feat: Add HideInUi property to room combiner classes

- Introduced `HideInUi` property in `EssentialsRoomCombinerPropertiesConfig` to control UI visibility.
- Added `HideInUi` interface property in `IEssentialsRoomCombiner`.
- Implemented `HideInUi` in `RoomCombinationScenario`, along with new `Key` and `Name` properties for improved data representation.
This commit is contained in:
Neil Dorin
2025-09-17 15:25:23 -06:00
parent ef98d47792
commit ab08a546f7
3 changed files with 35 additions and 1 deletions

View File

@@ -103,6 +103,12 @@ namespace PepperDash.Essentials.Core
[JsonProperty("name")]
public string Name { get; set; }
/// <summary>
/// Gets or sets a value indicating whether to hide this scenario in the UI.
/// </summary>
[JsonProperty("hideInUi", NullValueHandling = NullValueHandling.Ignore)]
public bool HideInUi { get; set; }
/// <summary>
/// Gets or sets the collection of partition states.
/// </summary>

View File

@@ -109,6 +109,12 @@ namespace PepperDash.Essentials.Core
[JsonProperty("isActive")]
bool IsActive { get; }
/// <summary>
/// Gets a value indicating whether the entity is active.
/// </summary>
[JsonProperty("hideInUi")]
bool HideInUi { get; }
/// <summary>
/// Activates this room combination scenario
/// </summary>

View File

@@ -14,18 +14,40 @@ namespace PepperDash.Essentials.Core
{
private RoomCombinationScenarioConfig _config;
/// <summary>
/// Gets or sets the key associated with the object.
/// </summary>
[JsonProperty("key")]
public string Key { get; set; }
/// <summary>
/// Gets or sets the name associated with the object.
/// </summary>
[JsonProperty("name")]
public string Name { get; set; }
[JsonProperty("partitionStates")]
/// <summary>
/// Gets a value indicating whether to hide this scenario in the UI.
/// </summary>
///
[JsonProperty("hideInUi")]
public bool HideInUi
{
get { return _config.HideInUi; }
}
/// <summary>
/// Gets or sets the PartitionStates
/// </summary>
///
[JsonProperty("partitionStates")]
public List<PartitionState> PartitionStates { get; private set; }
/// <summary>
/// Determines which UI devices get mapped to which room in this scenario. The Key should be the key of the UI device and the Value should be the key of the room to map to
/// </summary>
[JsonProperty("uiMap")]
public Dictionary<string, string> UiMap { get; set; }