Merge branch 'main' into feature/add-IHasCamerasMessenger

This commit is contained in:
Neil Dorin
2025-07-24 16:03:41 -06:00
22 changed files with 1099 additions and 264 deletions

View File

@@ -1,110 +1,199 @@
using Crestron.SimplSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro.DeviceSupport;
using Newtonsoft.Json;
using PepperDash.Core;
using PepperDash.Essentials.Core;
using PepperDash.Essentials.Core.Bridges;
using PepperDash.Essentials.Core.DeviceTypeInterfaces;
using PepperDash.Essentials.Core.Routing;
using Serilog.Events;
using System;
using System.Collections.Generic;
using System.Linq;
using Feedback = PepperDash.Essentials.Core.Feedback;
namespace PepperDash.Essentials.Devices.Common.Displays
{
public abstract class DisplayBase : EssentialsDevice, IDisplay
/// <summary>
/// Abstract base class for display devices that provides common display functionality
/// including power control, input switching, and routing capabilities.
/// </summary>
public abstract class DisplayBase : EssentialsDevice, IDisplay, ICurrentSources
{
private RoutingInputPort _currentInputPort;
public RoutingInputPort CurrentInputPort
{
get
{
return _currentInputPort;
}
private RoutingInputPort _currentInputPort;
protected set
{
if (_currentInputPort == value) return;
/// <summary>
/// Gets or sets the current input port that is selected on the display.
/// </summary>
public RoutingInputPort CurrentInputPort
{
get
{
return _currentInputPort;
}
_currentInputPort = value;
protected set
{
if (_currentInputPort == value) return;
InputChanged?.Invoke(this, _currentInputPort);
}
}
_currentInputPort = value;
public event InputChangedEventHandler InputChanged;
InputChanged?.Invoke(this, _currentInputPort);
}
}
public event SourceInfoChangeHandler CurrentSourceChange;
/// <summary>
/// Event that is raised when the input changes on the display.
/// </summary>
public event InputChangedEventHandler InputChanged;
public string CurrentSourceInfoKey { get; set; }
public SourceListItem CurrentSourceInfo
{
get
{
return _CurrentSourceInfo;
}
set
{
if (value == _CurrentSourceInfo) return;
/// <summary>
/// Event that is raised when the current source information changes.
/// </summary>
public event SourceInfoChangeHandler CurrentSourceChange;
var handler = CurrentSourceChange;
/// <summary>
/// Gets or sets the key of the current source information.
/// </summary>
public string CurrentSourceInfoKey { get; set; }
if (handler != null)
handler(_CurrentSourceInfo, ChangeType.WillChange);
/// <summary>
/// Gets or sets the current source information for the display.
/// </summary>
public SourceListItem CurrentSourceInfo
{
get
{
return _CurrentSourceInfo;
}
set
{
if (value == _CurrentSourceInfo) return;
_CurrentSourceInfo = value;
var handler = CurrentSourceChange;
if (handler != null)
handler(_CurrentSourceInfo, ChangeType.DidChange);
}
}
SourceListItem _CurrentSourceInfo;
if (handler != null)
handler(_CurrentSourceInfo, ChangeType.WillChange);
_CurrentSourceInfo = value;
if (handler != null)
handler(_CurrentSourceInfo, ChangeType.DidChange);
}
}
SourceListItem _CurrentSourceInfo;
/// <inheritdoc/>
public Dictionary<eRoutingSignalType, SourceListItem> CurrentSources { get; private set; }
/// <inheritdoc/>
public Dictionary<eRoutingSignalType, string> CurrentSourceKeys { get; private set; }
/// <summary>
/// Gets feedback indicating whether the display is currently cooling down after being powered off.
/// </summary>
public BoolFeedback IsCoolingDownFeedback { get; protected set; }
/// <summary>
/// Gets feedback indicating whether the display is currently warming up after being powered on.
/// </summary>
public BoolFeedback IsWarmingUpFeedback { get; private set; }
public UsageTracking UsageTracker { get; set; }
/// <summary>
/// Gets or sets the usage tracking instance for monitoring display usage statistics.
/// </summary>
public UsageTracking UsageTracker { get; set; }
/// <summary>
/// Gets or sets the warmup time in milliseconds for the display to become ready after power on.
/// </summary>
public uint WarmupTime { get; set; }
/// <summary>
/// Gets or sets the cooldown time in milliseconds for the display to fully power down.
/// </summary>
public uint CooldownTime { get; set; }
/// <summary>
/// Bool Func that will provide a value for the PowerIsOn Output. Must be implemented
/// by concrete sub-classes
/// Abstract function that must be implemented by derived classes to provide the cooling down feedback value.
/// Must be implemented by concrete sub-classes.
/// </summary>
abstract protected Func<bool> IsCoolingDownFeedbackFunc { get; }
abstract protected Func<bool> IsWarmingUpFeedbackFunc { get; }
/// <summary>
/// Abstract function that must be implemented by derived classes to provide the warming up feedback value.
/// Must be implemented by concrete sub-classes.
