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Completed Environment UI effort. Tested with EssentialsHuddleRoom type
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@@ -179,6 +179,7 @@ namespace PepperDash.Essentials.Devices.Common.Environment.Lutron
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/// <param name="scene"></param>
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public override void SelectScene(LightingScene scene)
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{
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Debug.Console(1, this, "Selecting Scene: '{0}'", scene.Name);
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SendLine(string.Format("{0}AREA,{1},{2},{3}", Set, IntegrationId, eAction.Scene, scene.ID));
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}
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@@ -46,6 +46,7 @@ namespace PepperDash.Essentials.Devices.Common.Environment.Somfy
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public override void Open()
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{
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Debug.Console(1, this, "Opening Shade: '{0}'", this.Name);
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StopRelay.Off();
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CloseRelay.Off();
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@@ -54,6 +55,7 @@ namespace PepperDash.Essentials.Devices.Common.Environment.Somfy
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public void Stop()
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{
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Debug.Console(1, this, "Stopping Shade: '{0}'", this.Name);
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OpenRelay.Off();
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CloseRelay.Off();
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@@ -63,6 +65,7 @@ namespace PepperDash.Essentials.Devices.Common.Environment.Somfy
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public override void Close()
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{
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Debug.Console(1, this, "Closing Shade: '{0}'", this.Name);
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OpenRelay.Off();
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StopRelay.Off();
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