mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-01-11 19:44:52 +00:00
Refactor timer disposal and improve code readability
Co-authored-by: erikdred <88980320+erikdred@users.noreply.github.com>
This commit is contained in:
@@ -199,14 +199,7 @@ namespace PepperDash.Essentials.Devices.Common.Shades
|
||||
if (RaiseRelayConfig.RaiseTimeInMs > 0)
|
||||
{
|
||||
_isMoving = true;
|
||||
|
||||
// Dispose previous timer if exists
|
||||
if (_movementTimer != null)
|
||||
{
|
||||
_movementTimer.Stop();
|
||||
_movementTimer.Dispose();
|
||||
}
|
||||
|
||||
DisposeMovementTimer();
|
||||
_movementTimer = new CTimer(OnMovementComplete, RaiseRelayConfig.RaiseTimeInMs);
|
||||
}
|
||||
break;
|
||||
@@ -249,14 +242,7 @@ namespace PepperDash.Essentials.Devices.Common.Shades
|
||||
if (LowerRelayConfig.LowerTimeInMs > 0)
|
||||
{
|
||||
_isMoving = true;
|
||||
|
||||
// Dispose previous timer if exists
|
||||
if (_movementTimer != null)
|
||||
{
|
||||
_movementTimer.Stop();
|
||||
_movementTimer.Dispose();
|
||||
}
|
||||
|
||||
DisposeMovementTimer();
|
||||
_movementTimer = new CTimer(OnMovementComplete, LowerRelayConfig.LowerTimeInMs);
|
||||
}
|
||||
break;
|
||||
@@ -270,6 +256,19 @@ namespace PepperDash.Essentials.Devices.Common.Shades
|
||||
InUpPosition = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes the current movement timer if it exists
|
||||
/// </summary>
|
||||
private void DisposeMovementTimer()
|
||||
{
|
||||
if (_movementTimer != null)
|
||||
{
|
||||
_movementTimer.Stop();
|
||||
_movementTimer.Dispose();
|
||||
_movementTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when movement timer completes
|
||||
/// </summary>
|
||||
@@ -287,28 +286,30 @@ namespace PepperDash.Essentials.Devices.Common.Shades
|
||||
var commandToExecute = _requestedState;
|
||||
_requestedState = RequestedState.None;
|
||||
|
||||
// Check if current state matches what the banked command would do
|
||||
// If so, ignore it
|
||||
if (commandToExecute == RequestedState.Raise && InUpPosition)
|
||||
// Check if current state matches what the banked command would do and execute if different
|
||||
switch (commandToExecute)
|
||||
{
|
||||
Debug.LogMessage(LogEventLevel.Debug, this, $"Already in up position, ignoring banked Raise command");
|
||||
return;
|
||||
}
|
||||
case RequestedState.Raise:
|
||||
if (InUpPosition)
|
||||
{
|
||||
Debug.LogMessage(LogEventLevel.Debug, this, $"Already in up position, ignoring banked Raise command");
|
||||
}
|
||||
else
|
||||
{
|
||||
Raise();
|
||||
}
|
||||
break;
|
||||
|
||||
if (commandToExecute == RequestedState.Lower && !InUpPosition)
|
||||
{
|
||||
Debug.LogMessage(LogEventLevel.Debug, this, $"Already in down position, ignoring banked Lower command");
|
||||
return;
|
||||
}
|
||||
|
||||
// Execute the banked command
|
||||
if (commandToExecute == RequestedState.Raise)
|
||||
{
|
||||
Raise();
|
||||
}
|
||||
else if (commandToExecute == RequestedState.Lower)
|
||||
{
|
||||
Lower();
|
||||
case RequestedState.Lower:
|
||||
if (!InUpPosition)
|
||||
{
|
||||
Debug.LogMessage(LogEventLevel.Debug, this, $"Already in down position, ignoring banked Lower command");
|
||||
}
|
||||
else
|
||||
{
|
||||
Lower();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user