/// </summary>
abstract protected Func<bool> IsWarmingUpFeedbackFunc { get; }
/// <summary>
/// Timer used for managing display warmup timing.
/// </summary>
protected CTimer WarmupTimer;
/// <summary>
/// Timer used for managing display cooldown timing.
/// </summary>
protected CTimer CooldownTimer;
#region IRoutingInputs Members
/// <summary>
/// Gets the collection of input ports available on this display device.
/// </summary>
public RoutingPortCollection<RoutingInputPort> InputPorts { get; private set; }
#endregion
protected DisplayBase(string key, string name)
: base(key, name)
/// <summary>
/// Initializes a new instance of the DisplayBase class.
/// </summary>
/// <param name="key">The unique key identifier for this display device.</param>
/// <param name="name">The friendly name for this display device.</param>
protected DisplayBase(string key, string name)
: base(key, name)
{
IsCoolingDownFeedback = new BoolFeedback("IsCoolingDown", IsCoolingDownFeedbackFunc);
IsWarmingUpFeedback = new BoolFeedback("IsWarmingUp", IsWarmingUpFeedbackFunc);
InputPorts = new RoutingPortCollection<RoutingInputPort>();
CurrentSources = new Dictionary<eRoutingSignalType, SourceListItem>
{
{ eRoutingSignalType.Audio, null },
{ eRoutingSignalType.Video, null },
};
CurrentSourceKeys = new Dictionary<eRoutingSignalType, string>
{
{ eRoutingSignalType.Audio, string.Empty },
{ eRoutingSignalType.Video, string.Empty },
};
}
/// <summary>
/// Powers on the display device. Must be implemented by derived classes.
/// </summary>
public abstract void PowerOn();
/// <summary>
/// Powers off the display device. Must be implemented by derived classes.
/// </summary>
public abstract void PowerOff();
/// <summary>
/// Toggles the power state of the display device. Must be implemented by derived classes.
/// </summary>
public abstract void PowerToggle();
public virtual FeedbackCollection<Feedback> Feedbacks
/// <summary>
/// Gets the collection of feedback objects for this display device.
/// </summary>
public virtual FeedbackCollection<Feedback> Feedbacks
{
get
{
return new FeedbackCollection<Feedback>
return new FeedbackCollection<Feedback>
{
IsCoolingDownFeedback,
IsWarmingUpFeedback
@@ -112,30 +201,50 @@ namespace PepperDash.Essentials.Devices.Common.Displays
}
}
public abstract void ExecuteSwitch(object selector);
/// <summary>
/// Executes a switch to the specified input on the display device. Must be implemented by derived classes.
/// </summary>
/// <param name="selector">The selector object that identifies which input to switch to.</param>
public abstract void ExecuteSwitch(object selector);
protected void LinkDisplayToApi(DisplayBase displayDevice, BasicTriList trilist, uint joinStart, string joinMapKey,
EiscApiAdvanced bridge)
{
var joinMap = new DisplayControllerJoinMap(joinStart);
/// <summary>
/// Links the display device to an API using a trilist, join start, join map key, and bridge.
/// This overload uses serialized join map configuration.
/// </summary>
/// <param name="displayDevice">The display device to link.</param>
/// <param name="trilist">The BasicTriList for communication.</param>
/// <param name="joinStart">The starting join number for the device.</param>
/// <param name="joinMapKey">The key for the join map configuration.</param>
/// <param name="bridge">The EISC API bridge instance.</param>
protected void LinkDisplayToApi(DisplayBase displayDevice, BasicTriList trilist, uint joinStart, string joinMapKey,
EiscApiAdvanced bridge)
{
var joinMap = new DisplayControllerJoinMap(joinStart);
var joinMapSerialized = JoinMapHelper.GetSerializedJoinMapForDevice(joinMapKey);
var joinMapSerialized = JoinMapHelper.GetSerializedJoinMapForDevice(joinMapKey);
if (!string.IsNullOrEmpty(joinMapSerialized))
joinMap = JsonConvert.DeserializeObject<DisplayControllerJoinMap>(joinMapSerialized);
if (!string.IsNullOrEmpty(joinMapSerialized))
joinMap = JsonConvert.DeserializeObject<DisplayControllerJoinMap>(joinMapSerialized);
if (bridge != null)
{
bridge.AddJoinMap(Key, joinMap);
}
else
{
Debug.LogMessage(LogEventLevel.Information,this,"Please update config to use 'eiscapiadvanced' to get all join map features for this device.");
}
if (bridge != null)
{
bridge.AddJoinMap(Key, joinMap);
}
else
{
Debug.LogMessage(LogEventLevel.Information, this, "Please update config to use 'eiscapiadvanced' to get all join map features for this device.");
}
LinkDisplayToApi(displayDevice, trilist, joinMap);
}
}
/// <summary>
/// Links the display device to an API using a trilist and join map.
/// This overload uses a pre-configured join map instance.
