Combining repos

This commit is contained in:
Heath Volmer
2017-03-21 08:36:26 -06:00
parent e196ad0419
commit b5444e3544
358 changed files with 17256 additions and 10215 deletions

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//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using Crestron.SimplSharp;
//using PepperDash.Core;
//namespace PepperDash.Essentials.Core
//{
// /// <summary>
// /// Defines a class that has cards, like a DM chassis controller, where
// /// we need to access ports on those cards
// /// </summary>
// public interface ICardPortsDevice : IKeyed
// {
// RoutingInputPort GetChildInputPort(string card, string port);
// RoutingOutputPort GetChildOutputPort(string card, string port);
// }
//}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using Crestron.SimplSharpPro.DM;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Extensions added to any IRoutingInputs classes to provide discovery-based routing
/// on those destinations.
/// </summary>
public static class IRoutingInputsExtensions
{
/// <summary>
/// Gets any existing RouteDescriptor for a destination, clears it using ReleaseRoute
/// and then attempts a new Route and if sucessful, stores that RouteDescriptor
/// in RouteDescriptorCollection.DefaultCollection
/// </summary>
public static void ReleaseAndMakeRoute(this IRoutingInputs destination, IRoutingOutputs source, eRoutingSignalType signalType)
{
destination.ReleaseRoute();
if (source == null) return;
var newRoute = destination.GetRouteToSource(source, signalType);
if (newRoute == null) return;
RouteDescriptorCollection.DefaultCollection.AddRouteDescriptor(newRoute);
Debug.Console(1, destination, "Executing new route");
newRoute.ExecuteRoutes();
}
/// <summary>
/// Will release the existing route on the destination, if it is found in
/// RouteDescriptorCollection.DefaultCollection
/// </summary>
/// <param name="destination"></param>
public static void ReleaseRoute(this IRoutingInputs destination)
{
var current = RouteDescriptorCollection.DefaultCollection.RemoveRouteDescriptor(destination);
if (current != null)
{
Debug.Console(1, destination, "Releasing current route: {0}", current.Source.Key);
current.ReleaseRoutes();
}
}
/// <summary>
/// Builds a RouteDescriptor that contains the steps necessary to make a route between devices.
/// Routes of type AudioVideo will be built as two separate routes, audio and video. If
/// a route is discovered, a new RouteDescriptor is returned. If one or both parts
/// of an audio/video route are discovered a route descriptor is returned. If no route is
/// discovered, then null is returned
/// </summary>
public static RouteDescriptor GetRouteToSource(this IRoutingInputs destination, IRoutingOutputs source, eRoutingSignalType signalType)
{
var routeDescr = new RouteDescriptor(source, destination, signalType);
// if it's a single signal type, find the route
if (signalType != eRoutingSignalType.AudioVideo)
{
Debug.Console(1, destination, "Attempting to build source route from {0}", source.Key);
if (!destination.GetRouteToSource(source, null, null, signalType, 0, routeDescr))
routeDescr = null;
}
// otherwise, audioVideo needs to be handled as two steps.
else
{
Debug.Console(1, destination, "Attempting to build audio and video routes from {0}", source.Key);
var audioSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Audio, 0, routeDescr);
if (!audioSuccess)
Debug.Console(1, destination, "Cannot find audio route to {0}", source.Key);
var videoSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Video, 0, routeDescr);
if (!videoSuccess)
Debug.Console(1, destination, "Cannot find video route to {0}", source.Key);
if (!audioSuccess && !videoSuccess)
routeDescr = null;
}
Debug.Console(1, destination, "Route{0} discovered", routeDescr == null ? " NOT" : "");
return routeDescr;
}
/// <summary>
/// The recursive part of this. Will stop on each device, search its inputs for the
/// desired source and if not found, invoke this function for the each input port
/// hoping to find the source.
