[feature] added IHasCodecLayoutsAvailable interface and associated bridge linking methods

Modifies #966
This commit is contained in:
Trevor Payne
2022-07-12 12:34:28 -05:00
parent d8ac302f1c
commit b505ad467b
3 changed files with 82 additions and 0 deletions

View File

@@ -22,6 +22,16 @@ namespace PepperDash.Essentials.Devices.Common.VideoCodec
void MinMaxLayoutToggle();
}
/// <summary>
/// Defines the required elements for layout control with direct layout selection
/// </summary>
public interface IHasCodecLayoutsAvailable : IHasCodecLayouts
{
StringFeedback AvailableLocalLayoutsFeedback { get; set; }
Dictionary<string, string> AvailableLocalLayouts { get; set; }
void LocalLayoutSet(string layoutId);
}
/// <summary>
/// Defines the requirements for Zoom Room layout control
/// </summary>

View File

@@ -370,6 +370,11 @@ namespace PepperDash.Essentials.Devices.Common.VideoCodec
LinkVideoCodecCameraLayoutsToApi(codec as IHasCodecLayouts, trilist, joinMap);
}
if (codec is IHasCodecLayoutsAvailable)
{
LinkVideoCodecAvailableLayoutsToApi(codec as IHasCodecLayoutsAvailable, trilist, joinMap);
}
if (codec is IHasSelfviewPosition)
{
LinkVideoCodecSelfviewPositionToApi(codec as IHasSelfviewPosition, trilist, joinMap);
@@ -1471,6 +1476,14 @@ namespace PepperDash.Essentials.Devices.Common.VideoCodec
codec.LocalLayoutFeedback.LinkInputSig(trilist.StringInput[joinMap.CurrentLayoutStringFb.JoinNumber]);
}
private void LinkVideoCodecAvailableLayoutsToApi(IHasCodecLayoutsAvailable codec, BasicTriList trilist,
VideoCodecControllerJoinMap joinMap)
{
codec.AvailableLocalLayoutsFeedback.LinkInputSig(trilist.StringInput[joinMap.AvailableLayoutsFb.JoinNumber]);
trilist.SetStringSigAction(joinMap.SelectLayout.JoinNumber, codec.LocalLayoutSet);
}
private void LinkVideoCodecCameraModeToApi(IHasCameraAutoMode codec, BasicTriList trilist, VideoCodecControllerJoinMap joinMap)
{
trilist.SetSigFalseAction(joinMap.CameraModeAuto.JoinNumber, codec.CameraAutoModeOn);