feat(wip): still working on re-arranging base classes

This commit is contained in:
Nick Genovese
2023-11-06 15:46:07 -05:00
parent c66b239e02
commit ba9cc9f00c
4 changed files with 11 additions and 34 deletions

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using System.Collections.Generic;
using Crestron.SimplSharp;
using PepperDash.Core;
using PepperDash.Essentials.Core;
using PepperDash.Essentials.Core.Config;
using PepperDash.Essentials.Core.CrestronIO;
using PepperDash.Essentials.Core.Shades;
namespace PepperDash.Essentials.Devices.Common.Shades
{
/// <summary>
/// Controls a single shade using three relays
/// </summary>
public class RelayControlledShade : ShadeBase, IShadesOpenCloseStop
{
RelayControlledShadeConfigProperties Config;
ISwitchedOutput OpenRelay;
ISwitchedOutput StopOrPresetRelay;
ISwitchedOutput CloseRelay;
int RelayPulseTime;
public string StopOrPresetButtonLabel { get; set; }
public RelayControlledShade(string key, string name, RelayControlledShadeConfigProperties config)
: base(key, name)
{
Config = config;
RelayPulseTime = Config.RelayPulseTime;
StopOrPresetButtonLabel = Config.StopOrPresetLabel;
}
public override bool CustomActivate()
{
//Create ISwitchedOutput objects based on props
OpenRelay = GetSwitchedOutputFromDevice(Config.Relays.Open);
StopOrPresetRelay = GetSwitchedOutputFromDevice(Config.Relays.StopOrPreset);
CloseRelay = GetSwitchedOutputFromDevice(Config.Relays.Close);
return base.CustomActivate();
}
public override void Open()
{
Debug.Console(1, this, "Opening Shade: '{0}'", this.Name);
PulseOutput(OpenRelay, RelayPulseTime);
}
public override void Stop()
{
Debug.Console(1, this, "Stopping Shade: '{0}'", this.Name);
PulseOutput(StopOrPresetRelay, RelayPulseTime);
}
public override void Close()
{
Debug.Console(1, this, "Closing Shade: '{0}'", this.Name);
PulseOutput(CloseRelay, RelayPulseTime);
}
void PulseOutput(ISwitchedOutput output, int pulseTime)
{
output.On();
CTimer pulseTimer = new CTimer(new CTimerCallbackFunction((o) => output.Off()), pulseTime);
}
/// <summary>
/// Attempts to get the port on teh specified device from config
/// </summary>
/// <param name="relayConfig"></param>
/// <returns></returns>
ISwitchedOutput GetSwitchedOutputFromDevice(IOPortConfig relayConfig)
{
var portDevice = DeviceManager.GetDeviceForKey(relayConfig.PortDeviceKey);
if (portDevice != null)
{
return (portDevice as ISwitchedOutputCollection).SwitchedOutputs[relayConfig.PortNumber];
}
else
{
Debug.Console(1, this, "Error: Unable to get relay on port '{0}' from device with key '{1}'", relayConfig.PortNumber, relayConfig.PortDeviceKey);
return null;
}
}
}
public class RelayControlledShadeConfigProperties
{
public int RelayPulseTime { get; set; }
public ShadeRelaysConfig Relays { get; set; }
public string StopOrPresetLabel { get; set; }
public class ShadeRelaysConfig
{
public IOPortConfig Open { get; set; }
public IOPortConfig StopOrPreset { get; set; }
public IOPortConfig Close { get; set; }
}
}
public class RelayControlledShadeFactory : EssentialsDeviceFactory<RelayControlledShade>
{
public RelayControlledShadeFactory()
{
TypeNames = new List<string>() { "relaycontrolledshade" };
}
public override EssentialsDevice BuildDevice(DeviceConfig dc)
{
Debug.Console(1, "Factory Attempting to create new Generic Comm Device");
var props = Newtonsoft.Json.JsonConvert.DeserializeObject<RelayControlledShadeConfigProperties>(dc.Properties.ToString());
return new RelayControlledShade(dc.Key, dc.Name, props);
}
}
}

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using System.Collections.Generic;
using PepperDash.Core;
using PepperDash.Essentials.Core;
using PepperDash.Essentials.Core.Config;
using PepperDash.Essentials.Core.Shades;
namespace PepperDash.Essentials.Devices.Common.Shades
{
/// <summary>
/// Class that contains the shades to be controlled in a room
/// </summary>
public class ShadeController : EssentialsDevice, IShades
{
ShadeControllerConfigProperties Config;
public List<IShadesOpenCloseStop> Shades { get; private set; }
public ShadeController(string key, string name, ShadeControllerConfigProperties config)
: base(key, name)
{
Config = config;
Shades = new List<IShadesOpenCloseStop>();
}
public override bool CustomActivate()
{
foreach (var shadeConfig in Config.Shades)
{
var shade = DeviceManager.GetDeviceForKey(shadeConfig.Key) as ShadeBase;
if (shade != null)
{
AddShade(shade);
}
}
return base.CustomActivate();
}
void AddShade(IShadesOpenCloseStop shade)
{
Shades.Add(shade);
}
}
public class ShadeControllerConfigProperties
{
public List<ShadeConfig> Shades { get; set; }
public class ShadeConfig
{
public string Key { get; set; }
}
}
public class ShadeControllerFactory : EssentialsDeviceFactory<ShadeController>
{
public ShadeControllerFactory()
{
TypeNames = new List<string>() { "shadecontroller" };
}
public override EssentialsDevice BuildDevice(DeviceConfig dc)
{
Debug.Console(1, "Factory Attempting to create new ShadeController Device");
var props = Newtonsoft.Json.JsonConvert.DeserializeObject<ShadeControllerConfigProperties>(dc.Properties.ToString());
return new ShadeController(dc.Key, dc.Name, props);
}
}
}