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docs: complete XML documentation for all projects with inheritdoc tags
Co-authored-by: andrew-welker <1765622+andrew-welker@users.noreply.github.com>
This commit is contained in:
@@ -10,8 +10,8 @@ using System.Threading.Tasks;
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namespace PepperDash.Essentials.Core
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{
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/// <summary>
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/// Represents a device that manages room combinations by controlling partitions and scenarios.
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/// <summary>
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/// Represents a device that manages room combinations by controlling partitions and scenarios.
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/// </summary>
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/// <remarks>The <see cref="EssentialsRoomCombiner"/> allows for dynamic configuration of room
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/// combinations based on partition states and predefined scenarios. It supports both automatic and manual modes
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@@ -25,8 +25,8 @@ namespace PepperDash.Essentials.Core
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private List<IEssentialsRoom> _rooms;
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/// <summary>
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/// Gets a list of rooms represented as key-name pairs.
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/// <summary>
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/// Gets a list of rooms represented as key-name pairs.
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/// </summary>
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public List<IKeyName> Rooms
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{
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@@ -38,8 +38,8 @@ namespace PepperDash.Essentials.Core
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private bool _isInAutoMode;
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/// <summary>
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/// Gets or sets a value indicating whether the system is operating in automatic mode.
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/// <summary>
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/// Gets or sets a value indicating whether the system is operating in automatic mode.
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/// </summary>
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/// <remarks>Changing this property triggers an update event via
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/// <c>IsInAutoModeFeedback.FireUpdate()</c>. Ensure that any event listeners are properly configured to handle
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@@ -62,8 +62,8 @@ namespace PepperDash.Essentials.Core
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}
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}
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/// <summary>
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/// Gets a value indicating whether automatic mode is disabled.
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/// <summary>
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/// Gets a value indicating whether automatic mode is disabled.
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/// </summary>
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public bool DisableAutoMode
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{
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@@ -79,18 +79,18 @@ namespace PepperDash.Essentials.Core
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private Mutex _scenarioChange = new Mutex();
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/// <summary>
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/// Initializes a new instance of the <see cref="EssentialsRoomCombiner"/> class, which manages room combination
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/// scenarios and partition states.
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/// </summary>
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/// <remarks>The <see cref="EssentialsRoomCombiner"/> class is designed to handle dynamic room
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/// combination scenarios based on partition states. It supports both automatic and manual modes for managing
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/// room combinations. By default, the instance starts in automatic mode unless the <paramref name="props"/>
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/// specifies otherwise. After activation, the room combiner initializes partition state providers and sets up
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/// the initial room configuration. Additionally, it subscribes to the <see
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/// cref="DeviceManager.AllDevicesInitialized"/> event to ensure proper initialization of dependent devices
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/// before determining or setting the room combination scenario.</remarks>
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/// <param name="key">The unique identifier for the room combiner instance.</param>
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/// <summary>
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/// Initializes a new instance of the <see cref="EssentialsRoomCombiner"/> class, which manages room combination
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/// scenarios and partition states.
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/// </summary>
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/// <remarks>The <see cref="EssentialsRoomCombiner"/> class is designed to handle dynamic room
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/// combination scenarios based on partition states. It supports both automatic and manual modes for managing
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/// room combinations. By default, the instance starts in automatic mode unless the <paramref name="props"/>
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/// specifies otherwise. After activation, the room combiner initializes partition state providers and sets up
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/// the initial room configuration. Additionally, it subscribes to the <see
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/// cref="DeviceManager.AllDevicesInitialized"/> event to ensure proper initialization of dependent devices
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/// before determining or setting the room combination scenario.</remarks>
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/// <param name="key">The unique identifier for the room combiner instance.</param>
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/// <param name="props">The configuration properties for the room combiner, including default settings and debounce times.</param>
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public EssentialsRoomCombiner(string key, EssentialsRoomCombinerPropertiesConfig props)
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: base(key)
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@@ -286,15 +286,15 @@ namespace PepperDash.Essentials.Core
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#region IEssentialsRoomCombiner Members
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/// <summary>
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/// Occurs when the room combination scenario changes.
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/// <summary>
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/// Occurs when the room combination scenario changes.
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/// </summary>
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/// <remarks>This event is triggered whenever the configuration or state of the room combination
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/// changes. Subscribers can use this event to update their logic or UI based on the new scenario.</remarks>
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public event EventHandler<EventArgs> RoomCombinationScenarioChanged;
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/// <summary>
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/// Gets the current room combination scenario.
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/// <summary>
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/// Gets the current room combination scenario.
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/// </summary>
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public IRoomCombinationScenario CurrentScenario
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{
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@@ -304,24 +304,24 @@ namespace PepperDash.Essentials.Core
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}
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}
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/// <summary>
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/// Gets the feedback indicating whether the system is currently in auto mode.
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/// <summary>
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/// Gets or sets the IsInAutoModeFeedback
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/// </summary>
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public BoolFeedback IsInAutoModeFeedback { get; private set; }
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/// <summary>
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/// Enables auto mode for the room combiner and its partitions, allowing automatic room combination scenarios to
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/// be determined.
