mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-01-26 10:54:59 +00:00
Moves all plugin logic to new PluginLoader static class
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@@ -25,7 +25,6 @@ namespace PepperDash.Essentials
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{
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HttpLogoServer LogoServer;
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List<string> LoadedAssemblies = new List<string>();
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public ControlSystem()
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: base()
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@@ -48,6 +47,8 @@ namespace PepperDash.Essentials
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ConsoleAccessLevelEnum.AccessOperator);
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}
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CrestronConsole.AddNewConsoleCommand(PluginLoader.ReportAssemblyVersions, "reportversions", "Reports the versions of the loaded assemblies", ConsoleAccessLevelEnum.AccessOperator);
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// CrestronConsole.AddNewConsoleCommand(S => { ConfigWriter.WriteConfigFile(null); }, "writeconfig", "writes the current config to a file", ConsoleAccessLevelEnum.AccessOperator);
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CrestronConsole.AddNewConsoleCommand(s =>
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{
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@@ -80,6 +81,8 @@ namespace PepperDash.Essentials
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GoWithLoad();
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}
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/// <summary>
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/// Determines if the program is running on a processor (appliance) or server (VC-4).
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///
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@@ -160,20 +163,13 @@ namespace PepperDash.Essentials
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Starting Essentials load from configuration");
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// Get the loaded assembly filenames
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var appDi = new DirectoryInfo(Global.ApplicationDirectoryPathPrefix);
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var assemblyFiles = appDi.GetFiles("*.dll");
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foreach (var file in assemblyFiles)
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{
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LoadedAssemblies.Add(file.Name);
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}
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PluginLoader.AddProgramAssemblies();
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var filesReady = SetupFilesystem();
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if (filesReady)
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{
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Checking for plugins");
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LoadPlugins();
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PluginLoader.LoadPlugins();
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Folder structure verified. Loading config...");
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if (!ConfigReader.LoadConfig2())
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@@ -208,142 +204,7 @@ namespace PepperDash.Essentials
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}
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/// <summary>
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/// Loads plugins
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/// </summary>
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void LoadPlugins()
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{
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var dir = Global.FilePathPrefix + "plugins";
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if (Directory.Exists(dir))
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{
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Plugins directory found, checking for factory plugins");
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var di = new DirectoryInfo(dir);
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var zFiles = di.GetFiles("*.cplz");
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foreach (var fi in zFiles)
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{
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Debug.Console(0, "Found cplz: {0}. Unzipping into plugins directory", fi.Name);
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var result = CrestronZIP.Unzip(fi.FullName, di.FullName);
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Debug.Console(0, "UnZip Result: {0}", result.ToString());
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fi.Delete();
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}
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var files = di.GetFiles("*.dll");
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Dictionary<string, Assembly> assyList = new Dictionary<string, Assembly>();
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foreach (FileInfo fi in files)
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{
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if (!CheckIfAssemblyExists(fi.Name))
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{
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try
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{
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string assyVersion = string.Empty;
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var assy = Assembly.LoadFrom(fi.FullName);
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var ver = assy.GetCustomAttributes(typeof(AssemblyInformationalVersionAttribute), false);
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if (ver != null)
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{
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AssemblyInformationalVersionAttribute verAttribute = ver[0] as AssemblyInformationalVersionAttribute;
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assyVersion = verAttribute.InformationalVersion;
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}
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else
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assyList.Add(fi.FullName, assy);
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Loaded plugin file '{0}', version {1}", fi.FullName, assyVersion);
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}
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catch
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{
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Debug.Console(2, "Assembly {0} is not a custom assembly", fi.FullName);
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continue; //catching any load issues and continuing. There will be exceptions loading Crestron .dlls from the cplz Probably should do something different here
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}
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}
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else
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Skipping plugin: {0}. There is already an assembly with that name loaded.", fi.Name);
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}
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foreach (var assy in assyList)
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{
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// iteratate this assembly's classes, looking for "LoadPlugin()" methods
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try
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{
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var types = assy.Value.GetTypes();
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foreach (var type in types)
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{
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try
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{
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var methods = type.GetMethods(BindingFlags.Public | BindingFlags.Static);
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var loadPlugin = methods.FirstOrDefault(m => m.Name.Equals("LoadPlugin"));
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if (loadPlugin != null)
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{
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Debug.Console(2, "LoadPlugin method found in {0}", type.Name);
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var fields = type.GetFields(BindingFlags.Public | BindingFlags.Static);
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var minimumVersion = fields.FirstOrDefault(p => p.Name.Equals("MinimumEssentialsFrameworkVersion"));
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if (minimumVersion != null)
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{
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Debug.Console(2, "MinimumEssentialsFrameworkVersion found");
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var minimumVersionString = minimumVersion.GetValue(null) as string;
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if (!string.IsNullOrEmpty(minimumVersionString))
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{
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var passed = Global.IsRunningMinimumVersionOrHigher(minimumVersionString);
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if (!passed)
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{
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Debug.Console(0, Debug.ErrorLogLevel.Error, "Plugin indicates minimum Essentials version {0}. Dependency check failed. Skipping Plugin", minimumVersionString);
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continue;
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}
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else
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{
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Passed plugin passed dependency check (required version {0})", minimumVersionString);
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}
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}
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else
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{
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Debug.Console(0, Debug.ErrorLogLevel.Warning, "MinimumEssentialsFrameworkVersion found but not set. Loading plugin, but your mileage may vary.");
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}
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}
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else
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{
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Debug.Console(0, Debug.ErrorLogLevel.Warning, "MinimumEssentialsFrameworkVersion not found. Loading plugin, but your mileage may vary.");
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}
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Adding plugin: {0}", assy.Key);
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loadPlugin.Invoke(null, null);
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}
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}
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catch
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{
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Debug.Console(2, "Load Plugin not found. {0} is not a plugin assembly", assy.Value.FullName);
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continue;
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}
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}
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}
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catch
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{
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Debug.Console(2, "Assembly {0} is not a custom assembly. Types cannot be loaded.", assy.Value.FullName);
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continue;
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}
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}
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// plugin dll will be loaded. Any classes in plugin should have a static constructor
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// that registers that class with the Core.DeviceFactory
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}
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}
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/// <summary>
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/// Checks if the filename matches an already loaded assembly file's name
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/// </summary>
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/// <param name="filename"></param>
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/// <returns>True if file already matches loaded assembly file.</returns>
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bool CheckIfAssemblyExists(string filename)
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{
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var loadedAssembly = LoadedAssemblies.FirstOrDefault(s => s.Equals(filename));
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if (loadedAssembly != null)
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return true;
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else
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return false;
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}
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/// <summary>
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/// Verifies filesystem is set up. IR, SGD, and programX folders
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