mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-11 10:45:00 +00:00
Removes essentials-framework as a submodule and brings the files back into the main repo
This commit is contained in:
@@ -0,0 +1,720 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro.CrestronThread;
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using Crestron.SimplSharpPro;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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using PepperDash.Essentials.Core.Routing;
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namespace PepperDash.Essentials.Devices.Displays
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{
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/// <summary>
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///
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/// </summary>
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public class AvocorDisplay : TwoWayDisplayBase, IBasicVolumeWithFeedback, ICommunicationMonitor, IInputDisplayPort1,
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IInputHdmi1, IInputHdmi2, IInputHdmi3, IInputHdmi4, IInputVga1
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{
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public IBasicCommunication Communication { get; private set; }
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public CommunicationGather PortGather { get; private set; }
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public StatusMonitorBase CommunicationMonitor { get; private set; }
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public byte ID { get; private set; }
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/// <summary>
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/// 0x08
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/// </summary>
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const byte InputVga1Value = 0x00;
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/// <summary>
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/// 0x09
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/// </summary>
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const byte InputHdmi1Value = 0x09;
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/// <summary>
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/// 0x0a
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/// </summary>
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const byte InputHdmi2Value = 0x0a;
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/// <summary>
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/// 0x0b
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/// </summary>
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const byte InputHdmi3Value = 0x0b;
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/// <summary>
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/// 0x0c
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/// </summary>
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const byte InputHdmi4Value = 0x0c;
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/// <summary>
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/// 0c0d
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/// </summary>
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const byte InputDisplayPort1Value = 0x0d;
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/// <summary>
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/// 0x0e
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/// </summary>
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const byte InputIpcOpsValue = 0x0e;
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/// <summary>
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/// 0x11
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/// </summary>
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const byte InputHdmi5Value = 0x11;
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/// <summary>
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/// 0x12
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/// </summary>
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const byte InputMediaPlayerValue = 0x12;
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bool _PowerIsOn;
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bool _IsWarmingUp;
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bool _IsCoolingDown;
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ushort _VolumeLevelForSig;
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int _LastVolumeSent;
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ushort _PreMuteVolumeLevel;
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bool _IsMuted;
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RoutingInputPort _CurrentInputPort;
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ActionIncrementer VolumeIncrementer;
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bool VolumeIsRamping;
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public bool IsInStandby { get; private set; }
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protected override Func<bool> PowerIsOnFeedbackFunc { get { return () => _PowerIsOn; } }
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protected override Func<bool> IsCoolingDownFeedbackFunc { get { return () => _IsCoolingDown; } }
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protected override Func<bool> IsWarmingUpFeedbackFunc { get { return () => _IsWarmingUp; } }
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protected override Func<string> CurrentInputFeedbackFunc { get { return () => _CurrentInputPort.Key; } }
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/// <summary>
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/// Constructor for IBasicCommunication
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/// </summary>
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public AvocorDisplay(string key, string name, IBasicCommunication comm, string id)
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: base(key, name)
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{
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Communication = comm;
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//Communication.BytesReceived += new EventHandler<GenericCommMethodReceiveBytesArgs>(Communication_BytesReceived);
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PortGather = new CommunicationGather(Communication, '\x08');
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PortGather.IncludeDelimiter = true;
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PortGather.LineReceived += new EventHandler<GenericCommMethodReceiveTextArgs>(PortGather_LineReceived);
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ID = id == null ? (byte)0x01 : Convert.ToByte(id, 16); // If id is null, set default value of 0x01, otherwise assign value passed in constructor
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Init();
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}
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/// <summary>
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/// Constructor for TCP
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/// </summary>
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public AvocorDisplay(string key, string name, string hostname, int port, string id)
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: base(key, name)
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{
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Communication = new GenericTcpIpClient(key + "-tcp", hostname, port, 5000);
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PortGather = new CommunicationGather(Communication, '\x0d');
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PortGather.IncludeDelimiter = true;
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PortGather.LineReceived += new EventHandler<GenericCommMethodReceiveTextArgs>(PortGather_LineReceived);
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ID = id == null ? (byte)0x01 : Convert.ToByte(id, 16); // If id is null, set default value of 0x01, otherwise assign value passed in constructor
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Init();
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}
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/// <summary>
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/// Constructor for COM
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/// </summary>
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public AvocorDisplay(string key, string name, ComPort port, ComPort.ComPortSpec spec, string id)
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: base(key, name)
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{
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Communication = new ComPortController(key + "-com", port, spec);
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PortGather = new CommunicationGather(Communication, '\x0d');
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PortGather.IncludeDelimiter = true;
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PortGather.LineReceived += new EventHandler<GenericCommMethodReceiveTextArgs>(PortGather_LineReceived);
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ID = id == null ? (byte)0x01 : Convert.ToByte(id, 16); // If id is null, set default value of 0x01, otherwise assign value passed in constructor
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Init();
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}
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void AddRoutingInputPort(RoutingInputPort port, byte fbMatch)
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{
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port.FeedbackMatchObject = fbMatch;
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InputPorts.Add(port);
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}
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void Init()
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{
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WarmupTime = 10000;
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CooldownTime = 8000;
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CommunicationMonitor = new GenericCommunicationMonitor(this, Communication, 30000, 120000, 300000, StatusGet);
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DeviceManager.AddDevice(CommunicationMonitor);
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VolumeIncrementer = new ActionIncrementer(655, 0, 65535, 800, 80,
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v => SetVolume((ushort)v),
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() => _LastVolumeSent);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn1, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi1), this), InputHdmi1Value);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn2, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi2), this), InputHdmi2Value);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn3, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi3), this), InputHdmi3Value);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn4, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi4), this), InputHdmi4Value);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn5, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi5), this), InputHdmi5Value);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.DisplayPortIn1, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.DisplayPort, new Action(InputDisplayPort1), this), InputDisplayPort1Value);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.VgaIn, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Dvi, new Action(InputVga1), this), InputVga1Value);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.IpcOps, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Composite, new Action(InputIpcOps), this), InputIpcOpsValue);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.MediaPlayer, eRoutingSignalType.Video,
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eRoutingPortConnectionType.Vga, new Action(InputMediaPlayer), this), InputMediaPlayerValue);
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VolumeLevelFeedback = new IntFeedback(() => { return _VolumeLevelForSig; });
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MuteFeedback = new BoolFeedback(() => _IsMuted);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public override bool CustomActivate()
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{
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Communication.Connect();
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var socket = Communication as ISocketStatus;
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if (socket != null)
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{
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socket.ConnectionChange += new EventHandler<GenericSocketStatusChageEventArgs>(socket_ConnectionChange);
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}
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CommunicationMonitor.StatusChange += (o, a) => { Debug.Console(2, this, "Communication monitor state: {0}", CommunicationMonitor.Status); };
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CommunicationMonitor.Start();
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StatusGet();
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return true;
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}
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void socket_ConnectionChange(object sender, GenericSocketStatusChageEventArgs e)
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{
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if (e.Client.IsConnected)
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StatusGet();
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}
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public override FeedbackCollection<Feedback> Feedbacks
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{
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get
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{
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var list = base.Feedbacks;
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list.AddRange(new List<Feedback>
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{
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VolumeLevelFeedback,
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MuteFeedback,
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CurrentInputFeedback
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});
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return list;
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}
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}
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///// <summary>
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///// /
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///// </summary>
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///// <param name="sender"></param>
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//void Communication_BytesReceived(object sender, GenericCommMethodReceiveBytesArgs e)
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//{
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// // This is probably not thread-safe buffering
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// // Append the incoming bytes with whatever is in the buffer
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// var newBytes = new byte[IncomingBuffer.Length + e.Bytes.Length];
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// IncomingBuffer.CopyTo(newBytes, 0);
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// e.Bytes.CopyTo(newBytes, IncomingBuffer.Length);
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// if (Debug.Level == 2) // This check is here to prevent following string format from building unnecessarily on level 0 or 1
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// Debug.Console(2, this, "Received:{0}", ComTextHelper.GetEscapedText(newBytes));
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// // Need to find AA FF and have
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// for (int i = 0; i < newBytes.Length; i++)
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// {
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// if (newBytes[i] == 0xAA && newBytes[i + 1] == 0xFF)
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// {
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// newBytes = newBytes.Skip(i).ToArray(); // Trim off junk if there's "dirt" in the buffer
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// // parse it
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// // If it's at least got the header, then process it,
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// while (newBytes.Length > 4 && newBytes[0] == 0xAA && newBytes[1] == 0xFF)
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// {
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// var msgLen = newBytes[3];
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// // if the buffer is shorter than the header (3) + message (msgLen) + checksum (1),
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// // give and save it for next time
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// if (newBytes.Length < msgLen + 4)
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// break;
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// // Good length, grab the message
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// var message = newBytes.Skip(4).Take(msgLen).ToArray();
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// // At this point, the ack/nak is the first byte
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// if (message[0] == 0x41)
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// {
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// switch (message[1]) // type byte
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// {
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// case 0x00: // General status
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// UpdatePowerFB(message[2], message[5]); // "power" can be misrepresented when the display sleeps
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// UpdateInputFb(message[5]);
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// UpdateVolumeFB(message[3]);
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// UpdateMuteFb(message[4]);
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// UpdateInputFb(message[5]);
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// break;
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// case 0x11:
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// UpdatePowerFB(message[2]);
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// break;
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// case 0x12:
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// UpdateVolumeFB(message[2]);
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// break;
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// case 0x13:
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// UpdateMuteFb(message[2]);
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// break;
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// case 0x14:
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// UpdateInputFb(message[2]);
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// break;
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// default:
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// break;
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// }
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// }
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// // Skip over what we've used and save the rest for next time
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// newBytes = newBytes.Skip(5 + msgLen).ToArray();
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// }
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// break; // parsing will mean we can stop looking for header in loop
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// }
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// }
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// // Save whatever partial message is here
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// IncomingBuffer = newBytes;
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//}
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void PortGather_LineReceived(object sender, GenericCommMethodReceiveTextArgs e)
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{
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Debug.Console(1, this, "Receivied: '{0}'", ComTextHelper.GetEscapedText(e.Text));
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if (e.Text.IndexOf("\x50\x4F\x57") > -1)
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{
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// Power Status Response
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var value = e.Text.ToCharArray();
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switch (value[6])
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{
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case '\x00':
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{
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_PowerIsOn = false;
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break;
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}
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case '\x01':
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{
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_PowerIsOn = true;
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break;
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}
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}
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PowerIsOnFeedback.FireUpdate();
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Debug.Console(1, this, "PowerIsOn State: {0}", PowerIsOnFeedback.BoolValue);
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}
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else if (e.Text.IndexOf("\x4D\x49\x4E") > -1)
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{
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var value = e.Text.ToCharArray();
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var b = value[6];
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var newInput = InputPorts.FirstOrDefault(i => i.FeedbackMatchObject.Equals(b));
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if (newInput != null && newInput != _CurrentInputPort)
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{
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_CurrentInputPort = newInput;
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CurrentInputFeedback.FireUpdate();
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Debug.Console(1, this, "Current Input: {0}", CurrentInputFeedback.StringValue);
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}
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}
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else if (e.Text.IndexOf("\x56\x4F\x4C") > -1)
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{
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// Volume Status Response
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var value = e.Text.ToCharArray();
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var b = value[6];
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var newVol = (ushort)NumericalHelpers.Scale((double)b, 0, 100, 0, 65535);
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if (!VolumeIsRamping)
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_LastVolumeSent = newVol;
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if (newVol != _VolumeLevelForSig)
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{
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_VolumeLevelForSig = newVol;
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VolumeLevelFeedback.FireUpdate();
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if (_VolumeLevelForSig > 0)
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_IsMuted = false;
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else
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_IsMuted = true;
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MuteFeedback.FireUpdate();
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Debug.Console(1, this, "Volume Level: {0}", VolumeLevelFeedback.IntValue);
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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void UpdatePowerFB(byte powerByte)
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{
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var newVal = powerByte == 1;
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if (newVal != _PowerIsOn)
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{
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_PowerIsOn = newVal;
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PowerIsOnFeedback.FireUpdate();
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}
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}
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/// <summary>
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/// Updates power status from general updates where source is included.
