mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-08-31 19:08:29 +00:00
Refator: Refactor timer implementation across multiple classes to use System.Timers.Timer instead of CTimer for improved consistency and performance.
- Updated RelayControlledShade to utilize Timer for output pulsing. - Refactored MockVC to replace CTimer with Timer for call status simulation. - Modified VideoCodecBase to enhance documentation and improve feedback handling. - Removed obsolete IHasCamerasMessenger and updated related classes to use IHasCamerasWithControls. - Adjusted PressAndHoldHandler to implement Timer for button hold actions. - Enhanced logging throughout MobileControl and RoomBridges for better debugging and information tracking. - Cleaned up unnecessary comments and improved exception handling in various classes.
This commit is contained in:
parent
b4d53dbe0e
commit
7076eafc21
56 changed files with 1343 additions and 2197 deletions
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@ -11,10 +11,9 @@ PepperDash Technology Corporation reserves all rights under applicable laws.
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------------------------------------ */
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Timers;
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.CrestronSockets;
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using PepperDash.Core.Logging;
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@ -210,7 +209,7 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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/// <summary>
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/// private Timer for auto reconnect
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/// </summary>
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CTimer RetryTimer;
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Timer RetryTimer;
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/// <summary>
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@ -237,13 +236,13 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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/// </summary>
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public int HeartbeatInterval = 50000;
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CTimer HeartbeatSendTimer;
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CTimer HeartbeatAckTimer;
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Timer HeartbeatSendTimer;
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Timer HeartbeatAckTimer;
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/// <summary>
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/// Used to force disconnection on a dead connect attempt
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/// </summary>
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CTimer ConnectFailTimer;
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CTimer WaitForSharedKey;
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Timer ConnectFailTimer;
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Timer WaitForSharedKey;
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private int ConnectionCount;
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/// <summary>
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/// Internal secure client
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@ -303,7 +302,7 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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{
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if (programEventType == eProgramStatusEventType.Stopping || programEventType == eProgramStatusEventType.Paused)
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{
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Debug.Console(0, this, Debug.ErrorLogLevel.Notice, "Program stopping. Closing Client connection");
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this.LogInformation("Program stopping. Closing Client connection");
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ProgramIsStopping = true;
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Disconnect();
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}
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@ -316,17 +315,17 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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public void Connect()
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{
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ConnectionCount++;
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Debug.Console(2, this, "Attempting connect Count:{0}", ConnectionCount);
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this.LogDebug("Attempting connect Count:{0}", ConnectionCount);
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if (IsConnected)
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{
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Debug.Console(0, this, Debug.ErrorLogLevel.Notice, "Already connected. Ignoring.");
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this.LogInformation("Already connected. Ignoring.");
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return;
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}
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if (IsTryingToConnect)
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{
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Debug.Console(0, this, Debug.ErrorLogLevel.Notice, "Already trying to connect. Ignoring.");
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this.LogInformation("Already trying to connect. Ignoring.");
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return;
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}
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try
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@ -339,17 +338,17 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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}
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if (string.IsNullOrEmpty(Hostname))
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{
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Debug.Console(0, this, Debug.ErrorLogLevel.Warning, "DynamicTcpClient: No address set");
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this.LogWarning("DynamicTcpClient: No address set");
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return;
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}
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if (Port < 1 || Port > 65535)
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{
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Debug.Console(0, this, Debug.ErrorLogLevel.Warning, "DynamicTcpClient: Invalid port");
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this.LogWarning("DynamicTcpClient: Invalid port");
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return;
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}
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if (string.IsNullOrEmpty(SharedKey) && SharedKeyRequired)
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{
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Debug.Console(0, this, Debug.ErrorLogLevel.Warning, "DynamicTcpClient: No Shared Key set");
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this.LogWarning("DynamicTcpClient: No Shared Key set");
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return;
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}
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@ -370,9 +369,10 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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//var timeOfConnect = DateTime.Now.ToString("HH:mm:ss.fff");
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ConnectFailTimer = new CTimer(o =>
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ConnectFailTimer = new Timer(30000) { AutoReset = false };