/// </summary>
/// <param name="destination"></param>
/// <param name="source"></param>
/// <param name="outputPortToUse">The RoutingOutputPort whose link is being checked for a route</param>
/// <param name="alreadyCheckedDevices">Prevents Devices from being twice-checked</param>
/// <param name="signalType">This recursive function should not be called with AudioVideo</param>
/// <param name="cycle">Just an informational counter</param>
/// <param name="routeTable">The RouteDescriptor being populated as the route is discovered</param>
/// <returns>true if source is hit</returns>
static bool GetRouteToSource(this IRoutingInputs destination, IRoutingOutputs source,
RoutingOutputPort outputPortToUse, List<IRoutingInputsOutputs> alreadyCheckedDevices,
eRoutingSignalType signalType, int cycle, RouteDescriptor routeTable)
{
cycle++;
Debug.Console(2, destination, "SelectInput-cycle {1}. Finding {2} route back to {0}", source.Key, cycle, signalType);
var destDevInputTies = TieLineCollection.Default.Where(t =>
t.DestinationPort.ParentDevice == destination && (t.Type == signalType || t.Type == eRoutingSignalType.AudioVideo));
// find a direct tie
var directTie = destDevInputTies.FirstOrDefault(
t => !(t.SourcePort.ParentDevice is IRoutingInputsOutputs)
&& t.DestinationPort.ParentDevice == destination
&& t.SourcePort.ParentDevice == source);
RoutingInputPort goodInputPort = null;
if (directTie != null) // Found a tie directly to the source
{
Debug.Console(2, destination, "Found direct tie to {0}**", source.Key);
goodInputPort = directTie.DestinationPort;
}
else // no direct-connect. Walk back devices.
{
Debug.Console(2, destination, "is not directly connected to {0}. Walking down tie lines", source.Key);
// No direct tie? Run back out on the inputs' attached devices...
// Only the ones that are routing devices
var attachedMidpoints = destDevInputTies.Where(t => t.SourcePort.ParentDevice is IRoutingInputsOutputs);
foreach (var inputTieToTry in attachedMidpoints)
{
Debug.Console(2, destination, "Trying to find route on {0}", inputTieToTry.SourcePort.ParentDevice.Key);
var upstreamDeviceOutputPort = inputTieToTry.SourcePort;
var upstreamRoutingDevice = upstreamDeviceOutputPort.ParentDevice as IRoutingInputsOutputs;
// Check if this previous device has already been walked
if (!(alreadyCheckedDevices != null && alreadyCheckedDevices.Contains(upstreamRoutingDevice)))
{
// haven't seen this device yet. Do it. Pass the output port to the next
// level to enable switching on success
var upstreamRoutingSuccess = upstreamRoutingDevice.GetRouteToSource(source, upstreamDeviceOutputPort,
alreadyCheckedDevices, signalType, cycle, routeTable);
if (upstreamRoutingSuccess)
{
Debug.Console(2, destination, "Upstream device route found");
goodInputPort = inputTieToTry.DestinationPort;
break; // Stop looping the inputs in this cycle
}
}
}
}
// we have a route on corresponding inputPort. *** Do the route ***
if (goodInputPort != null)
{
Debug.Console(2, destination, "adding RouteDescriptor");
if (outputPortToUse == null)
{
// it's a sink device
routeTable.Routes.Add(new RouteSwitchDescriptor(goodInputPort));
}
else if (destination is IRouting)
{
routeTable.Routes.Add(new RouteSwitchDescriptor (outputPortToUse, goodInputPort));
}
else // device is merely IRoutingInputOutputs
Debug.Console(2, destination, " No routing. Passthrough device");
Debug.Console(2, destination, "Exiting cycle {0}", cycle);
return true;
}
if(alreadyCheckedDevices == null)
alreadyCheckedDevices = new List<IRoutingInputsOutputs>();
alreadyCheckedDevices.Add(destination as IRoutingInputsOutputs);
Debug.Console(2, destination, "No route found to {0}", source.Key);
return false;
}
}
// MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE
/// <summary>
/// A collection of RouteDescriptors - typically the static DefaultCollection is used
/// </summary>
public class RouteDescriptorCollection
{
public static RouteDescriptorCollection DefaultCollection
{
get
{
if (_DefaultCollection == null)
_DefaultCollection = new RouteDescriptorCollection();
return _DefaultCollection;
}
}
static RouteDescriptorCollection _DefaultCollection;
List<RouteDescriptor> RouteDescriptors = new List<RouteDescriptor>();
/// <summary>
/// Adds a RouteDescriptor to the list. If an existing RouteDescriptor for the
/// destination exists already, it will not be added - in order to preserve
/// proper route releasing.
