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Completed Environment UI effort. Tested with EssentialsHuddleRoom type
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@@ -30,8 +30,32 @@ namespace PepperDash.Essentials.Core.Lighting
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public abstract void SelectScene(LightingScene scene);
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public void SimulateSceneSelect(string sceneName)
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{
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Debug.Console(1, this, "Simulating selection of scene '{0}'", sceneName);
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var scene = LightingScenes.FirstOrDefault(s => s.Name.Equals(sceneName));
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if (scene != null)
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{
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CurrentLightingScene = scene;
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OnLightingSceneChange();
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}
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}
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/// <summary>
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/// Sets the IsActive property on each scene and fires the LightingSceneChange event
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/// </summary>
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protected void OnLightingSceneChange()
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{
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foreach (var scene in LightingScenes)
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{
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if (scene == CurrentLightingScene)
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scene.IsActive = true;
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else
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scene.IsActive = false;
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}
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var handler = LightingSceneChange;
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if (handler != null)
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{
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@@ -45,5 +69,24 @@ namespace PepperDash.Essentials.Core.Lighting
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{
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public string Name { get; set; }
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public string ID { get; set; }
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bool _IsActive;
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public bool IsActive
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{
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get
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{
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return _IsActive;
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}
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set
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{
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_IsActive = value;
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IsActiveFeedback.FireUpdate();
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}
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}
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public BoolFeedback IsActiveFeedback { get; set; }
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public LightingScene()
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{
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IsActiveFeedback = new BoolFeedback(new Func<bool>(() => IsActive));
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}
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}
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}
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