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/// Compensates for errant standby / power off hiccups by ignoring
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/// power off states with input < 0x10
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/// </summary>
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void UpdatePowerFB(byte powerByte, byte inputByte)
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{
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// This should reject errant power feedbacks when switching away from input on standby.
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if (powerByte == 0x01 && inputByte < 0x10)
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IsInStandby = true;
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if (powerByte == 0x00 && IsInStandby) // Ignore power off if coming from standby - glitch
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{
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IsInStandby = false;
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return;
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}
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UpdatePowerFB(powerByte);
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}
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|
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/// <summary>
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||||
///
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||||
/// </summary>
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||||
void UpdateVolumeFB(byte b)
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||||
{
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var newVol = (ushort)NumericalHelpers.Scale((double)b, 0, 100, 0, 65535);
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if (!VolumeIsRamping)
|
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_LastVolumeSent = newVol;
|
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if (newVol != _VolumeLevelForSig)
|
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{
|
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_VolumeLevelForSig = newVol;
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VolumeLevelFeedback.FireUpdate();
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}
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}
|
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|
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/// <summary>
|
||||
///
|
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/// </summary>
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||||
void UpdateMuteFb(byte b)
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{
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var newMute = b == 1;
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if (newMute != _IsMuted)
|
||||
{
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_IsMuted = newMute;
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MuteFeedback.FireUpdate();
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}
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}
|
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|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
void UpdateInputFb(byte b)
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{
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var newInput = InputPorts.FirstOrDefault(i => i.FeedbackMatchObject.Equals(b));
|
||||
if (newInput != null && newInput != _CurrentInputPort)
|
||||
{
|
||||
_CurrentInputPort = newInput;
|
||||
CurrentInputFeedback.FireUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Formats an outgoing message. Replaces third byte with ID and replaces last byte with checksum
|
||||
/// </summary>
|
||||
/// <param name="b"></param>
|
||||
void SendBytes(byte[] b)
|
||||
{
|
||||
b[1] = ID;
|
||||
|
||||
var command = b.ToString();
|
||||
|
||||
Debug.Console(1, this, "Sending: '{0}'",ComTextHelper.GetEscapedText(b));
|
||||
|
||||
Communication.SendBytes(b);
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||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void StatusGet()
|
||||
{
|
||||
PowerGet();
|
||||
|
||||
CrestronEnvironment.Sleep(100);
|
||||
|
||||
InputGet();
|
||||
|
||||
CrestronEnvironment.Sleep(100);
|
||||
|
||||
VolumeGet();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void PowerOn()
|
||||
{
|
||||
//Send(PowerOnCmd);
|
||||
SendBytes(new byte[] { 0x07, ID, 0x02, 0x50, 0x4F, 0x57, 0x01, 0x08, 0x0d });
|
||||
if (!PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
|
||||
{
|
||||
_IsWarmingUp = true;
|
||||
IsWarmingUpFeedback.FireUpdate();
|
||||
// Fake power-up cycle
|
||||
WarmupTimer = new CTimer(o =>
|
||||
{
|
||||
_IsWarmingUp = false;
|
||||
_PowerIsOn = true;
|
||||
IsWarmingUpFeedback.FireUpdate();
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
}, WarmupTime);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void PowerOff()
|
||||
{
|
||||
// If a display has unreliable-power off feedback, just override this and
|
||||
// remove this check.
|
||||
if (!_IsWarmingUp && !_IsCoolingDown) // PowerIsOnFeedback.BoolValue &&
|
||||
{
|
||||
//Send(PowerOffCmd);
|
||||
SendBytes(new byte[] { 0x07, ID, 0x02, 0x50, 0x4F, 0x57, 0x00, 0x08, 0x0d });
|
||||
_IsCoolingDown = true;
|
||||
_PowerIsOn = false;
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
IsCoolingDownFeedback.FireUpdate();
|
||||
// Fake cool-down cycle
|
||||
CooldownTimer = new CTimer(o =>
|
||||
{
|
||||
_IsCoolingDown = false;
|
||||
IsCoolingDownFeedback.FireUpdate();
|
||||
}, CooldownTime);
|
||||
}
|
||||
}
|
||||
|
||||
public override void PowerToggle()
|
||||
{
|
||||
if (PowerIsOnFeedback.BoolValue && !IsWarmingUpFeedback.BoolValue)
|
||||
PowerOff();
|
||||
else if (!PowerIsOnFeedback.BoolValue && !IsCoolingDownFeedback.BoolValue)
|
||||
PowerOn();
|
||||
}
|
||||
|
||||
public void PowerGet()
|
||||
{
|
||||
SendBytes(new byte[] { 0x07, ID, 0x01, 0x50, 0x4F, 0x57, 0x08, 0x0d });
|
||||
}
|
||||
|
||||
public void InputHdmi1()
|
||||
{
|
||||
SendBytes(new byte[] { 0x07, ID, 0x02, 0x4D, 0x49, 0x4E, InputHdmi1Value, 0x08, 0x0d });
|
||||
}
|
||||
|
||||
public void InputHdmi2()
|
||||
{
|
||||
SendBytes(new byte[] { 0x07, ID, 0x02, 0x4D, 0x49, 0x4E, InputHdmi2Value, 0x08, 0x0d });
|
||||
}
|
||||
|
||||
public void InputHdmi3()
|
||||
{
|
||||
SendBytes(new byte[] { 0x07, ID, 0x02, 0x4D, 0x49, 0x4E, InputHdmi3Value, 0x08, 0x0d });
|
||||
}
|
||||
|
||||
public void InputHdmi4()
|
||||
{
|
||||
SendBytes(new byte[] { 0x07, ID, 0x02, 0x4D, 0x49, 0x4E, InputHdmi4Value, 0x08, 0x0d });
|
||||
}
|
||||
|
||||
public void InputHdmi5()
|
||||
{
|
||||
SendBytes(new byte[] { 0x07, ID, 0x02, 0x4D, 0x49, 0x4E, InputHdmi5Value, 0x08, 0x0d });
|
||||
}
|
||||
|
||||
public void InputDisplayPort1()
|
||||
{
|
||||
SendBytes(new byte[] { 0x07, ID, 0x02, 0x4D, 0x49, 0x4E, InputDisplayPort1Value, 0x08, 0x0d });
|
||||
}
|
||||
|
||||
public void InputVga1()
|
||||
{
|
||||
SendBytes(new byte[] { 0x07, ID, 0x02, 0x4D, 0x49, 0x4E, InputVga1Value, 0x08, 0x0d });
|
||||
}
|
||||
|
||||
public void InputIpcOps()
|
||||
{
|
||||
SendBytes(new byte[] { 0x07, ID, 0x02, 0x4D, 0x49, 0x4E, InputIpcOpsValue, 0x08, 0x0d });
|
||||
}
|
||||
|
||||
public void InputMediaPlayer()
|
||||
{
|
||||
SendBytes(new byte[] { 0x07, ID, 0x02, 0x4D, 0x49, 0x4E, InputMediaPlayerValue, 0x08, 0x0d });
|
||||
}
|
||||
|
||||
public void InputGet()
|
||||
{
|
||||
SendBytes(new byte[] { 0x07, ID, 0x01, 0x4D, 0x49, 0x4E, 0x08, 0x0d });
|
||||
}
|
||||
|
||||
public void VolumeGet()
|
||||
{
|
||||
SendBytes(new byte[] { 0x07, ID, 0x01, 0x56, 0x4F, 0x4C, 0x08, 0x0d });
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Executes a switch, turning on display if necessary.
|
||||
/// </summary>
|
||||
/// <param name="selector"></param>
|
||||
public override void ExecuteSwitch(object selector)
|
||||
{
|
||||
//if (!(selector is Action))
|
||||
// Debug.Console(1, this, "WARNING: ExecuteSwitch cannot handle type {0}", selector.GetType());
|
||||
|
||||
if (_PowerIsOn)
|
||||
(selector as Action)();
|
||||
else // if power is off, wait until we get on FB to send it.
