mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-01 22:04:52 +00:00
Removed all references to "Cotija" and replaced with "MobileControl". Progress on multi display routing in room logic and Mobile Control bridging.
This commit is contained in:
864
PepperDashEssentials/AppServer/MobileControlSystemController.cs
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864
PepperDashEssentials/AppServer/MobileControlSystemController.cs
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@@ -0,0 +1,864 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.CrestronIO;
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using Crestron.SimplSharp.Reflection;
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using Crestron.SimplSharpPro.CrestronThread;
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using Crestron.SimplSharp.CrestronWebSocketClient;
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using Crestron.SimplSharpPro;
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using Crestron.SimplSharp.Net.Http;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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using PepperDash.Essentials.Core.Config;
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using PepperDash.Essentials.Room.MobileControl;
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using PepperDash.Essentials.AppServer.Messengers;
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namespace PepperDash.Essentials
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{
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public class MobileControlSystemController : Device
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{
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WebSocketClient WSClient;
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//bool LinkUp;
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/// <summary>
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/// Prevents post operations from stomping on each other and getting lost
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/// </summary>
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CEvent PostLockEvent = new CEvent(true, true);
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CEvent RegisterLockEvent = new CEvent(true, true);
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public MobileControlConfig Config { get; private set; }
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Dictionary<string, Object> ActionDictionary = new Dictionary<string, Object>(StringComparer.InvariantCultureIgnoreCase);
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Dictionary<string, CTimer> PushedActions = new Dictionary<string, CTimer>();
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public ConfigMessenger ConfigMessenger { get; private set; }
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CTimer ServerHeartbeatCheckTimer;
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long ServerHeartbeatInterval = 20000;
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CTimer ServerReconnectTimer;
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long ServerReconnectInterval = 5000;
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DateTime LastAckMessage;
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public string SystemUuid;
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List<MobileControlBridgeBase> RoomBridges = new List<MobileControlBridgeBase>();
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long ButtonHeartbeatInterval = 1000;
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/// <summary>
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/// Used for tracking HTTP debugging
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/// </summary>
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bool HttpDebugEnabled;
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/// <summary>
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///
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/// </summary>
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/// <param name="key"></param>
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/// <param name="name"></param>
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/// <param name="config"></param>
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public MobileControlSystemController(string key, string name, MobileControlConfig config) : base(key, name)
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{
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Config = config;
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SystemUuid = ConfigReader.ConfigObject.SystemUuid;
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Debug.Console(0, this, "Mobile UI controller initializing for server:{0}", config.ServerUrl);
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CrestronConsole.AddNewConsoleCommand(AuthorizeSystem,
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"mobileauth", "Authorizes system to talk to Mobile Control server", ConsoleAccessLevelEnum.AccessOperator);
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CrestronConsole.AddNewConsoleCommand(s => ShowInfo(),
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"mobileinfo", "Shows information for current mobile control session", ConsoleAccessLevelEnum.AccessOperator);
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CrestronConsole.AddNewConsoleCommand(s => {
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s = s.Trim();
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if(!string.IsNullOrEmpty(s))
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{
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HttpDebugEnabled = (s.Trim() != "0");
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}
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CrestronConsole.ConsoleCommandResponse("HTTP Debug {0}", HttpDebugEnabled ? "Enabled" : "Disabled");
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},
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"mobilehttpdebug", "1 enables more verbose HTTP response debugging", ConsoleAccessLevelEnum.AccessOperator);
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CrestronConsole.AddNewConsoleCommand(TestHttpRequest,
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"mobilehttprequest", "Tests an HTTP get to URL given", ConsoleAccessLevelEnum.AccessOperator);
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CrestronConsole.AddNewConsoleCommand(PrintActionDictionaryPaths, "mobileshowactionpaths",
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"Prints the paths in the Action Dictionary", ConsoleAccessLevelEnum.AccessOperator);
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CrestronConsole.AddNewConsoleCommand(s => ConnectWebsocketClient(), "mobileconnect",
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"Forces connect of websocket", ConsoleAccessLevelEnum.AccessOperator);
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CrestronConsole.AddNewConsoleCommand(s => CleanUpWebsocketClient(), "mobiledisco",
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"Disconnects websocket", ConsoleAccessLevelEnum.AccessOperator);
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CrestronConsole.AddNewConsoleCommand(s => ParseStreamRx(s), "mobilesimulateaction", "Simulates a message from the server", ConsoleAccessLevelEnum.AccessOperator);
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CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
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CrestronEnvironment.EthernetEventHandler += new EthernetEventHandler(CrestronEnvironment_EthernetEventHandler);
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// Config Messenger
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var cmKey = Key + "-config";
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ConfigMessenger = new ConfigMessenger(cmKey, "/config");
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ConfigMessenger.RegisterWithAppServer(this);
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}
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/// <summary>
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/// If config rooms is empty or null then go
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/// </summary>
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/// <returns></returns>
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public override bool CustomActivate()
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{
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if (ConfigReader.ConfigObject.Rooms == null || ConfigReader.ConfigObject.Rooms.Count == 0)
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Config contains no rooms. Registering with Server.");
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RegisterSystemToServer();
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}
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return base.CustomActivate();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="ethernetEventArgs"></param>
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void CrestronEnvironment_EthernetEventHandler(EthernetEventArgs args)
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Warning, "Ethernet status change, port {0}: {1}",