/// </summary>
/// <param name="descriptor"></param>
public void AddRouteDescriptor(RouteDescriptor descriptor)
{
if (RouteDescriptors.Any(t => t.Destination == descriptor.Destination))
{
Debug.Console(1, descriptor.Destination,
"Route to [{0}] already exists in global routes table", descriptor.Source.Key);
return;
}
RouteDescriptors.Add(descriptor);
}
/// <summary>
/// Gets the RouteDescriptor for a destination
/// </summary>
/// <returns>null if no RouteDescriptor for a destination exists</returns>
public RouteDescriptor GetRouteDescriptorForDestination(IRoutingInputs destination)
{
return RouteDescriptors.FirstOrDefault(rd => rd.Destination == destination);
}
/// <summary>
/// Returns the RouteDescriptor for a given destination AND removes it from collection.
/// Returns null if no route with the provided destination exists.
/// </summary>
public RouteDescriptor RemoveRouteDescriptor(IRoutingInputs destination)
{
var descr = GetRouteDescriptorForDestination(destination);
if (descr != null)
RouteDescriptors.Remove(descr);
return descr;
}
}
/// <summary>
/// Represents an collection of individual route steps between Source and Destination
/// </summary>
public class RouteDescriptor
{
public IRoutingInputs Destination { get; private set; }
public IRoutingOutputs Source { get; private set; }
public eRoutingSignalType SignalType { get; private set; }
public List<RouteSwitchDescriptor> Routes { get; private set; }
public RouteDescriptor(IRoutingOutputs source, IRoutingInputs destination, eRoutingSignalType signalType)
{
Destination = destination;
Source = source;
SignalType = signalType;
Routes = new List<RouteSwitchDescriptor>();
}
/// <summary>
/// Executes all routes described in this collection. Typically called via
/// extension method IRoutingInputs.ReleaseAndMakeRoute()
/// </summary>
public void ExecuteRoutes()
{
foreach (var route in Routes)
{
Debug.Console(2, route.ToString());
if (route.SwitchingDevice is IRoutingSinkWithSwitching)
(route.SwitchingDevice as IRoutingSinkWithSwitching).ExecuteSwitch(route.InputPort.Selector);
else if (route.SwitchingDevice is IRouting)
{
(route.SwitchingDevice as IRouting).ExecuteSwitch(route.InputPort.Selector, route.OutputPort.Selector, SignalType);
route.OutputPort.InUseTracker.AddUser(Destination, "destination-" + SignalType);
Debug.Console(2, "Port {0} routing. Count={1}", route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
}
}
}
/// <summary>
/// Releases all routes in this collection. Typically called via
/// extension method IRoutingInputs.ReleaseAndMakeRoute()
/// </summary>
public void ReleaseRoutes()
{
foreach (var route in Routes)
{
if (route.SwitchingDevice is IRouting)
{
// Pull the route from the port. Whatever is watching the output's in use tracker is
// responsible for responding appropriately.
