#617 Fix ForceOccupied/ForceVacant methods

This commit is contained in:
Andrew Welker
2021-02-18 10:51:48 -07:00
parent dbd3ab2f70
commit c04d79931d

View File

@@ -314,14 +314,40 @@ namespace PepperDash.Essentials.Core
OccSensor.DecrementPirSensitivityInVacantState.BoolValue = pressRelease; OccSensor.DecrementPirSensitivityInVacantState.BoolValue = pressRelease;
} }
public void ForceOccupied() /// <summary>
/// Pulse ForceOccupied on the sensor for .5 seconds
/// </summary>
public void ForceOccupied()
{
CrestronInvoke.BeginInvoke((o) =>
{
ForceOccupied(true);
CrestronEnvironment.Sleep(500);
ForceOccupied(false);
});
}
public void ForceOccupied(bool value)
{ {
OccSensor.ForceOccupied.BoolValue = true; OccSensor.ForceOccupied.BoolValue = value;
} }
public void ForceVacant() /// <summary>
/// Pulse ForceVacant on the sensor for .5 seconds
/// </summary>
public void ForceVacant()
{
CrestronInvoke.BeginInvoke((o) =>
{
ForceVacant(true);
CrestronEnvironment.Sleep(500);
ForceVacant(false);
});
}
public void ForceVacant(bool value)
{ {
OccSensor.ForceVacant.BoolValue = true; OccSensor.ForceVacant.BoolValue = value;
} }
public void EnableRawStates(bool state) public void EnableRawStates(bool state)
@@ -462,8 +488,8 @@ namespace PepperDash.Essentials.Core
GlsOccupancySensorBaseJoinMap joinMap) GlsOccupancySensorBaseJoinMap joinMap)
{ {
// Occupied status // Occupied status
trilist.SetSigTrueAction(joinMap.ForceOccupied.JoinNumber, occController.ForceOccupied); trilist.SetBoolSigAction(joinMap.ForceOccupied.JoinNumber, occController.ForceOccupied);
trilist.SetSigTrueAction(joinMap.ForceVacant.JoinNumber, occController.ForceVacant); trilist.SetBoolSigAction(joinMap.ForceVacant.JoinNumber, occController.ForceVacant);
occController.RoomIsOccupiedFeedback.LinkInputSig(trilist.BooleanInput[joinMap.RoomOccupiedFeedback.JoinNumber]); occController.RoomIsOccupiedFeedback.LinkInputSig(trilist.BooleanInput[joinMap.RoomOccupiedFeedback.JoinNumber]);
occController.RoomIsOccupiedFeedback.LinkComplementInputSig( occController.RoomIsOccupiedFeedback.LinkComplementInputSig(
trilist.BooleanInput[joinMap.RoomVacantFeedback.JoinNumber]); trilist.BooleanInput[joinMap.RoomVacantFeedback.JoinNumber]);