|
||||
{
|
||||
// One-time event handler to wait for power on before executing switch
|
||||
EventHandler<FeedbackEventArgs> handler = null; // necessary to allow reference inside lambda to handler
|
||||
handler = (o, a) =>
|
||||
{
|
||||
if (!_IsWarmingUp) // Done warming
|
||||
{
|
||||
IsWarmingUpFeedback.OutputChange -= handler;
|
||||
(selector as Action)();
|
||||
}
|
||||
};
|
||||
IsWarmingUpFeedback.OutputChange += handler; // attach and wait for on FB
|
||||
PowerOn();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Scales the level to the range of the display and sends the command
|
||||
/// </summary>
|
||||
/// <param name="level"></param>
|
||||
public void SetVolume(ushort level)
|
||||
{
|
||||
_LastVolumeSent = level;
|
||||
var scaled = (int)NumericalHelpers.Scale(level, 0, 65535, 0, 100);
|
||||
// The inputs to Scale ensure that byte won't overflow
|
||||
SendBytes(new byte[] { 0x07, ID, 0x02, 0x56, 0x4F, 0x4C, Convert.ToByte(scaled), 0x08, 0x0d });
|
||||
}
|
||||
|
||||
#region IBasicVolumeWithFeedback Members
|
||||
|
||||
public IntFeedback VolumeLevelFeedback { get; private set; }
|
||||
|
||||
public BoolFeedback MuteFeedback { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void MuteOff()
|
||||
{
|
||||
SetVolume(_PreMuteVolumeLevel);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void MuteOn()
|
||||
{
|
||||
_PreMuteVolumeLevel = _VolumeLevelForSig;
|
||||
|
||||
SetVolume(0);
|
||||
}
|
||||
|
||||
///// <summary>
|
||||
/////
|
||||
///// </summary>
|
||||
//public void MuteGet()
|
||||
//{
|
||||
// SendBytes(new byte[] { 0x07, ID, 0x01, });
|
||||
//}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IBasicVolumeControls Members
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void MuteToggle()
|
||||
{
|
||||
if (_IsMuted)
|
||||
MuteOff();
|
||||
else
|
||||
MuteOn();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pressRelease"></param>
|
||||
public void VolumeDown(bool pressRelease)
|
||||
{
|
||||
if (pressRelease)
|
||||
{
|
||||
VolumeIncrementer.StartDown();
|
||||
VolumeIsRamping = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
VolumeIsRamping = false;
|
||||
VolumeIncrementer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pressRelease"></param>
|
||||
public void VolumeUp(bool pressRelease)
|
||||
{
|
||||
if (pressRelease)
|
||||
{
|
||||
VolumeIncrementer.StartUp();
|
||||
VolumeIsRamping = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
VolumeIsRamping = false;
|
||||
VolumeIncrementer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharpPro;
|
||||
using PepperDash.Core;
|
||||
using PepperDash.Essentials.Core;
|
||||
|
||||
|
||||
namespace PepperDash.Essentials.Devices.Displays
|
||||
{
|
||||
public abstract class ComTcpDisplayBase : DisplayBase, IPower
|
||||
{
|
||||
/// <summary>
|
||||
/// Sets the communication method for this - swaps out event handlers and output handlers
|
||||
/// </summary>
|
||||
public IBasicCommunication CommunicationMethod
|
||||
{
|
||||
get { return _CommunicationMethod; }
|
||||
set
|
||||
{
|
||||
if (_CommunicationMethod != null)
|
||||
_CommunicationMethod.BytesReceived -= this.CommunicationMethod_BytesReceived;
|
||||
// Outputs???
|
||||
_CommunicationMethod = value;
|
||||
if (_CommunicationMethod != null)
|
||||
_CommunicationMethod.BytesReceived += this.CommunicationMethod_BytesReceived;
|
||||
// Outputs?
|
||||
}
|
||||
}
|
||||
IBasicCommunication _CommunicationMethod;
|
||||
|
||||
public ComTcpDisplayBase(string key, string name)
|
||||
: base(key, name)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
protected abstract void CommunicationMethod_BytesReceived(object sender, GenericCommMethodReceiveBytesArgs args);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharp.CrestronIO;
|
||||
using Crestron.SimplSharpPro;
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using PepperDash.Core;
|
||||
using PepperDash.Essentials.Core;
|
||||
using PepperDash.Essentials.Core.Config;
|
||||
|
||||
namespace PepperDash.Essentials.Devices.Displays
|
||||
{
|
||||
public class DisplayDeviceFactory
|
||||
{
|
||||
public static IKeyed GetDevice(DeviceConfig dc)
|
||||
{
|
||||
var key = dc.Key;
|
||||
var name = dc.Name;
|
||||
var type = dc.Type;
|
||||
var properties = dc.Properties;
|
||||
|
||||
var typeName = dc.Type.ToLower();
|
||||
|
||||
try
|
||||
{
|
||||
if (typeName == "necmpsx")
|
||||
{
|
||||
var comm = CommFactory.CreateCommForDevice(dc);
|
||||
if (comm != null)
|
||||
return new NecPSXMDisplay(dc.Key, dc.Name, comm);
|
||||
}
|
||||
if (typeName == "panasonicthef")
|
||||
{
|
||||
var comm = CommFactory.CreateCommForDevice(dc);
|
||||
if (comm != null)
|
||||
return new PanasonicThefDisplay(dc.Key, dc.Name, comm);
|
||||
}
|
||||
else if(typeName == "samsungmdc")
|
||||
{
|
||||
var comm = CommFactory.CreateCommForDevice(dc);
|
||||
if (comm != null)
|
||||
return new SamsungMDC(dc.Key, dc.Name, comm, dc.Properties["id"].Value<string>());
|
||||
}
|
||||
if (typeName == "avocorvtf")
|
||||
{
|
||||
var comm = CommFactory.CreateCommForDevice(dc);
|
||||
if (comm != null)
|
||||
return new AvocorDisplay(dc.Key, dc.Name, comm, null);
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Console(0, "Displays factory: Exception creating device type {0}, key {1}: \nCONFIG JSON: {2} \nERROR: {3}\n\n",
|
||||
dc.Type, dc.Key, JsonConvert.SerializeObject(dc), e);
|
||||
return null;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
|
||||
namespace PepperDash.Essentials.Devices.Displays
|
||||
{
|
||||
public interface IInputHdmi1 { void InputHdmi1(); }
|
||||
public interface IInputHdmi2 { void InputHdmi2(); }
|
||||
public interface IInputHdmi3 { void InputHdmi3(); }
|
||||
public interface IInputHdmi4 { void InputHdmi4(); }
|
||||
public interface IInputDisplayPort1 { void InputDisplayPort1(); }
|
||||
public interface IInputDisplayPort2 { void InputDisplayPort2(); }
|
||||
public interface IInputVga1 { void InputVga1(); }
|
||||
|
||||
}
|
||||
@@ -0,0 +1,356 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharpPro;
|
||||
using PepperDash.Core;
|
||||
using PepperDash.Essentials.Core;
|
||||
using PepperDash.Essentials.Core.Routing;
|
||||
|
||||
namespace PepperDash.Essentials.Devices.Displays
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public class NecPSXMDisplay : TwoWayDisplayBase, IBasicVolumeWithFeedback, ICommunicationMonitor
|
||||
{
|
||||
public IBasicCommunication Communication { get; private set; }
|
||||
public CommunicationGather PortGather { get; private set; }
|
||||
public StatusMonitorBase CommunicationMonitor { get; private set; }
|
||||
|
||||
#region Command constants
|
||||
public const string InputGetCmd = "\x01\x30\x41\x30\x43\x30\x36\x02\x30\x30\x36\x30\x03\x03\x0D";
|
||||
public const string Hdmi1Cmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x31\x31\x03\x72\x0d";
|
||||
public const string Hdmi2Cmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x31\x32\x03\x71\x0D";
|
||||
public const string Hdmi3Cmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x38\x32\x03\x78\x0D";
|
||||
public const string Hdmi4Cmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x38\x33\x03\x79\x0D";
|
||||
public const string Dp1Cmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x30\x46\x03\x04\x0D";
|
||||
public const string Dp2Cmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x31\x30\x03\x73\x0D";
|
||||
public const string Dvi1Cmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x30\x33\x03\x71\x0d";
|
||||
public const string Video1Cmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x30\x35\x03\x77\x0D";
|
||||
public const string VgaCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x30\x31\x03\x73\x0D";
|
||||
public const string RgbCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x30\x32\x03\x70\x0D";
|
||||
|
||||
public const string PowerOnCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x30\x33\x44\x36\x30\x30\x30\x31\x03\x73\x0D";
|
||||
public const string PowerOffCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x30\x33\x44\x36\x30\x30\x30\x34\x03\x76\x0D";
|
||||
public const string PowerToggleIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x30\x33\x30\x33\x03\x02\x0D";
|
||||
|
||||
public const string MuteOffCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x38\x44\x30\x30\x30\x30\x03\x08\x0D";
|
||||
public const string MuteOnCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x38\x44\x30\x30\x30\x31\x03\x09\x0D";
|
||||
public const string MuteToggleIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x31\x42\x30\x33\x03\x72\x0D";
|
||||
public const string MuteGetCmd = "\x01\x30\x41\x30\x43\x30\x36\x02\x30\x30\x38\x44\x03\x79\x0D";
|
||||
|
||||
public const string VolumeGetCmd = "\x01\x30\x41\x30\x43\x30\x36\x02\x30\x30\x36\x32\x03\x01\x0D";
|
||||
public const string VolumeLevelPartialCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x32"; //\x46\x46\x46\x46\x03\xNN\x0D
|
||||
public const string VolumeUpCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x31\x30\x41\x44\x30\x30\x30\x31\x03\x71\x0D";
|
||||