route.OutputPort.InUseTracker.RemoveUser(Destination, "destination-" + SignalType);
Debug.Console(2, "Port {0} releasing. Count={1}", route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
}
}
}
public override string ToString()
{
var routesText = Routes.Select(r => r.ToString()).ToArray();
return string.Format("Route table from {0} to {1}:\r{2}", Source.Key, Destination.Key, string.Join("\r", routesText));
}
}
/// <summary>
/// Represents an individual link for a route
/// </summary>
public class RouteSwitchDescriptor
{
public IRoutingInputs SwitchingDevice { get { return InputPort.ParentDevice; } }
public RoutingOutputPort OutputPort { get; set; }
public RoutingInputPort InputPort { get; set; }
public RouteSwitchDescriptor(RoutingInputPort inputPort)
{
InputPort = inputPort;
}
public RouteSwitchDescriptor(RoutingOutputPort outputPort, RoutingInputPort inputPort)
{
InputPort = inputPort;
OutputPort = outputPort;
}
public override string ToString()
{
if(OutputPort == null) // IRoutingSink
return string.Format("{0} switches to input '{1}'", SwitchingDevice.Key, InputPort.Selector);
return string.Format("{0} switches output '{1}' to input '{2}'", SwitchingDevice.Key, OutputPort.Selector, InputPort.Selector);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using Crestron.SimplSharpPro.DM;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
//*******************************************************************************************
// Interfaces
/// <summary>
/// Defines a class that has a collection of RoutingInputPorts
/// </summary>
public interface IRoutingInputs : IKeyed
{
RoutingPortCollection<RoutingInputPort> InputPorts { get; }
}
/// <summary>
/// Defines a class that has a collection of RoutingOutputPorts
/// </summary>
public interface IRoutingOutputs : IKeyed
{
RoutingPortCollection<RoutingOutputPort> OutputPorts { get; }
}
/// <summary>
/// For fixed-source endpoint devices
/// </summary>
public interface IRoutingSinkNoSwitching : IRoutingInputs
{
}
public interface IRoutingSinkWithSwitching : IRoutingSinkNoSwitching
{
//void ClearRoute();
void ExecuteSwitch(object inputSelector);
}
/// <summary>
/// For devices like RMCs, baluns, other devices with no switching.
/// </summary>
public interface IRoutingInputsOutputs : IRoutingInputs, IRoutingOutputs
{
}
public interface IRouting : IRoutingInputsOutputs
{
//void ClearRoute(object outputSelector);
void ExecuteSwitch(object inputSelector, object outputSelector, eRoutingSignalType signalType);
}
public interface IRoutingSource : IRoutingOutputs
{
}
}

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using System;
using System.Collections.Generic;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Base class for RoutingInput and Output ports
/// </summary>
public abstract class RoutingPort : IKeyed
{
public string Key { get; private set; }
public eRoutingSignalType Type { get; private set; }
public eRoutingPortConnectionType ConnectionType { get; private set; }
public readonly object Selector;
public bool IsInternal { get; private set; }
public RoutingPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType, object selector, bool isInternal)
{
Key = key;
Type = type;
ConnectionType = connType;
Selector = selector;
IsInternal = IsInternal;
}
}
public enum eRoutingSignalType
{
Audio,
Video,
AudioVideo
}
public enum eRoutingPortConnectionType
{
None, BackplaneOnly, DisplayPort, Dvi, Hdmi, Rgb, Vga, LineAudio, DigitalAudio, Sdi,
Composite, Component, DmCat, DmMmFiber, DmSmFiber, Speaker
}
/// <summary>
/// Basic RoutingInput with no statuses.
/// </summary>
public class RoutingInputPort : RoutingPort
{
/// <summary>
/// The IRoutingInputs object this lives on
/// </summary>
public IRoutingInputs ParentDevice { get; private set; }
/// <summary>
/// Constructor for a basic RoutingInputPort
/// </summary>
/// <param name="selector">An object used to refer to this port in the IRouting device's ExecuteSwitch method.
/// May be string, number, whatever</param>
/// <param name="parent">The IRoutingInputs object this lives on</param>
public RoutingInputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
object selector, IRoutingInputs parent)
: this (key, type, connType, selector, parent, false)
{
}
/// <summary>
/// Constructor for a virtual routing input port that lives inside a device. For example
/// the ports that link a DM card to a DM matrix bus
/// </summary>
/// <param name="isInternal">true for internal ports</param>
public RoutingInputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
object selector, IRoutingInputs parent, bool isInternal)
: base(key, type, connType, selector, isInternal)
{
if (parent == null)
throw new ArgumentNullException("parent");
ParentDevice = parent;
}
///// <summary>
///// Static method to get a named port from a named device
///// </summary>
///// <returns>Returns null if device or port doesn't exist</returns>
//public static RoutingInputPort GetDevicePort(string deviceKey, string portKey)
//{
// var sourceDev = DeviceManager.GetDeviceForKey(deviceKey) as IRoutingInputs;
// if (sourceDev == null)
// return null;
// return sourceDev.InputPorts[portKey];
//}
///// <summary>
///// Static method to get a named port from a card in a named ICardPortsDevice device
///// Uses ICardPortsDevice.GetChildInputPort
///// </summary>
///// <param name="cardKey">'input-N'</param>
///// <returns>null if device, card or port doesn't exist</returns>
//public static RoutingInputPort GetDeviceCardPort(string deviceKey, string cardKey, string portKey)
//{
// var sourceDev = DeviceManager.GetDeviceForKey(deviceKey) as ICardPortsDevice;
// if (sourceDev == null)
// return null;
// return sourceDev.GetChildInputPort(cardKey, portKey);
//}
}
/// <summary>
/// A RoutingInputPort for devices like DM-TX and DM input cards.
