mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-05 15:55:02 +00:00
feat: update routing methods
Routing methods will now take a source port and destination port. This should solve the issue where a device could have multiple input ports defined in tielines and allow Essentials routing to find a path correctly.
This commit is contained in:
@@ -12,20 +12,32 @@ namespace PepperDash.Essentials.Core
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/// on those destinations.
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/// </summary>
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public static class Extensions
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{
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{
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private static readonly Dictionary<string, RouteRequest> RouteRequests = new Dictionary<string, RouteRequest>();
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/// <summary>
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/// Gets any existing RouteDescriptor for a destination, clears it using ReleaseRoute
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/// and then attempts a new Route and if sucessful, stores that RouteDescriptor
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/// in RouteDescriptorCollection.DefaultCollection
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/// </summary>
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public static void ReleaseAndMakeRoute(this IRoutingSink destination, IRoutingOutputs source, eRoutingSignalType signalType)
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{
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var routeRequest = new RouteRequest {
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Destination = destination,
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Source = source,
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SignalType = signalType
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};
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/// <summary>
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/// Gets any existing RouteDescriptor for a destination, clears it using ReleaseRoute
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/// and then attempts a new Route and if sucessful, stores that RouteDescriptor
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/// in RouteDescriptorCollection.DefaultCollection
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/// </summary>
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public static void ReleaseAndMakeRoute(this IRoutingInputs destination, IRoutingOutputs source, eRoutingSignalType signalType, string destinationPortKey = "", string sourcePortKey = "")
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{
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var inputPort = string.IsNullOrEmpty(destinationPortKey) ? null : destination.InputPorts.FirstOrDefault(p => p.Key == destinationPortKey);
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var outputPort = string.IsNullOrEmpty(sourcePortKey) ? null : source.OutputPorts.FirstOrDefault(p => p.Key == sourcePortKey);
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ReleaseAndMakeRoute(destination, source, signalType, inputPort, outputPort);
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}
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private static void ReleaseAndMakeRoute(IRoutingInputs destination, IRoutingOutputs source, eRoutingSignalType signalType, RoutingInputPort destinationPort = null, RoutingOutputPort sourcePort = null)
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{
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var routeRequest = new RouteRequest
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{
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Destination = destination,
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DestinationPort = destinationPort,
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Source = source,
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SourcePort = sourcePort,
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SignalType = signalType
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};
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var coolingDevice = destination as IWarmingCooling;
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@@ -65,15 +77,15 @@ namespace PepperDash.Essentials.Core
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destination.ReleaseRoute();
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RunRouteRequest(routeRequest);
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}
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RunRouteRequest(routeRequest);
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}
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private static void RunRouteRequest(RouteRequest request)
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{
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if (request.Source == null)
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return;
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var newRoute = request.Destination.GetRouteToSource(request.Source, request.SignalType);
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var newRoute = request.Destination.GetRouteToSource(request.Source, request.SignalType, request.DestinationPort, request.SourcePort);
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if (newRoute == null)
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return;
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@@ -85,13 +97,13 @@ namespace PepperDash.Essentials.Core
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newRoute.ExecuteRoutes();
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}
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/// <summary>
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/// Will release the existing route on the destination, if it is found in
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/// RouteDescriptorCollection.DefaultCollection
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/// </summary>
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/// <param name="destination"></param>
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public static void ReleaseRoute(this IRoutingSink destination)
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{
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/// <summary>
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/// Will release the existing route on the destination, if it is found in
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/// RouteDescriptorCollection.DefaultCollection
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/// </summary>
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/// <param name="destination"></param>
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public static void ReleaseRoute(this IRoutingInputs destination)
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{
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if (RouteRequests.TryGetValue(destination.Key, out RouteRequest existingRequest) && destination is IWarmingCooling)
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{
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@@ -102,150 +114,182 @@ namespace PepperDash.Essentials.Core
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RouteRequests.Remove(destination.Key);
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var current = RouteDescriptorCollection.DefaultCollection.RemoveRouteDescriptor(destination);
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if (current != null)
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{
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Debug.LogMessage(LogEventLevel.Debug, "Releasing current route: {0}", destination, current.Source.Key);
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current.ReleaseRoutes();
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}
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}
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var current = RouteDescriptorCollection.DefaultCollection.RemoveRouteDescriptor(destination);
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if (current != null)
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{
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Debug.LogMessage(LogEventLevel.Debug, "Releasing current route: {0}", destination, current.Source.Key);
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current.ReleaseRoutes();
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}
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}
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/// <summary>
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/// Builds a RouteDescriptor that contains the steps necessary to make a route between devices.
