mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-12 19:24:53 +00:00
Brings in changes from On Prem BB repo. Resolves ecs-756/757/758/759
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@@ -1,129 +1,175 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro.DeviceSupport;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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namespace PepperDash.Essentials
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{
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public class JoinedSigInterlock
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{
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public uint CurrentJoin { get; private set; }
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BasicTriList TriList;
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public BoolFeedback IsShownFeedback;
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bool _IsShown;
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public bool IsShown
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{
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get
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{
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return _IsShown;
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}
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private set
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{
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_IsShown = value;
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IsShownFeedback.FireUpdate();
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}
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}
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//public BoolFeedback ShownFeedback { get; private set; }
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public JoinedSigInterlock(BasicTriList triList)
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{
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TriList = triList;
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IsShownFeedback = new BoolFeedback(new Func<bool>( () => _IsShown));
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}
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/// <summary>
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/// Hides CurrentJoin and shows join. Will check and re-set signal if join
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/// equals CurrentJoin
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/// </summary>
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public void ShowInterlocked(uint join)
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{
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Debug.Console(2, "Trilist {0:X2}, interlock swapping {1} for {2}", TriList.ID, CurrentJoin, join);
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if (CurrentJoin == join && TriList.BooleanInput[join].BoolValue)
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return;
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SetButDontShow(join);
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TriList.SetBool(CurrentJoin, true);
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IsShown = true;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="join"></param>
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public void ShowInterlockedWithToggle(uint join)
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{
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Debug.Console(2, "Trilist {0:X2}, interlock swapping {1} for {2}", TriList.ID, CurrentJoin, join);
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if (CurrentJoin == join)
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HideAndClear();
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else
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{
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if (CurrentJoin > 0)
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TriList.BooleanInput[CurrentJoin].BoolValue = false;
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CurrentJoin = join;
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TriList.BooleanInput[CurrentJoin].BoolValue = true;
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IsShown = true;
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}
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}
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/// <summary>
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/// Hides current join and clears CurrentJoin
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/// </summary>
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public void HideAndClear()
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{
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Debug.Console(2, "Trilist {0:X2}, interlock hiding {1}", TriList.ID, CurrentJoin);
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Hide();
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CurrentJoin = 0;
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}
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/// <summary>
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/// Hides the current join but does not clear the selected join in case
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/// it needs to be reshown
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/// </summary>
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public void Hide()
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{
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Debug.Console(2, "Trilist {0:X2}, interlock hiding {1}", TriList.ID, CurrentJoin);
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if (CurrentJoin > 0)
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{
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TriList.BooleanInput[CurrentJoin].BoolValue = false;
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IsShown = false;
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}
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}
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/// <summary>
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/// If CurrentJoin is set, it restores that join
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/// </summary>
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public void Show()
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{
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Debug.Console(2, "Trilist {0:X2}, interlock showing {1}", TriList.ID, CurrentJoin);
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if (CurrentJoin > 0)
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{
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TriList.BooleanInput[CurrentJoin].BoolValue = true;
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IsShown = true;
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}
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}
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/// <summary>
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/// Useful for pre-setting the interlock but not enabling it. Sets CurrentJoin
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/// </summary>
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/// <param name="join"></param>
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public void SetButDontShow(uint join)
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{
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if (CurrentJoin > 0)
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{
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TriList.BooleanInput[CurrentJoin].BoolValue = false;
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IsShown = false;
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}
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CurrentJoin = join;
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro.DeviceSupport;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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namespace PepperDash.Essentials
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{
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public class JoinedSigInterlock
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{
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public uint CurrentJoin { get; private set; }
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BasicTriList TriList;
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public BoolFeedback IsShownFeedback;
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public event EventHandler<StatusChangedEventArgs> StatusChanged;
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bool _IsShown;
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public bool IsShown
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{
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get
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{
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return _IsShown;
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}
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private set
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{
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_IsShown = value;
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IsShownFeedback.FireUpdate();
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}
