Merge branch 'development' into hotfix/room-method-updates

This commit is contained in:
Andrew Welker
2021-08-18 16:05:46 -06:00
27 changed files with 1539 additions and 535 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
public class EssentialsRoomCombiner : EssentialsDevice, IEssentialsRoomCombiner
{
private EssentialsRoomCombinerPropertiesConfig _propertiesConfig;
private IRoomCombinationScenario _currentScenario;
private List<IEssentialsRoom> _rooms;
private bool isInAutoMode;
private CTimer _scenarioChangeDebounceTimer;
private int _scenarioChangeDebounceTimeSeconds = 10; // default to 10s
public EssentialsRoomCombiner(string key, EssentialsRoomCombinerPropertiesConfig props)
: base(key)
{
_propertiesConfig = props;
Partitions = new List<IPartitionController>();
RoomCombinationScenarios = new List<IRoomCombinationScenario>();
if (_propertiesConfig.ScenarioChangeDebounceTimeSeconds > 0)
{
_scenarioChangeDebounceTimeSeconds = _propertiesConfig.ScenarioChangeDebounceTimeSeconds;
}
IsInAutoModeFeedback = new BoolFeedback(() => isInAutoMode);
// default to auto mode
isInAutoMode = true;
if (_propertiesConfig.defaultToManualMode)
{
isInAutoMode = false;
}
IsInAutoModeFeedback.FireUpdate();
CreateScenarios();
AddPostActivationAction(() =>
{
SetupPartitionStateProviders();
SetRooms();
});
}
void CreateScenarios()
{
RoomCombinationScenarios = new List<IRoomCombinationScenario>();
foreach (var scenarioConfig in _propertiesConfig.Scenarios)
{
var scenario = new RoomCombinationScenario(scenarioConfig);
RoomCombinationScenarios.Add(scenario);
}
}
void SetRooms()
{
_rooms = new List<IEssentialsRoom>();
foreach (var roomKey in _propertiesConfig.RoomKeys)
{
var room = DeviceManager.GetDeviceForKey(roomKey) as IEssentialsRoom;
if (room != null)
{
_rooms.Add(room);
}
}
}
void SetupPartitionStateProviders()
{
foreach (var pConfig in _propertiesConfig.Partitions)
{
var sensor = DeviceManager.GetDeviceForKey(pConfig.DeviceKey) as IPartitionStateProvider;
var partition = new EssentialsPartitionController(pConfig.Key, pConfig.Name, sensor, _propertiesConfig.defaultToManualMode, pConfig.AdjacentRoomKeys);
partition.PartitionPresentFeedback.OutputChange += PartitionPresentFeedback_OutputChange;
Partitions.Add(partition);
}
}
void PartitionPresentFeedback_OutputChange(object sender, FeedbackEventArgs e)
{
StartDebounceTimer();
}
void StartDebounceTimer()
{
var time = _scenarioChangeDebounceTimeSeconds * 1000;
if (_scenarioChangeDebounceTimer == null)
{
_scenarioChangeDebounceTimer = new CTimer((o) => DetermineRoomCombinationScenario(), time);
}
else
{
_scenarioChangeDebounceTimer.Reset(time);
}
}
/// <summary>
/// Determines the current room combination scenario based on the state of the partition sensors
/// </summary>
void DetermineRoomCombinationScenario()
{
if (_scenarioChangeDebounceTimer != null)
{
_scenarioChangeDebounceTimer.Dispose();
_scenarioChangeDebounceTimer = null;
}
var currentScenario = RoomCombinationScenarios.FirstOrDefault((s) =>
{
// iterate the partition states
foreach (var partitionState in s.PartitionStates)
{
// get the partition by key
var partition = Partitions.FirstOrDefault((p) => p.Key.Equals(partitionState.PartitionKey));
if (partition != null && partitionState.PartitionPresent != partition.PartitionPresentFeedback.BoolValue)
{
// the partition can't be found or the state doesn't match
return false;
}
}
// if it hasn't returned false by now we have the matching scenario
return true;
});
if (currentScenario != null)
{
CurrentScenario = currentScenario;
}
}
#region IEssentialsRoomCombiner Members
public event EventHandler<EventArgs> RoomCombinationScenarioChanged;
public IRoomCombinationScenario CurrentScenario
{
get
{
return _currentScenario;
}
set
{
if (value != _currentScenario)
{
_currentScenario = value;
Debug.Console(1, this, "Current Scenario: {0}", _currentScenario.Name);
var handler = RoomCombinationScenarioChanged;
if (handler != null)
{
handler(this, new EventArgs());
}
}
}
}