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ConnectFailTimer.Elapsed += (s, e) =>
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Connect attempt has not finished after 30sec Count:{0}", ConnectionCount);
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this.LogError("Connect attempt has not finished after 30sec Count:{0}", ConnectionCount);
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if (IsTryingToConnect)
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{
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IsTryingToConnect = false;
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@ -384,12 +384,13 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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//SecureClient.DisconnectFromServer();
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//CheckClosedAndTryReconnect();
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}
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}, 30000);
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};
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ConnectFailTimer.Start();
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Debug.Console(2, this, "Making Connection Count:{0}", ConnectionCount);
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this.LogDebug("Making Connection Count:{0}", ConnectionCount);
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Client.ConnectToServerAsync(o =>
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{
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Debug.Console(2, this, "ConnectToServerAsync Count:{0} Ran!", ConnectionCount);
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this.LogDebug("ConnectToServerAsync Count:{0} Ran!", ConnectionCount);
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if (ConnectFailTimer != null)
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{
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@ -399,22 +400,22 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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if (o.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED)
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{
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Debug.Console(2, this, "Client connected to {0} on port {1}", o.AddressClientConnectedTo, o.LocalPortNumberOfClient);
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this.LogVerbose("Client connected to {0} on port {1}", o.AddressClientConnectedTo, o.LocalPortNumberOfClient);
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o.ReceiveDataAsync(Receive);
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if (SharedKeyRequired)
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{
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WaitingForSharedKeyResponse = true;
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WaitForSharedKey = new CTimer(timer =>
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WaitForSharedKey = new Timer(15000) { AutoReset = false };
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WaitForSharedKey.Elapsed += (s, e) =>
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Warning, "Shared key exchange timer expired. IsReadyForCommunication={0}", IsReadyForCommunication);
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// Debug.Console(1, this, "Connect attempt failed {0}", c.ClientStatus);
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this.LogWarning("Shared key exchange timer expired. IsReadyForCommunication={0}", IsReadyForCommunication);
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// This is the only case where we should call DisconectFromServer...Event handeler will trigger the cleanup
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o.DisconnectFromServer();
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//CheckClosedAndTryReconnect();
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//OnClientReadyForcommunications(false); // Should send false event
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}, 15000);
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};
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WaitForSharedKey.Start();
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}
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else
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{
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@ -428,14 +429,15 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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}
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else
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{
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Debug.Console(1, this, "Connect attempt failed {0}", o.ClientStatus);
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this.LogWarning("Connect attempt failed {0}", o.ClientStatus);
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CheckClosedAndTryReconnect();
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}
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});
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}
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catch (Exception ex)
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{
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Debug.Console(0, this, Debug.ErrorLogLevel.Error, "Client connection exception: {0}", ex.Message);
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this.LogException(ex, "Client connection exception: {0}", ex.Message);
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this.LogVerbose("Stack Trace: {0}", ex.StackTrace);
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IsTryingToConnect = false;
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CheckClosedAndTryReconnect();
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}
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@ -472,7 +474,7 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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if (Client != null)
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{
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//SecureClient.DisconnectFromServer();
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Debug.Console(2, this, "Disconnecting Client {0}", DisconnectCalledByUser ? ", Called by user" : "");
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this.LogVerbose("Disconnecting Client {0}", DisconnectCalledByUser ? ", Called by user" : "");
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Client.SocketStatusChange -= Client_SocketStatusChange;
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Client.Dispose();
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Client = null;
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@ -494,20 +496,22 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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{
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if (Client != null)
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{
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Debug.Console(2, this, "Cleaning up remotely closed/failed connection.");
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this.LogVerbose("Cleaning up remotely closed/failed connection.");
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Cleanup();
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}
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if (!DisconnectCalledByUser && AutoReconnect)
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{
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var halfInterval = AutoReconnectIntervalMs / 2;
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var rndTime = new Random().Next(-halfInterval, halfInterval) + AutoReconnectIntervalMs;