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args.EthernetAdapter, args.EthernetEventType);
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if (args.EthernetEventType == eEthernetEventType.LinkDown && WSClient != null && args.EthernetAdapter == WSClient.EthernetAdapter)
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{
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CleanUpWebsocketClient();
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}
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}
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/// <summary>
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/// Sends message to server to indicate the system is shutting down
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/// </summary>
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/// <param name="programEventType"></param>
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void CrestronEnvironment_ProgramStatusEventHandler(eProgramStatusEventType programEventType)
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{
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if (programEventType == eProgramStatusEventType.Stopping
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&& WSClient != null
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&& WSClient.Connected)
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{
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CleanUpWebsocketClient();
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}
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}
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public void PrintActionDictionaryPaths(object o)
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{
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Debug.Console(0, this, "ActionDictionary Contents:");
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foreach (var item in ActionDictionary)
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{
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Debug.Console(0, this, "{0}", item.Key);
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}
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}
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/// <summary>
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/// Adds an action to the dictionary
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/// </summary>
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/// <param name="key">The path of the API command</param>
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/// <param name="action">The action to be triggered by the commmand</param>
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public void AddAction(string key, object action)
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{
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if (!ActionDictionary.ContainsKey(key))
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{
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ActionDictionary.Add(key, action);
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}
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else
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{
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Debug.Console(1, this, "Cannot add action with key '{0}' because key already exists in ActionDictionary.", key);
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}
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}
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/// <summary>
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/// Removes an action from the dictionary
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/// </summary>
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/// <param name="key"></param>
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public void RemoveAction(string key)
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{
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if (ActionDictionary.ContainsKey(key))
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ActionDictionary.Remove(key);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="bridge"></param>
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public void AddBridge(MobileControlBridgeBase bridge)
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{
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RoomBridges.Add(bridge);
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var b = bridge as IDelayedConfiguration;
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if (b != null)
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{
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Debug.Console(0, this, "Adding room bridge with delayed configuration");
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b.ConfigurationIsReady += new EventHandler<EventArgs>(bridge_ConfigurationIsReady);
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}
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else
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{
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Debug.Console(0, this, "Adding room bridge and sending configuration");
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//SystemUuid = ConfigReader.ConfigObject.SystemUuid;
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RegisterSystemToServer();
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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void bridge_ConfigurationIsReady(object sender, EventArgs e)
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{
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Debug.Console(1, this, "Bridge ready. Registering");
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//SystemUuid = ConfigReader.ConfigObject.SystemUuid;
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// send the configuration object to the server
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RegisterSystemToServer();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="o"></param>
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void ReconnectToServerTimerCallback(object o)
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{
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RegisterSystemToServer();
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}
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/// <summary>
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/// Verifies system connection with servers
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/// </summary>
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/// <param name="command"></param>
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void AuthorizeSystem(string code)
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{
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//SystemUuid = ConfigReader.ConfigObject.SystemUuid;
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if (string.IsNullOrEmpty(SystemUuid))
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{
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CrestronConsole.ConsoleCommandResponse("System does not have a UUID. Please ensure proper portal-format configuration is loaded and restart.");
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return;
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}
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if (string.IsNullOrEmpty(code))
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{
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CrestronConsole.ConsoleCommandResponse("Please enter a user code to authorize a system");
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return;
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}
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var req = new HttpClientRequest();
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string url = string.Format("http://{0}/api/system/grantcode/{1}/{2}", Config.ServerUrl, code, SystemUuid);
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Debug.Console(0, this, "Authorizing to: {0}", url);
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if (string.IsNullOrEmpty(Config.ServerUrl))
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{
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CrestronConsole.ConsoleCommandResponse("Config URL address is not set. Check portal configuration");
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return;
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}
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try
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{
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req.Url.Parse(url);
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new HttpClient().DispatchAsync(req, (r, e) =>
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{
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CheckHttpDebug(r, e);
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if (e == HTTP_CALLBACK_ERROR.COMPLETED)
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{
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if (r.Code == 200)
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{
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Debug.Console(0, "System authorized, sending config.");
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#warning This registration may need to wait for config ready. Maybe.