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/// Routes of type AudioVideo will be built as two separate routes, audio and video. If
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/// a route is discovered, a new RouteDescriptor is returned. If one or both parts
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/// of an audio/video route are discovered a route descriptor is returned. If no route is
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/// discovered, then null is returned
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/// </summary>
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public static RouteDescriptor GetRouteToSource(this IRoutingSink destination, IRoutingOutputs source, eRoutingSignalType signalType)
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{
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var routeDescriptor = new RouteDescriptor(source, destination, signalType);
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/// <summary>
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/// Builds a RouteDescriptor that contains the steps necessary to make a route between devices.
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/// Routes of type AudioVideo will be built as two separate routes, audio and video. If
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/// a route is discovered, a new RouteDescriptor is returned. If one or both parts
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/// of an audio/video route are discovered a route descriptor is returned. If no route is
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/// discovered, then null is returned
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/// </summary>
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public static RouteDescriptor GetRouteToSource(this IRoutingInputs destination, IRoutingOutputs source, eRoutingSignalType signalType, RoutingInputPort destinationPort, RoutingOutputPort sourcePort)
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{
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var routeDescriptor = new RouteDescriptor(source, destination, signalType);
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// if it's a single signal type, find the route
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if (!signalType.HasFlag(eRoutingSignalType.AudioVideo))
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{
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Debug.LogMessage(LogEventLevel.Debug, "Attempting to build source route from {0}", null, source.Key);
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// if it's a single signal type, find the route
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if (!signalType.HasFlag(eRoutingSignalType.AudioVideo))
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{
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Debug.LogMessage(LogEventLevel.Debug, "Attempting to build source route from {0}", null, source.Key);
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if (!destination.GetRouteToSource(source, null, null, signalType, 0, routeDescriptor))
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routeDescriptor = null;
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if (!destination.GetRouteToSource(source, sourcePort, null, signalType, 0, routeDescriptor, destinationPort))
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routeDescriptor = null;
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return routeDescriptor;
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}
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// otherwise, audioVideo needs to be handled as two steps.
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Debug.LogMessage(LogEventLevel.Debug, "Attempting to build audio and video routes from {0}", destination, source.Key);
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}
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// otherwise, audioVideo needs to be handled as two steps.
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var audioSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Audio, 0, routeDescriptor);
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Debug.LogMessage(LogEventLevel.Debug, "Attempting to build audio and video routes from {0}", destination, source.Key);
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if (!audioSuccess)
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Debug.LogMessage(LogEventLevel.Debug, "Cannot find audio route to {0}", destination, source.Key);
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var audioSuccess = destination.GetRouteToSource(source, sourcePort, null, eRoutingSignalType.Audio, 0, routeDescriptor, destinationPort);
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var videoSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Video, 0, routeDescriptor);
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if (!audioSuccess)
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Debug.LogMessage(LogEventLevel.Debug, "Cannot find audio route to {0}", destination, source.Key);
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if (!videoSuccess)
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Debug.LogMessage(LogEventLevel.Debug, "Cannot find video route to {0}", destination, source.Key);
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var videoSuccess = destination.GetRouteToSource(source, sourcePort, null, eRoutingSignalType.Video, 0, routeDescriptor, destinationPort);
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if (!audioSuccess && !videoSuccess)
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routeDescriptor = null;
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return routeDescriptor;
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}
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if (!videoSuccess)
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Debug.LogMessage(LogEventLevel.Debug, "Cannot find video route to {0}", destination, source.Key);
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/// <summary>
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/// The recursive part of this. Will stop on each device, search its inputs for the
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/// desired source and if not found, invoke this function for the each input port
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/// hoping to find the source.
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/// </summary>
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/// <param name="destination"></param>
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/// <param name="source"></param>
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/// <param name="outputPortToUse">The RoutingOutputPort whose link is being checked for a route</param>
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/// <param name="alreadyCheckedDevices">Prevents Devices from being twice-checked</param>
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/// <param name="signalType">This recursive function should not be called with AudioVideo</param>
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/// <param name="cycle">Just an informational counter</param>
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/// <param name="routeTable">The RouteDescriptor being populated as the route is discovered</param>
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/// <returns>true if source is hit</returns>
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static bool GetRouteToSource(this IRoutingInputs destination, IRoutingOutputs source,
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RoutingOutputPort outputPortToUse, List<IRoutingInputsOutputs> alreadyCheckedDevices,
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eRoutingSignalType signalType, int cycle, RouteDescriptor routeTable)
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{
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cycle++;
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if (!audioSuccess && !videoSuccess)
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routeDescriptor = null;
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Debug.LogMessage(LogEventLevel.Verbose, "GetRouteToSource: {0} {1}--> {2}", null, cycle, source.Key, destination.Key);
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RoutingInputPort goodInputPort = null;
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return routeDescriptor;
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}
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var destinationTieLines = TieLineCollection.Default.Where(t =>
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t.DestinationPort.ParentDevice == destination && (t.Type == signalType || t.Type.HasFlag(eRoutingSignalType.AudioVideo)));
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/// <summary>
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/// The recursive part of this. Will stop on each device, search its inputs for the
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/// desired source and if not found, invoke this function for the each input port
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/// hoping to find the source.
