mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-08-31 19:08:29 +00:00
refactor: Refactor DeviceManager and related classes to improve thread safety and performance
- Replaced CCriticalSection with lock statements in DeviceManager for better thread management. - Updated AddDevice and RemoveDevice methods to use Monitor for locking. - Enhanced event handling for device activation and registration. - Modified FileIO class to utilize Task for asynchronous file operations instead of CrestronInvoke. - Improved feedback mechanisms in FeedbackBase and SystemMonitorController using Task.Run. - Refactored GenericQueue to remove Crestron threading dependencies and utilize System.Threading. - Updated BlueJeansPc and VideoCodecBase classes to use Task for asynchronous operations. - Cleaned up unnecessary critical sections and improved code documentation across various files.
This commit is contained in:
parent
426ef4ad6b
commit
346a5e9e57
23 changed files with 998 additions and 912 deletions
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@ -1,18 +1,9 @@
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/*PepperDash Technology Corp.
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JAG
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Copyright: 2017
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------------------------------------
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***Notice of Ownership and Copyright***
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The material in which this notice appears is the property of PepperDash Technology Corporation,
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which claims copyright under the laws of the United States of America in the entire body of material
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and in all parts thereof, regardless of the use to which it is being put. Any use, in whole or in part,
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of this material by another party without the express written permission of PepperDash Technology Corporation is prohibited.
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PepperDash Technology Corporation reserves all rights under applicable laws.
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------------------------------------ */
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.CrestronSockets;
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using PepperDash.Core.Logging;
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@ -69,12 +60,17 @@ public class GenericSecureTcpIpServer : Device
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/// <summary>
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/// Server listen lock
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/// </summary>
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CCriticalSection ServerCCSection = new CCriticalSection();
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private readonly object _serverLock = new();
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/// <summary>
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/// Queue lock
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/// </summary>
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CCriticalSection DequeueLock = new CCriticalSection();
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private readonly object _dequeueLock = new();
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/// <summary>
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/// Broadcast lock
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/// </summary>
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private readonly object _broadcastLock = new();
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/// <summary>
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/// Receive Queue size. Defaults to 20. Will set to 20 if QueueSize property is less than 20. Use constructor or set queue size property before
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@ -399,18 +395,19 @@ public class GenericSecureTcpIpServer : Device
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/// </summary>
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public void Listen()
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{
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ServerCCSection.Enter();
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lock (_serverLock)
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{
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try
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{
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if (Port < 1 || Port > 65535)
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Server '{0}': Invalid port", Key);
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this.LogError("Server '{0}': Invalid port", Key);
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ErrorLog.Warn(string.Format("Server '{0}': Invalid port", Key));
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return;
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}
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if (string.IsNullOrEmpty(SharedKey) && SharedKeyRequired)
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Server '{0}': No Shared Key set", Key);
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this.LogError("Server '{0}': No Shared Key set", Key);
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ErrorLog.Warn(string.Format("Server '{0}': No Shared Key set", Key));
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return;
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}
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@ -434,22 +431,21 @@ public class GenericSecureTcpIpServer : Device
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SocketErrorCodes status = SecureServer.WaitForConnectionAsync(IPAddress.Any, SecureConnectCallback);
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if (status != SocketErrorCodes.SOCKET_OPERATION_PENDING)
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{
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Debug.Console(0, this, Debug.ErrorLogLevel.Error, "Error starting WaitForConnectionAsync {0}", status);
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this.LogError("Error starting WaitForConnectionAsync {0}", status);
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}
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else
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{
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ServerStopped = false;
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}
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OnServerStateChange(SecureServer.State);
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Secure Server Status: {0}, Socket Status: {1}", SecureServer.State, SecureServer.ServerSocketStatus);
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ServerCCSection.Leave();
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this.LogInformation("Secure Server Status: {0}, Socket Status: {1}", SecureServer.State, SecureServer.ServerSocketStatus);
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}
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catch (Exception ex)
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{
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ServerCCSection.Leave();
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ErrorLog.Error("{1} Error with Dynamic Server: {0}", ex.ToString(), Key);
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this.LogException(ex, "{1} Error with Dynamic Server: {0}", ex.ToString(), Key);