public BoolFeedback IsInAutoModeFeedback { get; private set; }
public void SetAutoMode()
{
isInAutoMode = true;
IsInAutoModeFeedback.FireUpdate();
}
public void SetManualMode()
{
isInAutoMode = false;
IsInAutoModeFeedback.FireUpdate();
}
public void ToggleMode()
{
isInAutoMode = !isInAutoMode;
IsInAutoModeFeedback.FireUpdate();
}
public List<IRoomCombinationScenario> RoomCombinationScenarios { get; private set; }
public List<IPartitionController> Partitions { get; private set; }
public void TogglePartitionState(string partitionKey)
{
var partition = Partitions.FirstOrDefault((p) => p.Key.Equals(partitionKey)) as IPartitionController;
if (partition != null)
{
partition.ToggglePartitionState();
}
}
public void SetRoomCombinationScenario(string scenarioKey)
{
if (isInAutoMode)
{
Debug.Console(0, this, "Cannot set room combination scenario when in auto mode. Set to auto mode first.");
return;
}
// Get the scenario
var scenario = RoomCombinationScenarios.FirstOrDefault((s) => s.Key.Equals(scenarioKey));
// Set the parition states from the scenario manually
if (scenario != null)
{
foreach (var partitionState in scenario.PartitionStates)
{
var partition = Partitions.FirstOrDefault((p) => p.Key.Equals(partitionState.PartitionKey));
if (partition != null)
{
if (partitionState.PartitionPresent)
{
partition.SetPartitionStatePresent();
}
else
{
partition.SetPartitionStateNotPresent();
}
}
}
}
}
#endregion
}
public class EssentialsRoomCombinerFactory : EssentialsDeviceFactory<EssentialsRoomCombiner>
{
public EssentialsRoomCombinerFactory()
{
TypeNames = new List<string> { "essentialsroomcombiner" };
}
public override EssentialsDevice BuildDevice(PepperDash.Essentials.Core.Config.DeviceConfig dc)
{
Debug.Console(1, "Factory Attempting to create new EssentialsRoomCombiner Device");
var props = dc.Properties.ToObject<EssentialsRoomCombinerPropertiesConfig>();
return new EssentialsRoomCombiner(dc.Key, props);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using PepperDash.Core;
using Newtonsoft.Json;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Config properties for an EssentialsRoomCombiner device
/// </summary>
public class EssentialsRoomCombinerPropertiesConfig
{
/// <summary>
/// The list of partitions that device the rooms
/// </summary>
[JsonProperty("partitions")]
public List<PartitionConfig> Partitions {get; set;}
/// <summary>
/// The list of combinations scenarios for the rooms
/// </summary>
[JsonProperty("scenarios")]
public List<RoomCombinationScenarioConfig> Scenarios { get; set; }
/// <summary>
/// The list of rooms keys that can be combined
/// </summary>
[JsonProperty("roomMap")]
public List<string> RoomKeys {get; set;}
/// <summary>
/// Set to true to default to manual mode
/// </summary>
[JsonProperty("defaultToManualMode")]
public bool defaultToManualMode { get; set; }
/// <summary>
/// The key of the scenario to default to at system startup if in manual mode
/// </summary>
[JsonProperty("defaultScenarioKey")]
public string defaultScenarioKey { get; set; }
[JsonProperty("scenarioChangeDebounceTimeSeconds")]
public int ScenarioChangeDebounceTimeSeconds { get; set; }
}
/// <summary>
/// Config properties for a partition that separates rooms
/// </summary>
public class PartitionConfig : IKeyName
{
[JsonProperty("key")]
public string Key { get; set; }
[JsonProperty("name")]
public string Name { get; set; }
/// <summary>
/// Key of the device that implements IPartitionStateProvider to provide the state of the partition
/// </summary>
[JsonProperty("deviceKey")]
public string DeviceKey { get; set; }
/// <summary>
/// Keys of the rooms that this partion would be located between
/// </summary>
[JsonProperty("adjacentRoomKeys")]
public List<string> AdjacentRoomKeys { get; set; }
}
/// <summary>
/// Config propeties for a room combination scenario
/// </summary>
public class RoomCombinationScenarioConfig : IKeyName
{
[JsonProperty("key")]
public string Key { get; set; }
[JsonProperty("name")]
public string Name { get; set; }
