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https://github.com/PepperDash/Essentials.git
synced 2026-01-31 05:14:51 +00:00
Moves all plugin logic to new PluginLoader static class
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287
PepperDashEssentials/PluginLoading/PluginLoading.cs
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287
PepperDashEssentials/PluginLoading/PluginLoading.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.CrestronIO;
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using Crestron.SimplSharp.Reflection;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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namespace PepperDash.Essentials
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{
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/// <summary>
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/// Deals with loading plugins at runtime
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/// </summary>
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public static class PluginLoader
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{
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/// <summary>
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/// The complete list of loaded assemblies. Includes Essentials Framework assemblies and plugins
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/// </summary>
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public static List<LoadedAssembly> LoadedAssemblies { get; private set; }
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/// <summary>
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/// The list of assemblies loaded from the plugins folder
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/// </summary>
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static List<LoadedAssembly> LoadedPluginFolderAssemblies;
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static PluginLoader()
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{
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LoadedAssemblies = new List<LoadedAssembly>();
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LoadedPluginFolderAssemblies = new List<LoadedAssembly>();
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}
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/// <summary>
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/// Retrieves all the loaded assemblies from the program directory
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/// </summary>
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public static void AddProgramAssemblies()
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{
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// Get the loaded assembly filenames
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var appDi = new DirectoryInfo(Global.ApplicationDirectoryPathPrefix);
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var assemblyFiles = appDi.GetFiles("*.dll");
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foreach (var file in assemblyFiles)
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{
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try
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{
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LoadAssembly(file.FullName);
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}
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catch
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{
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Debug.Console(2, "Assembly {0} is not a custom assembly", file.FullName);
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}
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}
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}
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/// <summary>
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/// Loads an assembly via Reflection and adds it to the list of loaded assemblies
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/// </summary>
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/// <param name="fileName"></param>
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static LoadedAssembly LoadAssembly(string fileName)
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{
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if (!CheckIfAssemblyExists(fileName))
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{
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var assembly = Assembly.LoadFrom(fileName);
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if (assembly != null)
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{
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var assyVersion = GetAssemblyVersion(assembly);
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var loadedAssembly = new LoadedAssembly(assembly.GetName().Name, assyVersion, assembly);
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LoadedAssemblies.Add(loadedAssembly);
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Loaded plugin file '{0}', version {1}", loadedAssembly.FileName, loadedAssembly.Version);
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return loadedAssembly;
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}
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else
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{
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Unable to load assembly: '{0}'", fileName);
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}
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}
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else
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{
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Skipping assembly: {0}. There is already an assembly with that name loaded.", fileName);
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}
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return null;
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}
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/// <summary>
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/// Attempts to get the assembly informational version and if not possible gets the version
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/// </summary>
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/// <param name="assembly"></param>
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/// <returns></returns>
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static string GetAssemblyVersion(Assembly assembly)
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{
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var ver = assembly.GetCustomAttributes(typeof(AssemblyInformationalVersionAttribute), false);
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if (ver != null)
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{
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// Get the AssemblyInformationalVersion
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AssemblyInformationalVersionAttribute verAttribute = ver[0] as AssemblyInformationalVersionAttribute;
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return verAttribute.InformationalVersion;
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}
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else
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{
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// Get the AssemblyVersion
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var version = assembly.GetName().Version;
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var verStr = string.Format("{0}.{1}.{2}.{3}", version.Major, version.Minor, version.Build, version.Revision);
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return verStr;
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}
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}
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/// <summary>
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/// Checks if the filename matches an already loaded assembly file's name
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/// </summary>
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/// <param name="filename"></param>
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/// <returns>True if file already matches loaded assembly file.</returns>
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public static bool CheckIfAssemblyExists(string filename)
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{
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Debug.Console(2, "Checking if assembly: {0} is loaded...", filename);
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var loadedAssembly = LoadedAssemblies.FirstOrDefault(s => s.FileName.Equals(filename));
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if (loadedAssembly != null)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Used by console command to report the currently loaded assemblies and versions
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/// </summary>
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/// <param name="command"></param>
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public static void ReportAssemblyVersions(string command)
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{
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Debug.Console(0, "Loaded Assemblies:");
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foreach (var assembly in LoadedAssemblies)
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{
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Debug.Console(0, "{0} Version: {1}", assembly.FileName, assembly.Version);
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}
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}
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/// <summary>
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/// Loads plugins
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/// </summary>
