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https://github.com/PepperDash/Essentials.git
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fix (Core): Add better log messages and null checks
Checking if a device exists in the Device Manager and if it implements `IRelayPorts` are now 2 separate steps instead of one. There is now a null check in the PostActivation method to allow for logging an error if getting the relay device fails.
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@@ -44,6 +44,12 @@ namespace PepperDash.Essentials.Core.CrestronIO
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{
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RelayOutput = postActivationFunc(config);
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if (RelayOutput == null)
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{
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Debug.Console(0, this, Debug.ErrorLogLevel.Error, "Unable to get parent relay device for device key {0} and port {1}", config.PortDeviceKey, config.PortNumber);
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return;
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}
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RelayOutput.Register();
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RelayOutput.StateChange += RelayOutput_StateChange;
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@@ -61,30 +67,32 @@ namespace PepperDash.Essentials.Core.CrestronIO
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{
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if (!Global.ControlSystem.SupportsRelay)
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{
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Debug.Console(0, "GetRelayDevice: Processor does not support relays");
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Debug.Console(0, "Processor does not support relays");
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return null;
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}
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relayDevice = Global.ControlSystem;
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return relayDevice.RelayPorts[dc.PortNumber];
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}
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else
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var essentialsDevice = DeviceManager.GetDeviceForKey(dc.PortDeviceKey);
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if (essentialsDevice == null)
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{
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var relayDev = DeviceManager.GetDeviceForKey(dc.PortDeviceKey) as IRelayPorts;
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if (relayDev == null)
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{
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Debug.Console(0, "GetRelayDevice: Device {0} is not a valid device", dc.PortDeviceKey);
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return null;
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}
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relayDevice = relayDev;
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Debug.Console(0, "Device {0} was not found in Device Manager. Check configuration or for errors with device.", dc.PortDeviceKey);
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return null;
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}
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relayDevice = essentialsDevice as IRelayPorts;
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if (relayDevice == null)
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{
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Debug.Console(0, "GetRelayDevice: Device '0' is not a valid IRelayPorts Device", dc.PortDeviceKey);
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Debug.Console(0, "Device {0} is not a valid relay parent. Please check configuration.", dc.PortDeviceKey);
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return null;
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}
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if (dc.PortNumber > relayDevice.NumberOfRelayPorts)
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{
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Debug.Console(0, "GetRelayDevice: Device {0} does not contain a port {1}", dc.PortDeviceKey, dc.PortNumber);
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Debug.Console(0, "Device {0} does not contain a port {1}", dc.PortDeviceKey, dc.PortNumber);
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}
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return relayDevice.RelayPorts[dc.PortNumber];
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