[JsonProperty("partitionStates")]
public List<PartitionState> PartitionStates { get; set; }
[JsonProperty("uiMap")]
public Dictionary<string, string> UiMap { get; set; }
[JsonProperty("activationActions")]
public List<DeviceActionWrapper> ActivationActions { get; set; }
[JsonProperty("deactivationActions")]
public List<DeviceActionWrapper> DeactivationActions { get; set; }
}
/// <summary>
/// Config properties to represent the state of a partition sensor in a RoomCombinationScenario
/// </summary>
public class PartitionState
{
[JsonProperty("partitionKey")]
public string PartitionKey { get; set; }
[JsonProperty("partitionSensedState")]
public bool PartitionPresent { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Describes the functionality for an EssentailsRoomCombiner device
/// </summary>
public interface IEssentialsRoomCombiner : IKeyed
{
/// <summary>
/// Indicates that the room combination scenario has changed
/// </summary>
event EventHandler<EventArgs> RoomCombinationScenarioChanged;
/// <summary>
/// The current room combination scenario
/// </summary>
IRoomCombinationScenario CurrentScenario { get; }
/// <summary>
/// When true, indicates the current mode is auto mode
/// </summary>
BoolFeedback IsInAutoModeFeedback {get;}
/// <summary>
/// Sets auto mode
/// </summary>
void SetAutoMode();
/// <summary>
/// Sets manual mode
/// </summary>
void SetManualMode();
/// <summary>
/// Toggles the current mode between auto and manual
/// </summary>
void ToggleMode();
/// <summary>
/// The available room combinatino scenarios
/// </summary>
List<IRoomCombinationScenario> RoomCombinationScenarios { get; }
/// <summary>
/// The partition
/// </summary>
List<IPartitionController> Partitions { get; }
/// <summary>
/// Toggles the state of a manual partition sensor
/// </summary>
/// <param name="partitionKey"></param>
void TogglePartitionState(string partitionKey);
/// <summary>
/// Sets the room combination scenario (if in manual mode)
/// </summary>
/// <param name="scenarioKey"></param>
void SetRoomCombinationScenario(string scenarioKey);
}
public interface IRoomCombinationScenario : IKeyName
{
/// <summary>
/// When true, indicates that this room combination scenario is active
/// </summary>
BoolFeedback IsActiveFeedback { get; }
/// <summary>
/// Activates this room combination scenario
/// </summary>
void Activate();
/// <summary>
/// The state of the partitions that would activate this scenario
/// </summary>
List<PartitionState> PartitionStates { get; }
/// <summary>
/// The mapping of UIs by key to rooms by key
/// </summary>
Dictionary<string, string> UiMap { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Newtonsoft.Json;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Represents a room combination scenario
/// </summary>
public class RoomCombinationScenario: IRoomCombinationScenario
{
private RoomCombinationScenarioConfig _config;
public string Key { get; set; }
public string Name { get; set; }
public List<PartitionState> PartitionStates { get; private set; }
public Dictionary<string, string> UiMap { get; set; }
private bool _isActive;
public BoolFeedback IsActiveFeedback { get; private set; }
List<DeviceActionWrapper> activationActions;
List<DeviceActionWrapper> deactivationActions;
public RoomCombinationScenario(RoomCombinationScenarioConfig config)
{
Key = config.Key;
Name = config.Name;
PartitionStates = config.PartitionStates;
UiMap = config.UiMap;
activationActions = config.ActivationActions;
deactivationActions = config.DeactivationActions;
_config = config;
IsActiveFeedback = new BoolFeedback(() => _isActive);
}
public void Activate()
{
if (activationActions != null)
{
foreach (var action in activationActions)
{
DeviceJsonApi.DoDeviceAction(action);
}
}
_isActive = true;
IsActiveFeedback.FireUpdate();
}
public void Deactivate()
{
if (deactivationActions != null)
{
foreach (var action in deactivationActions)
{
DeviceJsonApi.DoDeviceAction(action);
}
}
_isActive = false;
IsActiveFeedback.FireUpdate();
}
}
}