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/// </summary>
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/// <param name="destination"></param>
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/// <param name="source"></param>
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/// <param name="destinationPort">The RoutingOutputPort whose link is being checked for a route</param>
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/// <param name="alreadyCheckedDevices">Prevents Devices from being twice-checked</param>
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/// <param name="signalType">This recursive function should not be called with AudioVideo</param>
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/// <param name="cycle">Just an informational counter</param>
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/// <param name="routeTable">The RouteDescriptor being populated as the route is discovered</param>
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/// <returns>true if source is hit</returns>
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private static bool GetRouteToSource(this IRoutingInputs destination, IRoutingOutputs source,
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RoutingOutputPort sourcePort, List<IRoutingInputsOutputs> alreadyCheckedDevices,
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eRoutingSignalType signalType, int cycle, RouteDescriptor routeTable, RoutingInputPort destinationPort)
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{
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cycle++;
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// find a direct tie
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var directTie = destinationTieLines.FirstOrDefault(
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t => t.DestinationPort.ParentDevice == destination
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&& t.SourcePort.ParentDevice == source);
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if (directTie != null) // Found a tie directly to the source
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{
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goodInputPort = directTie.DestinationPort;
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}
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else // no direct-connect. Walk back devices.
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{
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Debug.LogMessage(LogEventLevel.Verbose, "is not directly connected to {0}. Walking down tie lines", destination, source.Key);
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Debug.LogMessage(LogEventLevel.Verbose, "GetRouteToSource: {0} {1}--> {2}", null, cycle, source.Key, destination.Key);
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// No direct tie? Run back out on the inputs' attached devices...
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// Only the ones that are routing devices
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var attachedMidpoints = destinationTieLines.Where(t => t.SourcePort.ParentDevice is IRoutingInputsOutputs);
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RoutingInputPort goodInputPort = null;
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IEnumerable<TieLine> destinationTieLines;
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TieLine directTie = null;
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if (destinationPort == null)
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{
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destinationTieLines = TieLineCollection.Default.Where(t =>
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t.DestinationPort.ParentDevice.Key == destination.Key && (t.Type == signalType || t.Type.HasFlag(eRoutingSignalType.AudioVideo)));
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}
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else
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{
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destinationTieLines = TieLineCollection.Default.Where(t => t.DestinationPort.ParentDevice.Key == destination.Key && (t.Type == signalType || t.Type.HasFlag(eRoutingSignalType.AudioVideo)));
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}
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// find the TieLine without a port
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if (destinationPort == null && sourcePort == null)
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{
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directTie = destinationTieLines.FirstOrDefault(t => t.DestinationPort.ParentDevice.Key == destination.Key && t.SourcePort.ParentDevice.Key == source.Key);
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}
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// find a tieLine to a specific destination port without a specific source port
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else if (destinationPort != null && sourcePort == null)
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{
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directTie = destinationTieLines.FirstOrDefault(t => t.DestinationPort.Key == destinationPort.Key && t.SourcePort.ParentDevice.Key == source.Key);
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}
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// find a tieline to a specific source port without a specific destination port
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else if (destinationPort == null & sourcePort != null)
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{
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directTie = destinationTieLines.FirstOrDefault(t => t.DestinationPort.ParentDevice.Key == destination.Key && t.SourcePort.Key == sourcePort.Key);
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}
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// find a tieline to a specific source port and destination port
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else if (destinationPort != null && sourcePort != null)
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{
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directTie = destinationTieLines.FirstOrDefault(t => t.DestinationPort.Key == destinationPort.Key && t.SourcePort.Key == sourcePort.Key);
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}
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if (directTie != null) // Found a tie directly to the source
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{
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goodInputPort = directTie.DestinationPort;
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}
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else // no direct-connect. Walk back devices.
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{
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Debug.LogMessage(LogEventLevel.Verbose, "is not directly connected to {0}. Walking down tie lines", destination, source.Key);
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// No direct tie? Run back out on the inputs' attached devices...
