mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-12 03:05:01 +00:00
Updates to LutronQuantum.cs
This commit is contained in:
@@ -0,0 +1,200 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using PepperDash.Core;
|
||||
using PepperDash.Essentials.Core;
|
||||
using PepperDash.Essentials.Core.Lighting;
|
||||
|
||||
namespace PepperDash.Essentials.Devices.Common.Environment.Lutron
|
||||
{
|
||||
public class LutronQuantumArea : LightingBase, ILightingMasterRaiseLower, ICommunicationMonitor
|
||||
{
|
||||
public IBasicCommunication Communication { get; private set; }
|
||||
public CommunicationGather PortGather { get; private set; }
|
||||
public StatusMonitorBase CommunicationMonitor { get; private set; }
|
||||
|
||||
public int IntegrationId;
|
||||
public string Password;
|
||||
|
||||
const string Delimiter = "\x0d\x0a";
|
||||
const string Set = "#";
|
||||
const string Get = "?";
|
||||
|
||||
public LutronQuantumArea(string key, string name, IBasicCommunication comm, LutronQuantumPropertiesConfig props)
|
||||
: base(key, name)
|
||||
{
|
||||
Communication = comm;
|
||||
|
||||
IntegrationId = props.IntegrationId;
|
||||
|
||||
Password = props.Password;
|
||||
|
||||
LightingScenes = props.Scenes;
|
||||
|
||||
var socket = comm as ISocketStatus;
|
||||
if (socket != null)
|
||||
{
|
||||
// IP Control
|
||||
socket.ConnectionChange += new EventHandler<GenericSocketStatusChageEventArgs>(socket_ConnectionChange);
|
||||
}
|
||||
else
|
||||
{
|
||||
// RS-232 Control
|
||||
}
|
||||
|
||||
PortGather = new CommunicationGather(Communication, Delimiter);
|
||||
PortGather.LineReceived += new EventHandler<GenericCommMethodReceiveTextArgs>(PortGather_LineReceived);
|
||||
|
||||
if (props.CommunicationMonitorProperties != null)
|
||||
{
|
||||
CommunicationMonitor = new GenericCommunicationMonitor(this, Communication, props.CommunicationMonitorProperties);
|
||||
}
|
||||
else
|
||||
{
|
||||
CommunicationMonitor = new GenericCommunicationMonitor(this, Communication, 120000, 120000, 300000, "?SYSTEM,1\x0d\x0a");
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CustomActivate()
|
||||
{
|
||||
Communication.Connect();
|
||||
CommunicationMonitor.StatusChange += (o, a) => { Debug.Console(2, this, "Communication monitor state: {0}", CommunicationMonitor.Status); };
|
||||
CommunicationMonitor.Start();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void socket_ConnectionChange(object sender, GenericSocketStatusChageEventArgs e)
|
||||
{
|
||||
Debug.Console(2, this, "Socket Status Change: {0}", e.Client.ClientStatus.ToString());
|
||||
|
||||
if (e.Client.IsConnected)
|
||||
{
|
||||
// Tasks on connect
|
||||
}
|
||||
}
|
||||
|
||||
void PortGather_LineReceived(object sender, GenericCommMethodReceiveTextArgs args)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (args.Text.IndexOf("login:") > -1)
|
||||
{
|
||||
// Login
|
||||
SendLine(Password);
|
||||
}
|
||||
else if (args.Text.IndexOf("~AREA") > -1)
|
||||
{
|
||||
var response = args.Text.Split(',');
|
||||
|
||||
var integrationId = Int32.Parse(response[1]);
|
||||
|
||||
if (integrationId != IntegrationId)
|
||||
{
|
||||
Debug.Console(2, this, "Response is not for correct Integration ID");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
var action = Int32.Parse(response[2]);
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case (int)eAction.Scene:
|
||||
{
|
||||
var scene = Int32.Parse(response[3]);
|
||||
CurrentLightingScene = LightingScenes.FirstOrDefault(s => s.ID.Equals(scene));
|
||||
|
||||
var handler = LightingSceneChange;
|
||||
if (handler != null)
|
||||
{
|
||||
handler(this, new LightingSceneChangeEventArgs(CurrentLightingScene));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Console(2, this, "Error parsing response:\n{0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recalls the specified scene
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
public void SelectScene(LightingScene scene)
|
||||
{
|
||||
SendLine(string.Format("{0}AREA,{1},{2},{3}", Set, IntegrationId, (int)eAction.Scene, (int)scene.ID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Begins raising the lights in the area
|
||||
/// </summary>
|
||||
public void MasterRaise()
|
||||
{
|
||||
SendLine(string.Format("{0}AREA,{1},{2}", Set, IntegrationId, (int)eAction.Raise));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Begins lowering the lights in the area
|
||||
/// </summary>
|
||||
public void MasterLower()
|
||||
{
|
||||
SendLine(string.Format("{0}AREA,{1},{2}", Set, IntegrationId, (int)eAction.Lower));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops the current raise/lower action
|
||||
/// </summary>
|
||||
public void MasterRaiseLowerStop()
|
||||
{
|
||||
SendLine(string.Format("{0}AREA,{1},{2}", Set, IntegrationId, (int)eAction.Stop));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Appends the delimiter and sends the string
|
||||
/// </summary>
|
||||
/// <param name="s"></param>
|
||||
public void SendLine(string s)
|
||||
{
|
||||
Debug.Console(1, this, "TX: '{0}'", s);
|
||||
Communication.SendText(s + Delimiter);
|
||||
}
|
||||
}
|
||||
|
||||
public enum eAction
|
||||
{
|
||||
SetLevel = 1,
|
||||
Raise = 2,
|
||||
Lower = 3,
|
||||
Stop = 4,
|
||||
Scene = 6,
|
||||
DaylightMode = 7,
|
||||
OccupancyState = 8,
|
||||
OccupancyMode = 9,
|
||||
OccupiedLevelOrScene = 12,
|
||||
UnoccupiedLevelOrScene = 13,
|
||||
HyperionShaddowSensorOverrideState = 26,
|
||||
HyperionBrightnessSensorOverrideStatue = 27
|
||||
}
|
||||
|
||||
public class LutronQuantumPropertiesConfig
|
||||
{
|
||||
public CommunicationMonitorConfig CommunicationMonitorProperties { get; set; }
|
||||
public ControlPropertiesConfig Control { get; set; }
|
||||
|
||||
public int IntegrationId { get; set; }
|
||||
public List<LightingScene> Scenes{ get; set; }
|
||||
|
||||
public string Password { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -118,6 +118,7 @@
|
||||
<Compile Include="DSP\BiampTesira\BiampTesiraForteDsp.cs" />
|
||||
<Compile Include="DSP\BiampTesira\BiampTesiraFortePropertiesConfig.cs" />
|
||||
<Compile Include="DSP\PolycomSoundStructure\SoundStructureBasics.cs" />
|
||||
<Compile Include="Environment\Lutron\LutronQuantum.cs" />
|
||||
<Compile Include="Factory\DeviceFactory.cs" />
|
||||
<Compile Include="Generic\GenericSource.cs" />
|
||||
<Compile Include="Microphone\MicrophonePrivacyController.cs" />
|
||||
|
||||
Reference in New Issue
Block a user