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https://github.com/PepperDash/Essentials.git
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chroe: revert some copilot changes
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@@ -692,16 +692,17 @@ public class GenericSecureTcpIpServer : Device
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/// Secure Server Socket Status Changed Callback
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/// Secure Server Socket Status Changed Callback
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/// </summary>
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/// </summary>
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/// <param name="server"></param>
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/// <param name="server"></param>
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/// <param name="args">Event arguments</param>
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/// <param name="clientIndex">Index of the client whose socket status has changed</param>
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void SecureServer_SocketStatusChange(SecureTCPServer server, TCPServerWaitingForConnectionsEventArgs args)
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/// <param name="status">New socket status</param>
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void SecureServer_SocketStatusChange(TCPServer server, uint clientIndex, SocketStatus status)
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{
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{
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try
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try
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{
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "SecureServerSocketStatusChange ConnectedClients: {0} ServerState: {1} Port: {2}",
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "SecureServerSocketStatusChange ConnectedClients: {0} ServerState: {1} Port: {2} ClientIndex: {3} Status: {4}",
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SecureServer.NumberOfClientsConnected, SecureServer.State, SecureServer.PortNumber);
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server.NumberOfClientsConnected, server.State, server.PortNumber, clientIndex, status);
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// Handle connection limit and listening state
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// Handle connection limit and listening state
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if (SecureServer.MaxNumberOfClientSupported > SecureServer.NumberOfClientsConnected)
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if (server.MaxNumberOfClientSupported > server.NumberOfClientsConnected)
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{
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{
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Listen();
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Listen();
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}
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}
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@@ -671,13 +671,14 @@ public class GenericTcpIpServer : Device
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/// Secure Server Socket Status Changed Callback
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/// Secure Server Socket Status Changed Callback
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/// </summary>
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/// </summary>
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/// <param name="server"></param>
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/// <param name="server"></param>
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/// <param name="args">Event arguments</param>
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/// <param name="clientIndex">Index of the client whose socket status has changed</param>
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void TcpServer_SocketStatusChange(TCPServer server, TCPServerWaitingForConnectionsEventArgs args)
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/// <param name="status">New socket status</param>
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void TcpServer_SocketStatusChange(TCPServer server, uint clientIndex, SocketStatus status)
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{
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{
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try
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try
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{
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "TcpServerSocketStatusChange ConnectedClients: {0} ServerState: {1} Port: {2}",
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "TcpServerSocketStatusChange ConnectedClients: {0} ServerState: {1} Port: {2} ClientIndex: {3} Status: {4}",
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myTcpServer.NumberOfClientsConnected, myTcpServer.State, myTcpServer.PortNumber);
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myTcpServer.NumberOfClientsConnected, myTcpServer.State, myTcpServer.PortNumber, clientIndex, status);
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// Handle connection limit and listening state
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// Handle connection limit and listening state
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if (myTcpServer.MaxNumberOfClientSupported > myTcpServer.NumberOfClientsConnected)
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if (myTcpServer.MaxNumberOfClientSupported > myTcpServer.NumberOfClientsConnected)
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