feat:(Essentials_DM) Update AddInputPortWithDebug

Adding an `IVideoAttributesBasic` as a parameter for this method relatively easily allows us to get the reported input resolution when it changes.
This commit is contained in:
Andrew Welker
2021-09-08 14:15:52 -06:00
parent 147e712a01
commit 77134f0a30

View File

@@ -816,20 +816,47 @@ namespace PepperDash.Essentials.DM
/// </summary>
void AddInputPortWithDebug(uint cardNum, string portName, eRoutingSignalType sigType, eRoutingPortConnectionType portType)
{
AddInputPortWithDebug(cardNum, portName, sigType, portType, null);
//Cast is necessary here to determine the correct overload
AddInputPortWithDebug(cardNum, portName, sigType, portType, null, null);
}
private void AddInputPortWithDebug(uint cardNum, string portName, eRoutingSignalType sigType,
eRoutingPortConnectionType portType, ICec cecPort)
{
//Cast is necessary here to determine the correct overload
AddInputPortWithDebug(cardNum, portName, sigType, portType, cecPort, null);
}
/// <summary>
/// Adds InputPort and sets Port as ICec object
/// Adds InputPort and sets Port as ICec object. If videoAttributesBasic is defined, RoutingPort will be RoutingInputPortWithVideoStatuses
/// </summary>
void AddInputPortWithDebug(uint cardNum, string portName, eRoutingSignalType sigType, eRoutingPortConnectionType portType, ICec cecPort)
void AddInputPortWithDebug(uint cardNum, string portName, eRoutingSignalType sigType, eRoutingPortConnectionType portType, ICec cecPort, IVideoAttributesBasic videoAttributesBasic)
{
var portKey = string.Format("inputCard{0}--{1}", cardNum, portName);
Debug.Console(2, this, "Adding input port '{0}'", portKey);
var inputPort = new RoutingInputPort(portKey, sigType, portType, Chassis.Inputs[cardNum], this)
RoutingInputPort inputPort;
if (videoAttributesBasic != null)
{
FeedbackMatchObject = Chassis.Inputs[cardNum]
}; ;
var statusFuncs = new VideoStatusFuncsWrapper
{
VideoResolutionFeedbackFunc = () => videoAttributesBasic.VideoAttributes.GetVideoResolutionString()
};
inputPort = new RoutingInputPortWithVideoStatuses(portKey, sigType, portType,
Chassis.Inputs[cardNum], this, statusFuncs)
{
FeedbackMatchObject = Chassis.Inputs[cardNum]
};
}
else
{
inputPort = new RoutingInputPort(portKey, sigType, portType,
Chassis.Inputs[cardNum], this)
{
FeedbackMatchObject = Chassis.Inputs[cardNum]
};
}
if (cecPort != null)
inputPort.Port = cecPort;