chroe: revert some copilot changes

This commit is contained in:
Andrew Welker
2025-08-14 08:52:43 -05:00
parent a088166de9
commit 63f86e7499
2 changed files with 11 additions and 9 deletions

View File

@@ -692,16 +692,17 @@ public class GenericSecureTcpIpServer : Device
/// Secure Server Socket Status Changed Callback
/// </summary>
/// <param name="server"></param>
/// <param name="args">Event arguments</param>
void SecureServer_SocketStatusChange(SecureTCPServer server, TCPServerWaitingForConnectionsEventArgs args)
/// <param name="clientIndex">Index of the client whose socket status has changed</param>
/// <param name="status">New socket status</param>
void SecureServer_SocketStatusChange(TCPServer server, uint clientIndex, SocketStatus status)
{
try
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "SecureServerSocketStatusChange ConnectedClients: {0} ServerState: {1} Port: {2}",
SecureServer.NumberOfClientsConnected, SecureServer.State, SecureServer.PortNumber);
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "SecureServerSocketStatusChange ConnectedClients: {0} ServerState: {1} Port: {2} ClientIndex: {3} Status: {4}",
server.NumberOfClientsConnected, server.State, server.PortNumber, clientIndex, status);
// Handle connection limit and listening state
if (SecureServer.MaxNumberOfClientSupported > SecureServer.NumberOfClientsConnected)
if (server.MaxNumberOfClientSupported > server.NumberOfClientsConnected)
{
Listen();
}

View File

@@ -671,13 +671,14 @@ public class GenericTcpIpServer : Device
/// Secure Server Socket Status Changed Callback
/// </summary>
/// <param name="server"></param>
/// <param name="args">Event arguments</param>
void TcpServer_SocketStatusChange(TCPServer server, TCPServerWaitingForConnectionsEventArgs args)
/// <param name="clientIndex">Index of the client whose socket status has changed</param>
/// <param name="status">New socket status</param>
void TcpServer_SocketStatusChange(TCPServer server, uint clientIndex, SocketStatus status)
{
try
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "TcpServerSocketStatusChange ConnectedClients: {0} ServerState: {1} Port: {2}",
myTcpServer.NumberOfClientsConnected, myTcpServer.State, myTcpServer.PortNumber);
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "TcpServerSocketStatusChange ConnectedClients: {0} ServerState: {1} Port: {2} ClientIndex: {3} Status: {4}",
myTcpServer.NumberOfClientsConnected, myTcpServer.State, myTcpServer.PortNumber, clientIndex, status);
// Handle connection limit and listening state
if (myTcpServer.MaxNumberOfClientSupported > myTcpServer.NumberOfClientsConnected)