refactor: routing interfaces and implementations to support current sources

- Updated ICurrentSources interface to use IRoutingSource instead of SourceListItem.
- Introduced CurrentSourcesChangedEventArgs for detailed event notifications.
- Modified IRoutingOutputs and IRoutingSource interfaces to include JSON properties for serialization.
- Enhanced IRoutingSink and related interfaces to implement ICurrentSources for better source management.
- Refactored RoutingFeedbackManager to utilize new current source handling.
- Updated GenericAudioOut, GenericSink, and BlueJeansPc classes to implement new current source logic.
- Adjusted MobileControl messengers to accommodate changes in current source handling.
- Removed deprecated destination handling in MobileControlEssentialsRoomBridge.
This commit is contained in:
Neil Dorin 2026-03-26 13:49:23 -06:00
parent 43a9661e08
commit b4d53dbe0e
19 changed files with 439 additions and 350 deletions

View file

@ -6,6 +6,7 @@ namespace PepperDash.Essentials.Core.Routing
/// <summary>
/// The current sources for the room, keyed by eRoutingSignalType.
/// This allows for multiple sources to be tracked, such as audio and video.
/// Intended to be implemented on a DestinationListItem to provide access to the current sources for the room in its context.
/// </summary>
/// <remarks>
/// This interface is used to provide access to the current sources in a room,
@ -17,7 +18,7 @@ namespace PepperDash.Essentials.Core.Routing
/// Gets the current sources for the room, keyed by eRoutingSignalType.
/// This dictionary contains the current source for each signal type, such as audio, video, and control signals.
/// </summary>
Dictionary<eRoutingSignalType, SourceListItem> CurrentSources { get; }
Dictionary<eRoutingSignalType, IRoutingSource> CurrentSources { get; }
/// <summary>
/// Gets the current source keys for the room, keyed by eRoutingSignalType.
@ -28,16 +29,51 @@ namespace PepperDash.Essentials.Core.Routing
/// <summary>
/// Event raised when the current sources change.
/// </summary>
event EventHandler CurrentSourcesChanged;
event EventHandler<CurrentSourcesChangedEventArgs> CurrentSourcesChanged;
/// <summary>
/// Sets the current source for a specific signal type.
/// This method updates the current source for the specified signal type and notifies any subscribers of the change.
/// </summary>
/// <param name="signalType">The signal type to update.</param>
/// <param name="sourceListKey">The key for the source list.</param>
/// <param name="sourceListItem">The source list item to set as the current source.</param>
void SetCurrentSource(eRoutingSignalType signalType, string sourceListKey, SourceListItem sourceListItem);
/// <param name="sourceDevice">The source device to set as the current source.</param>
void SetCurrentSource(eRoutingSignalType signalType, IRoutingSource sourceDevice);
}
}
/// <summary>
/// Event arguments for the CurrentSourcesChanged event, providing details about the signal type and the previous and new sources.
/// </summary>
public class CurrentSourcesChangedEventArgs : EventArgs
{
/// <summary>
/// Gets the signal type for which the current source has changed.
/// </summary>
public eRoutingSignalType SignalType { get; }
/// <summary>
/// Gets the previous source for the signal type before the change occurred.
/// </summary>
public IRoutingSource PreviousSource { get; }
/// <summary>
/// Gets the new source for the signal type after the change occurred.
/// </summary>
public IRoutingSource NewSource { get; }
/// <summary>
/// Initializes a new instance of the CurrentSourcesChangedEventArgs class with the specified signal type, previous source, and new source.
/// </summary>
/// <param name="signalType">The signal type for which the current source has changed.</param>
/// <param name="previousSource">The previous source for the signal type before the change occurred.</param>
/// <param name="newSource">The new source for the signal type after the change occurred.</param>
public CurrentSourcesChangedEventArgs(eRoutingSignalType signalType, IRoutingSource previousSource, IRoutingSource newSource)
{
SignalType = signalType;
PreviousSource = previousSource;
NewSource = newSource;
}
}
}