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RegisterSystemToServer();
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}
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else if (r.Code == 404)
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{
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if (r.ContentString.Contains("codeNotFound"))
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{
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Debug.Console(0, "Authorization failed, code not found for system UUID {0}", SystemUuid);
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}
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else if (r.ContentString.Contains("uuidNotFound"))
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{
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Debug.Console(0, "Authorization failed, uuid {0} not found. Check Essentials configuration is correct",
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SystemUuid);
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}
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}
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}
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else
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Debug.Console(0, this, "Error {0} in authorizing system", e);
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});
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}
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catch (Exception e)
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{
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Debug.Console(0, this, "Error in authorizing: {0}", e);
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}
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}
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/// <summary>
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/// Dumps info in response to console command.
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/// </summary>
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void ShowInfo()
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{
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var url = Config != null ? Config.ServerUrl : "No config";
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string name;
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string code;
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if (RoomBridges != null && RoomBridges.Count > 0)
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{
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name = RoomBridges[0].RoomName;
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code = RoomBridges[0].UserCode;
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}
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else
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{
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name = "No config";
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code = "Not available";
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}
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var conn = WSClient == null ? "No client" : (WSClient.Connected ? "Yes" : "No");
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var secSinceLastAck = DateTime.Now - LastAckMessage;
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CrestronConsole.ConsoleCommandResponse(@"Mobile Control Information:
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Server address: {0}
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System Name: {1}
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System URL: {2}
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System UUID: {3}
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System User code: {4}
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Connected?: {5}
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Seconds Since Last Ack: {6}"
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, url, name, ConfigReader.ConfigObject.SystemUrl, SystemUuid,
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code, conn, secSinceLastAck.Seconds);
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}
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/// <summary>
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/// Registers the room with the server
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/// </summary>
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/// <param name="url">URL of the server, including the port number, if not 80. Format: "serverUrlOrIp:port"</param>
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void RegisterSystemToServer()
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{
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ConnectWebsocketClient();
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||||
}
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/// <summary>
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||||
/// Connects the Websocket Client
|
||||
/// </summary>
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||||
/// <param name="o"></param>
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||||
void ConnectWebsocketClient()
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||||
{
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Debug.Console(1, this, "Initializing Stream client to server.");
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if (WSClient != null)
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{
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Debug.Console(1, this, "Cleaning up previous socket");
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CleanUpWebsocketClient();