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}
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//public BoolFeedback ShownFeedback { get; private set; }
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public JoinedSigInterlock(BasicTriList triList)
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{
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TriList = triList;
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IsShownFeedback = new BoolFeedback(new Func<bool>( () => _IsShown));
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}
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/// <summary>
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/// Hides CurrentJoin and shows join. Will check and re-set signal if join
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/// equals CurrentJoin
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/// </summary>
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public void ShowInterlocked(uint join)
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{
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var prevJoin = CurrentJoin;
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var wasShown = _IsShown;
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Debug.Console(2, "Trilist {0:X2}, interlock swapping {1} for {2}", TriList.ID, CurrentJoin, join);
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if (CurrentJoin == join && TriList.BooleanInput[join].BoolValue)
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return;
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SetButDontShow(join);
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TriList.SetBool(CurrentJoin, true);
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IsShown = true;
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OnStatusChange(prevJoin, CurrentJoin, wasShown, IsShown);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="join"></param>
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public void ShowInterlockedWithToggle(uint join)
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{
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var prevJoin = CurrentJoin;
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var wasShown = IsShown;
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Debug.Console(2, "Trilist {0:X2}, interlock swapping {1} for {2}", TriList.ID, CurrentJoin, join);
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if (CurrentJoin == join)
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HideAndClear();
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else
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{
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if (CurrentJoin > 0)
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TriList.BooleanInput[CurrentJoin].BoolValue = false;
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CurrentJoin = join;
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TriList.BooleanInput[CurrentJoin].BoolValue = true;
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IsShown = true;
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OnStatusChange(prevJoin, CurrentJoin, wasShown, IsShown);
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}
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}
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/// <summary>
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/// Hides current join and clears CurrentJoin
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/// </summary>
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public void HideAndClear()
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{
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var prevJoin = CurrentJoin;
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var wasShown = IsShown;
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Debug.Console(2, "Trilist {0:X2}, interlock hiding {1}", TriList.ID, CurrentJoin);
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Hide();
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CurrentJoin = 0;
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OnStatusChange(prevJoin, CurrentJoin, wasShown, IsShown);
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}
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/// <summary>
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/// Hides the current join but does not clear the selected join in case
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/// it needs to be reshown
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/// </summary>
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public void Hide()
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{
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var prevJoin = CurrentJoin;
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var wasShown = IsShown;
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Debug.Console(2, "Trilist {0:X2}, interlock hiding {1}", TriList.ID, CurrentJoin);
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if (CurrentJoin > 0)
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{
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TriList.BooleanInput[CurrentJoin].BoolValue = false;
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IsShown = false;
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OnStatusChange(prevJoin, CurrentJoin, wasShown, IsShown);
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}
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}
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/// <summary>
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/// If CurrentJoin is set, it restores that join
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/// </summary>
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public void Show()
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{
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var prevJoin = CurrentJoin;
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var wasShown = IsShown;
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Debug.Console(2, "Trilist {0:X2}, interlock showing {1}", TriList.ID, CurrentJoin);
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if (CurrentJoin > 0)
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{
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TriList.BooleanInput[CurrentJoin].BoolValue = true;
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IsShown = true;
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OnStatusChange(prevJoin, CurrentJoin, wasShown, IsShown);
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}
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}
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/// <summary>
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/// Useful for pre-setting the interlock but not enabling it. Sets CurrentJoin
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/// </summary>
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/// <param name="join"></param>
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public void SetButDontShow(uint join)
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{
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if (CurrentJoin > 0)
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{
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TriList.BooleanInput[CurrentJoin].BoolValue = false;
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IsShown = false;
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}
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CurrentJoin = join;
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}
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void OnStatusChange(uint prevJoin, uint newJoin, bool wasShown, bool isShown)
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{
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var handler = StatusChanged;
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if (handler != null)
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handler(this, new StatusChangedEventArgs(prevJoin, newJoin, wasShown, isShown));
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}
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}
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public class StatusChangedEventArgs : EventArgs
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{
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public uint PreviousJoin { get; set; }
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public uint NewJoin { get; set; }
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public bool WasShown { get; set; }
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public bool IsShown { get; set; }
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public StatusChangedEventArgs(uint prevJoin, uint newJoin, bool wasShown, bool isShown)
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{
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PreviousJoin = prevJoin;
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NewJoin = newJoin;
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WasShown = wasShown;
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IsShown = isShown;
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}
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}
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}
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