/// Will provide video statistics on connected signals
/// </summary>
public class RoutingInputPortWithVideoStatuses : RoutingInputPort
{
/// <summary>
/// Video statuses attached to this port
/// </summary>
public VideoStatusOutputs VideoStatus { get; private set; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="selector">An object used to refer to this port in the IRouting device's ExecuteSwitch method.
/// May be string, number, whatever</param>
/// <param name="parent">The IRoutingInputs object this lives on</param>
/// <param name="funcs">A VideoStatusFuncsWrapper used to assign the callback funcs that will get
/// the values for the various stats</param>
public RoutingInputPortWithVideoStatuses(string key,
eRoutingSignalType type, eRoutingPortConnectionType connType, object selector,
IRoutingInputs parent, VideoStatusFuncsWrapper funcs) :
base(key, type, connType, selector, parent)
{
VideoStatus = new VideoStatusOutputs(funcs);
}
}
public class RoutingOutputPort : RoutingPort
{
/// <summary>
/// The IRoutingOutputs object this port lives on
/// </summary>
public IRoutingOutputs ParentDevice { get; private set; }
public InUseTracking InUseTracker { get; private set; }
/// <summary>
/// </summary>
/// <param name="selector">An object used to refer to this port in the IRouting device's ExecuteSwitch method.
/// May be string, number, whatever</param>
/// <param name="parent">The IRoutingOutputs object this port lives on</param>
public RoutingOutputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
object selector, IRoutingOutputs parent)
: this(key, type, connType, selector, parent, false)
{
}
public RoutingOutputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
object selector, IRoutingOutputs parent, bool isInternal)
: base(key, type, connType, selector, isInternal)
{
if (parent == null)
throw new ArgumentNullException("parent");
ParentDevice = parent;
InUseTracker = new InUseTracking();
}
public override string ToString()
{
return ParentDevice.Key + ":" + Key;
}
///// <summary>
///// Static method to get a named port from a named device
///// </summary>
///// <returns>Returns null if device or port doesn't exist</returns>
//public static RoutingOutputPort GetDevicePort(string deviceKey, string portKey)
//{
// var sourceDev = DeviceManager.GetDeviceForKey(deviceKey) as IRoutingOutputs;
// if (sourceDev == null)
// return null;
// var port = sourceDev.OutputPorts[portKey];
// if (port == null)
// Debug.Console(0, "WARNING: Device '{0}' does does not contain output port '{1}'", deviceKey, portKey);
// return port;
//}
///// <summary>
///// Static method to get a named port from a card in a named ICardPortsDevice device
///// Uses ICardPortsDevice.GetChildOutputPort on that device
///// </summary>
///// <param name="cardKey">'input-N' or 'output-N'</param>
///// <returns>null if device, card or port doesn't exist</returns>
//public static RoutingOutputPort GetDeviceCardPort(string deviceKey, string cardKey, string portKey)
//{
// var sourceDev = DeviceManager.GetDeviceForKey(deviceKey) as ICardPortsDevice;
// if (sourceDev == null)
// return null;
// var port = sourceDev.GetChildOutputPort(cardKey, portKey);
//}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Basically a List , with an indexer to find ports by key name
/// </summary>
public class RoutingPortCollection<T> : List<T> where T: RoutingPort
{
/// <summary>
/// Case-insensitive port lookup linked to ports' keys
/// </summary>
public T this[string key]
{
get
{
return this.FirstOrDefault(i => i.Key.Equals(key, StringComparison.OrdinalIgnoreCase));
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
namespace PepperDash.Essentials.Core.Routing
{
/// <summary>
/// These should correspond directly with the portNames var in the config tool.