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Debug.Console(2, this, "Attempting reconnect in {0} ms, randomized", rndTime);
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this.LogVerbose("Attempting reconnect in {0} ms, randomized", rndTime);
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if (RetryTimer != null)
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{
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RetryTimer.Stop();
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RetryTimer = null;
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}
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RetryTimer = new CTimer(o => Connect(), rndTime);
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RetryTimer = new Timer(rndTime) { AutoReset = false };
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RetryTimer.Elapsed += (s, e) => Connect();
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RetryTimer.Start();
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}
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}
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@ -526,18 +530,18 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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{
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var bytes = client.IncomingDataBuffer.Take(numBytes).ToArray();
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str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
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Debug.Console(2, this, "Client Received:\r--------\r{0}\r--------", str);
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this.LogVerbose("Client Received:\r--------\r{0}\r--------", str);
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if (!string.IsNullOrEmpty(checkHeartbeat(str)))
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{
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if (SharedKeyRequired && str == "SharedKey:")
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{
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Debug.Console(2, this, "Server asking for shared key, sending");
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this.LogVerbose("Server asking for shared key, sending");
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SendText(SharedKey + "\n");
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}
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else if (SharedKeyRequired && str == "Shared Key Match")
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{
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StopWaitForSharedKeyTimer();
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Debug.Console(2, this, "Shared key confirmed. Ready for communication");
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this.LogVerbose("Shared key confirmed. Ready for communication");
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OnClientReadyForcommunications(true); // Successful key exchange
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}
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else
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@ -553,7 +557,8 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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}
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catch (Exception ex)
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{
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Debug.Console(1, this, "Error receiving data: {1}. Error: {0}", ex.Message, str);
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this.LogException(ex, "Error receiving data: {1}. Error: {0}", ex.Message, str);
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this.LogVerbose("Stack Trace: {0}", ex.StackTrace);
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}
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}
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if (client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED)
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@ -564,15 +569,19 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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{
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if (HeartbeatEnabled)
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{
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Debug.Console(2, this, "Starting Heartbeat");
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this.LogVerbose("Starting Heartbeat");
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if (HeartbeatSendTimer == null)
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{
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HeartbeatSendTimer = new CTimer(this.SendHeartbeat, null, HeartbeatInterval, HeartbeatInterval);
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HeartbeatSendTimer = new Timer(HeartbeatInterval) { AutoReset = true };
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HeartbeatSendTimer.Elapsed += (s, e) => SendHeartbeat(null);
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HeartbeatSendTimer.Start();
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}
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if (HeartbeatAckTimer == null)
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{
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HeartbeatAckTimer = new CTimer(HeartbeatAckTimerFail, null, (HeartbeatInterval * 2), (HeartbeatInterval * 2));
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HeartbeatAckTimer = new Timer(HeartbeatInterval * 2) { AutoReset = true };
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HeartbeatAckTimer.Elapsed += (s, e) => HeartbeatAckTimerFail(null);
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HeartbeatAckTimer.Start();
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}
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}
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@ -582,13 +591,13 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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if (HeartbeatSendTimer != null)
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{
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Debug.Console(2, this, "Stoping Heartbeat Send");
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this.LogVerbose("Stoping Heartbeat Send");
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HeartbeatSendTimer.Stop();
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HeartbeatSendTimer = null;
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}
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if (HeartbeatAckTimer != null)
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{
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Debug.Console(2, this, "Stoping Heartbeat Ack");
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this.LogVerbose("Stoping Heartbeat Ack");
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HeartbeatAckTimer.Stop();
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HeartbeatAckTimer = null;
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}
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@ -597,7 +606,7 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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void SendHeartbeat(object notused)
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{
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this.SendText(HeartbeatString);
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Debug.Console(2, this, "Sending Heartbeat");
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this.LogVerbose("Sending Heartbeat");
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}
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@ -616,13 +625,17 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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{
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if (HeartbeatAckTimer != null)