/// </summary>
/// <param name="displayDevice">The display device to link.</param>
/// <param name="trilist">The BasicTriList for communication.</param>
/// <param name="joinMap">The join map configuration for the device.</param>
protected void LinkDisplayToApi(DisplayBase displayDevice, BasicTriList trilist, DisplayControllerJoinMap joinMap)
{
Debug.LogMessage(LogEventLevel.Debug, "Linking to Trilist '{0}'", trilist.ID.ToString("X"));
@@ -268,68 +377,96 @@ namespace PepperDash.Essentials.Devices.Common.Displays
volumeDisplayWithFeedback.MuteFeedback.LinkComplementInputSig(trilist.BooleanInput[joinMap.VolumeMuteOff.JoinNumber]);
}
}
}
public abstract class TwoWayDisplayBase : DisplayBase, IRoutingFeedback, IHasPowerControlWithFeedback
/// <summary>
/// Abstract base class for two-way display devices that provide feedback capabilities.
/// Extends DisplayBase with routing feedback and power control feedback functionality.
/// </summary>
public abstract class TwoWayDisplayBase : DisplayBase, IRoutingFeedback, IHasPowerControlWithFeedback
{
public StringFeedback CurrentInputFeedback { get; private set; }
/// <summary>
/// Gets feedback for the current input selection on the display.
/// </summary>
public StringFeedback CurrentInputFeedback { get; private set; }
abstract protected Func<string> CurrentInputFeedbackFunc { get; }
/// <summary>
/// Abstract function that must be implemented by derived classes to provide the current input feedback value.
/// Must be implemented by concrete sub-classes.
/// </summary>
abstract protected Func<string> CurrentInputFeedbackFunc { get; }
public BoolFeedback PowerIsOnFeedback { get; protected set; }
/// <summary>
/// Gets feedback indicating whether the display is currently powered on.
/// </summary>
public BoolFeedback PowerIsOnFeedback { get; protected set; }
abstract protected Func<bool> PowerIsOnFeedbackFunc { get; }
/// <summary>
/// Abstract function that must be implemented by derived classes to provide the power state feedback value.
/// Must be implemented by concrete sub-classes.
/// </summary>
abstract protected Func<bool> PowerIsOnFeedbackFunc { get; }
public static MockDisplay DefaultDisplay
{
get
/// <summary>
/// Gets the default mock display instance for testing and development purposes.
/// </summary>
public static MockDisplay DefaultDisplay
{
get
{
if (_DefaultDisplay == null)
_DefaultDisplay = new MockDisplay("default", "Default Display");
return _DefaultDisplay;
}
}
}
static MockDisplay _DefaultDisplay;
/// <summary>
/// Initializes a new instance of the TwoWayDisplayBase class.
/// </summary>
/// <param name="key">The unique key identifier for this display device.</param>
/// <param name="name">The friendly name for this display device.</param>
public TwoWayDisplayBase(string key, string name)
: base(key, name)
{
CurrentInputFeedback = new StringFeedback(CurrentInputFeedbackFunc);
CurrentInputFeedback = new StringFeedback(CurrentInputFeedbackFunc);
WarmupTime = 7000;
CooldownTime = 15000;
PowerIsOnFeedback = new BoolFeedback("PowerOnFeedback", PowerIsOnFeedbackFunc);
PowerIsOnFeedback = new BoolFeedback("PowerOnFeedback", PowerIsOnFeedbackFunc);
Feedbacks.Add(CurrentInputFeedback);
Feedbacks.Add(PowerIsOnFeedback);
Feedbacks.Add(CurrentInputFeedback);
Feedbacks.Add(PowerIsOnFeedback);
PowerIsOnFeedback.OutputChange += PowerIsOnFeedback_OutputChange;
PowerIsOnFeedback.OutputChange += PowerIsOnFeedback_OutputChange;
}
void PowerIsOnFeedback_OutputChange(object sender, EventArgs e)
{
if (UsageTracker != null)
{
if (PowerIsOnFeedback.BoolValue)
UsageTracker.StartDeviceUsage();
else
UsageTracker.EndDeviceUsage();
}
}
void PowerIsOnFeedback_OutputChange(object sender, EventArgs e)
{
if (UsageTracker != null)
{
if (PowerIsOnFeedback.BoolValue)
UsageTracker.StartDeviceUsage();
else
UsageTracker.EndDeviceUsage();
}
}
public event EventHandler<RoutingNumericEventArgs> NumericSwitchChange;
/// <summary>
/// Event that is raised when a numeric switch change occurs on the display.
/// </summary>
public event EventHandler<RoutingNumericEventArgs> NumericSwitchChange;
/// <summary>
/// Raise an event when the status of a switch object changes.
/// </summary>
/// <param name="e">Arguments defined as IKeyName sender, output, input, and eRoutingSignalType</param>
protected void OnSwitchChange(RoutingNumericEventArgs e)
{
var newEvent = NumericSwitchChange;
if (newEvent != null) newEvent(this, e);
}
/// <summary>
/// Raise an event when the status of a switch object changes.
/// </summary>
/// <param name="e">Arguments defined as IKeyName sender, output, input, and eRoutingSignalType</param>
protected void OnSwitchChange(RoutingNumericEventArgs e)
{
var newEvent = NumericSwitchChange;
if (newEvent != null) newEvent(this, e);
}
}
}