mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-08 17:24:47 +00:00
feat: modify plugin loading process
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@@ -1,3 +1,4 @@
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using PepperDash.Essentials.Core.Config;
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using System.Collections.Generic;
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@@ -7,25 +8,11 @@ namespace PepperDash.Essentials.Core
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/// Defines a class that is capable of loading custom plugin device types
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/// </summary>
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public interface IPluginDeviceFactory : IDeviceFactory
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{
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{
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/// <summary>
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/// Required to define the minimum version for Essentials in the format xx.yy.zz
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/// </summary>
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string MinimumEssentialsFrameworkVersion { get; }
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}
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/// <summary>
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/// Defines a factory for creating plugin development devices, including support for specific framework versions.
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/// </summary>
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/// <remarks>This interface extends <see cref="IPluginDeviceFactory"/> to provide additional functionality
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/// specific to plugin development environments.</remarks>
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public interface IPluginDevelopmentDeviceFactory : IPluginDeviceFactory
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{
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/// <summary>
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/// Gets a list of Essentials versions that this device is compatible with.
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/// </summary>
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List<string> DevelopmentEssentialsFrameworkVersions { get; }
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}
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}
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@@ -808,35 +808,53 @@ public static class PluginLoader
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/// <remarks>This method verifies that the plugin meets the minimum required Essentials framework version
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/// before loading it. If the plugin fails the dependency check, it is skipped, and a log message is generated. If
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/// the plugin passes the check, it is loaded, and its type factories are initialized.</remarks>
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/// <param name="plugin">The plugin to be loaded, implementing the <see cref="IPluginDeviceFactory"/> interface. If the plugin also
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/// <param name="deviceFactory">The plugin to be loaded, implementing the <see cref="IPluginDeviceFactory"/> interface. If the plugin also
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/// implements <see cref="IPluginDevelopmentDeviceFactory"/>, additional checks for development versions are
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/// performed.</param>
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/// <param name="loadedAssembly">The assembly associated with the plugin being loaded. This is used for logging and tracking purposes.</param>
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private static void LoadCustomPlugin(IPluginDeviceFactory plugin, LoadedAssembly loadedAssembly)
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private static void LoadCustomPlugin(IPluginDeviceFactory deviceFactory, LoadedAssembly loadedAssembly)
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{
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var passed = plugin is IPluginDevelopmentDeviceFactory developmentPlugin ? Global.IsRunningDevelopmentVersion
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(developmentPlugin.DevelopmentEssentialsFrameworkVersions, developmentPlugin.MinimumEssentialsFrameworkVersion)
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: Global.IsRunningMinimumVersionOrHigher(plugin.MinimumEssentialsFrameworkVersion);
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var passed = Global.IsRunningMinimumVersionOrHigher(deviceFactory.MinimumEssentialsFrameworkVersion);
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if (!passed)
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{
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Debug.LogMessage(LogEventLevel.Information,
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"\r\n********************\r\n\tPlugin indicates minimum Essentials version {0}. Dependency check failed. Skipping Plugin {1}\r\n********************",
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plugin.MinimumEssentialsFrameworkVersion, loadedAssembly.Name);
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Debug.LogInformation(
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"\r\n********************\r\n\tPlugin indicates minimum Essentials version {minimumEssentialsVersion}. Dependency check failed. Skipping Plugin {pluginName}\r\n********************",
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deviceFactory.MinimumEssentialsFrameworkVersion, loadedAssembly.Name);
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return;
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}
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else
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{
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Debug.LogMessage(LogEventLevel.Information, "Passed plugin passed dependency check (required version {0})", plugin.MinimumEssentialsFrameworkVersion);
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Debug.LogInformation("Passed plugin passed dependency check (required version {essentialsMinimumVersion})", deviceFactory.MinimumEssentialsFrameworkVersion);
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}
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Debug.LogMessage(LogEventLevel.Information, "Loading plugin: {0}", loadedAssembly.Name);
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plugin.LoadTypeFactories();
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Debug.LogInformation("Loading plugin: {pluginName}", loadedAssembly.Name);
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LoadDeviceFactories(deviceFactory);
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if(!EssentialsPluginAssemblies.Contains(loadedAssembly))
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EssentialsPluginAssemblies.Add(loadedAssembly);
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}
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}
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/// <summary>
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/// Loads device factories from the specified plugin device factory and registers them for use.
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/// </summary>
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/// <remarks>This method retrieves metadata from the provided <paramref name="deviceFactory"/>, including
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/// type names, descriptions, and configuration snippets, and registers the factory for each device type. The type
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/// names are converted to lowercase for registration.</remarks>
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/// <param name="deviceFactory">The plugin device factory that provides the device types, descriptions, and factory methods to be registered.</param>
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private static void LoadDeviceFactories(IPluginDeviceFactory deviceFactory)
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{
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foreach (var typeName in deviceFactory.TypeNames)
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{
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//Debug.LogMessage(LogEventLevel.Verbose, "Getting Description Attribute from class: '{0}'", typeof(T).FullName);
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var descriptionAttribute = deviceFactory.FactoryType.GetCustomAttributes(typeof(DescriptionAttribute), true) as DescriptionAttribute[];
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string description = descriptionAttribute[0].Description;
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var snippetAttribute = deviceFactory.FactoryType.GetCustomAttributes(typeof(ConfigSnippetAttribute), true) as ConfigSnippetAttribute[];
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DeviceFactory.AddFactoryForType(typeName.ToLower(), description, deviceFactory.FactoryType, deviceFactory.BuildDevice);
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}
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}
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/// <summary>
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/// Loads plugins from the designated plugin directory, processes them, and integrates them into the application.
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/// </summary>
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