mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-11 10:45:00 +00:00
Merge branch 'development' into hotfix/room-method-updates
This commit is contained in:
@@ -0,0 +1,264 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Core;
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namespace PepperDash.Essentials.Core
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{
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public class EssentialsRoomCombiner : EssentialsDevice, IEssentialsRoomCombiner
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{
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private EssentialsRoomCombinerPropertiesConfig _propertiesConfig;
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private IRoomCombinationScenario _currentScenario;
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private List<IEssentialsRoom> _rooms;
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private bool isInAutoMode;
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private CTimer _scenarioChangeDebounceTimer;
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private int _scenarioChangeDebounceTimeSeconds = 10; // default to 10s
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public EssentialsRoomCombiner(string key, EssentialsRoomCombinerPropertiesConfig props)
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: base(key)
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{
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_propertiesConfig = props;
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Partitions = new List<IPartitionController>();
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RoomCombinationScenarios = new List<IRoomCombinationScenario>();
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if (_propertiesConfig.ScenarioChangeDebounceTimeSeconds > 0)
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{
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_scenarioChangeDebounceTimeSeconds = _propertiesConfig.ScenarioChangeDebounceTimeSeconds;
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}
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IsInAutoModeFeedback = new BoolFeedback(() => isInAutoMode);
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// default to auto mode
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isInAutoMode = true;
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if (_propertiesConfig.defaultToManualMode)
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{
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isInAutoMode = false;
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}
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IsInAutoModeFeedback.FireUpdate();
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CreateScenarios();
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AddPostActivationAction(() =>
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{
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SetupPartitionStateProviders();
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SetRooms();
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});
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}
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void CreateScenarios()
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{
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RoomCombinationScenarios = new List<IRoomCombinationScenario>();
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foreach (var scenarioConfig in _propertiesConfig.Scenarios)
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{
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var scenario = new RoomCombinationScenario(scenarioConfig);
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RoomCombinationScenarios.Add(scenario);
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}
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}
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void SetRooms()
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{
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_rooms = new List<IEssentialsRoom>();
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foreach (var roomKey in _propertiesConfig.RoomKeys)
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{
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var room = DeviceManager.GetDeviceForKey(roomKey) as IEssentialsRoom;
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if (room != null)
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{
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_rooms.Add(room);
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}
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}
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}
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void SetupPartitionStateProviders()
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{
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foreach (var pConfig in _propertiesConfig.Partitions)
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{
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var sensor = DeviceManager.GetDeviceForKey(pConfig.DeviceKey) as IPartitionStateProvider;
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var partition = new EssentialsPartitionController(pConfig.Key, pConfig.Name, sensor, _propertiesConfig.defaultToManualMode, pConfig.AdjacentRoomKeys);
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partition.PartitionPresentFeedback.OutputChange += PartitionPresentFeedback_OutputChange;
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Partitions.Add(partition);
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}
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}
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void PartitionPresentFeedback_OutputChange(object sender, FeedbackEventArgs e)
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{
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StartDebounceTimer();
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}
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void StartDebounceTimer()
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{
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var time = _scenarioChangeDebounceTimeSeconds * 1000;
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if (_scenarioChangeDebounceTimer == null)
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{
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_scenarioChangeDebounceTimer = new CTimer((o) => DetermineRoomCombinationScenario(), time);
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}
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else
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{
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_scenarioChangeDebounceTimer.Reset(time);
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}
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}
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/// <summary>
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/// Determines the current room combination scenario based on the state of the partition sensors
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/// </summary>
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void DetermineRoomCombinationScenario()
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{
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if (_scenarioChangeDebounceTimer != null)
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{
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_scenarioChangeDebounceTimer.Dispose();
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_scenarioChangeDebounceTimer = null;
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}
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var currentScenario = RoomCombinationScenarios.FirstOrDefault((s) =>
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{
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// iterate the partition states
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foreach (var partitionState in s.PartitionStates)
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{
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// get the partition by key
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var partition = Partitions.FirstOrDefault((p) => p.Key.Equals(partitionState.PartitionKey));
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if (partition != null && partitionState.PartitionPresent != partition.PartitionPresentFeedback.BoolValue)
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{
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// the partition can't be found or the state doesn't match
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return false;
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}
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}
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// if it hasn't returned false by now we have the matching scenario
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return true;
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});
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if (currentScenario != null)
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{
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CurrentScenario = currentScenario;
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}
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}
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#region IEssentialsRoomCombiner Members
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public event EventHandler<EventArgs> RoomCombinationScenarioChanged;
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public IRoomCombinationScenario CurrentScenario
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{
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get
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{
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return _currentScenario;
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}
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set
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{
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if (value != _currentScenario)
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{
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_currentScenario = value;
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Debug.Console(1, this, "Current Scenario: {0}", _currentScenario.Name);
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var handler = RoomCombinationScenarioChanged;
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if (handler != null)
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{
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handler(this, new EventArgs());
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}
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}
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}
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}
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public BoolFeedback IsInAutoModeFeedback { get; private set; }
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public void SetAutoMode()
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{
