feat: unique status requests for messengers

UI Applications can now request status for specific feature sets instead of full status for a device. This will hopefully cut down on the traffic and messages required to get the data for the UI.
This commit is contained in:
Andrew Welker
2025-09-23 10:55:16 -05:00
parent cae1bbd6e6
commit 9c9eaea928
45 changed files with 619 additions and 425 deletions

View File

@@ -1,8 +1,8 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using PepperDash.Core;
using PepperDash.Essentials.Core.Lighting;
using System;
using System.Collections.Generic;
namespace PepperDash.Essentials.AppServer.Messengers
{
@@ -35,7 +35,9 @@ namespace PepperDash.Essentials.AppServer.Messengers
{
base.RegisterActions();
AddAction("/fullStatus", (id, content) => SendFullStatus());
AddAction("/fullStatus", (id, content) => SendFullStatus(id));
AddAction("/lightingStatus", (id, content) => SendFullStatus(id));
AddAction("/selectScene", (id, content) =>
{
@@ -43,14 +45,14 @@ namespace PepperDash.Essentials.AppServer.Messengers
lightingScenesDevice.SelectScene(s);
});
if(!(lightingScenesDevice is ILightingScenesDynamic lightingScenesDynamic))
if (!(lightingScenesDevice is ILightingScenesDynamic lightingScenesDynamic))
return;
lightingScenesDynamic.LightingScenesUpdated += (s, e) => SendFullStatus();
}
private void SendFullStatus()
private void SendFullStatus(string id = null)
{
var state = new LightingBaseStateMessage
{
@@ -58,7 +60,7 @@ namespace PepperDash.Essentials.AppServer.Messengers
CurrentLightingScene = lightingScenesDevice.CurrentLightingScene
};
PostStatusMessage(state);
PostStatusMessage(state, id);
}
}
@@ -67,16 +69,17 @@ namespace PepperDash.Essentials.AppServer.Messengers
/// </summary>
public class LightingBaseStateMessage : DeviceStateMessageBase
{
[JsonProperty("scenes", NullValueHandling = NullValueHandling.Ignore)]
/// <summary>
/// Gets or sets the Scenes
/// </summary>
[JsonProperty("scenes", NullValueHandling = NullValueHandling.Ignore)]
public List<LightingScene> Scenes { get; set; }
[JsonProperty("currentLightingScene", NullValueHandling = NullValueHandling.Ignore)]
/// <summary>
/// Gets or sets the CurrentLightingScene
/// </summary>
[JsonProperty("currentLightingScene", NullValueHandling = NullValueHandling.Ignore)]
public LightingScene CurrentLightingScene { get; set; }
}
}