public const string VolumeDownCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x31\x30\x41\x44\x30\x30\x30\x32\x03\x72\x0D";
|
||||
|
||||
public const string MenuIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x32\x30\x30\x33\x03\x03\x0D";
|
||||
public const string UpIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x31\x35\x30\x33\x03\x05\x0D";
|
||||
public const string DownIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x31\x34\x30\x33\x03\x04\x0D";
|
||||
public const string LeftIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x32\x31\x30\x33\x03\x02\x0D";
|
||||
public const string RightIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x32\x32\x30\x33\x03\x01\x0D";
|
||||
public const string SelectIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x32\x33\x30\x33\x03\x00\x0D";
|
||||
public const string ExitIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x31\x46\x30\x33\x03\x76\x0D";
|
||||
#endregion
|
||||
|
||||
bool _PowerIsOn;
|
||||
bool _IsWarmingUp;
|
||||
bool _IsCoolingDown;
|
||||
ushort _VolumeLevel;
|
||||
bool _IsMuted;
|
||||
|
||||
protected override Func<bool> PowerIsOnFeedbackFunc { get { return () => _PowerIsOn; } }
|
||||
protected override Func<bool> IsCoolingDownFeedbackFunc { get { return () => _IsCoolingDown; } }
|
||||
protected override Func<bool> IsWarmingUpFeedbackFunc { get { return () => _IsWarmingUp; } }
|
||||
protected override Func<string> CurrentInputFeedbackFunc { get { return () => "Not Implemented"; } }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for IBasicCommunication
|
||||
/// </summary>
|
||||
public NecPSXMDisplay(string key, string name, IBasicCommunication comm)
|
||||
: base(key, name)
|
||||
{
|
||||
Communication = comm;
|
||||
Init();
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructor for TCP
|
||||
/// </summary>
|
||||
public NecPSXMDisplay(string key, string name, string hostname, int port)
|
||||
: base(key, name)
|
||||
{
|
||||
Communication = new GenericTcpIpClient(key + "-tcp", hostname, port, 5000);
|
||||
Init();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for COM
|
||||
/// </summary>
|
||||
public NecPSXMDisplay(string key, string name, ComPort port, ComPort.ComPortSpec spec)
|
||||
: base(key, name)
|
||||
{
|
||||
Communication = new ComPortController(key + "-com", port, spec);
|
||||
Init();
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
PortGather = new CommunicationGather(Communication, '\x0d');
|
||||
PortGather.LineReceived += this.Port_LineReceived;
|
||||
CommunicationMonitor = new GenericCommunicationMonitor(this, Communication, 30000, 120000, 300000, "xx\x0d");
|
||||
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.HdmiIn1, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(InputHdmi1), this));
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.HdmiIn2, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(InputHdmi2), this));
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.HdmiIn3, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(InputHdmi3), this));
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.HdmiIn4, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(InputHdmi4), this));
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.DisplayPortIn1, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.DisplayPort, new Action(InputDisplayPort1), this));
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.DisplayPortIn2, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.DisplayPort, new Action(InputDisplayPort2), this));
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.DviIn, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Dvi, new Action(InputDvi1), this));
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.CompositeIn, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Composite, new Action(InputVideo1), this));
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.VgaIn, eRoutingSignalType.Video,
|
||||
eRoutingPortConnectionType.Vga, new Action(InputVga), this));
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.RgbIn, eRoutingSignalType.Video,
|
||||
eRoutingPortConnectionType.Rgb, new Action(new Action(InputRgb)), this));
|
||||
|
||||
VolumeLevelFeedback = new IntFeedback(() => { return _VolumeLevel; });
|
||||
MuteFeedback = new BoolFeedback(() => _IsMuted);
|
||||
|
||||
// new BoolCueActionPair(CommonBoolCue.Menu, b => { if(b) Send(MenuIrCmd); }),
|
||||
// new BoolCueActionPair(CommonBoolCue.Up, b => { if(b) Send(UpIrCmd); }),
|
||||
// new BoolCueActionPair(CommonBoolCue.Down, b => { if(b) Send(DownIrCmd); }),
|
||||
// new BoolCueActionPair(CommonBoolCue.Left, b => { if(b) Send(LeftIrCmd); }),
|
||||
// new BoolCueActionPair(CommonBoolCue.Right, b => { if(b) Send(RightIrCmd); }),
|
||||
// new BoolCueActionPair(CommonBoolCue.Select, b => { if(b) Send(SelectIrCmd); }),
|
||||
// new BoolCueActionPair(CommonBoolCue.Exit, b => { if(b) Send(ExitIrCmd); }),
|
||||
//};
|
||||
}
|
||||
|
||||
~NecPSXMDisplay()
|
||||
{
|
||||
PortGather = null;
|
||||
}
|
||||
|
||||
public override bool CustomActivate()
|
||||
{
|
||||
Communication.Connect();
|
||||
CommunicationMonitor.StatusChange += (o, a) => { Debug.Console(2, this, "Communication monitor state: {0}", CommunicationMonitor.Status); };
|
||||
CommunicationMonitor.Start();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override FeedbackCollection<Feedback> Feedbacks
|
||||
{
|
||||
get
|
||||
{
|
||||
var list = base.Feedbacks;
|
||||
list.AddRange(new List<Feedback>
|
||||
{
|
||||
|
||||
});
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
void Port_LineReceived(object dev, GenericCommMethodReceiveTextArgs args)
|
||||
{
|
||||
if (Debug.Level == 2)
|
||||
Debug.Console(2, this, "Received: '{0}'", ComTextHelper.GetEscapedText(args.Text));
|
||||
|
||||
if (args.Text=="DO SOMETHING HERE EVENTUALLY")
|
||||
{
|
||||
_IsMuted = true;
|
||||
MuteFeedback.FireUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
void AppendChecksumAndSend(string s)
|
||||
{
|
||||
int x = 0;
|
||||
for (int i = 1; i < s.Length; i++)
|
||||
x = x ^ s[i];
|
||||
|
||||
string send = s + (char)x + '\x0d';
|
||||
Send(send);
|
||||
}
|
||||
|
||||
void Send(string s)
|
||||
{
|
||||
if (Debug.Level == 2)
|
||||
Debug.Console(2, this, "Send: '{0}'", ComTextHelper.GetEscapedText(s));
|
||||
Communication.SendText(s);
|
||||
}
|
||||
|
||||
|
||||
public override void PowerOn()
|
||||
{
|
||||
Send(PowerOnCmd);
|
||||
if (!PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
|
||||
{
|
||||
_IsWarmingUp = true;
|
||||
IsWarmingUpFeedback.FireUpdate();
|
||||
// Fake power-up cycle
|
||||
WarmupTimer = new CTimer(o =>
|
||||
{
|
||||
_IsWarmingUp = false;
|
||||
_PowerIsOn = true;
|
||||
IsWarmingUpFeedback.FireUpdate();
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
}, WarmupTime);
|
||||
}
|
||||
}
|
||||
|
||||
public override void PowerOff()
|
||||
{
|
||||
// If a display has unreliable-power off feedback, just override this and
|
||||
// remove this check.
|
||||
if (PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
|
||||
{
|
||||
Send(PowerOffCmd);
|
||||
_IsCoolingDown = true;
|
||||
_PowerIsOn = false;
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
IsCoolingDownFeedback.FireUpdate();
|
||||
// Fake cool-down cycle
|
||||
CooldownTimer = new CTimer(o =>
|
||||
{
|
||||
Debug.Console(2, this, "Cooldown timer ending");
|
||||
_IsCoolingDown = false;
|
||||
IsCoolingDownFeedback.FireUpdate();
|
||||
}, CooldownTime);
|
||||
}
|
||||
}
|
||||
|
||||
public override void PowerToggle()
|
||||
{
|
||||
if (PowerIsOnFeedback.BoolValue && !IsWarmingUpFeedback.BoolValue)
|
||||
PowerOff();
|
||||
else if (!PowerIsOnFeedback.BoolValue && !IsCoolingDownFeedback.BoolValue)
|
||||
PowerOn();
|
||||
}
|
||||
|
||||
public void InputHdmi1()
|
||||
{
|
||||
Send(Hdmi1Cmd);
|
||||
}
|
||||
|
||||
public void InputHdmi2()
|
||||
{
|
||||
Send(Hdmi2Cmd);
|
||||
}
|
||||
|
||||
public void InputHdmi3()
|
||||
{
|
||||
Send(Hdmi3Cmd);
|
||||
}
|
||||
|
||||
public void InputHdmi4()
|
||||
{
|
||||
Send(Hdmi4Cmd);
|
||||
}
|
||||
|
||||
public void InputDisplayPort1()
|
||||
{
|
||||
Send(Dp1Cmd);
|
||||
}
|
||||
|
||||
public void InputDisplayPort2()
|
||||
{
|
||||
Send(Dp2Cmd);
|
||||
}
|
||||
|
||||
public void InputDvi1()
|
||||
{
|
||||
Send(Dvi1Cmd);
|
||||
}
|
||||
|
||||
public void InputVideo1()
|
||||
{
|
||||
Send(Video1Cmd);
|
||||
}
|
||||
|
||||
public void InputVga()
|
||||
{
|
||||
Send(VgaCmd);
|
||||
}
|
||||
|
||||
public void InputRgb()
|
||||
{
|
||||
Send(RgbCmd);
|
||||
}
|
||||
|
||||
public override void ExecuteSwitch(object selector)
|
||||
{
|
||||
if (selector is Action)
|
||||
(selector as Action).Invoke();
|
||||
else
|
||||
Debug.Console(1, this, "WARNING: ExecuteSwitch cannot handle type {0}", selector.GetType());
|
||||
//Send((string)selector);
|
||||
}
|
||||
|
||||
void SetVolume(ushort level)
|
||||
{
|
||||
var levelString = string.Format("{0}{1:X4}\x03", VolumeLevelPartialCmd, level);
|
||||
AppendChecksumAndSend(levelString);
|
||||
//Debug.Console(2, this, "Volume:{0}", ComTextHelper.GetEscapedText(levelString));
|