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/// <summary>
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/// Enables auto mode for the room combiner and its partitions, allowing automatic room combination scenarios to
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/// be determined.
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/// </summary>
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/// <remarks>Auto mode allows the room combiner to automatically adjust its configuration based on
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/// the state of its partitions. If auto mode is disabled in the configuration, this method logs a warning and
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/// does not enable auto mode.</remarks>
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public void SetAutoMode()
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{
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if(_propertiesConfig.DisableAutoMode)
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{
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this.LogWarning("Auto mode is disabled for this room combiner. Cannot set to auto mode.");
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return;
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if(_propertiesConfig.DisableAutoMode)
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{
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this.LogWarning("Auto mode is disabled for this room combiner. Cannot set to auto mode.");
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return;
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}
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IsInAutoMode = true;
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@@ -333,12 +333,15 @@ namespace PepperDash.Essentials.Core
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DetermineRoomCombinationScenario();
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}
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/// <summary>
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/// Switches the system to manual mode, disabling automatic operations.
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/// <summary>
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/// Switches the system to manual mode, disabling automatic operations.
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/// </summary>
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/// <remarks>This method sets the system to manual mode by updating the mode state and propagates
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/// the change to all partitions. Once in manual mode, automatic operations are disabled for the system and its
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/// partitions.</remarks>
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/// <summary>
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/// SetManualMode method
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/// </summary>
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public void SetManualMode()
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{
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IsInAutoMode = false;
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@@ -349,11 +352,14 @@ namespace PepperDash.Essentials.Core
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}
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}
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/// <summary>
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/// Toggles the current mode between automatic and manual.
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/// <summary>
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/// Toggles the current mode between automatic and manual.
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/// </summary>
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/// <remarks>If the current mode is automatic, this method switches to manual mode. If the
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/// current mode is manual, it switches to automatic mode.</remarks>
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/// <summary>
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/// ToggleMode method
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/// </summary>
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public void ToggleMode()
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{
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if (IsInAutoMode)
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@@ -366,21 +372,21 @@ namespace PepperDash.Essentials.Core
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}
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}
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/// <summary>
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/// Gets the collection of room combination scenarios.
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/// <summary>
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/// Gets or sets the RoomCombinationScenarios
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/// </summary>
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public List<IRoomCombinationScenario> RoomCombinationScenarios { get; private set; }
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/// <summary>
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/// Gets the collection of partition controllers managed by this instance.
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/// <summary>
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/// Gets the collection of partition controllers managed by this instance.
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/// </summary>
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public List<IPartitionController> Partitions { get; private set; }
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/// <summary>
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/// Toggles the state of the partition identified by the specified partition key.
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/// </summary>
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/// <remarks>If no partition with the specified key exists, the method performs no
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/// action.</remarks>
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/// <summary>
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/// Toggles the state of the partition identified by the specified partition key.
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/// </summary>
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/// <remarks>If no partition with the specified key exists, the method performs no
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/// action.</remarks>
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/// <param name="partitionKey">The key of the partition whose state is to be toggled. This value cannot be null or empty.</param>
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public void TogglePartitionState(string partitionKey)
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{
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@@ -392,16 +398,16 @@ namespace PepperDash.Essentials.Core
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}
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}
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/// <summary>
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/// Sets the room combination scenario based on the specified scenario key.
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/// </summary>
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/// <remarks>This method manually adjusts the partition states according to the specified
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/// scenario. If the application is in auto mode, the operation will not proceed, and a log message will be
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/// generated indicating that the mode must be set to manual first. If the specified scenario key does not
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/// match any existing scenario, a debug log message will be generated. For each partition state in the
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/// scenario, the corresponding partition will be updated to either "Present" or "Not Present" based on the
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/// scenario's configuration. If a partition key in the scenario cannot be found, a debug log message will be
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/// generated.</remarks>
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/// <summary>
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/// Sets the room combination scenario based on the specified scenario key.
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/// </summary>
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/// <remarks>This method manually adjusts the partition states according to the specified
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/// scenario. If the application is in auto mode, the operation will not proceed, and a log message will be
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/// generated indicating that the mode must be set to manual first. If the specified scenario key does not
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/// match any existing scenario, a debug log message will be generated. For each partition state in the
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/// scenario, the corresponding partition will be updated to either "Present" or "Not Present" based on the
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/// scenario's configuration. If a partition key in the scenario cannot be found, a debug log message will be
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/// generated.</remarks>
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/// <param name="scenarioKey">The key identifying the room combination scenario to apply. This must match the key of an existing scenario.</param>
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public void SetRoomCombinationScenario(string scenarioKey)
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{
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@@ -451,16 +457,19 @@ namespace PepperDash.Essentials.Core
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#endregion
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}
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/// <summary>
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/// Provides a factory for creating instances of <see cref="EssentialsRoomCombiner"/> devices.
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/// <summary>
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/// Provides a factory for creating instances of <see cref="EssentialsRoomCombiner"/> devices.