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}
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} // end lock
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}
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/// <summary>
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@ -459,18 +455,18 @@ public class GenericSecureTcpIpServer : Device
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{
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try
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{
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Debug.Console(2, this, Debug.ErrorLogLevel.Notice, "Stopping Listener");
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this.LogVerbose("Stopping Listener");
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if (SecureServer != null)
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{
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SecureServer.Stop();
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Debug.Console(2, this, Debug.ErrorLogLevel.Notice, "Server State: {0}", SecureServer.State);
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this.LogVerbose("Server State: {0}", SecureServer.State);
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OnServerStateChange(SecureServer.State);
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}
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ServerStopped = true;
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}
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catch (Exception ex)
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{
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Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Error stopping server. Error: {0}", ex);
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this.LogException(ex, "Error stopping server. Error: {0}", ex.Message);
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}
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}
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@ -483,11 +479,11 @@ public class GenericSecureTcpIpServer : Device
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try
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{
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SecureServer.Disconnect(client);
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Debug.Console(2, this, Debug.ErrorLogLevel.Notice, "Disconnected client index: {0}", client);
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this.LogVerbose("Disconnected client index: {0}", client);
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}
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catch (Exception ex)
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{
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Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Error Disconnecting client index: {0}. Error: {1}", client, ex);
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this.LogException(ex, "Error Disconnecting client index: {0}. Error: {1}", client, ex.Message);
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}
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}
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/// <summary>
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@ -495,7 +491,7 @@ public class GenericSecureTcpIpServer : Device
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/// </summary>
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public void DisconnectAllClientsForShutdown()
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Disconnecting All Clients");
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this.LogInformation("Disconnecting All Clients");
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if (SecureServer != null)
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{
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SecureServer.SocketStatusChange -= SecureServer_SocketStatusChange;
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@ -507,17 +503,17 @@ public class GenericSecureTcpIpServer : Device
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try
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{
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SecureServer.Disconnect(i);
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Debug.Console(2, this, Debug.ErrorLogLevel.Notice, "Disconnected client index: {0}", i);
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this.LogInformation("Disconnected client index: {0}", i);
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}
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catch (Exception ex)
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{
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Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Error Disconnecting client index: {0}. Error: {1}", i, ex);
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this.LogException(ex, "Error Disconnecting client index: {0}. Error: {1}", i, ex.Message);
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}
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}
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Debug.Console(2, this, Debug.ErrorLogLevel.Notice, "Server Status: {0}", SecureServer.ServerSocketStatus);
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this.LogInformation("Server Status: {0}", SecureServer.ServerSocketStatus);
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}
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Debug.Console(2, this, Debug.ErrorLogLevel.Notice, "Disconnected All Clients");
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this.LogInformation("Disconnected All Clients");
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ConnectedClientsIndexes.Clear();
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if (!ProgramIsStopping)
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@ -535,8 +531,8 @@ public class GenericSecureTcpIpServer : Device
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/// <param name="text"></param>
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public void BroadcastText(string text)
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{
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CCriticalSection CCBroadcast = new CCriticalSection();
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CCBroadcast.Enter();
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lock (_broadcastLock)
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{
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try
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{
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if (ConnectedClientsIndexes.Count > 0)
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@ -552,13 +548,12 @@ public class GenericSecureTcpIpServer : Device
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}
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}
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}
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CCBroadcast.Leave();
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}
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catch (Exception ex)
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{
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CCBroadcast.Leave();
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Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Error Broadcasting messages from server. Error: {0}", ex.Message);
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this.LogException(ex, "Error Broadcasting messages from server. Error: {0}", ex.Message);
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}