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// Only the ones that are routing devices
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var midpointTieLines = destinationTieLines.Where(t => t.SourcePort.ParentDevice is IRoutingInputsOutputs);
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//Create a list for tracking already checked devices to avoid loops, if it doesn't already exist from previous iteration
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if (alreadyCheckedDevices == null)
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alreadyCheckedDevices = new List<IRoutingInputsOutputs>();
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alreadyCheckedDevices.Add(destination as IRoutingInputsOutputs);
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foreach (var inputTieToTry in attachedMidpoints)
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{
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var upstreamDeviceOutputPort = inputTieToTry.SourcePort;
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var upstreamRoutingDevice = upstreamDeviceOutputPort.ParentDevice as IRoutingInputsOutputs;
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Debug.LogMessage(LogEventLevel.Verbose, "Trying to find route on {0}", destination, upstreamRoutingDevice.Key);
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foreach (var tieLine in midpointTieLines)
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{
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var midpointDevice = tieLine.SourcePort.ParentDevice as IRoutingInputsOutputs;
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// Check if this previous device has already been walked
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if (alreadyCheckedDevices.Contains(upstreamRoutingDevice))
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// Check if this previous device has already been walked
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if (alreadyCheckedDevices.Contains(midpointDevice))
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{
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Debug.LogMessage(LogEventLevel.Verbose, "Skipping input {0} on {1}, this was already checked", destination, upstreamRoutingDevice.Key, destination.Key);
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Debug.LogMessage(LogEventLevel.Verbose, "Skipping input {0} on {1}, this was already checked", destination, midpointDevice.Key, destination.Key);
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continue;
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}
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var midpointOutputPort = sourcePort ?? tieLine.SourcePort;
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Debug.LogMessage(LogEventLevel.Verbose, "Trying to find route on {0}", destination, midpointDevice.Key);
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// haven't seen this device yet. Do it. Pass the output port to the next
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// level to enable switching on success
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var upstreamRoutingSuccess = upstreamRoutingDevice.GetRouteToSource(source, upstreamDeviceOutputPort,
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alreadyCheckedDevices, signalType, cycle, routeTable);
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var upstreamRoutingSuccess = midpointDevice.GetRouteToSource(source, midpointOutputPort,
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alreadyCheckedDevices, signalType, cycle, routeTable, null);
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if (upstreamRoutingSuccess)
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{
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Debug.LogMessage(LogEventLevel.Verbose, "Upstream device route found", destination);
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goodInputPort = inputTieToTry.DestinationPort;
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goodInputPort = tieLine.DestinationPort;
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break; // Stop looping the inputs in this cycle
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}
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}
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}
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}
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}
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if (goodInputPort == null)
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{
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if (goodInputPort == null)
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{
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Debug.LogMessage(LogEventLevel.Verbose, "No route found to {0}", destination, source.Key);
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return false;
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}
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}
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// we have a route on corresponding inputPort. *** Do the route ***
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if (outputPortToUse == null)
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if (sourcePort == null)
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{
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// it's a sink device
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routeTable.Routes.Add(new RouteSwitchDescriptor(goodInputPort));
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}
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else if (destination is IRouting)
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{
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routeTable.Routes.Add(new RouteSwitchDescriptor(outputPortToUse, goodInputPort));
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routeTable.Routes.Add(new RouteSwitchDescriptor(sourcePort, goodInputPort));
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}
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else // device is merely IRoutingInputOutputs
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Debug.LogMessage(LogEventLevel.Verbose, "No routing. Passthrough device", destination);
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return true;
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}
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}
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}
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}
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@@ -3,7 +3,7 @@
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/// <summary>
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/// Defines an IRoutingOutputs devices as being a source - the start of the chain
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/// </summary>
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public interface IRoutingSource
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{
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}
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public interface IRoutingSource : IRoutingOutputs
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{
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}
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}
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@@ -2,19 +2,22 @@
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{
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public class RouteRequest
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{
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public IRoutingSink Destination {get; set;}
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public IRoutingOutputs Source {get; set;}
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public eRoutingSignalType SignalType {get; set;}
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public RoutingInputPort DestinationPort { get; set; }
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public RoutingOutputPort SourcePort { get; set; }
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public IRoutingInputs Destination { get; set; }
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public IRoutingOutputs Source { get; set; }
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public eRoutingSignalType SignalType { get; set; }
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public void HandleCooldown(object sender, FeedbackEventArgs args)
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{
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var coolingDevice = sender as IWarmingCooling;
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if(args.BoolValue == false)
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if (args.BoolValue == false)
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{
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Destination.ReleaseAndMakeRoute(Source, SignalType);
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if(sender == null) return;
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if (sender == null) return;
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coolingDevice.IsCoolingDownFeedback.OutputChange -= HandleCooldown;
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}
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