Updated GenericLightingJoinMap, LightingBase, and LutronQuantum

This commit is contained in:
Trevor Payne
2020-05-07 15:42:46 -05:00
parent 6530856d28
commit 230f29d3f8
3 changed files with 41 additions and 44 deletions

View File

@@ -72,36 +72,31 @@ namespace PepperDash.Essentials.Core.Lighting
protected GenericLightingJoinMap LinkLightingToApi(LightingBase lightingDevice, BasicTriList trilist, uint joinStart,
string joinMapKey, EiscApiAdvanced bridge)
{
var joinMap = new GenericLightingJoinMap();
{
var joinMap = new GenericLightingJoinMap(joinStart);
var joinMapSerialized = JoinMapHelper.GetSerializedJoinMapForDevice(joinMapKey);
if (!string.IsNullOrEmpty(joinMapSerialized))
joinMap = JsonConvert.DeserializeObject<GenericLightingJoinMap>(joinMapSerialized);
joinMap.OffsetJoinNumbers(joinStart);
Debug.Console(1, "Linking to Trilist '{0}'", trilist.ID.ToString("X"));
Debug.Console(0, "Linking to Lighting Type {0}", lightingDevice.GetType().Name.ToString());
// GenericLighitng Actions & FeedBack
trilist.SetUShortSigAction(joinMap.SelectScene, u => lightingDevice.SelectScene(lightingDevice.LightingScenes[u]));
// GenericLighitng Actions & FeedBack
trilist.SetUShortSigAction(joinMap.SelectScene.JoinNumber, u => lightingDevice.SelectScene(lightingDevice.LightingScenes[u]));
var sceneIndex = 1;
var sceneIndex = 0;
foreach (var scene in lightingDevice.LightingScenes)
{
var tempIndex = sceneIndex - 1;
trilist.SetSigTrueAction((uint)(joinMap.LightingSceneOffset + sceneIndex), () => lightingDevice.SelectScene(lightingDevice.LightingScenes[tempIndex]));
scene.IsActiveFeedback.LinkInputSig(trilist.BooleanInput[(uint)(joinMap.LightingSceneOffset + sceneIndex)]);
trilist.StringInput[(uint)(joinMap.LightingSceneOffset + sceneIndex)].StringValue = scene.Name;
trilist.BooleanInput[(uint)(joinMap.ButtonVisibilityOffset + sceneIndex)].BoolValue = true;
{
trilist.SetSigTrueAction((uint)(joinMap.SelectSceneDirect.JoinNumber + sceneIndex), () => lightingDevice.SelectScene(lightingDevice.LightingScenes[sceneIndex]));
scene.IsActiveFeedback.LinkInputSig(trilist.BooleanInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + sceneIndex)]);
trilist.StringInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + sceneIndex)].StringValue = scene.Name;
trilist.BooleanInput[(uint)(joinMap.ButtonVisibility.JoinNumber + sceneIndex)].BoolValue = true;
sceneIndex++;
}
return joinMap;
}