/// </summary>
public class RoutingPortNames
{
public const string AntennaIn = "antennaIn";
public const string AnyAudioIn = "anyAudioIn";
public const string AnyAudioOut = "anyAudioOut";
public const string AnyOut = "anyOut";
public const string AnyVideoIn = "anyVideoIn";
public const string AnyVideoOut = "anyVideoOut";
public const string BalancedAudioOut = "balancedAudioOut";
public const string ComponentIn = "componentIn";
public const string ComponentOut = "componentOut";
public const string CompositeIn = "compositeIn";
public const string CompositeOut = "compositeOut";
public const string DisplayPortIn = "displayPortIn";
public const string DisplayPortIn1 = "displayPortIn1";
public const string DisplayPortIn2 = "displayPortIn2";
public const string DisplayPortIn3 = "displayPortIn3";
public const string DisplayPortOut = "displayPortOut";
public const string DmIn = "dmIn";
public const string DmOut = "dmOut";
public const string DviIn = "dviIn";
public const string DviOut = "dviOut";
public const string HdmiIn = "hdmiIn";
public const string HdmiIn1 = "hdmiIn1";
public const string HdmiIn2 = "hdmiIn2";
public const string HdmiIn3 = "hdmiIn3";
public const string HdmiIn4 = "hdmiIn4";
public const string HdmiIn5 = "hdmiIn5";
public const string HdmiIn6 = "hdmiIn6";
public const string HdmiOut = "hdmiOut";
public const string RgbIn = "rgbIn";
public const string VgaIn = "vgaIn";
public const string VgaOut = "vgaOut";
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using Crestron.SimplSharpPro.DM;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
public class TieLine
{
public RoutingOutputPort SourcePort { get; private set; }
public RoutingInputPort DestinationPort { get; private set; }
//public int InUseCount { get { return DestinationUsingThis.Count; } }
/// <summary>
/// Gets the type of this tie line. Will either be the type of the desination port
/// or the type of OverrideType when it is set.
/// </summary>
public eRoutingSignalType Type
{
get
{
if (OverrideType.HasValue) return OverrideType.Value;
return DestinationPort.Type;
}
}
/// <summary>
/// Use this to override the Type property for the destination port. For example,
/// when the tie line is type AudioVideo, and the signal flow should be limited to
/// Audio-only or Video only, changing this type will alter the signal paths
/// available to the routing algorithm without affecting the actual Type
/// of the destination port.
/// </summary>
public eRoutingSignalType? OverrideType { get; set; }
//List<IRoutingInputs> DestinationUsingThis = new List<IRoutingInputs>();
/// <summary>
/// For tie lines that represent internal links, like from cards to the matrix in a DM.