||||
_VolumeLevel = level;
|
||||
VolumeLevelFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
#region IBasicVolumeWithFeedback Members
|
||||
|
||||
public IntFeedback VolumeLevelFeedback { get; private set; }
|
||||
|
||||
public BoolFeedback MuteFeedback { get; private set; }
|
||||
|
||||
public void MuteOff()
|
||||
{
|
||||
Send(MuteOffCmd);
|
||||
}
|
||||
|
||||
public void MuteOn()
|
||||
{
|
||||
Send(MuteOnCmd);
|
||||
}
|
||||
|
||||
void IBasicVolumeWithFeedback.SetVolume(ushort level)
|
||||
{
|
||||
SetVolume(level);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IBasicVolumeControls Members
|
||||
|
||||
public void MuteToggle()
|
||||
{
|
||||
Send(MuteToggleIrCmd);
|
||||
}
|
||||
|
||||
public void VolumeDown(bool pressRelease)
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
//#warning need incrementer for these
|
||||
SetVolume(_VolumeLevel++);
|
||||
}
|
||||
|
||||
public void VolumeUp(bool pressRelease)
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
SetVolume(_VolumeLevel--);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharpPro;
|
||||
|
||||
using PepperDash.Essentials.Core;
|
||||
using PepperDash.Core;
|
||||
|
||||
namespace PepperDash.Essentials.Devices.Displays
|
||||
{
|
||||
public class NecPaSeriesProjector : ComTcpDisplayBase
|
||||
{
|
||||
public readonly IntFeedback Lamp1RemainingPercent;
|
||||
int _Lamp1RemainingPercent;
|
||||
public readonly IntFeedback Lamp2RemainingPercent;
|
||||
int _Lamp2RemainingPercent;
|
||||
protected override Func<bool> PowerIsOnFeedbackFunc
|
||||
{
|
||||
get { return () => _PowerIsOn; }
|
||||
}
|
||||
bool _PowerIsOn;
|
||||
|
||||
protected override Func<bool> IsCoolingDownFeedbackFunc
|
||||
{
|
||||
get { return () => false; }
|
||||
}
|
||||
|
||||
protected override Func<bool> IsWarmingUpFeedbackFunc
|
||||
{
|
||||
get { return () => false; }
|
||||
}
|
||||
|
||||
public override void PowerToggle()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void ExecuteSwitch(object selector)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
Dictionary<string, string> InputMap;
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
public NecPaSeriesProjector(string key, string name)
|
||||
: base(key, name)
|
||||
{
|
||||
Lamp1RemainingPercent = new IntFeedback("Lamp1RemainingPercent", () => _Lamp1RemainingPercent);
|
||||
Lamp2RemainingPercent = new IntFeedback("Lamp2RemainingPercent", () => _Lamp2RemainingPercent);
|
||||
|
||||
InputMap = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase)
|
||||
{
|
||||
{ "computer1", "\x02\x03\x00\x00\x02\x01\x01\x09" },
|
||||
{ "computer2", "\x02\x03\x00\x00\x02\x01\x02\x0a" },
|
||||
{ "computer3", "\x02\x03\x00\x00\x02\x01\x03\x0b" },
|
||||
{ "hdmi", "\x02\x03\x00\x00\x02\x01\x1a\x22" },
|
||||
{ "dp", "\x02\x03\x00\x00\x02\x01\x1b\x23" },
|
||||
{ "video", "\x02\x03\x00\x00\x02\x01\x06\x0e" },
|
||||
{ "viewer", "\x02\x03\x00\x00\x02\x01\x1f\x27" },
|
||||
{ "network", "\x02\x03\x00\x00\x02\x01\x20\x28" },
|
||||
};
|
||||
}
|
||||
|
||||
void IsConnected_OutputChange(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetEnable(bool state)
|
||||
{
|
||||
var tcp = CommunicationMethod as GenericTcpIpClient;
|
||||
if (tcp != null)
|
||||
{
|
||||
tcp.Connect();
|
||||
}
|
||||
}
|
||||
|
||||
public override void PowerOn()
|
||||
{
|
||||
SendText("\x02\x00\x00\x00\x00\x02");
|
||||
}
|
||||
|
||||
public override void PowerOff()
|
||||
{
|
||||
SendText("\x02\x01\x00\x00\x00\x03");
|
||||
}
|
||||
|
||||
public void PictureMuteOn()
|
||||
{
|
||||
SendText("\x02\x10\x00\x00\x00\x12");
|
||||
}
|
||||
|
||||
public void PictureMuteOff()
|
||||
{
|
||||
SendText("\x02\x11\x00\x00\x00\x13");
|
||||
}
|
||||
|
||||
public void GetRunningStatus()
|
||||
{
|
||||
SendText("\x00\x85\x00\x00\x01\x01\x87");
|
||||
}
|
||||
|
||||
public void GetLampRemaining(int lampNum)
|
||||
{
|
||||
if (!_PowerIsOn) return;
|
||||
|
||||
var bytes = new byte[]{0x03,0x96,0x00,0x00,0x02,0x00,0x04};
|
||||
if (lampNum == 2)
|
||||
bytes[5] = 0x01;
|
||||
SendBytes(AppendChecksum(bytes));
|
||||
}
|
||||
|
||||
public void SelectInput(string inputKey)
|
||||
{
|
||||
if (InputMap.ContainsKey(inputKey))
|
||||
SendText(InputMap[inputKey]);
|
||||
}
|
||||
|
||||
void SendText(string text)
|
||||
{
|
||||
if (CommunicationMethod != null)
|
||||
CommunicationMethod.SendText(text);
|
||||
}
|
||||
|
||||
void SendBytes(byte[] bytes)
|
||||
{
|
||||
if (CommunicationMethod != null)
|
||||
CommunicationMethod.SendBytes(bytes);
|
||||
}
|
||||
|
||||
byte[] AppendChecksum(byte[] bytes)
|
||||
{
|
||||
byte sum = unchecked((byte)bytes.Sum(x => (int)x));
|
||||
var retVal = new byte[bytes.Length + 1];
|
||||
bytes.CopyTo(retVal, 0);
|
||||
retVal[retVal.Length - 1] = sum;
|
||||
return retVal;
|
||||
}
|
||||
|
||||
protected override void CommunicationMethod_BytesReceived(object sender, GenericCommMethodReceiveBytesArgs args)
|
||||
{
|
||||
var bytes = args.Bytes;
|
||||
ParseBytes(args.Bytes);
|
||||
}
|
||||
|
||||
void ParseBytes(byte[] bytes)
|
||||
{
|
||||
if (bytes[0] == 0x22)
|
||||
{
|
||||
// Power on
|
||||
if (bytes[1] == 0x00)
|
||||
{
|
||||
_PowerIsOn = true;
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
}
|
||||
// Power off
|
||||
else if (bytes[1] == 0x01)
|
||||
{
|
||||
_PowerIsOn = false;
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
}
|
||||
}
|
||||
// Running Status
|
||||
else if (bytes[0] == 0x20 && bytes[1] == 0x85 && bytes[4] == 0x10)
|
||||
{
|
||||
var operationStates = new Dictionary<int, string>
|
||||
{
|
||||
{ 0x00, "Standby" },
|
||||
{ 0x04, "Power On" },
|
||||
{ 0x05, "Cooling" },
|
||||
{ 0x06, "Standby (error)" },
|
||||
{ 0x0f, "Standby (power saving" },
|
||||
{ 0x10, "Network Standby" },
|
||||
{ 0xff, "Not supported" }
|
||||
};
|
||||
|
||||
var newPowerIsOn = bytes[7] == 0x01;
|
||||
if (newPowerIsOn != _PowerIsOn)
|
||||
{
|
||||
_PowerIsOn = newPowerIsOn;
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
Debug.Console(2, this, "PowerIsOn={0}\rCooling={1}\rPowering on/off={2}\rStatus={3}",
|
||||
_PowerIsOn,
|
||||
bytes[8] == 0x01,
|
||||
bytes[9] == 0x01,
|
||||
operationStates[bytes[10]]);
|
||||
|
||||
}
|
||||
// Lamp remaining
|
||||
else if (bytes[0] == 0x23 && bytes[1] == 0x96 && bytes[4] == 0x06 && bytes[6] == 0x04)
|
||||
{
|
||||
var newValue = bytes[7];
|
||||
if (bytes[5] == 0x00)
|
||||
{
|
||||
if (newValue != _Lamp1RemainingPercent)
|
||||
{
|
||||
_Lamp1RemainingPercent = newValue;
|
||||
Lamp1RemainingPercent.FireUpdate();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (newValue != _Lamp2RemainingPercent)
|
||||
{
|
||||
_Lamp2RemainingPercent = newValue;
|
||||
Lamp2RemainingPercent.FireUpdate();
|
||||
}
|
||||
}
|
||||
Debug.Console(0, this, "Lamp {0}, {1}% remaining", (bytes[5] + 1), bytes[7]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
#region INonStandardControls Members
|
||||
|
||||
public Dictionary<Cue, Action<object>> GetNonStandardControls()
|
||||
{
|
||||
return new Dictionary<Cue, Action<object>>
|
||||
{
|
||||
{ CommonBoolCue.PowerOn, o => PowerOn() },
|
||||
{ CommonBoolCue.PowerOff, o => PowerOff() },
|
||||
{ Cue.BoolCue("PictureMute", 0), o =>
|
||||
{
|
||||
if((bool)o)
|
||||
PictureMuteOn();
|
||||
else
|
||||
PictureMuteOff(); } },
|
||||
{ Cue.UShortCue("GetLampRemaining", 0), o => GetLampRemaining((int) o) },
|
||||
{ Cue.StringCue("SelectInput", 0), o => SelectInput((String)o) }
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,338 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharpPro;
|
||||
using PepperDash.Core;
|
||||
using PepperDash.Essentials.Core;
|
||||
using PepperDash.Essentials.Core.Routing;
|
||||
|
||||
namespace PepperDash.Essentials.Devices.Displays
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public class PanasonicThefDisplay : TwoWayDisplayBase, IBasicVolumeWithFeedback, ICommunicationMonitor
|
||||
{
|
||||
public IBasicCommunication Communication { get; private set; }
|
||||
public CommunicationGather PortGather { get; private set; }
|
||||
public StatusMonitorBase CommunicationMonitor { get; private set; }
|
||||
|
||||
#region Command constants
|
||||
public const string InputGetCmd = "\x02QMI\x03";
|
||||
public const string Hdmi1Cmd = "\x02IMS:HM1\x03";
|
||||
public const string Hdmi2Cmd = "\x02IMS:HM2\x03";
|
||||
public const string Hdmi3Cmd = "";
|
||||
public const string Hdmi4Cmd = "";
|
||||
public const string Dp1Cmd = "";
|
||||
public const string Dp2Cmd = "";
|
||||
public const string Dvi1Cmd = "\x02IMS:DV1";
|
||||
public const string Video1Cmd = "";
|
||||
public const string VgaCmd = "";
|
||||
public const string RgbCmd = "";
|
||||
|
||||
public const string PowerOnCmd = "\x02PON\x03";
|
||||
public const string PowerOffCmd = "\x02POF\x03";
|
||||
public const string PowerToggleIrCmd = "";
|
||||
|
||||
public const string MuteOffCmd = "\x02AMT:0\x03";
|
||||
public const string MuteOnCmd = "\x02AMT:1\x03";
|
||||
public const string MuteToggleIrCmd = "\x02AMT\x03";
|
||||
public const string MuteGetCmd = "\x02QAM\x03";
|
||||
|
||||
public const string VolumeGetCmd = "\x02QAV\x03";
