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fix: revert prop name to inUpPosition for screenlift messenger
- refactor volume interfaces into separate files - IBasicVolumeControl implements IKeyName
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17 changed files with 212 additions and 163 deletions
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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namespace PepperDash.Essentials.Core
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{
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/// <summary>
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/// Defines minimal volume and mute control methods
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/// </summary>
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public interface IBasicVolumeControls
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{
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void VolumeUp(bool pressRelease);
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void VolumeDown(bool pressRelease);
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void MuteToggle();
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}
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/// <summary>
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/// Defines the contract for IHasVolumeControl
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/// </summary>
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public interface IHasVolumeControl
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{
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void VolumeUp(bool pressRelease);
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void VolumeDown(bool pressRelease);
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}
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/// <summary>
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/// Defines volume control methods and properties with feedback
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/// </summary>
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public interface IHasVolumeControlWithFeedback : IHasVolumeControl
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{
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void SetVolume(ushort level);
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IntFeedback VolumeLevelFeedback { get; }
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}
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/// <summary>
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/// Defines basic mute control methods
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/// </summary>
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public interface IHasMuteControl
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{
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void MuteToggle();
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}
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/// <summary>
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/// Defines mute control methods and properties with feedback
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/// </summary>
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public interface IHasMuteControlWithFeedback : IHasMuteControl
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{
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BoolFeedback MuteFeedback { get; }
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void MuteOn();
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void MuteOff();
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}
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/// <summary>
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/// Defines the contract for IBasicVolumeWithFeedback
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/// </summary>
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public interface IBasicVolumeWithFeedback : IBasicVolumeControls
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{
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BoolFeedback MuteFeedback { get; }
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void MuteOn();
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void MuteOff();
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void SetVolume(ushort level);
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IntFeedback VolumeLevelFeedback { get; }
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}
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/// <summary>
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/// Defines the contract for IBasicVolumeWithFeedbackAdvanced
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/// </summary>
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public interface IBasicVolumeWithFeedbackAdvanced : IBasicVolumeWithFeedback
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{
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int RawVolumeLevel { get; }
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eVolumeLevelUnits Units { get; }
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}
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public enum eVolumeLevelUnits
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{
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Decibels,
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Percent,
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Relative,
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Absolute
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}
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/// <summary>
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/// Defines the contract for IHasCurrentVolumeControls
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/// </summary>
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public interface IHasCurrentVolumeControls
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{
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IBasicVolumeControls CurrentVolumeControls { get; }
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event EventHandler<VolumeDeviceChangeEventArgs> CurrentVolumeDeviceChange;
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void SetDefaultLevels();
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bool ZeroVolumeWhenSwtichingVolumeDevices { get; }
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}
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/// <summary>
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/// Defines the contract for IFullAudioSettings
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/// </summary>
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public interface IFullAudioSettings : IBasicVolumeWithFeedback
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{
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void SetBalance(ushort level);
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void BalanceLeft(bool pressRelease);
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void BalanceRight(bool pressRelease);
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void SetBass(ushort level);
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void BassUp(bool pressRelease);
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void BassDown(bool pressRelease);
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void SetTreble(ushort level);
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void TrebleUp(bool pressRelease);
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void TrebleDown(bool pressRelease);
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bool hasMaxVolume { get; }
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void SetMaxVolume(ushort level);
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void MaxVolumeUp(bool pressRelease);
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void MaxVolumeDown(bool pressRelease);
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bool hasDefaultVolume { get; }
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void SetDefaultVolume(ushort level);
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void DefaultVolumeUp(bool pressRelease);
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void DefaultVolumeDown(bool pressRelease);
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void LoudnessToggle();
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void MonoToggle();
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BoolFeedback LoudnessFeedback { get; }
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BoolFeedback MonoFeedback { get; }
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IntFeedback BalanceFeedback { get; }
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IntFeedback BassFeedback { get; }
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IntFeedback TrebleFeedback { get; }
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IntFeedback MaxVolumeFeedback { get; }
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IntFeedback DefaultVolumeFeedback { get; }
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}
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/// <summary>
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/// Defines the contract for IHasVolumeDevice
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/// </summary>
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public interface IHasVolumeDevice
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{
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IBasicVolumeControls VolumeDevice { get; }
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}
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/// <summary>
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/// Identifies a device that contains audio zones
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/// </summary>
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public interface IAudioZones : IRouting
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{
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Dictionary<uint, IAudioZone> Zone { get; }
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}
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/// <summary>
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/// Defines minimum functionality for an audio zone
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/// </summary>
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public interface IAudioZone : IBasicVolumeWithFeedback
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{
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void SelectInput(ushort input);
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}
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}
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