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public static void LoadPlugins()
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{
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var dir = Global.FilePathPrefix + "plugins";
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var tempDir = dir + Global.DirectorySeparator + "temp";
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if (Directory.Exists(dir))
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{
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Plugins directory found, checking for factory plugins");
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var di = new DirectoryInfo(dir);
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var zFiles = di.GetFiles("*.cplz");
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foreach (var fi in zFiles)
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{
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Directory.CreateDirectory(tempDir);
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var tempDi = new DirectoryInfo(tempDir);
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Debug.Console(0, "Found cplz: {0}. Unzipping into temp plugins directory", fi.Name);
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var result = CrestronZIP.Unzip(fi.FullName, tempDi.FullName);
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Debug.Console(0, "UnZip Result: {0}", result.ToString());
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var files = tempDi.GetFiles("*.dll");
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foreach (FileInfo file in files)
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{
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try
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{
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var pluginAssembly = LoadAssembly(fi.FullName);
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if (pluginAssembly != null)
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{
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LoadedPluginFolderAssemblies.Add(pluginAssembly);
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}
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}
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catch
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{
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Debug.Console(2, "Assembly {0} is not a custom assembly", file.FullName);
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continue; //catching any load issues and continuing. There will be exceptions loading Crestron .dlls from the cplz Probably should do something different here
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}
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}
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// Delete the .cplz and the temp directory
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fi.Delete();
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Directory.Delete(tempDir);
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}
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// Iterate the loaded assemblies and try to call the LoadPlugin method
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foreach (var loadedAssembly in LoadedPluginFolderAssemblies)
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{
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// iteratate this assembly's classes, looking for "LoadPlugin()" methods
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try
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{
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var assy = loadedAssembly.Assembly;
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var types = assy.GetTypes();
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foreach (var type in types)
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{
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try
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{
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var methods = type.GetMethods(BindingFlags.Public | BindingFlags.Static);
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var loadPlugin = methods.FirstOrDefault(m => m.Name.Equals("LoadPlugin"));
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if (loadPlugin != null)
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{
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Debug.Console(2, "LoadPlugin method found in {0}", type.Name);
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var fields = type.GetFields(BindingFlags.Public | BindingFlags.Static);
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var minimumVersion = fields.FirstOrDefault(p => p.Name.Equals("MinimumEssentialsFrameworkVersion"));
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if (minimumVersion != null)
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{
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Debug.Console(2, "MinimumEssentialsFrameworkVersion found");
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var minimumVersionString = minimumVersion.GetValue(null) as string;
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if (!string.IsNullOrEmpty(minimumVersionString))
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{
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var passed = Global.IsRunningMinimumVersionOrHigher(minimumVersionString);
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if (!passed)
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{
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Debug.Console(0, Debug.ErrorLogLevel.Error, "Plugin indicates minimum Essentials version {0}. Dependency check failed. Skipping Plugin", minimumVersionString);
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continue;
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}
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else
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{
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Passed plugin passed dependency check (required version {0})", minimumVersionString);
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}
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}
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else
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{
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Debug.Console(0, Debug.ErrorLogLevel.Warning, "MinimumEssentialsFrameworkVersion found but not set. Loading plugin, but your mileage may vary.");
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}
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}
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else
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{
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Debug.Console(0, Debug.ErrorLogLevel.Warning, "MinimumEssentialsFrameworkVersion not found. Loading plugin, but your mileage may vary.");
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}
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Debug.Console(0, Debug.ErrorLogLevel.Notice, "Adding plugin: {0}", loadedAssembly.FileName);
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loadPlugin.Invoke(null, null);
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}
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}
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catch
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{
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Debug.Console(2, "Load Plugin not found. {0} is not a plugin assembly", loadedAssembly.FileName);
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continue;
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}
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}
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}
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catch
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{
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Debug.Console(2, "Assembly {0} is not a custom assembly. Types cannot be loaded.", loadedAssembly.FileName);
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continue;
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}
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}
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// plugin dll will be loaded. Any classes in plugin should have a static constructor
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// that registers that class with the Core.DeviceFactory
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}
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}
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}
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/// <summary>
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/// Represents an assembly loaded at runtime and it's associated metadata
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/// </summary>
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public class LoadedAssembly
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{
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public string FileName { get; private set; }
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public string Version { get; private set; }
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public Assembly Assembly { get; private set; }
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public LoadedAssembly(string fileName, string version, Assembly assembly)
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{
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FileName = fileName;
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Version = version;
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Assembly = assembly;
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}
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}
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}
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