MicrophonePrivacyController progress

This commit is contained in:
Neil Dorin
2017-10-31 13:17:00 -06:00
parent 8a9a8ac6a7
commit bc47c65e48
10 changed files with 203 additions and 64 deletions

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
namespace PepperDash.Essentials.Core.Crestron_IO
{
public class GenericDigitalInputDevice : IDigitalInput
{
DigitalInput InputPort { get; private set; }
BoolFeedback InputStateFeedback { get; private set; }
Func<bool> InputStateFeedbackFunc
{
get
{
return () => InputPort.State;
}
}
public GenericDigitalInputDevice(DigitalInput inputPort)
{
InputStateFeedback = new BoolFeedback(InputStateFeedbackFunc);
InputPort = inputPort;
InputPort.StateChange += new DigitalInputEventHandler(InputPort_StateChange);
}
void InputPort_StateChange(DigitalInput digitalInput, DigitalInputEventArgs args)
{
InputStateFeedback.FireUpdate();
}
}
}

View File

@@ -5,39 +5,38 @@ using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
namespace PepperDash.Essentials.Core.Crestron_IO
{
/// <summary>
/// Represents a generic digital input deviced tied to a versiport
/// </summary>
public class GenericVersiportInputDevice
public class GenericVersiportInputDevice : IDigitalInput
{
//Versiport InputPort {get; private set;}
Versiport InputPort { get; private set; }
//BoolFeedback InputStateFeedback {get; private set;}
BoolFeedback InputStateFeedback { get; private set; }
//Func<bool> InputStateFeedbackFunc
//{
// get
// {
// return () => InputPort.DigitalIn;
// }
//}
Func<bool> InputStateFeedbackFunc
{
get
{
return () => InputPort.DigitalIn;
}
}
//public GenericVersiportInputDevice(Versiport inputPort)
//{
// InputStateFeedback = new BoolFeedback(InputStateFeedbackFunc);
public GenericVersiportInputDevice(Versiport inputPort)
{
InputStateFeedback = new BoolFeedback(InputStateFeedbackFunc);
// InputPort = inputPort;
InputPort = inputPort;
// InputPort.VersiportChange += new VersiportEventHandler(InputPort_VersiportChange);
InputPort.VersiportChange += new VersiportEventHandler(InputPort_VersiportChange);
//}
}
//void InputPort_VersiportChange(Versiport port, VersiportEventArgs args)
//{
// InputStateFeedback.FireUpdate();
//}
void InputPort_VersiportChange(Versiport port, VersiportEventArgs args)
{
InputStateFeedback.FireUpdate();
}
}
}

View File

@@ -6,8 +6,11 @@ using Crestron.SimplSharp;
namespace PepperDash.Essentials.Core.Crestron_IO
{
/// <summary>
/// Represents a device that provides digital input
/// </summary>
public interface IDigitalInput
{
BoolFeedback InputStateFeedback { get; }
}
}

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
namespace PepperDash.Essentials.Core.Crestron_IO
@@ -13,31 +12,49 @@ namespace PepperDash.Essentials.Core.Crestron_IO
/// </summary>
public class GenericRelayDevice
{
//Relay RelayOutput { get; private set; }
Relay RelayOutput { get; private set; }
//public boolfeedback relaystatefeedback { get; private set; }
public BoolFeedback RelayStateFeedback { get; private set; }
//func<bool> relaystatefeedbackfunc
//{
// get
// {
// return () => relayoutput.state;
// }
//}
Func<bool> RelayStateFeedbackFunc
{
get
{
return () => RelayOutput.State;
}
}
//public genericrelaydevice(relay relay)
//{
// relaystatefeedback = new boolfeedback(relaystatefeedbackfunc);
public GenericRelayDevice(Relay relay)
{
RelayStateFeedback = new BoolFeedback(RelayStateFeedbackFunc);
// if(relay.availableforuse)
// relayoutput = relay;
if (relay.AvailableForUse)
RelayOutput = relay;
// relayoutput.statechange += new relayeventhandler(relayoutput_statechange);
//}
RelayOutput.StateChange += new RelayEventHandler(RelayOutput_StateChange);
}
//void relayoutput_statechange(relay relay, relayeventargs args)
//{
// relaystatefeedback.fireupdate();
//}
void RelayOutput_StateChange(Relay relay, RelayEventArgs args)
{
RelayStateFeedback.FireUpdate();
}
void OpenRelay()
{
RelayOutput.State = false;
}
void CloseRelay()
{
RelayOutput.State = true;
}
void ToggleRelayState()
{
if (RelayOutput.State == true)
OpenRelay();
else
CloseRelay();
}
}
}