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isInAutoMode = true;
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IsInAutoModeFeedback.FireUpdate();
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}
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public void SetManualMode()
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{
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isInAutoMode = false;
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IsInAutoModeFeedback.FireUpdate();
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}
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public void ToggleMode()
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{
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isInAutoMode = !isInAutoMode;
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IsInAutoModeFeedback.FireUpdate();
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}
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public List<IRoomCombinationScenario> RoomCombinationScenarios { get; private set; }
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public List<IPartitionController> Partitions { get; private set; }
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public void TogglePartitionState(string partitionKey)
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{
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var partition = Partitions.FirstOrDefault((p) => p.Key.Equals(partitionKey)) as IPartitionController;
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if (partition != null)
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{
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partition.ToggglePartitionState();
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}
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}
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public void SetRoomCombinationScenario(string scenarioKey)
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{
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if (isInAutoMode)
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{
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Debug.Console(0, this, "Cannot set room combination scenario when in auto mode. Set to auto mode first.");
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return;
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}
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// Get the scenario
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var scenario = RoomCombinationScenarios.FirstOrDefault((s) => s.Key.Equals(scenarioKey));
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// Set the parition states from the scenario manually
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if (scenario != null)
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{
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foreach (var partitionState in scenario.PartitionStates)
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{
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var partition = Partitions.FirstOrDefault((p) => p.Key.Equals(partitionState.PartitionKey));
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if (partition != null)
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{
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if (partitionState.PartitionPresent)
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{
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partition.SetPartitionStatePresent();
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}
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else
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{
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partition.SetPartitionStateNotPresent();
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}
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}
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}
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}
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}
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#endregion
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}
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public class EssentialsRoomCombinerFactory : EssentialsDeviceFactory<EssentialsRoomCombiner>
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{
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public EssentialsRoomCombinerFactory()
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{
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TypeNames = new List<string> { "essentialsroomcombiner" };
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}
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public override EssentialsDevice BuildDevice(PepperDash.Essentials.Core.Config.DeviceConfig dc)
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{
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Debug.Console(1, "Factory Attempting to create new EssentialsRoomCombiner Device");
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var props = dc.Properties.ToObject<EssentialsRoomCombinerPropertiesConfig>();
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return new EssentialsRoomCombiner(dc.Key, props);
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}
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}
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}
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@@ -0,0 +1,111 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Core;
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using Newtonsoft.Json;
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namespace PepperDash.Essentials.Core
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{
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/// <summary>
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/// Config properties for an EssentialsRoomCombiner device
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/// </summary>
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public class EssentialsRoomCombinerPropertiesConfig
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{
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/// <summary>
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/// The list of partitions that device the rooms
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/// </summary>
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[JsonProperty("partitions")]
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public List<PartitionConfig> Partitions {get; set;}
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/// <summary>
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/// The list of combinations scenarios for the rooms
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/// </summary>
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[JsonProperty("scenarios")]
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public List<RoomCombinationScenarioConfig> Scenarios { get; set; }
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/// <summary>
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/// The list of rooms keys that can be combined
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/// </summary>
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[JsonProperty("roomMap")]
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public List<string> RoomKeys {get; set;}
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/// <summary>
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/// Set to true to default to manual mode
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/// </summary>
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[JsonProperty("defaultToManualMode")]
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public bool defaultToManualMode { get; set; }
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/// <summary>
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/// The key of the scenario to default to at system startup if in manual mode
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/// </summary>
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[JsonProperty("defaultScenarioKey")]
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public string defaultScenarioKey { get; set; }
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[JsonProperty("scenarioChangeDebounceTimeSeconds")]
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public int ScenarioChangeDebounceTimeSeconds { get; set; }
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}
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/// <summary>
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/// Config properties for a partition that separates rooms
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/// </summary>
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public class PartitionConfig : IKeyName
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{
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[JsonProperty("key")]
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public string Key { get; set; }
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[JsonProperty("name")]
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public string Name { get; set; }
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/// <summary>
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/// Key of the device that implements IPartitionStateProvider to provide the state of the partition
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/// </summary>
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[JsonProperty("deviceKey")]
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public string DeviceKey { get; set; }
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/// <summary>
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/// Keys of the rooms that this partion would be located between
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/// </summary>
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[JsonProperty("adjacentRoomKeys")]
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public List<string> AdjacentRoomKeys { get; set; }
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}
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/// <summary>
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/// Config propeties for a room combination scenario
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/// </summary>
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public class RoomCombinationScenarioConfig : IKeyName
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{
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[JsonProperty("key")]
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public string Key { get; set; }
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[JsonProperty("name")]
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public string Name { get; set; }
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[JsonProperty("partitionStates")]
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public List<PartitionState> PartitionStates { get; set; }
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[JsonProperty("uiMap")]
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public Dictionary<string, string> UiMap { get; set; }