|
||||
public const string VolumeLevelPartialCmd = "\x02AVL:"; //
|
||||
public const string VolumeUpCmd = "\x02AUU\x03";
|
||||
public const string VolumeDownCmd = "\x02AUD\x03";
|
||||
|
||||
public const string MenuIrCmd = "";
|
||||
public const string UpIrCmd = "";
|
||||
public const string DownIrCmd = "";
|
||||
public const string LeftIrCmd = "";
|
||||
public const string RightIrCmd = "";
|
||||
public const string SelectIrCmd = "";
|
||||
public const string ExitIrCmd = "";
|
||||
#endregion
|
||||
|
||||
bool _PowerIsOn;
|
||||
bool _IsWarmingUp;
|
||||
bool _IsCoolingDown;
|
||||
ushort _VolumeLevel;
|
||||
bool _IsMuted;
|
||||
|
||||
protected override Func<bool> PowerIsOnFeedbackFunc { get { return () => _PowerIsOn; } }
|
||||
protected override Func<bool> IsCoolingDownFeedbackFunc { get { return () => _IsCoolingDown; } }
|
||||
protected override Func<bool> IsWarmingUpFeedbackFunc { get { return () => _IsWarmingUp; } }
|
||||
protected override Func<string> CurrentInputFeedbackFunc { get { return () => "Not Implemented"; } }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for IBasicCommunication
|
||||
/// </summary>
|
||||
public PanasonicThefDisplay(string key, string name, IBasicCommunication comm)
|
||||
: base(key, name)
|
||||
{
|
||||
Communication = comm;
|
||||
Init();
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructor for TCP
|
||||
/// </summary>
|
||||
public PanasonicThefDisplay(string key, string name, string hostname, int port)
|
||||
: base(key, name)
|
||||
{
|
||||
Communication = new GenericTcpIpClient(key + "-tcp", hostname, port, 5000);
|
||||
Init();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for COM
|
||||
/// </summary>
|
||||
public PanasonicThefDisplay(string key, string name, ComPort port, ComPort.ComPortSpec spec)
|
||||
: base(key, name)
|
||||
{
|
||||
Communication = new ComPortController(key + "-com", port, spec);
|
||||
Init();
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
PortGather = new CommunicationGather(Communication, '\x0d');
|
||||
PortGather.LineReceived += this.Port_LineReceived;
|
||||
CommunicationMonitor = new GenericCommunicationMonitor(this, Communication, 30000, 120000, 300000, "\x02QPW\x03"); // Query Power
|
||||
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.HdmiIn1, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(InputHdmi1), this));
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.HdmiIn2, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(InputHdmi2), this));
|
||||
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.DviIn, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Dvi, new Action(InputDvi1), this));
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.CompositeIn, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Composite, new Action(InputVideo1), this));
|
||||
InputPorts.Add(new RoutingInputPort(RoutingPortNames.VgaIn, eRoutingSignalType.Video,
|
||||
eRoutingPortConnectionType.Vga, new Action(InputVga), this));
|
||||
|
||||
|
||||
VolumeLevelFeedback = new IntFeedback(() => { return _VolumeLevel; });
|
||||
MuteFeedback = new BoolFeedback(() => _IsMuted);
|
||||
|
||||
// new BoolCueActionPair(CommonBoolCue.Menu, b => { if(b) Send(MenuIrCmd); }),
|
||||
// new BoolCueActionPair(CommonBoolCue.Up, b => { if(b) Send(UpIrCmd); }),
|
||||
// new BoolCueActionPair(CommonBoolCue.Down, b => { if(b) Send(DownIrCmd); }),
|
||||
// new BoolCueActionPair(CommonBoolCue.Left, b => { if(b) Send(LeftIrCmd); }),
|
||||
// new BoolCueActionPair(CommonBoolCue.Right, b => { if(b) Send(RightIrCmd); }),
|
||||
// new BoolCueActionPair(CommonBoolCue.Select, b => { if(b) Send(SelectIrCmd); }),
|
||||
// new BoolCueActionPair(CommonBoolCue.Exit, b => { if(b) Send(ExitIrCmd); }),
|
||||
//};
|
||||
}
|
||||
|
||||
~PanasonicThefDisplay()
|
||||
{
|
||||
PortGather = null;
|
||||
}
|
||||
|
||||
public override bool CustomActivate()
|
||||
{
|
||||
Communication.Connect();
|
||||
CommunicationMonitor.StatusChange += (o, a) => { Debug.Console(2, this, "Communication monitor state: {0}", CommunicationMonitor.Status); };
|
||||
CommunicationMonitor.Start();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override FeedbackCollection<Feedback> Feedbacks
|
||||
{
|
||||
get
|
||||
{
|
||||
var list = base.Feedbacks;
|
||||
list.AddRange(new List<Feedback>
|
||||
{
|
||||
|
||||
});
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
void Port_LineReceived(object dev, GenericCommMethodReceiveTextArgs args)
|
||||
{
|
||||
if (Debug.Level == 2)
|
||||
Debug.Console(2, this, "Received: '{0}'", ComTextHelper.GetEscapedText(args.Text));
|
||||
|
||||
if (args.Text=="DO SOMETHING HERE EVENTUALLY")
|
||||
{
|
||||
_IsMuted = true;
|
||||
MuteFeedback.FireUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
void Send(string s)
|
||||
{
|
||||
if (Debug.Level == 2)
|
||||
Debug.Console(2, this, "Send: '{0}'", ComTextHelper.GetEscapedText(s));
|
||||
Communication.SendText(s);
|
||||
}
|
||||
|
||||
|
||||
public override void PowerOn()
|
||||
{
|
||||
Send(PowerOnCmd);
|
||||
if (!PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
|
||||
{
|
||||
_IsWarmingUp = true;
|
||||
IsWarmingUpFeedback.FireUpdate();
|
||||
// Fake power-up cycle
|
||||
WarmupTimer = new CTimer(o =>
|
||||
{
|
||||
_IsWarmingUp = false;
|
||||
_PowerIsOn = true;
|
||||
IsWarmingUpFeedback.FireUpdate();
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
}, WarmupTime);
|
||||
}
|
||||
}
|
||||
|
||||
public override void PowerOff()
|
||||
{
|
||||
// If a display has unreliable-power off feedback, just override this and
|
||||
// remove this check.
|
||||
if (PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
|
||||
{
|
||||
Send(PowerOffCmd);
|
||||
_IsCoolingDown = true;
|
||||
_PowerIsOn = false;
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
IsCoolingDownFeedback.FireUpdate();
|
||||
// Fake cool-down cycle
|
||||
CooldownTimer = new CTimer(o =>
|
||||
{
|
||||
Debug.Console(2, this, "Cooldown timer ending");
|
||||
_IsCoolingDown = false;
|
||||
IsCoolingDownFeedback.FireUpdate();
|
||||
}, CooldownTime);
|
||||
}
|
||||
}
|
||||
|
||||
public override void PowerToggle()
|
||||
{
|
||||
if (PowerIsOnFeedback.BoolValue && !IsWarmingUpFeedback.BoolValue)
|
||||
PowerOff();
|
||||
else if (!PowerIsOnFeedback.BoolValue && !IsCoolingDownFeedback.BoolValue)
|
||||
PowerOn();
|
||||
}
|
||||
|
||||
public void InputHdmi1()
|
||||
{
|
||||
Send(Hdmi1Cmd);
|
||||
}
|
||||
|
||||
public void InputHdmi2()
|
||||
{
|
||||
Send(Hdmi2Cmd);
|
||||
}
|
||||
|
||||
public void InputHdmi3()
|
||||
{
|
||||
Send(Hdmi3Cmd);
|
||||
}
|
||||
|
||||
public void InputHdmi4()
|
||||
{
|
||||
Send(Hdmi4Cmd);
|
||||
}
|
||||
|
||||
public void InputDisplayPort1()
|
||||
{
|
||||
Send(Dp1Cmd);
|
||||
}
|
||||
|
||||
public void InputDisplayPort2()
|
||||
{
|
||||
Send(Dp2Cmd);
|
||||
}
|
||||
|
||||
public void InputDvi1()
|
||||
{
|
||||
Send(Dvi1Cmd);
|
||||
}
|
||||
|
||||
public void InputVideo1()
|
||||
{
|
||||
Send(Video1Cmd);
|
||||
}
|
||||
|
||||
public void InputVga()
|
||||
{
|
||||
Send(VgaCmd);
|
||||
}
|
||||
|
||||
public void InputRgb()
|
||||
{
|
||||
Send(RgbCmd);
|
||||
}
|
||||
|
||||
public override void ExecuteSwitch(object selector)
|
||||
{
|
||||
if (selector is Action)
|
||||
(selector as Action).Invoke();
|
||||
else
|
||||
Debug.Console(1, this, "WARNING: ExecuteSwitch cannot handle type {0}", selector.GetType());
|
||||
//Send((string)selector);
|
||||
}
|
||||
|
||||
void SetVolume(ushort level)
|
||||
{
|
||||
var levelString = string.Format("{0}{1:X3}\x03", VolumeLevelPartialCmd, level);
|
||||
|
||||
//Debug.Console(2, this, "Volume:{0}", ComTextHelper.GetEscapedText(levelString));
|
||||
_VolumeLevel = level;
|
||||
VolumeLevelFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
#region IBasicVolumeWithFeedback Members
|
||||
|
||||
public IntFeedback VolumeLevelFeedback { get; private set; }
|
||||
|
||||
public BoolFeedback MuteFeedback { get; private set; }
|
||||
|
||||
public void MuteOff()
|
||||
{
|
||||
Send(MuteOffCmd);
|
||||
}
|
||||
|
||||
public void MuteOn()
|
||||
{
|
||||
Send(MuteOnCmd);
|
||||
}
|
||||
|
||||
void IBasicVolumeWithFeedback.SetVolume(ushort level)
|
||||
{
|
||||
SetVolume(level);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IBasicVolumeControls Members
|
||||
|
||||
public void MuteToggle()
|
||||
{
|
||||
Send(MuteToggleIrCmd);
|
||||
}
|
||||
|
||||
public void VolumeDown(bool pressRelease)
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
//#warning need incrementer for these
|
||||
SetVolume(_VolumeLevel++);
|
||||
}
|
||||
|
||||
public void VolumeUp(bool pressRelease)
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
SetVolume(_VolumeLevel--);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,620 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharpPro.CrestronThread;
|
||||
using Crestron.SimplSharpPro;
|
||||
using PepperDash.Core;
|
||||
using PepperDash.Essentials.Core;
|
||||
using PepperDash.Essentials.Core.Routing;
|
||||
|
||||
namespace PepperDash.Essentials.Devices.Displays
