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fix: #1071 - Emergency Contact Closure Null Ref
EssentialsRoomconfig.cs added debug statements to GetEmergency method changed 'return null' to return the object 'e' EssentialsRoomEmergencyConfig.cs added 'PortDeviceKey' to EssentialsRoomEmergencyTrigerConfig EssentialsRoomEmergencyContactClosure.cs added debug statements to constructor to help with debugging
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@@ -1,58 +1,94 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro;
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using Crestron.SimplSharpPro.DeviceSupport;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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using PepperDash.Essentials.Room.Config;
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namespace PepperDash.Essentials.Room
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{
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public class EssentialsRoomEmergencyContactClosure : EssentialsRoomEmergencyBase
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{
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IEssentialsRoom Room;
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string Behavior;
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bool TriggerOnClose;
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public EssentialsRoomEmergencyContactClosure(string key, EssentialsRoomEmergencyConfig config, IEssentialsRoom room) :
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base(key)
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{
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Room = room;
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var cs = Global.ControlSystem;
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if (config.Trigger.Type.Equals("contact", StringComparison.OrdinalIgnoreCase))
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{
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var portNum = (uint)config.Trigger.Number;
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if (portNum <= cs.NumberOfDigitalInputPorts)
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{
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cs.DigitalInputPorts[portNum].Register();
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cs.DigitalInputPorts[portNum].StateChange += EsentialsRoomEmergencyContactClosure_StateChange;
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}
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}
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Behavior = config.Behavior;
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TriggerOnClose = config.Trigger.TriggerOnClose;
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}
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void EsentialsRoomEmergencyContactClosure_StateChange(DigitalInput digitalInput, DigitalInputEventArgs args)
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{
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if (args.State && TriggerOnClose || !args.State && !TriggerOnClose)
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RunEmergencyBehavior();
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}
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/// <summary>
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///
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/// </summary>
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public void RunEmergencyBehavior()
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{
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if (Behavior.Equals("shutdown"))
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Room.Shutdown();
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro;
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using Crestron.SimplSharpPro.DeviceSupport;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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using PepperDash.Essentials.Room.Config;
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namespace PepperDash.Essentials.Room
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{
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public class EssentialsRoomEmergencyContactClosure : EssentialsRoomEmergencyBase
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{
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IEssentialsRoom Room;
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string Behavior;
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bool TriggerOnClose;
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// TODO [ ] Issue #1071 - Emergency
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public EssentialsRoomEmergencyContactClosure(string key, EssentialsRoomEmergencyConfig config, IEssentialsRoom room) :
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base(key)
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{
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if (config == null || room == null) return;
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Room = room;
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Behavior = config.Behavior;
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TriggerOnClose = config.Trigger.TriggerOnClose;
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var cs = Global.ControlSystem;
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Debug.Console(0, this, "Control system supports digital inputs {0}", cs.SupportsDigitalInput);
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Debug.Console(0, this, "Control system supports versiports {0}", cs.SupportsVersiport);
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Debug.Console(0, this, "------> type check");
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if (string.IsNullOrEmpty(config.Trigger.Type))
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{
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Debug.Console(0, this, "Emergency Contact Closure type is empty or null");
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return;
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}
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if (!config.Trigger.Type.Equals("contact", StringComparison.OrdinalIgnoreCase))
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{
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Debug.Console(0, this, "Emergency Contact Closure type is not 'contact'");
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return;
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}
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Debug.Console(0, this, "------> type passed");
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Debug.Console(0, this, "------> portNum check");
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var portNum = (uint)config.Trigger.Number;
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if (portNum > cs.NumberOfDigitalInputPorts) return;
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Debug.Console(0, this, "------> portNum passed");
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Debug.Console(0, this, "------> port check");
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var port = cs.DigitalInputPorts[portNum];
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if (port == null)
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{
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Debug.Console(0, this, "Control system does not support digital inputs");
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return;
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}
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Debug.Console(0, this, "------> port passed");
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Debug.Console(0, this, "------> port register check");
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port.Register();
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Debug.Console(0, this, "------> port register passed");
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Debug.Console(0, this, "------> port event check");
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port.StateChange += EsentialsRoomEmergencyContactClosure_StateChange;
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Debug.Console(0, this, "------> port event passed");
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}
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void EsentialsRoomEmergencyContactClosure_StateChange(DigitalInput digitalInput, DigitalInputEventArgs args)
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{
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if (args.State && TriggerOnClose || !args.State && !TriggerOnClose)
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RunEmergencyBehavior();
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}
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/// <summary>
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///
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/// </summary>
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public void RunEmergencyBehavior()
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{
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if (Behavior.Equals("shutdown"))
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Room.Shutdown();
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}
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}
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}
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