/// This property is true if SourcePort and DestinationPort IsInternal
/// property are both true
/// </summary>
public bool IsInternal { get { return SourcePort.IsInternal && DestinationPort.IsInternal; } }
public bool TypeMismatch { get { return SourcePort.Type != DestinationPort.Type; } }
public bool ConnectionTypeMismatch { get { return SourcePort.ConnectionType != DestinationPort.ConnectionType; } }
public string TypeMismatchNote { get; set; }
/// <summary>
///
/// </summary>
/// <param name="sourcePort"></param>
/// <param name="destinationPort"></param>
public TieLine(RoutingOutputPort sourcePort, RoutingInputPort destinationPort)
{
if (sourcePort == null || destinationPort == null)
throw new ArgumentNullException("source or destination port");
SourcePort = sourcePort;
DestinationPort = destinationPort;
}
/// <summary>
/// Creates a tie line with an overriding Type. See help for OverrideType property for info
/// </summary>
/// <param name="overrideType">The signal type to limit the link to. Overrides DestinationPort.Type</param>
public TieLine(RoutingOutputPort sourcePort, RoutingInputPort destinationPort, eRoutingSignalType overrideType) :
this(sourcePort, destinationPort)
{
OverrideType = overrideType;
}
/// <summary>
/// Will link up video status from supporting inputs to connected outputs
/// </summary>
public void Activate()
{
// Now does nothing
}
public void Deactivate()
{
// Now does nothing
}
public override string ToString()
{
return string.Format("Tie line: [{0}]{1} --> [{2}]{3}", SourcePort.ParentDevice.Key, SourcePort.Key,
DestinationPort.ParentDevice.Key, DestinationPort.Key);
}
}
//********************************************************************************
public class TieLineCollection : List<TieLine>
{
public static TieLineCollection Default
{
get
{
if (_Default == null)
_Default = new TieLineCollection();
return _Default;
}
}
static TieLineCollection _Default;
}
}

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using System;
using System.Collections.Generic;
using Crestron.SimplSharp;
using Crestron.SimplSharp.CrestronIO;
using Crestron.SimplSharpPro;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using PepperDash.Core;
using PepperDash.Essentials.Core;
namespace PepperDash.Essentials.Core.Config
{
public class TieLineConfig
{
public string SourceKey { get; set; }
public string SourceCard { get; set; }
public string SourcePort { get; set; }
public string DestinationKey { get; set; }
public string DestinationCard { get; set; }
public string DestinationPort { get; set; }
/// <summary>
/// Returns the appropriate tie line for either a card-based device or
/// regular device with ports on-device.
/// </summary>
/// <returns>null if config data does not match ports, cards or devices</returns>
public TieLine GetTieLine()
{
Debug.Console(0, "Build TieLine: {0}", this);
// Get the source device
var sourceDev = DeviceManager.GetDeviceForKey(SourceKey) as IRoutingOutputs;
if (sourceDev == null)
{
LogError("Routable source not found");
return null;
}
// Get the destination device
var destDev = DeviceManager.GetDeviceForKey(DestinationKey) as IRoutingInputs;
if (destDev == null)
{
LogError("Routable destination not found");
return null;
}
//Get the source port
RoutingOutputPort sourceOutputPort = null;
//// If it's a card-based device, get the card and then the source port
//if (sourceDev is ICardPortsDevice)
//{
// if (SourceCard == null)
// {
// LogError("Card missing from source device config");
// return null;
// }
// sourceOutputPort = (sourceDev as ICardPortsDevice).GetChildOutputPort(SourceCard, SourcePort);
// if (sourceOutputPort == null)
// {
// LogError("Source card does not contain port");
// return null;
// }
//}
//// otherwise it's a normal port device, get the source port
//else
//{
sourceOutputPort = sourceDev.OutputPorts[SourcePort];
if (sourceOutputPort == null)
{
LogError("Source does not contain port");
return null;
}
//}
//Get the Destination port
RoutingInputPort destinationInputPort = null;
//// If it's a card-based device, get the card and then the Destination port
//if (destDev is ICardPortsDevice)
//{
// if (DestinationCard == null)
// {
// LogError("Card missing from destination device config");
// return null;
// }
// destinationInputPort = (destDev as ICardPortsDevice).GetChildInputPort(DestinationCard, DestinationPort);
// if (destinationInputPort == null)
// {
// LogError("Destination card does not contain port");
// return null;
// }
//}
//// otherwise it's a normal port device, get the Destination port
//else
//{
destinationInputPort = destDev.InputPorts[DestinationPort];
if (destinationInputPort == null)
{
LogError("Destination does not contain port");
return null;
}
//}
return new TieLine(sourceOutputPort, destinationInputPort);
}
void LogError(string msg)
{
Debug.Console(1, "WARNING: Cannot create tie line: {0}:\r {1}", msg, this);
}
public override string ToString()
{
return string.Format("{0}.{1}.{2} --> {3}.{4}.{5}", SourceKey, SourceCard, SourcePort,
DestinationKey, DestinationCard, DestinationPort);
}
}
}