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public class SamsungMDC : TwoWayDisplayBase, IBasicVolumeWithFeedback, ICommunicationMonitor, IInputDisplayPort1, IInputDisplayPort2,
|
||||
IInputHdmi1, IInputHdmi2, IInputHdmi3, IInputHdmi4
|
||||
{
|
||||
public IBasicCommunication Communication { get; private set; }
|
||||
|
||||
public StatusMonitorBase CommunicationMonitor { get; private set; }
|
||||
|
||||
public byte ID { get; private set; }
|
||||
|
||||
bool LastCommandSentWasVolume;
|
||||
|
||||
bool _PowerIsOn;
|
||||
bool _IsWarmingUp;
|
||||
bool _IsCoolingDown;
|
||||
ushort _VolumeLevelForSig;
|
||||
int _LastVolumeSent;
|
||||
bool _IsMuted;
|
||||
RoutingInputPort _CurrentInputPort;
|
||||
byte[] IncomingBuffer = new byte[]{};
|
||||
ActionIncrementer VolumeIncrementer;
|
||||
bool VolumeIsRamping;
|
||||
public bool IsInStandby { get; private set; }
|
||||
bool IsPoweringOnIgnorePowerFb;
|
||||
|
||||
protected override Func<bool> PowerIsOnFeedbackFunc { get { return () => _PowerIsOn; } }
|
||||
protected override Func<bool> IsCoolingDownFeedbackFunc { get { return () => _IsCoolingDown; } }
|
||||
protected override Func<bool> IsWarmingUpFeedbackFunc { get { return () => _IsWarmingUp; } }
|
||||
protected override Func<string> CurrentInputFeedbackFunc { get { return () => _CurrentInputPort.Key; } }
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for IBasicCommunication
|
||||
/// </summary>
|
||||
public SamsungMDC(string key, string name, IBasicCommunication comm, string id)
|
||||
: base(key, name)
|
||||
{
|
||||
Communication = comm;
|
||||
Communication.BytesReceived += new EventHandler<GenericCommMethodReceiveBytesArgs>(Communication_BytesReceived);
|
||||
|
||||
ID = id == null ? (byte)0x01 : Convert.ToByte(id, 16); // If id is null, set default value of 0x01, otherwise assign value passed in constructor
|
||||
Init();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for TCP
|
||||
/// </summary>
|
||||
public SamsungMDC(string key, string name, string hostname, int port, string id)
|
||||
: base(key, name)
|
||||
{
|
||||
Communication = new GenericTcpIpClient(key + "-tcp", hostname, port, 5000);
|
||||
ID = id == null ? (byte)0x01 : Convert.ToByte(id, 16); // If id is null, set default value of 0x01, otherwise assign value passed in constructor
|
||||
Init();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for COM
|
||||
/// </summary>
|
||||
public SamsungMDC(string key, string name, ComPort port, ComPort.ComPortSpec spec, string id)
|
||||
: base(key, name)
|
||||
{
|
||||
Communication = new ComPortController(key + "-com", port, spec);
|
||||
//Communication.TextReceived += new EventHandler<GenericCommMethodReceiveTextArgs>(Communication_TextReceived);
|
||||
|
||||
ID = id == null ? (byte)0x01 : Convert.ToByte(id, 16); // If id is null, set default value of 0x01, otherwise assign value passed in constructor
|
||||
Init();
|
||||
}
|
||||
|
||||
void AddRoutingInputPort(RoutingInputPort port, byte fbMatch)
|
||||
{
|
||||
port.FeedbackMatchObject = fbMatch;
|
||||
InputPorts.Add(port);
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
WarmupTime = 10000;
|
||||
CooldownTime = 8000;
|
||||
|
||||
CommunicationMonitor = new GenericCommunicationMonitor(this, Communication, 2000, 120000, 300000, StatusGet);
|
||||
DeviceManager.AddDevice(CommunicationMonitor);
|
||||
|
||||
VolumeIncrementer = new ActionIncrementer(655, 0, 65535, 800, 80,
|
||||
v => SetVolume((ushort)v),
|
||||
() => _LastVolumeSent);
|
||||
|
||||
AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn1, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(InputHdmi1), this), 0x21);
|
||||
|
||||
AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn1PC, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(InputHdmi1PC), this), 0x22);
|
||||
|
||||
AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn2, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(InputHdmi2), this), 0x23);
|
||||
|
||||
AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn2PC, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(InputHdmi2PC), this), 0x24);
|
||||
|
||||
AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn3, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(InputHdmi3), this), 0x32);
|
||||
|
||||
AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.DisplayPortIn1, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.DisplayPort, new Action(InputDisplayPort1), this), 0x25);
|
||||
|
||||
AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.DviIn, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Dvi, new Action(InputDvi1), this), 0x18);
|
||||
|
||||
AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.CompositeIn, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Composite, new Action(InputVideo1), this), 0x08);
|
||||
|
||||
AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.RgbIn1, eRoutingSignalType.Video,
|
||||
eRoutingPortConnectionType.Vga, new Action(InputRgb1), this), 0x14);
|
||||
|
||||
AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.RgbIn2, eRoutingSignalType.Video,
|
||||
eRoutingPortConnectionType.Rgb, new Action(new Action(InputRgb2)), this), 0x1E);
|
||||
|
||||
VolumeLevelFeedback = new IntFeedback(() => { return _VolumeLevelForSig; });
|
||||
MuteFeedback = new BoolFeedback(() => _IsMuted);
|
||||
|
||||
StatusGet();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override bool CustomActivate()
|
||||
{
|
||||
Communication.Connect();
|
||||
CommunicationMonitor.StatusChange += (o, a) => { Debug.Console(2, this, "Communication monitor state: {0}", CommunicationMonitor.Status); };
|
||||
CommunicationMonitor.Start();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override FeedbackCollection<Feedback> Feedbacks
|
||||
{
|
||||
get
|
||||
{
|
||||
var list = base.Feedbacks;
|
||||
list.AddRange(new List<Feedback>
|
||||
{
|
||||
VolumeLevelFeedback,
|
||||
MuteFeedback,
|
||||
CurrentInputFeedback
|
||||
});
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// /
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
void Communication_BytesReceived(object sender, GenericCommMethodReceiveBytesArgs e)
|
||||
{
|
||||
// This is probably not thread-safe buffering
|
||||
// Append the incoming bytes with whatever is in the buffer
|
||||
var newBytes = new byte[IncomingBuffer.Length + e.Bytes.Length];
|
||||
IncomingBuffer.CopyTo(newBytes, 0);
|
||||
e.Bytes.CopyTo(newBytes, IncomingBuffer.Length);
|
||||
|
||||
if (Debug.Level == 2) // This check is here to prevent following string format from building unnecessarily on level 0 or 1
|
||||
Debug.Console(2, this, "Received:{0}", ComTextHelper.GetEscapedText(newBytes));
|
||||
|
||||
// Need to find AA FF and have
|
||||
for (int i = 0; i < newBytes.Length; i++)
|
||||
{
|
||||
if (newBytes[i] == 0xAA && newBytes[i + 1] == 0xFF)
|
||||
{
|
||||
newBytes = newBytes.Skip(i).ToArray(); // Trim off junk if there's "dirt" in the buffer
|
||||
|
||||
// parse it
|
||||
// If it's at least got the header, then process it,
|
||||
while (newBytes.Length > 4 && newBytes[0] == 0xAA && newBytes[1] == 0xFF)
|
||||
{
|
||||
var msgLen = newBytes[3];
|
||||
// if the buffer is shorter than the header (3) + message (msgLen) + checksum (1),
|
||||
// give and save it for next time
|
||||
if (newBytes.Length < msgLen + 4)
|
||||
break;
|
||||
|
||||
// Good length, grab the message
|
||||
var message = newBytes.Skip(4).Take(msgLen).ToArray();
|
||||
|
||||
// At this point, the ack/nak is the first byte
|
||||
if (message[0] == 0x41)
|
||||
{
|
||||
switch (message[1]) // type byte
|
||||
{
|
||||
case 0x00: // General status
|
||||
//UpdatePowerFB(message[2], message[5]); // "power" can be misrepresented when the display sleeps
|
||||
|
||||
// Handle the first power on fb when waiting for it.
|
||||
if (IsPoweringOnIgnorePowerFb && message[2] == 0x01)
|
||||
IsPoweringOnIgnorePowerFb = false;
|
||||
// Ignore general-status power off messages when powering up
|
||||
if (!(IsPoweringOnIgnorePowerFb && message[2] == 0x00))
|
||||
UpdatePowerFB(message[2]);
|
||||
UpdateVolumeFB(message[3]);
|
||||
UpdateMuteFb(message[4]);
|
||||
UpdateInputFb(message[5]);
|
||||
break;
|
||||
|
||||
case 0x11:
|
||||
UpdatePowerFB(message[2]);
|
||||
break;
|
||||
|
||||
case 0x12:
|
||||
UpdateVolumeFB(message[2]);
|
||||
break;
|
||||
|
||||
case 0x13:
|
||||
UpdateMuteFb(message[2]);
|
||||
break;
|
||||
|
||||
case 0x14:
|
||||
UpdateInputFb(message[2]);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Skip over what we've used and save the rest for next time
|
||||
newBytes = newBytes.Skip(5 + msgLen).ToArray();
|
||||
}
|
||||
|
||||
break; // parsing will mean we can stop looking for header in loop
|
||||
}
|
||||
}
|
||||
|
||||
// Save whatever partial message is here
|
||||
IncomingBuffer = newBytes;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
void UpdatePowerFB(byte powerByte)
|
||||
{
|
||||
var newVal = powerByte == 1;
|
||||
if (newVal != _PowerIsOn)
|
||||
{
|
||||
_PowerIsOn = newVal;
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates power status from general updates where source is included.