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||||
}
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WSClient = new WebSocketClient();
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WSClient.URL = string.Format("wss://{0}/system/join/{1}", Config.ServerUrl, this.SystemUuid);
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||||
WSClient.ConnectionCallBack = Websocket_ConnectCallback;
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WSClient.ConnectAsync();
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||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="code"></param>
|
||||
/// <returns></returns>
|
||||
int Websocket_ConnectCallback(WebSocketClient.WEBSOCKET_RESULT_CODES code)
|
||||
{
|
||||
if (code == WebSocketClient.WEBSOCKET_RESULT_CODES.WEBSOCKET_CLIENT_SUCCESS)
|
||||
{
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StopServerReconnectTimer();
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Debug.Console(1, this, "Websocket connected");
|
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WSClient.DisconnectCallBack = Websocket_DisconnectCallback;
|
||||
WSClient.SendCallBack = Websocket_SendCallback;
|
||||
WSClient.ReceiveCallBack = Websocket_ReceiveCallback;
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WSClient.ReceiveAsync();
|
||||
SendMessageObjectToServer(new
|
||||
{
|
||||
type = "hello"
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
if (code == WebSocketClient.WEBSOCKET_RESULT_CODES.WEBSOCKET_CLIENT_HTTP_HANDSHAKE_TOKEN_ERROR)
|
||||
{
|
||||
// This is the case when app server is running behind a websever and app server is down
|
||||
Debug.Console(1, this, Debug.ErrorLogLevel.Warning, "Web socket connection failed. Check that app server is running behind web server");
|
||||
}
|
||||
else if (code == WebSocketClient.WEBSOCKET_RESULT_CODES.WEBSOCKET_CLIENT_SOCKET_CONNECTION_FAILED)
|
||||
{
|
||||
// this will be the case when webserver is unreachable
|
||||
Debug.Console(1, this, Debug.ErrorLogLevel.Warning, "Web socket connection failed");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Console(1, this, Debug.ErrorLogLevel.Warning, "Web socket connection failure: {0}", code);
|
||||
}
|
||||
StartServerReconnectTimer();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// After a "hello" from the server, sends config and stuff
|
||||
/// </summary>
|
||||
void SendInitialMessage()
|
||||
{
|
||||
Debug.Console(1, this, "Sending initial join message");
|
||||
var confObject = ConfigReader.ConfigObject;
|
||||
confObject.Info.RuntimeInfo.AppName = Assembly.GetExecutingAssembly().GetName().Name;
|
||||
var version = Assembly.GetExecutingAssembly().GetName().Version;
|
||||
confObject.Info.RuntimeInfo.AssemblyVersion = string.Format("{0}.{1}.{2}", version.Major, version.Minor, version.Build);
|
||||
|
||||
var msg = new
|
||||
{
|
||||
type = "join",
|
||||
content = new
|
||||
{
|
||||
config = confObject
|
||||
}
|
||||
};
|
||||
SendMessageObjectToServer(msg);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends any object type to server
|
||||
/// </summary>
|
||||
/// <param name="o"></param>
|
||||
public void SendMessageObjectToServer(object o)
|
||||
{
|
||||
SendMessageToServer(JObject.FromObject(o));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a message to the server from a room
|
||||
/// </summary>
|
||||
/// <param name="room">room from which the message originates</param>
|
||||
/// <param name="o">object to be serialized and sent in post body</param>
|
||||
public void SendMessageToServer(JObject o)
|
||||
{
|
||||
if (WSClient != null && WSClient.Connected)
|
||||
{
|
||||
string message = JsonConvert.SerializeObject(o, Formatting.None, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore });
|
||||
|
||||
if (!message.Contains("/system/heartbeat"))
|
||||
Debug.Console(1, this, "Message TX: {0}", message);
|
||||
//else
|
||||
// Debug.Console(1, this, "TX messages contains /system/heartbeat");
|
||||
|
||||
var messageBytes = System.Text.Encoding.UTF8.GetBytes(message);
|
||||
var result = WSClient.Send(messageBytes, (uint)messageBytes.Length, WebSocketClient.WEBSOCKET_PACKET_TYPES.LWS_WS_OPCODE_07__TEXT_FRAME);
|
||||
if (result != WebSocketClient.WEBSOCKET_RESULT_CODES.WEBSOCKET_CLIENT_SUCCESS)
|
||||
{
|
||||
Debug.Console(1, this, "Socket send result error: {0}", result);
|
||||
}
|
||||
}
|
||||
else if (WSClient == null)
|
||||
{
|
||||
Debug.Console(1, this, "Cannot send. Not connected.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disconnects the SSE Client and stops the heartbeat timer
|
||||
/// </summary>
|
||||
/// <param name="command"></param>
|
||||
void CleanUpWebsocketClient()
|
||||
{
|
||||
Debug.Console(1, this, "Disconnecting websocket");
|
||||
if (WSClient != null)
|
||||
{
|
||||
WSClient.SendCallBack = null;
|
||||
WSClient.ReceiveCallBack = null;
|
||||
WSClient.ConnectionCallBack = null;
|
||||
WSClient.DisconnectCallBack = null;
|
||||
if (WSClient.Connected)
|
||||
{
|
||||
WSClient.Disconnect();
|
||||
}
|
||||
WSClient = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="dueTime"></param>
|
||||
/// <param name="repeatTime"></param>
|
||||
void StartServerReconnectTimer()
|
||||
{
|
||||
StopServerReconnectTimer();
|
||||
ServerReconnectTimer = new CTimer(ReconnectToServerTimerCallback, ServerReconnectInterval);
|
||||
Debug.Console(1, this, "Reconnect Timer Started.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does what it says
|
||||
/// </summary>
|
||||
void StopServerReconnectTimer()
|
||||
{
|
||||
if (ServerReconnectTimer != null)
|
||||
{
|
||||
ServerReconnectTimer.Stop();
|
||||
ServerReconnectTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Executes when we don't get a heartbeat message in time. Triggers reconnect.
