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Updated GenericLightingJoinMap, LightingBase, and LutronQuantum
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@@ -72,36 +72,31 @@ namespace PepperDash.Essentials.Core.Lighting
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protected GenericLightingJoinMap LinkLightingToApi(LightingBase lightingDevice, BasicTriList trilist, uint joinStart,
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string joinMapKey, EiscApiAdvanced bridge)
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{
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var joinMap = new GenericLightingJoinMap();
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{
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var joinMap = new GenericLightingJoinMap(joinStart);
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var joinMapSerialized = JoinMapHelper.GetSerializedJoinMapForDevice(joinMapKey);
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if (!string.IsNullOrEmpty(joinMapSerialized))
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joinMap = JsonConvert.DeserializeObject<GenericLightingJoinMap>(joinMapSerialized);
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joinMap.OffsetJoinNumbers(joinStart);
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Debug.Console(1, "Linking to Trilist '{0}'", trilist.ID.ToString("X"));
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Debug.Console(0, "Linking to Lighting Type {0}", lightingDevice.GetType().Name.ToString());
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// GenericLighitng Actions & FeedBack
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trilist.SetUShortSigAction(joinMap.SelectScene, u => lightingDevice.SelectScene(lightingDevice.LightingScenes[u]));
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// GenericLighitng Actions & FeedBack
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trilist.SetUShortSigAction(joinMap.SelectScene.JoinNumber, u => lightingDevice.SelectScene(lightingDevice.LightingScenes[u]));
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var sceneIndex = 1;
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var sceneIndex = 0;
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foreach (var scene in lightingDevice.LightingScenes)
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{
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var tempIndex = sceneIndex - 1;
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trilist.SetSigTrueAction((uint)(joinMap.LightingSceneOffset + sceneIndex), () => lightingDevice.SelectScene(lightingDevice.LightingScenes[tempIndex]));
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scene.IsActiveFeedback.LinkInputSig(trilist.BooleanInput[(uint)(joinMap.LightingSceneOffset + sceneIndex)]);
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trilist.StringInput[(uint)(joinMap.LightingSceneOffset + sceneIndex)].StringValue = scene.Name;
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trilist.BooleanInput[(uint)(joinMap.ButtonVisibilityOffset + sceneIndex)].BoolValue = true;
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{
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trilist.SetSigTrueAction((uint)(joinMap.SelectSceneDirect.JoinNumber + sceneIndex), () => lightingDevice.SelectScene(lightingDevice.LightingScenes[sceneIndex]));
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scene.IsActiveFeedback.LinkInputSig(trilist.BooleanInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + sceneIndex)]);
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trilist.StringInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + sceneIndex)].StringValue = scene.Name;
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trilist.BooleanInput[(uint)(joinMap.ButtonVisibility.JoinNumber + sceneIndex)].BoolValue = true;
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sceneIndex++;
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}
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return joinMap;
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}
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