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{
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HeartbeatAckTimer.Reset(HeartbeatInterval * 2);
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HeartbeatAckTimer.Stop();
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HeartbeatAckTimer.Interval = HeartbeatInterval * 2;
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HeartbeatAckTimer.Start();
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}
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else
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{
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HeartbeatAckTimer = new CTimer(HeartbeatAckTimerFail, null, (HeartbeatInterval * 2), (HeartbeatInterval * 2));
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HeartbeatAckTimer = new Timer(HeartbeatInterval * 2) { AutoReset = true };
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HeartbeatAckTimer.Elapsed += (s, e) => HeartbeatAckTimerFail(null);
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HeartbeatAckTimer.Start();
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}
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Debug.Console(2, this, "Heartbeat Received: {0}, from Server", HeartbeatString);
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this.LogVerbose("Heartbeat Received: {0}, from Server", HeartbeatString);
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return remainingText;
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}
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}
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@ -630,7 +643,8 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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}
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catch (Exception ex)
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{
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Debug.Console(1, this, "Error checking heartbeat: {0}", ex.Message);
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this.LogException(ex, "Error checking heartbeat: {0}", ex.Message);
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this.LogVerbose("Stack Trace: {0}", ex.StackTrace);
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}
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return received;
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}
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@ -644,7 +658,7 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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if (IsConnected)
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{
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Debug.Console(1, Debug.ErrorLogLevel.Warning, "Heartbeat not received from Server...DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE");
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this.LogWarning("Heartbeat not received from Server...DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE");
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SendText("Heartbeat not received by server, closing connection");
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CheckClosedAndTryReconnect();
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}
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@ -652,7 +666,8 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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}
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catch (Exception ex)
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{
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ErrorLog.Error("Heartbeat timeout Error on Client: {0}, {1}", Key, ex);
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this.LogException(ex, "Heartbeat timeout Error on Client: {0}, {1}", Key, ex.Message);
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this.LogVerbose("Stack Trace: {0}", ex.StackTrace);
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}
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}
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@ -685,14 +700,15 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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// HOW IN THE HELL DO WE CATCH AN EXCEPTION IN SENDING?????
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if (n <= 0)
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{
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Debug.Console(1, Debug.ErrorLogLevel.Warning, "[{0}] Sent zero bytes. Was there an error?", this.Key);
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this.LogWarning("[{0}] Sent zero bytes. Was there an error?", this.Key);
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}
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});
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}
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}
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catch (Exception ex)
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{
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Debug.Console(0, this, "Error sending text: {1}. Error: {0}", ex.Message, text);
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this.LogException(ex, "Error sending text: {1}. Error: {0}", ex.Message, text);
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this.LogVerbose("Stack Trace: {0}", ex.StackTrace);
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}
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}
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}
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@ -711,7 +727,8 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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}
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catch (Exception ex)
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{
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Debug.Console(0, this, "Error sending bytes. Error: {0}", ex.Message);
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this.LogException(ex, "Error sending bytes. Error: {0}", ex.Message);
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this.LogVerbose("Stack Trace: {0}", ex.StackTrace);
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}
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}
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}
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@ -730,7 +747,7 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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}
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try
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{
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Debug.Console(2, this, "Socket status change: {0} ({1})", client.ClientStatus, (ushort)(client.ClientStatus));
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this.LogVerbose("Socket status change: {0} ({1})", client.ClientStatus, (ushort)(client.ClientStatus));
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OnConnectionChange();
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@ -744,7 +761,8 @@ public class GenericTcpIpClient_ForServer : Device, IAutoReconnect
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}
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catch (Exception ex)
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Error in socket status change callback. Error: {0}\r\r{1}", ex, ex.InnerException);
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this.LogException(ex, "Error in socket status change callback. Error: {0}", ex.Message);
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this.LogVerbose("Stack Trace: {0}", ex.StackTrace);
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}
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}
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