Fixed volume up/down; Working on linking display power fb to room on fb

This commit is contained in:
Heath Volmer
2017-08-18 12:20:22 -06:00
parent 394be710a4
commit 25122abed1
16 changed files with 331 additions and 146 deletions

View File

@@ -40,8 +40,8 @@ namespace PepperDash.Essentials.Core
{
if (pollTime > warningTime || pollTime > errorTime)
throw new ArgumentException("pollTime must be less than warning or errorTime");
if (pollTime < 5000)
throw new ArgumentException("pollTime cannot be less than 5000 ms");
//if (pollTime < 5000)
// throw new ArgumentException("pollTime cannot be less than 5000 ms");
Client = client;
PollTime = pollTime;
@@ -63,8 +63,8 @@ namespace PepperDash.Essentials.Core
{
if (pollTime > warningTime || pollTime > errorTime)
throw new ArgumentException("pollTime must be less than warning or errorTime");
if (pollTime < 5000)
throw new ArgumentException("pollTime cannot be less than 5000 ms");
//if (pollTime < 5000)
// throw new ArgumentException("pollTime cannot be less than 5000 ms");
Client = client;
PollTime = pollTime;
@@ -112,7 +112,7 @@ namespace PepperDash.Essentials.Core
StartErrorTimers();
if (Client.IsConnected)
{
Debug.Console(2, Client, "Monitor, Polling");
Debug.Console(2, this, "Polling");
if(PollAction != null)
PollAction.Invoke();
else
@@ -120,7 +120,7 @@ namespace PepperDash.Essentials.Core
}
else
{
Debug.Console(2, Client, "Monitor, Comm not connected");
Debug.Console(2, this, "Comm not connected");
}
}
@@ -132,7 +132,7 @@ namespace PepperDash.Essentials.Core
if (Client.IsConnected)
{
//Client.IsConnected -= OneTimeConnectHandler;
Debug.Console(2, Client, "Monitor, Comm connected");
Debug.Console(2, this, "Comm connected");
Poll();
}
}

View File

@@ -99,6 +99,7 @@
<Reference Include="System.Data" />
</ItemGroup>
<ItemGroup>
<Compile Include="Ramps and Increments\ActionIncrementer.cs" />
<Compile Include="Comm and IR\CommFactory.cs" />
<Compile Include="Comm and IR\CommunicationExtras.cs" />
<Compile Include="Comm and IR\REMOVE ComPortConfig.cs" />
@@ -132,6 +133,7 @@
<Compile Include="Devices\IVolumeAndAudioInterfaces.cs" />
<Compile Include="Display\BasicIrDisplay.cs" />
<Compile Include="Feedbacks\BoolFeedbackOneShot.cs" />
<Compile Include="Ramps and Increments\UshortSigIncrementer.cs" />
<Compile Include="Routing\ICardPortsDevice.cs" />
<Compile Include="InUseTracking\IInUseTracking.cs" />
<Compile Include="InUseTracking\InUseTracking.cs" />

View File

@@ -0,0 +1,120 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// An incrementer that can use the values of some other object/primitive value to do its thing.
/// It uses an Action to set the value and a Func to get the value from whatever this is
/// attached to.
/// </summary>
public class ActionIncrementer
{
public int ChangeAmount { get; set; }
public int MaxValue { get; set; }
public int MinValue { get; set; }
public uint RepeatDelay { get; set; }
public uint RepeatTime { get; set; }
Action<int> SetAction;
Func<int> GetFunc;
CTimer Timer;
/// <summary>
///
/// </summary>
/// <param name="changeAmount"></param>
/// <param name="minValue"></param>
/// <param name="maxValue"></param>
/// <param name="repeatDelay"></param>
/// <param name="repeatTime"></param>
/// <param name="setAction">Action that will be called when this needs to set the destination value</param>
/// <param name="getFunc">Func that is called to get the current value</param>
public ActionIncrementer(int changeAmount, int minValue, int maxValue, uint repeatDelay, uint repeatTime, Action<int> setAction, Func<int> getFunc)
{
SetAction = setAction;
GetFunc = getFunc;
ChangeAmount = changeAmount;
MaxValue = maxValue;
MinValue = minValue;
RepeatDelay = repeatDelay;
RepeatTime = repeatTime;
}
/// <summary>
/// Starts incrementing cycle
/// </summary>
public void StartUp()
{
if (Timer != null) return;
Go(ChangeAmount);
}
/// <summary>
/// Starts decrementing cycle
/// </summary>
public void StartDown()
{
if (Timer != null) return;
Go(-ChangeAmount);
}
/// <summary>
/// Stops the repeat
/// </summary>
public void Stop()
{
if (Timer != null)
Timer.Stop();
Timer = null;
}
/// <summary>
/// Helper that does the work of setting new level, and starting repeat loop, checking against bounds first.
/// </summary>
/// <param name="change"></param>
void Go(int change)
{
int currentLevel = GetFunc();
// Fire once then pause
int newLevel = currentLevel + change;
bool atLimit = CheckLevel(newLevel, out newLevel);
SetAction(newLevel);
if (atLimit) // Don't go past end
Stop();
else if (Timer == null) // Only enter the timer if it's not already running
Timer = new CTimer(o => { Go(change); }, null, RepeatDelay, RepeatTime);
}
/// <summary>
/// Helper to check a new level against min/max. Returns revised level if new level
/// will go out of bounds
/// </summary>
/// <param name="levelIn">The level to check against bounds</param>
/// <param name="levelOut">Revised level if bounds are exceeded. Min or max</param>
/// <returns>true if new level is at or past bounds</returns>
bool CheckLevel(int levelIn, out int levelOut)
{
bool isAtLimit = false;
if (levelIn > MaxValue)
{
levelOut = MaxValue;
isAtLimit = true;
}
else if (levelIn < MinValue)
{
levelOut = MinValue;
isAtLimit = true;
}
else
levelOut = levelIn;
return isAtLimit;
}
}
}