|
||||
/// Compensates for errant standby / power off hiccups by ignoring
|
||||
/// power off states with input < 0x10
|
||||
/// </summary>
|
||||
void UpdatePowerFB(byte powerByte, byte inputByte)
|
||||
{
|
||||
// This should reject errant power feedbacks when switching away from input on standby.
|
||||
if (powerByte == 0x01 && inputByte < 0x10)
|
||||
IsInStandby = true;
|
||||
if (powerByte == 0x00 && IsInStandby) // Ignore power off if coming from standby - glitch
|
||||
{
|
||||
IsInStandby = false;
|
||||
return;
|
||||
}
|
||||
|
||||
UpdatePowerFB(powerByte);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
void UpdateVolumeFB(byte b)
|
||||
{
|
||||
var newVol = (ushort)NumericalHelpers.Scale((double)b, 0, 100, 0, 65535);
|
||||
if (!VolumeIsRamping)
|
||||
_LastVolumeSent = newVol;
|
||||
if (newVol != _VolumeLevelForSig)
|
||||
{
|
||||
_VolumeLevelForSig = newVol;
|
||||
VolumeLevelFeedback.FireUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
void UpdateMuteFb(byte b)
|
||||
{
|
||||
var newMute = b == 1;
|
||||
if (newMute != _IsMuted)
|
||||
{
|
||||
_IsMuted = newMute;
|
||||
MuteFeedback.FireUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
void UpdateInputFb(byte b)
|
||||
{
|
||||
var newInput = InputPorts.FirstOrDefault(i => i.FeedbackMatchObject.Equals(b));
|
||||
if (newInput != null && newInput != _CurrentInputPort)
|
||||
{
|
||||
_CurrentInputPort = newInput;
|
||||
CurrentInputFeedback.FireUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Formats an outgoing message. Replaces third byte with ID and replaces last byte with checksum
|
||||
/// </summary>
|
||||
/// <param name="b"></param>
|
||||
void SendBytes(byte[] b)
|
||||
{
|
||||
if (LastCommandSentWasVolume) // If the last command sent was volume
|
||||
if (b[1] != 0x12) // Check if this command is volume, and if not, delay this command
|
||||
CrestronEnvironment.Sleep(100);
|
||||
|
||||
b[2] = ID;
|
||||
// append checksum by adding all bytes, except last which should be 00
|
||||
int checksum = 0;
|
||||
for (var i = 1; i < b.Length - 1; i++) // add 2nd through 2nd-to-last bytes
|
||||
{
|
||||
checksum += b[i];
|
||||
}
|
||||
checksum = checksum & 0x000000FF; // mask off MSBs
|
||||
b[b.Length - 1] = (byte)checksum;
|
||||
if(Debug.Level == 2) // This check is here to prevent following string format from building unnecessarily on level 0 or 1
|
||||
Debug.Console(2, this, "Sending:{0}", ComTextHelper.GetEscapedText(b));
|
||||
|
||||
if (b[1] == 0x12)
|
||||
LastCommandSentWasVolume = true;
|
||||
else
|
||||
LastCommandSentWasVolume = false;
|
||||
|
||||
Communication.SendBytes(b);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void StatusGet()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x00, 0x00, 0x00, 0x00 });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void PowerOn()
|
||||
{
|
||||
IsPoweringOnIgnorePowerFb = true;
|
||||
//Send(PowerOnCmd);
|
||||
SendBytes(new byte[] { 0xAA, 0x11, 0x00, 0x01, 0x01, 0x00 });
|
||||
if (!PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
|
||||
{
|
||||
_IsWarmingUp = true;
|
||||
IsWarmingUpFeedback.FireUpdate();
|
||||
// Fake power-up cycle
|
||||
WarmupTimer = new CTimer(o =>
|
||||
{
|
||||
_IsWarmingUp = false;
|
||||
_PowerIsOn = true;
|
||||
IsWarmingUpFeedback.FireUpdate();
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
}, WarmupTime);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void PowerOff()
|
||||
{
|
||||
IsPoweringOnIgnorePowerFb = false;
|
||||
// If a display has unreliable-power off feedback, just override this and
|
||||
// remove this check.
|
||||
if (!_IsWarmingUp && !_IsCoolingDown) // PowerIsOnFeedback.BoolValue &&
|
||||
{
|
||||
//Send(PowerOffCmd);
|
||||
SendBytes(new byte[] { 0xAA, 0x11, 0x00, 0x01, 0x00, 0x00 });
|
||||
_IsCoolingDown = true;
|
||||
_PowerIsOn = false;
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
IsCoolingDownFeedback.FireUpdate();
|
||||
// Fake cool-down cycle
|
||||
CooldownTimer = new CTimer(o =>
|
||||
{
|
||||
_IsCoolingDown = false;
|
||||
IsCoolingDownFeedback.FireUpdate();
|
||||
}, CooldownTime);
|
||||
}
|
||||
}
|
||||
|
||||
public override void PowerToggle()
|
||||
{
|
||||
if (PowerIsOnFeedback.BoolValue && !IsWarmingUpFeedback.BoolValue)
|
||||
PowerOff();
|
||||
else if (!PowerIsOnFeedback.BoolValue && !IsCoolingDownFeedback.BoolValue)
|
||||
PowerOn();
|
||||
}
|
||||
|
||||
public void PowerGet()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x11, 0x00, 0x00, 0x00 });
|
||||
}
|
||||
|
||||
public void InputHdmi1()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x21, 0x00 });
|
||||
}
|
||||
|
||||
public void InputHdmi1PC()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x22, 0x00 });
|
||||
}
|
||||
|
||||
public void InputHdmi2()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x23, 0x00 });
|
||||
}
|
||||
|
||||
public void InputHdmi2PC()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x24, 0x00 });
|
||||
}
|
||||
|
||||
public void InputHdmi3()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x32, 0x00 });
|
||||
}
|
||||
|
||||
public void InputHdmi4()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x34, 0x00 });
|
||||
}
|
||||
|
||||
public void InputDisplayPort1()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x25, 0x00 });
|
||||
}
|
||||
|
||||
public void InputDisplayPort2()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x26, 0x00 });
|
||||
}
|
||||
|
||||
public void InputDvi1()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x18, 0x00 });
|
||||
}
|
||||
|
||||
public void InputVideo1()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x08, 0x00 });
|
||||
}
|
||||
|
||||
public void InputRgb1()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x14, 0x00 });
|
||||
}
|
||||
|
||||
public void InputRgb2()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x1E, 0x00 });
|
||||
}
|
||||
|
||||
public void InputGet()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x00, 0x00 });
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Executes a switch, turning on display if necessary.
|
||||
/// </summary>
|
||||
/// <param name="selector"></param>
|
||||
public override void ExecuteSwitch(object selector)
|
||||
{
|
||||
//if (!(selector is Action))
|
||||
// Debug.Console(1, this, "WARNING: ExecuteSwitch cannot handle type {0}", selector.GetType());
|
||||
|
||||
if (_PowerIsOn)
|
||||
(selector as Action)();
|
||||
else // if power is off, wait until we get on FB to send it.
|
||||
{
|
||||
// One-time event handler to wait for power on before executing switch
|
||||
EventHandler<FeedbackEventArgs> handler = null; // necessary to allow reference inside lambda to handler
|
||||
handler = (o, a) =>
|
||||
{
|
||||
if (!_IsWarmingUp) // Done warming
|
||||
{
|
||||
IsWarmingUpFeedback.OutputChange -= handler;
|
||||
(selector as Action)();
|
||||
}
|
||||
};
|
||||
IsWarmingUpFeedback.OutputChange += handler; // attach and wait for on FB
|
||||
PowerOn();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Scales the level to the range of the display and sends the command
|
||||
/// </summary>
|
||||
/// <param name="level"></param>
|
||||
public void SetVolume(ushort level)
|
||||
{
|
||||
_LastVolumeSent = level;
|
||||
var scaled = (int)NumericalHelpers.Scale(level, 0, 65535, 0, 100);
|
||||
// The inputs to Scale ensure that byte won't overflow
|
||||
SendBytes(new byte[] { 0xAA, 0x12, 0x00, 0x01, Convert.ToByte(scaled), 0x00 });
|
||||
}
|
||||
|
||||
#region IBasicVolumeWithFeedback Members
|
||||
|
||||
public IntFeedback VolumeLevelFeedback { get; private set; }
|
||||
|
||||
public BoolFeedback MuteFeedback { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void MuteOff()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x13, 0x00, 0x01, 0x00, 0x00 });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void MuteOn()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x13, 0x00, 0x01, 0x01, 0x00 });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void MuteGet()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x13, 0x00, 0x00, 0x00 });
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IBasicVolumeControls Members
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void MuteToggle()
|
||||
{
|
||||
if (_IsMuted)
|
||||
MuteOff();
|
||||
else
|
||||
MuteOn();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pressRelease"></param>
|
||||
public void VolumeDown(bool pressRelease)
|
||||
{
|
||||
if (pressRelease)
|
||||
{
|
||||
VolumeIncrementer.StartDown();
|
||||
VolumeIsRamping = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
VolumeIsRamping = false;
|
||||
VolumeIncrementer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pressRelease"></param>
|
||||
public void VolumeUp(bool pressRelease)
|
||||
{
|
||||
if (pressRelease)
|
||||
{
|
||||
VolumeIncrementer.StartUp();
|
||||
VolumeIsRamping = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
VolumeIsRamping = false;
|
||||
VolumeIncrementer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void VolumeGet()
|
||||
{
|
||||
SendBytes(new byte[] { 0xAA, 0x12, 0x00, 0x00, 0x00 });
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user