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chore: move all files to file-scoped namespace
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@@ -4,57 +4,56 @@ using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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namespace PepperDash.Core
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namespace PepperDash.Core;
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/// <summary>
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/// Tcp Server Config object with properties for a tcp server with shared key and heartbeat capabilities
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/// </summary>
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public class TcpServerConfigObject
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{
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/// <summary>
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/// Tcp Server Config object with properties for a tcp server with shared key and heartbeat capabilities
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/// Uique key
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/// </summary>
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public class TcpServerConfigObject
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{
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/// <summary>
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/// Uique key
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/// </summary>
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public string Key { get; set; }
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/// <summary>
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/// Max Clients that the server will allow to connect.
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/// </summary>
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public ushort MaxClients { get; set; }
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/// <summary>
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/// Bool value for secure. Currently not implemented in TCP sockets as they are not dynamic
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/// </summary>
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public bool Secure { get; set; }
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/// <summary>
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/// Port for the server to listen on
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/// </summary>
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public int Port { get; set; }
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/// <summary>
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/// Require a shared key that both server and client negotiate. If negotiation fails server disconnects the client
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/// </summary>
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public bool SharedKeyRequired { get; set; }
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/// <summary>
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/// The shared key that must match on the server and client
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/// </summary>
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public string SharedKey { get; set; }
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/// <summary>
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/// Require a heartbeat on the client/server connection that will cause the server/client to disconnect if the heartbeat is not received.
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/// heartbeats do not raise received events.
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/// </summary>
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public bool HeartbeatRequired { get; set; }
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/// <summary>
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/// The interval in seconds for the heartbeat from the client. If not received client is disconnected
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/// </summary>
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public ushort HeartbeatRequiredIntervalInSeconds { get; set; }
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/// <summary>
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/// HeartbeatString that will be checked against the message received. defaults to heartbeat if no string is provided.
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/// </summary>
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public string HeartbeatStringToMatch { get; set; }
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/// <summary>
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/// Client buffer size. See Crestron help. defaults to 2000 if not greater than 2000
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/// </summary>
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public int BufferSize { get; set; }
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/// <summary>
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/// Receive Queue size must be greater than 20 or defaults to 20
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/// </summary>
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public int ReceiveQueueSize { get; set; }
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}
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public string Key { get; set; }
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/// <summary>
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/// Max Clients that the server will allow to connect.
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/// </summary>
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public ushort MaxClients { get; set; }
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/// <summary>
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/// Bool value for secure. Currently not implemented in TCP sockets as they are not dynamic
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/// </summary>
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public bool Secure { get; set; }
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/// <summary>
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/// Port for the server to listen on
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/// </summary>
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public int Port { get; set; }
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/// <summary>
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/// Require a shared key that both server and client negotiate. If negotiation fails server disconnects the client
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/// </summary>
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public bool SharedKeyRequired { get; set; }
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/// <summary>
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/// The shared key that must match on the server and client
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/// </summary>
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public string SharedKey { get; set; }
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/// <summary>
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/// Require a heartbeat on the client/server connection that will cause the server/client to disconnect if the heartbeat is not received.
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/// heartbeats do not raise received events.
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/// </summary>
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public bool HeartbeatRequired { get; set; }
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/// <summary>
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/// The interval in seconds for the heartbeat from the client. If not received client is disconnected
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/// </summary>
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public ushort HeartbeatRequiredIntervalInSeconds { get; set; }
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/// <summary>
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/// HeartbeatString that will be checked against the message received. defaults to heartbeat if no string is provided.
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/// </summary>
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public string HeartbeatStringToMatch { get; set; }
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/// <summary>
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/// Client buffer size. See Crestron help. defaults to 2000 if not greater than 2000
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/// </summary>
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public int BufferSize { get; set; }
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/// <summary>
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/// Receive Queue size must be greater than 20 or defaults to 20
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/// </summary>
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public int ReceiveQueueSize { get; set; }
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}
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