Adds some additional help

This commit is contained in:
Neil Dorin
2020-04-03 18:01:08 -06:00
parent 703695e768
commit 3a101d89ea
3 changed files with 14 additions and 20 deletions

View File

@@ -34,8 +34,14 @@ namespace PepperDash.Essentials.Core
{
#region IDeviceFactory Members
/// <summary>
/// A list of strings that can be used in the type property of a DeviceConfig object to build an instance of this device
/// </summary>
public List<string> TypeNames { get; protected set; }
/// <summary>
/// Loads an item to the DeviceFactory.FactoryMethods dictionary for each entry in the TypeNames list
/// </summary>
public void LoadTypeFactories()
{
foreach (var typeName in TypeNames)
@@ -44,6 +50,11 @@ namespace PepperDash.Essentials.Core
}
}
/// <summary>
/// The method that will build the device
/// </summary>
/// <param name="dc">The device config</param>
/// <returns>An instance of the device</returns>
public abstract EssentialsDevice BuildDevice(DeviceConfig dc);
#endregion
@@ -54,6 +65,9 @@ namespace PepperDash.Essentials.Core
/// </summary>
public abstract class EssentialsPluginDeviceFactory<T> : EssentialsDeviceFactory<T>, IPluginDeviceFactory where T : EssentialsDevice
{
/// <summary>
/// Specifies the minimum version of Essentials required for a plugin to run. Must use the format Major.Minor.Build (ex. "1.4.33")
/// </summary>
public string MinimumEssentialsFrameworkVersion { get; protected set; }
}
}

View File

@@ -161,7 +161,6 @@
<Compile Include="Plugins\PluginLoader.cs" />
<Compile Include="Presets\PresetBase.cs" />
<Compile Include="Plugins\IPluginDeviceFactory.cs" />
<Compile Include="Plugins\PluginEntrypointAttribute.cs" />
<Compile Include="Ramps and Increments\ActionIncrementer.cs" />
<Compile Include="Config\Comm and IR\CommFactory.cs" />
<Compile Include="Config\Comm and IR\CommunicationExtras.cs" />

View File

@@ -1,19 +0,0 @@
using System;
namespace PepperDash.Essentials.Core.Plugins
{
[AttributeUsage(AttributeTargets.Class)]
public sealed class PluginEntryPointAttribute : Attribute
{
private readonly string _uniqueKey;
public string UniqueKey {
get { return _uniqueKey; }
}
public PluginEntryPointAttribute(string key)
{
_uniqueKey = key;
}
}
}