCueType.Bool);
public static readonly Cue ShowVolumeButtons = new Cue("ShowVolumeButtons", 406, eCueType.Bool);
public static readonly Cue ShowVolumeSlider = new Cue("ShowVolumeSlider", 407, eCueType.Bool);
public static readonly Cue Hdmi1 = new Cue("Hdmi1", 451, eCueType.Bool);
public static readonly Cue Hdmi2 = new Cue("Hdmi2", 452, eCueType.Bool);
public static readonly Cue Hdmi3 = new Cue("Hdmi3", 453, eCueType.Bool);
public static readonly Cue Hdmi4 = new Cue("Hdmi4", 454, eCueType.Bool);
public static readonly Cue Hdmi5 = new Cue("Hdmi5", 455, eCueType.Bool);
public static readonly Cue Hdmi6 = new Cue("Hdmi6", 456, eCueType.Bool);
public static readonly Cue DisplayPort1 = new Cue("DisplayPort1", 457, eCueType.Bool);
public static readonly Cue DisplayPort2 = new Cue("DisplayPort2", 458, eCueType.Bool);
public static readonly Cue Dvi1 = new Cue("Dvi1", 459, eCueType.Bool);
public static readonly Cue Dvi2 = new Cue("Dvi2", 460, eCueType.Bool);
public static readonly Cue Video1 = new Cue("Video1", 461, eCueType.Bool);
public static readonly Cue Video2 = new Cue("Video2", 462, eCueType.Bool);
public static readonly Cue Component1 = new Cue("Component1", 463, eCueType.Bool);
public static readonly Cue Component2 = new Cue("Component2", 464, eCueType.Bool);
public static readonly Cue Vga1 = new Cue("Vga1", 465, eCueType.Bool);
public static readonly Cue Vga2 = new Cue("Vga2", 466, eCueType.Bool);
public static readonly Cue Rgb1 = new Cue("Rgb1", 467, eCueType.Bool);
public static readonly Cue Rgb2 = new Cue("Rgb2", 468, eCueType.Bool);
public static readonly Cue Antenna = new Cue("Antenna", 469, eCueType.Bool);
public static readonly Cue InCall = new Cue("InCall", 501, eCueType.Bool);
}
public static class CommonIntCue
{
public static readonly Cue MainVolumeLevel = new Cue("MainVolumeLevel", 401, eCueType.Int);
public static readonly Cue MainVolumeLevelFeedback = new Cue("MainVolumeLevelFeedback", 401, eCueType.Int);
}
public static class CommonStringCue
{
public static readonly Cue IpConnectionsText = new Cue("IpConnectionsText", 9999, eCueType.String);
}
}

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@@ -45,24 +45,4 @@ namespace PepperDash.Essentials.Core
dev.PowerIsOnFeedback.UnlinkInputSig(triList.BooleanInput[101]);
}
}
/*
public static class IFusionPowerExtensions
{
public static void LinkAttributes(this IPower dev, FusionRoom room)
{
dev.PowerIsOnFeedback.LinkInputSig(room.DisplayPowerOn.InputSig);
room.DisplayPowerOn.OutputSig.SetSigFalseAction(dev.PowerOn);
room.DisplayPowerOff.OutputSig.SetSigFalseAction(dev.PowerOff);
}
public static void UnlinkAttributes(this IPower dev, FusionRoom room)
{
dev.PowerIsOnFeedback.UnlinkInputSig(room.DisplayPowerOn.InputSig);
room.DisplayPowerOn.OutputSig.SetSigFalseAction(null);
room.DisplayPowerOff.OutputSig.SetSigFalseAction(null);
}
}
*/
}

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@@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Requirements for a device that has dialing capabilities
/// </summary>
public interface IHasDialer
{
// Add requirements for Dialer functionality
void Dial(string number);
void EndCall();
void AcceptCall();
void RejectCall();
BoolFeedback InCallFeedback { get; }
BoolFeedback IncomingCallFeedback { get; }
}
}

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@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Indicates that the device has the capability to share sources outside the local room
/// </summary>
public interface IHasSharing
{
BoolFeedback SharingSourceFeedback { get; }
}
}