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} // end lock
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}
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/// <summary>
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@ -579,7 +574,7 @@ public class GenericSecureTcpIpServer : Device
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}
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catch (Exception ex)
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{
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Debug.Console(2, this, "Error sending text to client. Text: {1}. Error: {0}", ex.Message, text);
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this.LogException(ex, "Error sending text to client. Text: {1}. Error: {0}", ex.Message, text);
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}
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}
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@ -603,7 +598,7 @@ public class GenericSecureTcpIpServer : Device
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CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
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HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
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}
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Debug.Console(1, this, "Heartbeat Received: {0}, from client index: {1}", HeartbeatStringToMatch, clientIndex);
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this.LogDebug("Heartbeat Received: {0}, from client index: {1}", HeartbeatStringToMatch, clientIndex);
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// Return Heartbeat
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SendTextToClient(HeartbeatStringToMatch, clientIndex);
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return remainingText;
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@ -618,13 +613,13 @@ public class GenericSecureTcpIpServer : Device
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CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
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HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
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}
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Debug.Console(1, this, "Heartbeat Received: {0}, from client index: {1}", received, clientIndex);
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this.LogInformation("Heartbeat Received: {0}, from client index: {1}", received, clientIndex);
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}
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}
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}
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catch (Exception ex)
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{
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Debug.Console(1, this, "Error checking heartbeat: {0}", ex.Message);
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this.LogException(ex, "Error checking heartbeat: {0}", ex.Message);
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}
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return received;
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}
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/// <returns></returns>
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public string GetClientIPAddress(uint clientIndex)
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "GetClientIPAddress Index: {0}", clientIndex);
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this.LogInformation("GetClientIPAddress Index: {0}", clientIndex);
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if (!SharedKeyRequired || (SharedKeyRequired && ClientReadyAfterKeyExchange.Contains(clientIndex)))
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{
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var ipa = this.SecureServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex);
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "GetClientIPAddress IPAddreess: {0}", ipa);
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this.LogInformation("GetClientIPAddress IPAddreess: {0}", ipa);
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return ipa;
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}
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clientIndex = (uint)o;
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address = SecureServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex);
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Debug.Console(1, this, Debug.ErrorLogLevel.Warning, "Heartbeat not received for Client index {2} IP: {0}, DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE {1}",
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this.LogInformation("Heartbeat not received for Client index {2} IP: {0}, DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE {1}",
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address, string.IsNullOrEmpty(HeartbeatStringToMatch) ? "" : ("HeartbeatStringToMatch: " + HeartbeatStringToMatch), clientIndex);
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if (SecureServer.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
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// Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "SecureServerSocketStatusChange Index:{0} status:{1} Port:{2} IP:{3}", clientIndex, serverSocketStatus, this.SecureServer.GetPortNumberServerAcceptedConnectionFromForSpecificClient(clientIndex), this.SecureServer.GetLocalAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
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if (serverSocketStatus != SocketStatus.SOCKET_STATUS_CONNECTED)
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "SecureServerSocketStatusChange ConnectedCLients: {0} ServerState: {1} Port: {2}", SecureServer.NumberOfClientsConnected, SecureServer.State, SecureServer.PortNumber);
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this.LogInformation("SecureServerSocketStatusChange ConnectedCLients: {0} ServerState: {1} Port: {2}", SecureServer.NumberOfClientsConnected, SecureServer.State, SecureServer.PortNumber);
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if (ConnectedClientsIndexes.Contains(clientIndex))
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ConnectedClientsIndexes.Remove(clientIndex);
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@ -725,12 +720,12 @@ public class GenericSecureTcpIpServer : Device
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}
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catch (Exception ex)
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{
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Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Error in Socket Status Change Callback. Error: {0}", ex);
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this.LogException(ex, "Error in Socket Status Change Callback. Error: {0}", ex.Message);
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}
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//Use a thread for this event so that the server state updates to listening while this event is processed. Listening must be added to the server state
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//after every client connection so that the server can check and see if it is at max clients. Due to this the event fires and server listening enum bit flag
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//is not set. Putting in a thread allows the state to update before this event processes so that the subscribers to this event get accurate isListening in the event.