|
||||
/// </summary>
|
||||
/// <param name="o">For CTimer callback. Not used</param>
|
||||
void HeartbeatExpiredTimerCallback(object o)
|
||||
{
|
||||
Debug.Console(1, this, "Heartbeat Timer Expired.");
|
||||
if (ServerHeartbeatCheckTimer != null)
|
||||
{
|
||||
ServerHeartbeatCheckTimer.Stop();
|
||||
ServerHeartbeatCheckTimer = null;
|
||||
}
|
||||
CleanUpWebsocketClient();
|
||||
StartServerReconnectTimer();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="dueTime"></param>
|
||||
/// <param name="repeatTime"></param>
|
||||
void ResetOrStartHearbeatTimer()
|
||||
{
|
||||
if (ServerHeartbeatCheckTimer == null)
|
||||
{
|
||||
ServerHeartbeatCheckTimer = new CTimer(HeartbeatExpiredTimerCallback, null, ServerHeartbeatInterval, ServerHeartbeatInterval);
|
||||
Debug.Console(1, this, "Heartbeat Timer Started.");
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerHeartbeatCheckTimer.Reset(ServerHeartbeatInterval, ServerHeartbeatInterval);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Waits two and goes again
|
||||
/// </summary>
|
||||
void ReconnectStreamClient()
|
||||
{
|
||||
new CTimer(o => ConnectWebsocketClient(), 2000);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="code"></param>
|
||||
/// <returns></returns>
|
||||
int Websocket_DisconnectCallback(WebSocketClient.WEBSOCKET_RESULT_CODES code, object o)
|
||||
{
|
||||
Debug.Console(1, this, Debug.ErrorLogLevel.Warning, "Websocket disconnected with code: {0}", code);
|
||||
|
||||
if (ServerHeartbeatCheckTimer != null)
|
||||
ServerHeartbeatCheckTimer.Stop();
|
||||
// Start the reconnect timer
|
||||
StartServerReconnectTimer();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Resets reconnect timer and updates usercode
|
||||
/// </summary>
|
||||
/// <param name="content"></param>
|
||||
void HandleHeartBeat(JToken content)
|
||||
{
|
||||
SendMessageToServer(JObject.FromObject(new
|
||||
{
|
||||
type = "/system/heartbeatAck"
|
||||
}));
|
||||
|
||||
var code = content["userCode"];
|
||||
if(code != null)
|
||||
{
|
||||
foreach (var b in RoomBridges)
|
||||
{
|
||||
b.SetUserCode(code.Value<string>());
|
||||
}
|
||||
}
|
||||
ResetOrStartHearbeatTimer();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Outputs debug info when enabled
|
||||
/// </summary>
|
||||
/// <param name="req"></param>
|
||||
/// <param name="r"></param>
|
||||
/// <param name="e"></param>
|
||||
void CheckHttpDebug(HttpClientResponse r, HTTP_CALLBACK_ERROR e)
|
||||
{
|
||||
if (HttpDebugEnabled)
|
||||
{
|
||||
try
|
||||
{
|
||||
Debug.Console(0, this, "------ Begin HTTP Debug ---------------------------------------");
|
||||
if (r != null)
|
||||
{
|
||||
Debug.Console(0, this, "HTTP Response URL: {0}", r.ResponseUrl != null ? r.ResponseUrl.ToString() : "NONE");
|
||||
Debug.Console(0, this, "HTTP Response code: {0}", r.Code);
|
||||
Debug.Console(0, this, "HTTP Response content: \r{0}", r.ContentString);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Console(0, this, "No HTTP response");
|
||||
}
|
||||
Debug.Console(0, this, "HTTP Response 'error' {0}", e);
|
||||
Debug.Console(0, this, "------ End HTTP Debug -----------------------------------------");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Console(0, this, "HttpDebugError: {0}", ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="length"></param>
|
||||