View File

@@ -0,0 +1,100 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Attaches to UShortInputSig and does incremental ramping of the signal
/// </summary>
public class UshortSigIncrementer
{
UShortInputSig TheSig;
public ushort ChangeAmount { get; set; }
public int MaxValue { get; set; }
public int MinValue { get; set; }
public uint RepeatDelay { get; set; }
public uint RepeatTime { get; set; }
bool SignedMode;
CTimer Timer;
public UshortSigIncrementer(UShortInputSig sig, ushort changeAmount, int minValue, int maxValue, uint repeatDelay, uint repeatTime)
{
TheSig = sig;
ChangeAmount = changeAmount;
MaxValue = maxValue;
MinValue = minValue;
if (MinValue < 0 || MaxValue < 0) SignedMode = true;
RepeatDelay = repeatDelay;
RepeatTime = repeatTime;
if (SignedMode && (MinValue < -32768 || MaxValue > 32767))
Debug.Console(1, "UshortSigIncrementer has signed values that exceed range of -32768, 32767");
}
public void StartUp()
{
if (Timer != null) return;
Go(ChangeAmount);
}
public void StartDown()
{
if (Timer != null) return;
Go(-ChangeAmount);
}
void Go(int change)
{
int level;
if (SignedMode) level = TheSig.ShortValue;
else level = TheSig.UShortValue;
// Fire once then pause
int newLevel = level + change;
bool atLimit = CheckLevel(newLevel, out newLevel);
SetValue((ushort)newLevel);
if (atLimit) // Don't go past end
Stop();
else if (Timer == null) // Only enter the timer if it's not already running
Timer = new CTimer(o => { Go(change); }, null, RepeatDelay, RepeatTime);
}
bool CheckLevel(int levelIn, out int levelOut)
{
bool IsAtLimit = false;
if (levelIn > MaxValue)
{
levelOut = MaxValue;
IsAtLimit = true;
}
else if (levelIn < MinValue)
{
levelOut = MinValue;
IsAtLimit = true;
}
else
levelOut = levelIn;
return IsAtLimit;
}
public void Stop()
{
if (Timer != null)
Timer.Stop();
Timer = null;
}
void SetValue(ushort value)
{
//CrestronConsole.PrintLine("Increment level:{0} / {1}", value, (short)value);
TheSig.UShortValue = value;
}
}
}

View File

@@ -69,93 +69,4 @@ namespace PepperDash.Essentials.Core
sig.CreateRamp(level, time / 10);
}
}
/// <summary>
/// Attaches to UShortInputSig and does incremental ramping of the signal
/// </summary>
public class UshortSigIncrementer
{
UShortInputSig TheSig;
public ushort ChangeAmount { get; set; }
public int MaxValue { get; set; }
public int MinValue { get; set; }
public uint RepeatDelay { get; set; }
public uint RepeatTime { get; set; }
bool SignedMode;
CTimer Timer;
public UshortSigIncrementer(UShortInputSig sig, ushort changeAmount, int minValue, int maxValue, uint repeatDelay, uint repeatTime)
{
TheSig = sig;
ChangeAmount = changeAmount;
MaxValue = maxValue;
MinValue = minValue;
if (MinValue < 0 || MaxValue < 0) SignedMode = true;
RepeatDelay = repeatDelay;
RepeatTime = repeatTime;
if (SignedMode && (MinValue < -32768 || MaxValue > 32767))
Debug.Console(1, "UshortSigIncrementer has signed values that exceed range of -32768, 32767");
}
public void StartUp()
{
if (Timer != null) return;
Go(ChangeAmount);
}
public void StartDown()
{
if (Timer != null) return;
Go(-ChangeAmount);
}
void Go(int change)
{
int level;
if (SignedMode) level = TheSig.ShortValue;
else level = TheSig.UShortValue;
// Fire once then pause
int newLevel = level + change;
bool atLimit = CheckLevel(newLevel, out newLevel);
SetValue((ushort)newLevel);
if (atLimit) // Don't go past end
Stop();
else if (Timer == null) // Only enter the timer if it's not already running
Timer = new CTimer(o => { Go(change); }, null, RepeatDelay, RepeatTime);
}
bool CheckLevel(int levelIn, out int levelOut)
{
bool IsAtLimit = false;
if (levelIn > MaxValue)
{
levelOut = MaxValue;
IsAtLimit = true;
}
else if (levelIn < MinValue)
{
levelOut = MinValue;
IsAtLimit = true;
}
else
levelOut = levelIn;
return IsAtLimit;
}
public void Stop()
{
if (Timer != null)
Timer.Stop();
Timer = null;
}
void SetValue(ushort value)
{
//CrestronConsole.PrintLine("Increment level:{0} / {1}", value, (short)value);
TheSig.UShortValue = value;
}
}
}