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@@ -1,98 +1,127 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Defines minimal volume control methods
/// </summary>
public interface IBasicVolumeControls
{
void VolumeUp(bool pressRelease);
void VolumeDown(bool pressRelease);
void MuteToggle();
}
/// <summary>
/// Adds feedback and direct volume level set to IBasicVolumeControls
/// </summary>
public interface IBasicVolumeWithFeedback : IBasicVolumeControls
{
void SetVolume(ushort level);
void MuteOn();
void MuteOff();
IntFeedback VolumeLevelFeedback { get; }
BoolFeedback MuteFeedback { get; }
}
/// <summary>
///
/// </summary>
public interface IFullAudioSettings : IBasicVolumeWithFeedback
{
void SetBalance(ushort level);
void BalanceLeft(bool pressRelease);
void BalanceRight(bool pressRelease);
void SetBass(ushort level);
void BassUp(bool pressRelease);
void BassDown(bool pressRelease);
void SetTreble(ushort level);
void TrebleUp(bool pressRelease);
void TrebleDown(bool pressRelease);
bool hasMaxVolume { get; }
void SetMaxVolume(ushort level);
void MaxVolumeUp(bool pressRelease);
void MaxVolumeDown(bool pressRelease);
bool hasDefaultVolume { get; }
void SetDefaultVolume(ushort level);
void DefaultVolumeUp(bool pressRelease);
void DefaultVolumeDown(bool pressRelease);
void LoudnessToggle();
void MonoToggle();
BoolFeedback LoudnessFeedback { get; }
BoolFeedback MonoFeedback { get; }
IntFeedback BalanceFeedback { get; }
IntFeedback BassFeedback { get; }
IntFeedback TrebleFeedback { get; }
IntFeedback MaxVolumeFeedback { get; }
IntFeedback DefaultVolumeFeedback { get; }
}
/// <summary>
/// A class that implements this, contains a reference to an IBasicVolumeControls device.
/// For example, speakers attached to an audio zone. The speakers can provide reference
/// to their linked volume control.
/// </summary>
public interface IHasVolumeDevice
{
IBasicVolumeControls VolumeDevice { get; }
}
/// <summary>
/// Identifies a device that contains audio zones
/// </summary>
public interface IAudioZones : IRouting
{
Dictionary<uint, IAudioZone> Zone { get; }
}
/// <summary>
/// Defines minimum functionality for an audio zone
/// </summary>
public interface IAudioZone : IBasicVolumeWithFeedback
{
void SelectInput(ushort input);
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Defines minimal volume control methods
/// </summary>
public interface IBasicVolumeControls
{
void VolumeUp(bool pressRelease);
void VolumeDown(bool pressRelease);
void MuteToggle();
}
/// <summary>
/// Adds feedback and direct volume level set to IBasicVolumeControls
/// </summary>
public interface IBasicVolumeWithFeedback : IBasicVolumeControls
{
void SetVolume(ushort level);
void MuteOn();
void MuteOff();
IntFeedback VolumeLevelFeedback { get; }
BoolFeedback MuteFeedback { get; }
}
/// <summary>
///
/// </summary>
public interface IFullAudioSettings : IBasicVolumeWithFeedback
{
void SetBalance(ushort level);
void BalanceLeft(bool pressRelease);
void BalanceRight(bool pressRelease);
void SetBass(ushort level);
void BassUp(bool pressRelease);
void BassDown(bool pressRelease);
void SetTreble(ushort level);
void TrebleUp(bool pressRelease);
void TrebleDown(bool pressRelease);
bool hasMaxVolume { get; }
void SetMaxVolume(ushort level);
void MaxVolumeUp(bool pressRelease);
void MaxVolumeDown(bool pressRelease);
bool hasDefaultVolume { get; }
void SetDefaultVolume(ushort level);
void DefaultVolumeUp(bool pressRelease);
void DefaultVolumeDown(bool pressRelease);
void LoudnessToggle();
void MonoToggle();
BoolFeedback LoudnessFeedback { get; }
BoolFeedback MonoFeedback { get; }
IntFeedback BalanceFeedback { get; }
IntFeedback BassFeedback { get; }
IntFeedback TrebleFeedback { get; }
IntFeedback MaxVolumeFeedback { get; }
IntFeedback DefaultVolumeFeedback { get; }
}
/// <summary>
/// Defines minimum volume controls for a codec device with dialing capabilities
/// </summary>
public interface ICodecAudio
{
// ICodecReceiveVolume
// Break this out into 3 interfaces
void SetReceiveVolume(ushort level);
void ReceiveMuteOn();
void ReceiveMuteOff();
void ReceiveMuteToggle();
IntFeedback ReceiveLevelFeedback { get; }
BoolFeedback ReceiveMuteIsOnFeedback { get; }
// ICodecTransmitVolume
void SetTransmitVolume(ushort level);
void TransmitMuteOn();
void TransmitMuteOff();
void TransmitMuteToggle();
IntFeedback TransmitLevelFeedback { get; }
BoolFeedback TransmitMuteIsOnFeedback { get; }
// ICodecPrivacy
void PrivacyModeOn();
void PrivacyModeOff();
void PrivacyModeToggle();
BoolFeedback PrivacyModeIsOnFeedback { get; }
}
/// <summary>
/// A class that implements this, contains a reference to an IBasicVolumeControls device.
/// For example, speakers attached to an audio zone. The speakers can provide reference
/// to their linked volume control.
/// </summary>
public interface IHasVolumeDevice
{
IBasicVolumeControls VolumeDevice { get; }
}
/// <summary>
/// Identifies a device that contains audio zones
/// </summary>
public interface IAudioZones : IRouting
{
Dictionary<uint, IAudioZone> Zone { get; }
}
/// <summary>
/// Defines minimum functionality for an audio zone
/// </summary>
public interface IAudioZone : IBasicVolumeWithFeedback
{
void SelectInput(ushort input);
}
}

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@@ -103,6 +103,8 @@
<Reference Include="System.Data" />
</ItemGroup>
<ItemGroup>
<Compile Include="Devices\IHasDialer.cs" />
<Compile Include="Devices\IHasSharing.cs" />
<Compile Include="Ramps and Increments\ActionIncrementer.cs" />
<Compile Include="Comm and IR\CommFactory.cs" />
<Compile Include="Comm and IR\CommunicationExtras.cs" />