/// <param name="opcode"></param>
|
||||
/// <param name="err"></param>
|
||||
int Websocket_ReceiveCallback(byte[] data, uint length, WebSocketClient.WEBSOCKET_PACKET_TYPES opcode,
|
||||
WebSocketClient.WEBSOCKET_RESULT_CODES err)
|
||||
{
|
||||
if (opcode == WebSocketClient.WEBSOCKET_PACKET_TYPES.LWS_WS_OPCODE_07__TEXT_FRAME)
|
||||
{
|
||||
var rx = System.Text.Encoding.UTF8.GetString(data, 0, (int)length);
|
||||
if (rx.Length > 0)
|
||||
ParseStreamRx(rx);
|
||||
WSClient.ReceiveAsync();
|
||||
}
|
||||
|
||||
else if (opcode == WebSocketClient.WEBSOCKET_PACKET_TYPES.LWS_WS_OPCODE_07__CLOSE)
|
||||
{
|
||||
Debug.Console(1, this, "Websocket disconnect received from remote");
|
||||
CleanUpWebsocketClient();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Console(1, this, "websocket rx opcode/err {0}/{1}", opcode, err);
|
||||
WSClient.ReceiveAsync();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback to catch possible errors in sending via the websocket
|
||||
/// </summary>
|
||||
/// <param name="result"></param>
|
||||
/// <returns></returns>
|
||||
int Websocket_SendCallback(Crestron.SimplSharp.CrestronWebSocketClient.WebSocketClient.WEBSOCKET_RESULT_CODES result)
|
||||
{
|
||||
if(result != WebSocketClient.WEBSOCKET_RESULT_CODES.WEBSOCKET_CLIENT_SUCCESS)
|
||||
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "SendCallback questionable result: {0}", result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
void ParseStreamRx(string message)
|
||||
{
|
||||
if(string.IsNullOrEmpty(message))
|
||||
return;
|
||||
|
||||
if (!message.Contains("/system/heartbeat"))
|
||||
{
|
||||
Debug.Console(1, this, "Message RX: {0}", message);
|
||||
}
|
||||
else
|
||||
{
|
||||
LastAckMessage = DateTime.Now;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var messageObj = JObject.Parse(message);
|
||||
|
||||
var type = messageObj["type"].Value<string>();
|
||||
|
||||
if (type == "hello")
|
||||
{
|
||||
SendInitialMessage();
|
||||
ResetOrStartHearbeatTimer();
|
||||
}
|
||||
else if (type == "/system/heartbeat")
|
||||
{
|
||||
HandleHeartBeat(messageObj["content"]);
|
||||
}
|
||||
else if (type == "raw")
|
||||
{
|
||||
var wrapper = messageObj["content"].ToObject<DeviceActionWrapper>();
|
||||
DeviceJsonApi.DoDeviceAction(wrapper);
|
||||
}
|
||||
else if (type == "close")
|
||||
{
|
||||
Debug.Console(1, this, "Received close message from server.");
|
||||
// DisconnectWebsocketClient();
|
||||
|
||||
if (ServerHeartbeatCheckTimer != null)
|
||||
ServerHeartbeatCheckTimer.Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check path against Action dictionary
|
||||
if (ActionDictionary.ContainsKey(type))
|
||||
{
|
||||
var action = ActionDictionary[type];
|
||||
|
||||
if (action is Action)
|
||||
{
|
||||
(action as Action)();
|
||||
}
|
||||
else if (action is PressAndHoldAction)
|
||||
{
|
||||
var stateString = messageObj["content"]["state"].Value<string>();
|
||||
|
||||
// Look for a button press event
|
||||
if (!string.IsNullOrEmpty(stateString))
|
||||
{
|
||||
switch (stateString)
|
||||
{
|
||||
case "true":
|
||||
{
|
||||
if (!PushedActions.ContainsKey(type))
|
||||
{
|
||||
PushedActions.Add(type, new CTimer(o =>
|
||||
{
|
||||
(action as PressAndHoldAction)(false);
|
||||
PushedActions.Remove(type);
|
||||
}, null, ButtonHeartbeatInterval, ButtonHeartbeatInterval));
|