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[JsonProperty("activationActions")]
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public List<DeviceActionWrapper> ActivationActions { get; set; }
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[JsonProperty("deactivationActions")]
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public List<DeviceActionWrapper> DeactivationActions { get; set; }
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}
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/// <summary>
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/// Config properties to represent the state of a partition sensor in a RoomCombinationScenario
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/// </summary>
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public class PartitionState
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{
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[JsonProperty("partitionKey")]
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public string PartitionKey { get; set; }
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[JsonProperty("partitionSensedState")]
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public bool PartitionPresent { get; set; }
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}
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}
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@@ -0,0 +1,92 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Core;
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namespace PepperDash.Essentials.Core
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{
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/// <summary>
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/// Describes the functionality for an EssentailsRoomCombiner device
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/// </summary>
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public interface IEssentialsRoomCombiner : IKeyed
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{
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/// <summary>
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/// Indicates that the room combination scenario has changed
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/// </summary>
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event EventHandler<EventArgs> RoomCombinationScenarioChanged;
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/// <summary>
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/// The current room combination scenario
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/// </summary>
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IRoomCombinationScenario CurrentScenario { get; }
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/// <summary>
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/// When true, indicates the current mode is auto mode
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/// </summary>
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BoolFeedback IsInAutoModeFeedback {get;}
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/// <summary>
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/// Sets auto mode
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/// </summary>
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void SetAutoMode();
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/// <summary>
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/// Sets manual mode
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/// </summary>
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void SetManualMode();
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/// <summary>
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/// Toggles the current mode between auto and manual
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/// </summary>
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void ToggleMode();
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/// <summary>
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/// The available room combinatino scenarios
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/// </summary>
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List<IRoomCombinationScenario> RoomCombinationScenarios { get; }
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/// <summary>
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/// The partition
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/// </summary>
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List<IPartitionController> Partitions { get; }
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/// <summary>
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/// Toggles the state of a manual partition sensor
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/// </summary>
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/// <param name="partitionKey"></param>
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void TogglePartitionState(string partitionKey);
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/// <summary>
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/// Sets the room combination scenario (if in manual mode)
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/// </summary>
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/// <param name="scenarioKey"></param>
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void SetRoomCombinationScenario(string scenarioKey);
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}
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public interface IRoomCombinationScenario : IKeyName
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{
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/// <summary>
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/// When true, indicates that this room combination scenario is active
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/// </summary>
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BoolFeedback IsActiveFeedback { get; }
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/// <summary>
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/// Activates this room combination scenario
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/// </summary>
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void Activate();
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/// <summary>
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/// The state of the partitions that would activate this scenario
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/// </summary>
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List<PartitionState> PartitionStates { get; }
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/// <summary>
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/// The mapping of UIs by key to rooms by key
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/// </summary>
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Dictionary<string, string> UiMap { get; set; }
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}
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}
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@@ -0,0 +1,83 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Newtonsoft.Json;
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namespace PepperDash.Essentials.Core
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{
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/// <summary>
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/// Represents a room combination scenario
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/// </summary>
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public class RoomCombinationScenario: IRoomCombinationScenario
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{
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private RoomCombinationScenarioConfig _config;
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public string Key { get; set; }
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public string Name { get; set; }
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public List<PartitionState> PartitionStates { get; private set; }
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public Dictionary<string, string> UiMap { get; set; }
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private bool _isActive;
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public BoolFeedback IsActiveFeedback { get; private set; }
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List<DeviceActionWrapper> activationActions;
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List<DeviceActionWrapper> deactivationActions;
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public RoomCombinationScenario(RoomCombinationScenarioConfig config)
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{
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Key = config.Key;
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Name = config.Name;
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PartitionStates = config.PartitionStates;
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UiMap = config.UiMap;
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activationActions = config.ActivationActions;
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deactivationActions = config.DeactivationActions;
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_config = config;
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IsActiveFeedback = new BoolFeedback(() => _isActive);
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}
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|
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public void Activate()
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{
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if (activationActions != null)
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{
|
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foreach (var action in activationActions)
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{
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DeviceJsonApi.DoDeviceAction(action);
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}
|
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}
|
||||
|
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_isActive = true;
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IsActiveFeedback.FireUpdate();
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}
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|
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public void Deactivate()
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{
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if (deactivationActions != null)
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{
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foreach (var action in deactivationActions)
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||||
{
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DeviceJsonApi.DoDeviceAction(action);
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}
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||||
}
|
||||
|
||||
_isActive = false;
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IsActiveFeedback.FireUpdate();
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}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user