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CrestronInvoke.BeginInvoke(o => onConnectionChange(clientIndex, server.GetServerSocketStatusForSpecificClient(clientIndex)), null);
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Task.Run(() => onConnectionChange(clientIndex, server.GetServerSocketStatusForSpecificClient(clientIndex)));
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}
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#endregion
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@ -745,7 +740,7 @@ public class GenericSecureTcpIpServer : Device
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{
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try
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "ConnectCallback: IPAddress: {0}. Index: {1}. Status: {2}",
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this.LogInformation("ConnectCallback: IPAddress: {0}. Index: {1}. Status: {2}",
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server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex),
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clientIndex, server.GetServerSocketStatusForSpecificClient(clientIndex));
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if (clientIndex != 0)
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@ -765,7 +760,7 @@ public class GenericSecureTcpIpServer : Device
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}
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byte[] b = Encoding.GetEncoding(28591).GetBytes("SharedKey:");
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server.SendDataAsync(clientIndex, b, b.Length, (x, y, z) => { });
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Sent Shared Key Request to client at {0}", server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
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this.LogInformation("Sent Shared Key Request to client at {0}", server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
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}
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else
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{
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@ -784,19 +779,19 @@ public class GenericSecureTcpIpServer : Device
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}
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else
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Client attempt faulty.");
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this.LogError("Client attempt faulty.");
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}
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}
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catch (Exception ex)
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{
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Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Error in Socket Status Connect Callback. Error: {0}", ex);
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this.LogException(ex, "Error in Socket Status Connect Callback. Error: {0}", ex.Message);
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}
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// Rearm the listner
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SocketErrorCodes status = server.WaitForConnectionAsync(IPAddress.Any, SecureConnectCallback);
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if (status != SocketErrorCodes.SOCKET_OPERATION_PENDING)
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{
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Debug.Console(0, this, Debug.ErrorLogLevel.Error, "Socket status connect callback status {0}", status);
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this.LogError("Socket status connect callback status {0}", status);
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if (status == SocketErrorCodes.SOCKET_CONNECTION_IN_PROGRESS)
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{
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// There is an issue where on a failed negotiation we need to stop and start the server. This should still leave connected clients intact.
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@ -833,7 +828,7 @@ public class GenericSecureTcpIpServer : Device
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if (received != SharedKey)
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{
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byte[] b = Encoding.GetEncoding(28591).GetBytes("Shared key did not match server. Disconnecting");
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Debug.Console(1, this, Debug.ErrorLogLevel.Warning, "Client at index {0} Shared key did not match the server, disconnecting client. Key: {1}", clientIndex, received);
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this.LogWarning("Client at index {0} Shared key did not match the server, disconnecting client. Key: {1}", clientIndex, received);
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mySecureTCPServer.SendData(clientIndex, b, b.Length);
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mySecureTCPServer.Disconnect(clientIndex);
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@ -844,7 +839,7 @@ public class GenericSecureTcpIpServer : Device
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byte[] success = Encoding.GetEncoding(28591).GetBytes("Shared Key Match");
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mySecureTCPServer.SendDataAsync(clientIndex, success, success.Length, null);
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OnServerClientReadyForCommunications(clientIndex);
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Client with index {0} provided the shared key and successfully connected to the server", clientIndex);
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this.LogInformation("Client with index {0} provided the shared key and successfully connected to the server", clientIndex);
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}
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else if (!string.IsNullOrEmpty(checkHeartbeat(clientIndex, received)))
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{
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@ -857,7 +852,7 @@ public class GenericSecureTcpIpServer : Device
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}
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catch (Exception ex)
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{
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Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Error Receiving data: {0}. Error: {1}", received, ex);
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this.LogException(ex, "Error Receiving data: {0}. Error: {1}", received, ex.Message);
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}
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if (mySecureTCPServer.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
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mySecureTCPServer.ReceiveDataAsync(clientIndex, SecureReceivedDataAsyncCallback);
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@ -865,9 +860,8 @@ public class GenericSecureTcpIpServer : Device
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//Check to see if there is a subscription to the TextReceivedQueueInvoke event. If there is start the dequeue thread.