||||
}
|
||||
// Maybe add an else to reset the timer
|
||||
break;
|
||||
}
|
||||
case "held":
|
||||
{
|
||||
if (PushedActions.ContainsKey(type))
|
||||
{
|
||||
PushedActions[type].Reset(ButtonHeartbeatInterval, ButtonHeartbeatInterval);
|
||||
}
|
||||
return;
|
||||
}
|
||||
case "false":
|
||||
{
|
||||
if (PushedActions.ContainsKey(type))
|
||||
{
|
||||
PushedActions[type].Stop();
|
||||
PushedActions.Remove(type);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
(action as PressAndHoldAction)(stateString == "true");
|
||||
}
|
||||
}
|
||||
else if (action is Action<bool>)
|
||||
{
|
||||
var stateString = messageObj["content"]["state"].Value<string>();
|
||||
|
||||
if (!string.IsNullOrEmpty(stateString))
|
||||
{
|
||||
(action as Action<bool>)(stateString == "true");
|
||||
}
|
||||
}
|
||||
else if (action is Action<ushort>)
|
||||
{
|
||||
(action as Action<ushort>)(messageObj["content"]["value"].Value<ushort>());
|
||||
}
|
||||
else if (action is Action<string>)
|
||||
{
|
||||
(action as Action<string>)(messageObj["content"]["value"].Value<string>());
|
||||
}
|
||||
else if (action is Action<SourceSelectMessageContent>)
|
||||
{
|
||||
(action as Action<SourceSelectMessageContent>)(messageObj["content"]
|
||||
.ToObject<SourceSelectMessageContent>());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Console(1, this, "-- Warning: Incoming message has no registered handler");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception err)
|
||||
{
|
||||
//Debug.Console(1, "SseMessageLengthBeforeFailureCount: {0}", SseMessageLengthBeforeFailureCount);
|
||||
//SseMessageLengthBeforeFailureCount = 0;
|
||||
Debug.Console(1, this, "Unable to parse message: {0}", err);
|
||||
}
|
||||
}
|
||||
|
||||
void TestHttpRequest(string s)
|
||||
{
|
||||
{
|
||||
s = s.Trim();
|
||||
if (string.IsNullOrEmpty(s))
|
||||
{
|
||||
PrintTestHttpRequestUsage();
|
||||
return;
|
||||
}
|
||||
var tokens = s.Split(' ');
|
||||
if (tokens.Length < 2)
|
||||
{
|
||||
CrestronConsole.ConsoleCommandResponse("Too few paramaters\r");
|
||||
PrintTestHttpRequestUsage();
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var url = tokens[1];
|
||||
if (tokens[0].ToLower() == "get")
|
||||
{
|
||||
var resp = new HttpClient().Get(url);
|
||||
CrestronConsole.ConsoleCommandResponse("RESPONSE:\r{0}\r\r", resp);
|
||||
}
|
||||
else if (tokens[0].ToLower() == "post")
|
||||
{
|
||||
var resp = new HttpClient().Post(url, new byte[] { });
|
||||
CrestronConsole.ConsoleCommandResponse("RESPONSE:\r{0}\r\r", resp);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
CrestronConsole.ConsoleCommandResponse("Only get or post supported\r");
|
||||
PrintTestHttpRequestUsage();
|
||||
}
|
||||
}
|
||||
catch (HttpException e)
|
||||
{
|
||||
CrestronConsole.ConsoleCommandResponse("Exception in request:\r");
|
||||
CrestronConsole.ConsoleCommandResponse("Response URL: {0}\r", e.Response.ResponseUrl);
|
||||
CrestronConsole.ConsoleCommandResponse("Response Error Code: {0}\r", e.Response.Code);
|
||||
CrestronConsole.ConsoleCommandResponse("Response body: {0}\r", e.Response.ContentString);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void PrintTestHttpRequestUsage()
|
||||
{
|
||||
CrestronConsole.ConsoleCommandResponse("Usage: mobilehttprequest:N get/post url\r");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user