mirror of
https://github.com/PepperDash/Essentials.git
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Merge remote-tracking branch 'origin/feature/ecs-342' into feature/ecs-500
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@@ -1,56 +1,56 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro;
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using PepperDash.Core;
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namespace PepperDash.Essentials.Core
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{
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//***************************************************************************************************
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public abstract class Room : Device, IHasFeedback
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{
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public abstract BoolFeedback RoomIsOnFeedback { get; protected set; }
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public abstract BoolFeedback IsCoolingDownFeedback { get; protected set; }
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public abstract BoolFeedback IsWarmingUpFeedback { get; protected set; }
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// In concrete classes, these should be computed from the relevant devices
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public virtual uint CooldownTime { get { return 10000; } }
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public virtual uint WarmupTime { get { return 5000; } }
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public string Description { get; set; }
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public string HelpMessage { get; set; }
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public Room(string key, string name)
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: base(key, name)
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{
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Description = "";
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HelpMessage = "";
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}
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public virtual void RoomOn() { }
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public virtual void RoomOff() { }
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#region IDeviceWithOutputs Members
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public virtual List<Feedback> Feedbacks
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{
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get
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{
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return new List<Feedback>
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{
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RoomIsOnFeedback,
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IsCoolingDownFeedback,
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IsWarmingUpFeedback
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};
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}
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}
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#endregion
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro;
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using PepperDash.Core;
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namespace PepperDash.Essentials.Core
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{
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//***************************************************************************************************
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public abstract class Room : Device, IHasFeedback
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{
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public abstract BoolFeedback RoomIsOnFeedback { get; protected set; }
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public abstract BoolFeedback IsCoolingDownFeedback { get; protected set; }
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public abstract BoolFeedback IsWarmingUpFeedback { get; protected set; }
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// In concrete classes, these should be computed from the relevant devices
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public virtual uint CooldownTime { get { return 10000; } }
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public virtual uint WarmupTime { get { return 5000; } }
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public string Description { get; set; }
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public string HelpMessage { get; set; }
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public Room(string key, string name)
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: base(key, name)
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{
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Description = "";
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HelpMessage = "";
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}
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public virtual void RoomOn() { }
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public virtual void RoomOff() { }
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#region IDeviceWithOutputs Members
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public virtual List<Feedback> Feedbacks
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{
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get
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{
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return new List<Feedback>
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{
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RoomIsOnFeedback,
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IsCoolingDownFeedback,
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IsWarmingUpFeedback
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};
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}
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}
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#endregion
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}
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}
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