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if (handler != null)
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{
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var gotLock = DequeueLock.TryEnter();
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if (gotLock)
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CrestronInvoke.BeginInvoke((o) => DequeueEvent());
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if (Monitor.TryEnter(_dequeueLock))
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Task.Run(() => DequeueEvent());
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}
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}
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else
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@ -877,7 +871,7 @@ public class GenericSecureTcpIpServer : Device
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}
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/// <summary>
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/// This method gets spooled up in its own thread an protected by a CCriticalSection to prevent multiple threads from running concurrently.
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/// This method gets spooled up in its own thread an protected by a lock to prevent multiple threads from running concurrently.
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/// It will dequeue items as they are enqueued automatically.
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/// </summary>
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void DequeueEvent()
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@ -899,11 +893,8 @@ public class GenericSecureTcpIpServer : Device
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{
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this.LogError(e, "DequeueEvent error");
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}
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// Make sure to leave the CCritical section in case an exception above stops this thread, or we won't be able to restart it.
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if (DequeueLock != null)
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{
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DequeueLock.Leave();
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}
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// Make sure to release the lock in case an exception above stops this thread, or we won't be able to restart it.
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Monitor.Exit(_dequeueLock);
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}
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#endregion
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@ -974,7 +965,7 @@ public class GenericSecureTcpIpServer : Device
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if (MonitorClient != null)
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MonitorClient.Disconnect();
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Program stopping. Closing server");
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this.LogInformation("Program stopping. Closing server");
|
||||
KillServer();
|
||||
}
|
||||
}
|
||||
|
|
@ -1015,7 +1006,7 @@ public class GenericSecureTcpIpServer : Device
|
|||
//MonitorClient.ConnectionChange += MonitorClient_ConnectionChange;
|
||||
MonitorClient.ClientReadyForCommunications += MonitorClient_IsReadyForComm;
|
||||
|
||||
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Starting monitor check");
|
||||
this.LogInformation("Starting monitor check");
|
||||
|
||||
MonitorClient.Connect();
|
||||
// From here MonitorCLient either connects or hangs, MonitorClient will call back
|
||||
|
|
@ -1042,7 +1033,7 @@ public class GenericSecureTcpIpServer : Device
|
|||
{
|
||||
if (args.IsReady)
|
||||
{
|
||||
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Monitor client connection success. Disconnecting in 2s");
|
||||
this.LogInformation("Monitor client connection success. Disconnecting in 2s");
|
||||
MonitorClientTimer.Stop();
|
||||
MonitorClientTimer = null;
|
||||
MonitorClientFailureCount = 0;
|
||||
|
|
@ -1063,13 +1054,13 @@ public class GenericSecureTcpIpServer : Device
|
|||
StopMonitorClient();
|
||||
if (MonitorClientFailureCount < MonitorClientMaxFailureCount)
|
||||
{
|
||||
Debug.Console(2, this, Debug.ErrorLogLevel.Warning, "Monitor client connection has hung {0} time{1}, maximum {2}",
|
||||
this.LogWarning("Monitor client connection has hung {0} time{1}, maximum {2}",
|
||||
MonitorClientFailureCount, MonitorClientFailureCount > 1 ? "s" : "", MonitorClientMaxFailureCount);
|
||||
StartMonitorClient();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Console(2, this, Debug.ErrorLogLevel.Error,
|
||||
this.LogError(
|
||||
"\r***************************\rMonitor client connection has hung a maximum of {0} times. \r***************************",
|
||||
MonitorClientMaxFailureCount);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue