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https://github.com/PepperDash/Essentials.git
synced 2026-02-07 08:45:06 +00:00
Removes essentials-framework as a submodule and brings the files back into the main repo
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro;
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using Crestron.SimplSharpPro.DM;
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using Crestron.SimplSharpPro.DM.Endpoints;
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using Crestron.SimplSharpPro.DM.Endpoints.Transmitters;
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using PepperDash.Core;
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using PepperDash.Essentials.Core.Routing;
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namespace PepperDash.Essentials.Core
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{
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/// <summary>
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///
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/// </summary>
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public class MockDisplay : TwoWayDisplayBase, IBasicVolumeWithFeedback
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{
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public RoutingInputPort HdmiIn1 { get; private set; }
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public RoutingInputPort HdmiIn2 { get; private set; }
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public RoutingInputPort HdmiIn3 { get; private set; }
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public RoutingInputPort ComponentIn1 { get; private set; }
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public RoutingInputPort VgaIn1 { get; private set; }
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bool _PowerIsOn;
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bool _IsWarmingUp;
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bool _IsCoolingDown;
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protected override Func<bool> PowerIsOnFeedbackFunc { get { return () => _PowerIsOn; } }
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protected override Func<bool> IsCoolingDownFeedbackFunc { get { return () => _IsCoolingDown; } }
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protected override Func<bool> IsWarmingUpFeedbackFunc { get { return () => _IsWarmingUp; } }
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protected override Func<string> CurrentInputFeedbackFunc { get { return () => "Not Implemented"; } }
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int VolumeHeldRepeatInterval = 200;
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ushort VolumeInterval = 655;
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ushort _FakeVolumeLevel = 31768;
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bool _IsMuted;
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public MockDisplay(string key, string name)
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: base(key, name)
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{
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HdmiIn1 = new RoutingInputPort(RoutingPortNames.HdmiIn1, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Hdmi, null, this);
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HdmiIn2 = new RoutingInputPort(RoutingPortNames.HdmiIn2, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Hdmi, null, this);
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HdmiIn3 = new RoutingInputPort(RoutingPortNames.HdmiIn3, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Hdmi, null, this);
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ComponentIn1 = new RoutingInputPort(RoutingPortNames.ComponentIn, eRoutingSignalType.Video,
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eRoutingPortConnectionType.Component, null, this);
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VgaIn1 = new RoutingInputPort(RoutingPortNames.VgaIn, eRoutingSignalType.Video,
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eRoutingPortConnectionType.Composite, null, this);
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InputPorts.AddRange(new[] { HdmiIn1, HdmiIn2, HdmiIn3, ComponentIn1, VgaIn1 });
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VolumeLevelFeedback = new IntFeedback(() => { return _FakeVolumeLevel; });
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MuteFeedback = new BoolFeedback("MuteOn", () => _IsMuted);
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}
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public override void PowerOn()
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{
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if (!PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
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{
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_IsWarmingUp = true;
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IsWarmingUpFeedback.InvokeFireUpdate();
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// Fake power-up cycle
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WarmupTimer = new CTimer(o =>
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{
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_IsWarmingUp = false;
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_PowerIsOn = true;
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IsWarmingUpFeedback.InvokeFireUpdate();
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PowerIsOnFeedback.InvokeFireUpdate();
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}, WarmupTime);
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}
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}
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public override void PowerOff()
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{
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// If a display has unreliable-power off feedback, just override this and
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// remove this check.
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if (PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
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{
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_IsCoolingDown = true;
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_PowerIsOn = false;
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PowerIsOnFeedback.InvokeFireUpdate();
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IsCoolingDownFeedback.InvokeFireUpdate();
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// Fake cool-down cycle
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CooldownTimer = new CTimer(o =>
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{
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Debug.Console(2, this, "Cooldown timer ending");
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_IsCoolingDown = false;
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IsCoolingDownFeedback.InvokeFireUpdate();
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}, CooldownTime);
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}
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}
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public override void PowerToggle()
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{
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if (PowerIsOnFeedback.BoolValue && !IsWarmingUpFeedback.BoolValue)
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PowerOff();
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else if (!PowerIsOnFeedback.BoolValue && !IsCoolingDownFeedback.BoolValue)
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PowerOn();
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}
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public override void ExecuteSwitch(object selector)
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{
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Debug.Console(2, this, "ExecuteSwitch: {0}", selector);
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}
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#region IBasicVolumeWithFeedback Members
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public IntFeedback VolumeLevelFeedback { get; private set; }
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public void SetVolume(ushort level)
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{
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_FakeVolumeLevel = level;
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VolumeLevelFeedback.InvokeFireUpdate();
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}
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public void MuteOn()
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{
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_IsMuted = true;
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MuteFeedback.InvokeFireUpdate();
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}
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public void MuteOff()
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{
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_IsMuted = false;
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MuteFeedback.InvokeFireUpdate();
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}
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public BoolFeedback MuteFeedback { get; private set; }
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#endregion
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#region IBasicVolumeControls Members
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public void VolumeUp(bool pressRelease)
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{
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//while (pressRelease)
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//{
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Debug.Console(2, this, "Volume Down {0}", pressRelease);
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if (pressRelease)
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{
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var newLevel = _FakeVolumeLevel + VolumeInterval;
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SetVolume((ushort)newLevel);
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CrestronEnvironment.Sleep(VolumeHeldRepeatInterval);
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}
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//}
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}
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public void VolumeDown(bool pressRelease)
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{
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//while (pressRelease)
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//{
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Debug.Console(2, this, "Volume Up {0}", pressRelease);
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if (pressRelease)
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{
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var newLevel = _FakeVolumeLevel - VolumeInterval;
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SetVolume((ushort)newLevel);
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CrestronEnvironment.Sleep(VolumeHeldRepeatInterval);
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}
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//}
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}
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public void MuteToggle()
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{
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_IsMuted = !_IsMuted;
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MuteFeedback.InvokeFireUpdate();
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}
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#endregion
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}
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}
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