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Refator: Refactor timer implementation across multiple classes to use System.Timers.Timer instead of CTimer for improved consistency and performance.
- Updated RelayControlledShade to utilize Timer for output pulsing. - Refactored MockVC to replace CTimer with Timer for call status simulation. - Modified VideoCodecBase to enhance documentation and improve feedback handling. - Removed obsolete IHasCamerasMessenger and updated related classes to use IHasCamerasWithControls. - Adjusted PressAndHoldHandler to implement Timer for button hold actions. - Enhanced logging throughout MobileControl and RoomBridges for better debugging and information tracking. - Cleaned up unnecessary comments and improved exception handling in various classes.
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56 changed files with 1343 additions and 2197 deletions
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@ -3,6 +3,8 @@
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using System;
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using System.Collections.Generic;
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using Crestron.SimplSharp;
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using PepperDash.Core.Logging;
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using Renci.SshNet.Messages;
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using JObject = NewtonsoftJson::Newtonsoft.Json.Linq.JObject;
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using JValue = NewtonsoftJson::Newtonsoft.Json.Linq.JValue;
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@ -74,7 +76,8 @@ namespace PepperDash.Core.JsonToSimpl;
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}
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catch (Exception e)
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{
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Debug.Console(0, this, "JSON parsing failed:\r{0}", e);
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this.LogException(e, "JSON parsing failed:\r{0}", e.Message);
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this.LogVerbose("Stack Trace:\r{0}", e.StackTrace);
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}
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}
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@ -89,36 +92,36 @@ namespace PepperDash.Core.JsonToSimpl;
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// Make each child update their values into master object
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foreach (var child in Children)
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{
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Debug.Console(1, this, "Master. checking child [{0}] for updates to save", child.Key);
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this.LogDebug("Master. checking child [{0}] for updates to save", child.Key);
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child.UpdateInputsForMaster();
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}
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if (UnsavedValues == null || UnsavedValues.Count == 0)
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{
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Debug.Console(1, this, "Master. No updated values to save. Skipping");
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this.LogDebug("Master. No updated values to save. Skipping");
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return;
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}
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lock (WriteLock)
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{
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Debug.Console(1, this, "Saving");
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this.LogDebug("Saving");
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foreach (var path in UnsavedValues.Keys)
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{
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var tokenToReplace = JsonObject.SelectToken(path);
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if (tokenToReplace != null)
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{// It's found
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tokenToReplace.Replace(UnsavedValues[path]);
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Debug.Console(1, this, "Master Updating '{0}'", path);
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this.LogDebug("Master Updating '{0}'", path);
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}
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else // No token. Let's make one
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{
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Debug.Console(1, "Master Cannot write value onto missing property: '{0}'", path);
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this.LogDebug("Master Cannot write value onto missing property: '{0}'", path);
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}
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}
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}
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if (SaveCallback != null)
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SaveCallback(JsonObject.ToString());
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else
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Debug.Console(0, this, "WARNING: No save callback defined.");
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this.LogDebug("WARNING: No save callback defined.");
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}
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}
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