corrects issues with VideoSyncStatus feedback

This commit is contained in:
Neil Dorin
2019-09-11 13:16:23 -06:00
parent 1b832409e4
commit 7e9256187a

View File

@@ -74,10 +74,12 @@ namespace PepperDash.Essentials.Bridges
if (txDevice != null)
{
txDevice.AnyVideoInput.VideoStatus.VideoSyncFeedback.LinkInputSig(trilist.BooleanInput[joinMap.InputEndpointOnline + ioSlot]);
txDevice.AnyVideoInput.VideoStatus.VideoSyncFeedback.LinkInputSig(trilist.BooleanInput[joinMap.VideoSyncStatus + ioSlot]);
}
else
{
dmChassis.VideoInputSyncFeedbacks[ioSlot].LinkInputSig(trilist.BooleanInput[joinMap.VideoSyncStatus + ioSlot]);
var inputPort = dmChassis.InputPorts[string.Format("inputCard{0}--hdmiIn", ioSlot)];
if(inputPort != null)
{
@@ -141,7 +143,6 @@ namespace PepperDash.Essentials.Bridges
dmChassis.UsbOutputRoutedToFeebacks[ioSlot].LinkInputSig(trilist.UShortInput[joinMap.OutputUsb + ioSlot]);
dmChassis.UsbInputRoutedToFeebacks[ioSlot].LinkInputSig(trilist.UShortInput[joinMap.InputUsb + ioSlot]);
dmChassis.VideoInputSyncFeedbacks[ioSlot].LinkInputSig(trilist.BooleanInput[joinMap.VideoSyncStatus + ioSlot]);
dmChassis.OutputNameFeedbacks[ioSlot].LinkInputSig(trilist.StringInput[joinMap.OutputNames + ioSlot]);
dmChassis.InputNameFeedbacks[ioSlot].LinkInputSig(trilist.StringInput[joinMap.InputNames + ioSlot]);