mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-08 01:04:56 +00:00
#451 Fix namespace issues
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@@ -3,7 +3,7 @@ using Crestron.SimplSharp;
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using Crestron.SimplSharpPro.CrestronThread;
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using PepperDash.Core;
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namespace PepperDash_Essentials_Core.Queues
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namespace PepperDash.Essentials.Core.Queues
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{
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/// <summary>
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/// Threadsafe processing of queued items with pacing if required
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@@ -236,6 +236,250 @@ namespace PepperDash_Essentials_Core.Queues
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Dispose(false);
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}
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/// <summary>
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/// Key
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/// </summary>
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public string Key
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{
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get { return _key; }
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}
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}
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}
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namespace PepperDash_Essentials_Core.Queues
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{
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/// <summary>
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/// Threadsafe processing of queued items with pacing if required
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/// </summary>
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[Obsolete("Use PepperDash.Essentials.Core.Queues")]
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public class GenericQueue : IQueue<IQueueMessage>
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{
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private readonly string _key;
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protected readonly CrestronQueue<IQueueMessage> _queue;
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protected readonly Thread _worker;
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protected readonly CEvent _waitHandle = new CEvent();
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private bool _delayEnabled;
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private int _delayTime;
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private const Thread.eThreadPriority _defaultPriority = Thread.eThreadPriority.MediumPriority;
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/// <summary>
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/// If the instance has been disposed.
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/// </summary>
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public bool Disposed { get; private set; }
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/// <summary>
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/// Returns the capacity of the CrestronQueue (fixed Size property)
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/// </summary>
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public int QueueCapacity
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{
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get
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{
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return _queue.Size;
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}
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}
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/// <summary>
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/// Returns the number of elements currently in the CrestronQueue
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/// </summary>
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public int QueueCount
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{
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get
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{
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return _queue.Count;
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}
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}
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/// <summary>
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/// Constructor with no thread priority
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/// </summary>
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/// <param name="key"></param>
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public GenericQueue(string key)
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: this(key, _defaultPriority, 0, 0)
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{
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}
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/// <summary>
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/// Constructor with queue size
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/// </summary>
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/// <param name="key"></param>
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/// <param name="capacity">Fixed size for the queue to hold</param>
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public GenericQueue(string key, int capacity)
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: this(key, _defaultPriority, capacity, 0)
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{
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}
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/// <summary>
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/// Constructor for generic queue with no pacing
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/// </summary>
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/// <param name="key">Key</param>
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/// <param name="pacing">Pacing in ms between actions</param>
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public GenericQueue(int pacing, string key)
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: this(key, _defaultPriority, 0, pacing)
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{
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}
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/// <summary>
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/// Constructor with pacing and capacity
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/// </summary>
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/// <param name="key"></param>
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/// <param name="pacing"></param>
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/// <param name="capacity"></param>
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public GenericQueue(string key, int pacing, int capacity)
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: this(key, _defaultPriority, capacity, pacing)
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{
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}
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/// <summary>
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/// Constructor with pacing and priority
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/// </summary>
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/// <param name="key"></param>
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/// <param name="pacing"></param>
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/// <param name="priority"></param>
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public GenericQueue(string key, int pacing, Thread.eThreadPriority priority)
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: this(key, priority, 0, pacing)
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{
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}
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/// <summary>
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/// Constructor with pacing, priority and capacity
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/// </summary>
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/// <param name="key"></param>
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/// <param name="priority"></param>
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/// <param name="capacity"></param>
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public GenericQueue(string key, Thread.eThreadPriority priority, int capacity)
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: this(key, priority, capacity, 0)
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{
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}
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/// <summary>
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/// Constructor with pacing, priority and capacity
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/// </summary>
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/// <param name="key"></param>
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/// <param name="pacing"></param>
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/// <param name="priority"></param>
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/// <param name="capacity"></param>
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public GenericQueue(string key, int pacing, Thread.eThreadPriority priority, int capacity)
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: this(key, priority, capacity, pacing)
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{
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}
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/// <summary>
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/// Constructor for generic queue with no pacing
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/// </summary>
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/// <param name="key">Key</param>
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/// <param name="priority"></param>
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private GenericQueue(string key, Thread.eThreadPriority priority, int capacity, int pacing)
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{
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_key = key;
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int cap = 25; // sets default
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if (capacity > 0)
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{
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cap = capacity; // overrides default
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}
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_queue = new CrestronQueue<IQueueMessage>(cap);
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_worker = new Thread(ProcessQueue, null, Thread.eThreadStartOptions.Running)
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{
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Priority = priority
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};
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SetDelayValues(pacing);
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}
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private void SetDelayValues(int pacing)
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{
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_delayEnabled = pacing > 0;
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_delayTime = pacing;
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CrestronEnvironment.ProgramStatusEventHandler += programEvent =>
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{
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if (programEvent != eProgramStatusEventType.Stopping)
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return;
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Dispose();
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};
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}
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/// <summary>
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/// Thread callback
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/// </summary>
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/// <param name="obj">The action used to process dequeued items</param>
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/// <returns>Null when the thread is exited</returns>
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private object ProcessQueue(object obj)
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{
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while (true)
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{
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IQueueMessage item = null;
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if (_queue.Count > 0)
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{
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item = _queue.Dequeue();
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if (item == null)
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break;
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}
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if (item != null)
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{
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try
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{
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Debug.Console(2, this, "Processing queue item: '{0}'", item.ToString());
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item.Dispatch();
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if (_delayEnabled)
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Thread.Sleep(_delayTime);
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}
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catch (Exception ex)
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{
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Debug.Console(0, this, Debug.ErrorLogLevel.Error, "Caught an exception in the Queue {0}\r{1}\r{2}", ex.Message, ex.InnerException, ex.StackTrace);
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}
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}
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else _waitHandle.Wait();
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}
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return null;
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}
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public void Enqueue(IQueueMessage item)
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{
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_queue.Enqueue(item);
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_waitHandle.Set();
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}
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/// <summary>
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/// Disposes the thread and cleans up resources. Thread cannot be restarted once
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/// disposed.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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CrestronEnvironment.GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Actually does the disposing. If you override this method, be sure to either call the base implementation
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/// or clean up all the resources yourself.
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/// </summary>
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/// <param name="disposing">set to true unless called from finalizer</param>
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protected void Dispose(bool disposing)
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{
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if (Disposed)
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return;
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if (disposing)
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{
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Enqueue(null);
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_worker.Join();
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_waitHandle.Close();
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}
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Disposed = true;
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}
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~GenericQueue()
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{
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Dispose(false);
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}
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/// <summary>
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/// Key
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/// </summary>
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