mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-01 05:44:55 +00:00
Refactored method names for better consistency. Built out Din8sw8 and Din8sw8Output classes. Added logic for RelayControlledShade class to operate relays based on open/close/stop method calls
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@@ -12,24 +12,16 @@ namespace PepperDash.Essentials.Core.CrestronIO
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/// <summary>
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/// Represents a generic device controlled by relays
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/// </summary>
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public class GenericRelayDevice : Device
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public class GenericRelayDevice : Device, ISwitchedOutput
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{
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public Relay RelayOutput { get; private set; }
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public BoolFeedback RelayStateFeedback { get; private set; }
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Func<bool> RelayStateFeedbackFunc
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{
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get
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{
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return () => RelayOutput.State;
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}
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}
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public BoolFeedback OutputIsOnFeedback { get; private set; }
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public GenericRelayDevice(string key, Relay relay):
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base(key)
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{
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RelayStateFeedback = new BoolFeedback(RelayStateFeedbackFunc);
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OutputIsOnFeedback = new BoolFeedback(new Func<bool>(() => RelayOutput.State));
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if (relay.AvailableForUse)
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RelayOutput = relay;
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@@ -39,7 +31,7 @@ namespace PepperDash.Essentials.Core.CrestronIO
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void RelayOutput_StateChange(Relay relay, RelayEventArgs args)
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{
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RelayStateFeedback.FireUpdate();
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OutputIsOnFeedback.FireUpdate();
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}
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public void OpenRelay()
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@@ -59,5 +51,19 @@ namespace PepperDash.Essentials.Core.CrestronIO
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else
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CloseRelay();
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}
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#region ISwitchedOutput Members
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void ISwitchedOutput.On()
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{
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CloseRelay();
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}
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void ISwitchedOutput.Off()
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{
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OpenRelay();
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}
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#endregion
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}
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}
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@@ -0,0 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Essentials.Core;
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namespace PepperDash.Essentials.Core.CrestronIO
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{
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/// <summary>
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/// Describes an output capable of switching on and off
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/// </summary>
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public interface ISwitchedOutput
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{
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BoolFeedback OutputIsOnFeedback {get;}
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void On();
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void Off();
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}
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public interface ISwitchedOutputCollection
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{
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Dictionary<uint, ISwitchedOutput> SwitchedOutputs { get; }
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}
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}
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@@ -109,6 +109,7 @@
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<Compile Include="Crestron IO\Inputs\IDigitalInput.cs" />
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<Compile Include="Crestron IO\IOPortConfig.cs" />
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<Compile Include="Crestron IO\Relay\GenericRelayDevice.cs" />
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<Compile Include="Crestron IO\Relay\ISwitchedOutput.cs" />
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<Compile Include="Devices\CodecInterfaces.cs" />
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<Compile Include="Global\JobTimer.cs" />
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<Compile Include="Lighting\Lighting Interfaces.cs" />
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@@ -183,6 +184,7 @@
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<Compile Include="Routing\RoutingPortNames.cs" />
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<Compile Include="Routing\TieLineConfig.cs" />
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<Compile Include="Shades\Shade Interfaces.cs" />
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<Compile Include="Shades\ShadeBase.cs" />
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<Compile Include="Shades\ShadeController.cs" />
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<Compile Include="SmartObjects\SmartObjectNumeric.cs" />
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<Compile Include="SmartObjects\SmartObjectDynamicList.cs" />
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@@ -16,8 +16,8 @@ namespace PepperDash.Essentials.Core.Shades
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/// </summary>
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public interface iShadesRaiseLower
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{
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void Raise();
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void Lower();
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void Open();
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void Stop();
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void Close();
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}
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}
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30
Essentials Core/PepperDashEssentialsBase/Shades/ShadeBase.cs
Normal file
30
Essentials Core/PepperDashEssentialsBase/Shades/ShadeBase.cs
Normal file
@@ -0,0 +1,30 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Core;
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using PepperDash.Essentials.Core.CrestronIO;
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namespace PepperDash.Essentials.Core.Shades
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{
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public abstract class ShadeBase : Device, iShadesRaiseLower
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{
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public ISwitchedOutput SwitchedOutput;
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public ShadeBase(string key, string name)
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: base(key, name)
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{
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}
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#region iShadesRaiseLower Members
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public abstract void Open();
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public abstract void Stop();
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public abstract void Close();
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#endregion
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}
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}
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@@ -10,24 +10,14 @@ namespace PepperDash.Essentials.Core.Shades
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{
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public class ShadeController : Device, IShades
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{
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public List<ShadeBase> IShades.Shades { get; private set; }
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public List<ShadeBase> Shades { get; private set; }
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}
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public abstract class ShadeBase : Device, iShadesRaiseLower
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{
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public ShadeBase(string key, string name)
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public ShadeController(string key, string name)
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: base(key, name)
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{
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Shades = new List<ShadeBase>();
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}
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#region iShadesRaiseLower Members
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public void iShadesRaiseLower.Raise();
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public void iShadesRaiseLower.Lower();
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public void iShadesRaiseLower.Stop();
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#endregion
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}
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}
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