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/// </summary>
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/// <remarks>This factory is responsible for constructing <see cref="EssentialsRoomCombiner"/> devices
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/// based on the provided configuration. It supports the type name "essentialsroomcombiner" for device
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/// creation.</remarks>
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/// <summary>
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/// Represents a EssentialsRoomCombinerFactory
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/// </summary>
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public class EssentialsRoomCombinerFactory : EssentialsDeviceFactory<EssentialsRoomCombiner>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="EssentialsRoomCombinerFactory"/> class.
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/// <summary>
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/// Initializes a new instance of the <see cref="EssentialsRoomCombinerFactory"/> class.
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/// </summary>
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/// <remarks>This factory is used to create instances of room combiners with the specified type
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/// names. By default, the factory includes the type name "essentialsroomcombiner".</remarks>
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@@ -469,13 +478,13 @@ namespace PepperDash.Essentials.Core
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TypeNames = new List<string> { "essentialsroomcombiner" };
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}
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/// <summary>
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/// Creates and initializes a new instance of the <see cref="EssentialsRoomCombiner"/> device.
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/// </summary>
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/// <remarks>This method uses the provided device configuration to extract the properties and
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/// create an <see cref="EssentialsRoomCombiner"/> device. Ensure that the configuration contains valid
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/// properties for the device to be created successfully.</remarks>
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/// <param name="dc">The device configuration containing the key and properties required to build the device.</param>
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/// <summary>
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/// Creates and initializes a new instance of the <see cref="EssentialsRoomCombiner"/> device.
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/// </summary>
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/// <remarks>This method uses the provided device configuration to extract the properties and
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/// create an <see cref="EssentialsRoomCombiner"/> device. Ensure that the configuration contains valid
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/// properties for the device to be created successfully.</remarks>
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/// <param name="dc">The device configuration containing the key and properties required to build the device.</param>
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/// <returns>A new instance of <see cref="EssentialsRoomCombiner"/> initialized with the specified configuration.</returns>
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public override EssentialsDevice BuildDevice(PepperDash.Essentials.Core.Config.DeviceConfig dc)
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{
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@@ -28,19 +28,19 @@ namespace PepperDash.Essentials.Core
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[JsonIgnore]
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BoolFeedback IsInAutoModeFeedback {get;}
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/// <summary>
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/// Gets a value indicating whether the automatic mode is disabled.
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/// <summary>
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/// Gets a value indicating whether the automatic mode is disabled.
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/// </summary>
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[JsonProperty("disableAutoMode")]
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bool DisableAutoMode { get; }
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/// <summary>
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/// Gets a value indicating whether the system is operating in automatic mode.
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/// <summary>
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/// Gets a value indicating whether the system is operating in automatic mode.
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/// </summary>
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[JsonProperty("isInAutoMode")]
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bool IsInAutoMode { get; }
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/// <summary>
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/// Gets the collection of rooms associated with the current object.
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/// <summary>
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/// Gets the collection of rooms associated with the current object.
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/// </summary>
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[JsonProperty("rooms")]
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List<IKeyName> Rooms { get; }
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@@ -85,13 +85,16 @@ namespace PepperDash.Essentials.Core
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void SetRoomCombinationScenario(string scenarioKey);
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}
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/// <summary>
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/// Represents a scenario for combining rooms, including activation, deactivation, and associated state.
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/// <summary>
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/// Represents a scenario for combining rooms, including activation, deactivation, and associated state.
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/// </summary>
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/// <remarks>This interface defines the behavior for managing room combination scenarios, including
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/// activation and deactivation, tracking the active state, and managing related partition states and UI mappings.
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/// Implementations of this interface are expected to handle the logic for room combinations based on the provided
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/// partition states and UI mappings.</remarks>
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/// <summary>
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/// Defines the contract for IRoomCombinationScenario
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/// </summary>
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public interface IRoomCombinationScenario : IKeyName
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{
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/// <summary>
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@@ -100,8 +103,8 @@ namespace PepperDash.Essentials.Core
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[JsonIgnore]
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BoolFeedback IsActiveFeedback { get; }
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/// <summary>
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/// Gets a value indicating whether the entity is active.
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/// <summary>
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/// Gets a value indicating whether the entity is active.
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/// </summary>
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[JsonProperty("isActive")]
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bool IsActive { get; }
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@@ -21,6 +21,9 @@ namespace PepperDash.Essentials.Core
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public string Name { get; set; }
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[JsonProperty("partitionStates")]
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/// <summary>
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/// Gets or sets the PartitionStates
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/// </summary>
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public List<PartitionState> PartitionStates { get; private set; }
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[JsonProperty("uiMap")]
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@@ -45,6 +48,9 @@ namespace PepperDash.Essentials.Core
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}
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[JsonIgnore]
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/// <summary>
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/// Gets or sets the IsActiveFeedback
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/// </summary>
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public BoolFeedback IsActiveFeedback { get; private set; }
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private List<DeviceActionWrapper> activationActions;
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