Refator: Refactor timer implementation across multiple classes to use System.Timers.Timer instead of CTimer for improved consistency and performance.

- Updated RelayControlledShade to utilize Timer for output pulsing.
- Refactored MockVC to replace CTimer with Timer for call status simulation.
- Modified VideoCodecBase to enhance documentation and improve feedback handling.
- Removed obsolete IHasCamerasMessenger and updated related classes to use IHasCamerasWithControls.
- Adjusted PressAndHoldHandler to implement Timer for button hold actions.
- Enhanced logging throughout MobileControl and RoomBridges for better debugging and information tracking.
- Cleaned up unnecessary comments and improved exception handling in various classes.
This commit is contained in:
Neil Dorin 2026-03-30 11:44:15 -06:00
parent b4d53dbe0e
commit 7076eafc21
56 changed files with 1343 additions and 2197 deletions

View file

@ -13,7 +13,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Timers;
using Crestron.SimplSharp;
using Crestron.SimplSharp.CrestronSockets;
using PepperDash.Core.Logging;
@ -80,7 +80,7 @@ public class GenericTcpIpServer : Device
/// <summary>
/// Timer to operate the bandaid monitor client in a loop.
/// </summary>
CTimer MonitorClientTimer;
Timer MonitorClientTimer;
/// <summary>
///
@ -250,7 +250,7 @@ public class GenericTcpIpServer : Device
public string HeartbeatStringToMatch { get; set; }
//private timers for Heartbeats per client
Dictionary<uint, CTimer> HeartbeatTimerDictionary = new Dictionary<uint, CTimer>();
Dictionary<uint, Timer> HeartbeatTimerDictionary = new Dictionary<uint, Timer>();
//flags to show the secure server is waiting for client at index to send the shared key
List<uint> WaitingForSharedKey = new List<uint>();
@ -577,11 +577,17 @@ public class GenericTcpIpServer : Device
if (noDelimiter.Contains(HeartbeatStringToMatch))
{
if (HeartbeatTimerDictionary.ContainsKey(clientIndex))
HeartbeatTimerDictionary[clientIndex].Reset(HeartbeatRequiredIntervalMs);
{
HeartbeatTimerDictionary[clientIndex].Stop();
HeartbeatTimerDictionary[clientIndex].Interval = HeartbeatRequiredIntervalMs;
HeartbeatTimerDictionary[clientIndex].Start();
}
else
{
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
var heartbeatTimer = new Timer(HeartbeatRequiredIntervalMs) { AutoReset = false };
heartbeatTimer.Elapsed += (s, e) => HeartbeatTimer_CallbackFunction(clientIndex);
heartbeatTimer.Start();
HeartbeatTimerDictionary.Add(clientIndex, heartbeatTimer);
}
this.LogVerbose("Heartbeat Received: {0}, from client index: {1}", HeartbeatStringToMatch, clientIndex);
// Return Heartbeat
@ -592,11 +598,17 @@ public class GenericTcpIpServer : Device
else
{
if (HeartbeatTimerDictionary.ContainsKey(clientIndex))
HeartbeatTimerDictionary[clientIndex].Reset(HeartbeatRequiredIntervalMs);
{
HeartbeatTimerDictionary[clientIndex].Stop();
HeartbeatTimerDictionary[clientIndex].Interval = HeartbeatRequiredIntervalMs;
HeartbeatTimerDictionary[clientIndex].Start();
}
else
{
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
var heartbeatTimer = new Timer(HeartbeatRequiredIntervalMs) { AutoReset = false };
heartbeatTimer.Elapsed += (s, e) => HeartbeatTimer_CallbackFunction(clientIndex);
heartbeatTimer.Start();
HeartbeatTimerDictionary.Add(clientIndex, heartbeatTimer);
}
this.LogVerbose("Heartbeat Received: {0}, from client index: {1}", received, clientIndex);
}
@ -650,7 +662,6 @@ public class GenericTcpIpServer : Device
SendTextToClient("Heartbeat not received by server, closing connection", clientIndex);
var discoResult = myTcpServer.Disconnect(clientIndex);
//Debug.Console(1, this, "{0}", discoResult);
if (HeartbeatTimerDictionary.ContainsKey(clientIndex))
{
@ -661,7 +672,8 @@ public class GenericTcpIpServer : Device
}
catch (Exception ex)
{
ErrorLog.Error("{3}: Heartbeat timeout Error on Client Index: {0}, at address: {1}, error: {2}", clientIndex, address, ex.Message, Key);
this.LogException(ex, "Heartbeat timeout Error on Client Index: {0}, at address: {1}, error: {2}", clientIndex, address, ex.Message);
this.LogVerbose("Stack Trace:\r{0}", ex.StackTrace);
}
}
@ -746,7 +758,10 @@ public class GenericTcpIpServer : Device
{
if (!HeartbeatTimerDictionary.ContainsKey(clientIndex))
{
HeartbeatTimerDictionary.Add(clientIndex, new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs));
var heartbeatTimer = new Timer(HeartbeatRequiredIntervalMs) { AutoReset = false };
heartbeatTimer.Elapsed += (s, e) => HeartbeatTimer_CallbackFunction(clientIndex);
heartbeatTimer.Start();
HeartbeatTimerDictionary.Add(clientIndex, heartbeatTimer);
}
}
@ -765,9 +780,9 @@ public class GenericTcpIpServer : Device
}
catch (Exception ex)
{
this.LogException(ex, "Error in Socket Status Connect Callback. Error: {0}", ex);
this.LogException(ex, "Error in Socket Status Connect Callback. Error: {0}", ex.Message);
this.LogVerbose("Stack Trace:\r{0}", ex.StackTrace);
}
//Debug.Console(1, this, Debug.ErrorLogLevel, "((((((Server State bitfield={0}; maxclient={1}; ServerStopped={2}))))))",
// server.State,
// MaxClients,
// ServerStopped);
@ -929,7 +944,9 @@ public class GenericTcpIpServer : Device
{
return;
}
MonitorClientTimer = new CTimer(o => RunMonitorClient(), 60000);
MonitorClientTimer = new Timer(60000) { AutoReset = false };
MonitorClientTimer.Elapsed += (s, e) => RunMonitorClient();
MonitorClientTimer.Start();
}
/// <summary>